NoticeMeArkay wrote: »Perhaps it would help taking care of the huge gold inflation on PC.
I think this is a wonderful idea.
They looked at the numbers, then acted without letting individual personal bias taint by people decrying it going 'oh but for ME I will use confirmation bias and a failure to accept this because ONE item out of HUNDREDS sold after longer'.
I am glad they used data and not the personal opinions of the forums.
The very harsh reality is that if your item has not sold within seven (7) days, then you have priced it incorrectly. If I see an item that is ageing in the trader, as a purchaser, my gut feeling is that it is over priced. Otherwise it would have been bought by someone else...
Anything that takes 3 months to sell, is overpriced and will only be bought by someone who has nothing better to waste their money on. This is not competitive pricing; if it was competitive, it would sell within 3 days.
For example, I keep finding 'Hardwood' lying around.
Freilauftomate wrote: »Instead of taking away stuff from the game all the time, maybe it would be worth a try to just add to the server hardware? Or would that be too expensive?
The very harsh reality is that if your item has not sold within seven (7) days, then you have priced it incorrectly. If I see an item that is ageing in the trader, as a purchaser, my gut feeling is that it is over priced. Otherwise it would have been bought by someone else...
Anything that takes 3 months to sell, is overpriced and will only be bought by someone who has nothing better to waste their money on. This is not competitive pricing; if it was competitive, it would sell within 3 days.
For example, I keep finding 'Hardwood' lying around. ATT tells me that the current value (according to the sales data from my five guilds) is '910' gold pieces.
FluffyBird wrote: »I don't get it. You'll have same amount of items, they just move between players and guild stores more, no? Or do they expect players just to destroy everything that wasn't sold in 14 days?
ClowdyAllDay wrote: »So you expect us to believe that the guild traders and the mail are whats responsible for bad server performance?
Really?
SaintSubwayy wrote: »Maybe there are other reasons behind this change, but as always....communication is key.
If the players dont have certain importent infos to understand the changes, then they will react accordingly
furiouslog wrote: »ClowdyAllDay wrote: »So you expect us to believe that the guild traders and the mail are whats responsible for bad server performance?
Really?
Is that some kind of toilet pokemon?
BetweenMidgets wrote: »Freilauftomate wrote: »Instead of taking away stuff from the game all the time, maybe it would be worth a try to just add to the server hardware? Or would that be too expensive?
They've made 2billion in 10 years. I'll let you all do the math but I'll just say "Not in the budget."