Ooooh, I think you're on to something there.I_killed_Vivec wrote: »
ZoS is pruning accounts that have been idle for 30 days.
The change to the budget is some manager asking "how can we reduce our storage overhead?"
This is definitely not in the wrong section, I wouldn't have seen if it had been posted in the pts section, and trading is something I spend a lot of time on, so I am frustrated with it and would like to be able to participate in the debate before it goes live. I just suck at combat sadly, so I don't look at the pts section since I don't really understand those parts, though I suppose I really should bother.
This is a sucky change, and this game makes me feel more and more like a junkie instead of a normal person with a hobby.
QoL improvements do not take features away from us, no mattet how they're used by the players. If zos thinks players use them in a way they're not meant for, they should consider what problems people are trying to solve, and look at making improvements there if they even think about making some system poorer (like in this case trading and mail systems).
SeaGtGruff wrote: »If it means that players will make an effort to list their goods at reasonable prices that others are actually willing to pay, rather than listing at high prices in the hope that people will be forced to pay that much once all of the reasonably-priced items have been scarfed up (possibly by flippers), then I'm not against it.
allochthons wrote: »Ooooh, I think you're on to something there.I_killed_Vivec wrote: »
ZoS is pruning accounts that have been idle for 30 days.
The change to the budget is some manager asking "how can we reduce our storage overhead?"
But aren't idle accounts moved into "cold storage" anyway? Maybe this is an interim solution?
This doesn't quote any ZoS employees, but the cold storage comments are by pretty knowledgeable players.
I want to emphasize this point. When you have add-ons, and 3rd party sites like TTC, a 'fair price' is reasonable. It is NOT when it takes hours, literally hours, to check for prices in all the traders.FlopsyPrince wrote: »"Fair pricing" is a false argument especially when you have no way to find out a good price as the system is now, especially on console.
allochthons wrote: »I want to emphasize this point. When you have add-ons, and 3rd party sites like TTC, a 'fair price' is reasonable. It is NOT when it takes hours, literally hours, to check for prices in all the traders.FlopsyPrince wrote: »"Fair pricing" is a false argument especially when you have no way to find out a good price as the system is now, especially on console.
Between this and the 14 days being too short for countries with reasonable vacation policies, it really shows just how much ZoS is focused on PC-NA. The appearance that EU and consoles are simply not included in their calculations is very strong.
Their focus is on the players who bought 60+ million copies of Skyrim, not a particular platform.allochthons wrote: »it really shows just how much ZoS is focused on PC-NA. The appearance that EU and consoles are simply not included in their calculations is very strong.
SilverBride wrote: »I doubt trade guilds will empty. It probably won't affect traders much at all because items don't normally sit for more than 2 weeks without selling, and if they do they need to be priced differently.
FlopsyPrince wrote: »allochthons wrote: »I want to emphasize this point. When you have add-ons, and 3rd party sites like TTC, a 'fair price' is reasonable. It is NOT when it takes hours, literally hours, to check for prices in all the traders.FlopsyPrince wrote: »"Fair pricing" is a false argument especially when you have no way to find out a good price as the system is now, especially on console.
Between this and the 14 days being too short for countries with reasonable vacation policies, it really shows just how much ZoS is focused on PC-NA. The appearance that EU and consoles are simply not included in their calculations is very strong.
Even the TTA price is not necessarily reasonable.
I saw this when I was searching for Bolstered gear for my Tank Azandar. TTC claimed 8-10K was a good price for the items, yet the only sales I could find for many pieces as 10x that. Thus the TTC data is low.
I went to 10-20 of the sites it noted with prices closer to what it said was reasonable - all were sold out, no matter if they were even seen 5 minutes before.
Only a central in-game source could provide accurate data and we do not have that now.
Necrotech_Master wrote: »FlopsyPrince wrote: »allochthons wrote: »I want to emphasize this point. When you have add-ons, and 3rd party sites like TTC, a 'fair price' is reasonable. It is NOT when it takes hours, literally hours, to check for prices in all the traders.FlopsyPrince wrote: »"Fair pricing" is a false argument especially when you have no way to find out a good price as the system is now, especially on console.
Between this and the 14 days being too short for countries with reasonable vacation policies, it really shows just how much ZoS is focused on PC-NA. The appearance that EU and consoles are simply not included in their calculations is very strong.
Even the TTA price is not necessarily reasonable.
I saw this when I was searching for Bolstered gear for my Tank Azandar. TTC claimed 8-10K was a good price for the items, yet the only sales I could find for many pieces as 10x that. Thus the TTC data is low.
I went to 10-20 of the sites it noted with prices closer to what it said was reasonable - all were sold out, no matter if they were even seen 5 minutes before.
Only a central in-game source could provide accurate data and we do not have that now.
well, with TTC you can already see what a central service can do, the "suggested" price was 8-10k, you went to all the locations that it showed had listings for around that but they were sold out, and the only ones you found for 10x the price
people were using that buying the "cheap" ones and then relisting at the higher price which is why you found the ones that were listed for 10x what the suggested price was
it would be significantly worse with a much more live-data central sales house because you could just search for item, filter low price listed first, buy up everything under a certain amount and then relist for 10-100x what you paid for it
FlopsyPrince wrote: »Necrotech_Master wrote: »FlopsyPrince wrote: »allochthons wrote: »I want to emphasize this point. When you have add-ons, and 3rd party sites like TTC, a 'fair price' is reasonable. It is NOT when it takes hours, literally hours, to check for prices in all the traders.FlopsyPrince wrote: »"Fair pricing" is a false argument especially when you have no way to find out a good price as the system is now, especially on console.
Between this and the 14 days being too short for countries with reasonable vacation policies, it really shows just how much ZoS is focused on PC-NA. The appearance that EU and consoles are simply not included in their calculations is very strong.
Even the TTA price is not necessarily reasonable.
I saw this when I was searching for Bolstered gear for my Tank Azandar. TTC claimed 8-10K was a good price for the items, yet the only sales I could find for many pieces as 10x that. Thus the TTC data is low.
I went to 10-20 of the sites it noted with prices closer to what it said was reasonable - all were sold out, no matter if they were even seen 5 minutes before.
Only a central in-game source could provide accurate data and we do not have that now.
well, with TTC you can already see what a central service can do, the "suggested" price was 8-10k, you went to all the locations that it showed had listings for around that but they were sold out, and the only ones you found for 10x the price
people were using that buying the "cheap" ones and then relisting at the higher price which is why you found the ones that were listed for 10x what the suggested price was
it would be significantly worse with a much more live-data central sales house because you could just search for item, filter low price listed first, buy up everything under a certain amount and then relist for 10-100x what you paid for it
Not true. TTC is not a "central service". It is time delayed and dependent on who is using it. One built into the system would show real-time information and would be accurate for "now". You might get beat to a "deal" but even the most dedicated can't immediately snap up every possible deal. Or at least if they did it would be clear what a good sales price was!
And I would rather know 80-100K was the fair price for something than being told 8-10K was a fair price. At least I could know what to list at AND what to buy at. Now it is quite murky.
Necrotech_Master wrote: »FlopsyPrince wrote: »allochthons wrote: »I want to emphasize this point. When you have add-ons, and 3rd party sites like TTC, a 'fair price' is reasonable. It is NOT when it takes hours, literally hours, to check for prices in all the traders.FlopsyPrince wrote: »"Fair pricing" is a false argument especially when you have no way to find out a good price as the system is now, especially on console.
Between this and the 14 days being too short for countries with reasonable vacation policies, it really shows just how much ZoS is focused on PC-NA. The appearance that EU and consoles are simply not included in their calculations is very strong.
Even the TTA price is not necessarily reasonable.
I saw this when I was searching for Bolstered gear for my Tank Azandar. TTC claimed 8-10K was a good price for the items, yet the only sales I could find for many pieces as 10x that. Thus the TTC data is low.
I went to 10-20 of the sites it noted with prices closer to what it said was reasonable - all were sold out, no matter if they were even seen 5 minutes before.
Only a central in-game source could provide accurate data and we do not have that now.
well, with TTC you can already see what a central service can do, the "suggested" price was 8-10k, you went to all the locations that it showed had listings for around that but they were sold out, and the only ones you found for 10x the price
people were using that buying the "cheap" ones and then relisting at the higher price which is why you found the ones that were listed for 10x what the suggested price was
it would be significantly worse with a much more live-data central sales house because you could just search for item, filter low price listed first, buy up everything under a certain amount and then relist for 10-100x what you paid for it
Necrotech_Master wrote: »FlopsyPrince wrote: »allochthons wrote: »I want to emphasize this point. When you have add-ons, and 3rd party sites like TTC, a 'fair price' is reasonable. It is NOT when it takes hours, literally hours, to check for prices in all the traders.FlopsyPrince wrote: »"Fair pricing" is a false argument especially when you have no way to find out a good price as the system is now, especially on console.
Between this and the 14 days being too short for countries with reasonable vacation policies, it really shows just how much ZoS is focused on PC-NA. The appearance that EU and consoles are simply not included in their calculations is very strong.
Even the TTA price is not necessarily reasonable.
I saw this when I was searching for Bolstered gear for my Tank Azandar. TTC claimed 8-10K was a good price for the items, yet the only sales I could find for many pieces as 10x that. Thus the TTC data is low.
I went to 10-20 of the sites it noted with prices closer to what it said was reasonable - all were sold out, no matter if they were even seen 5 minutes before.
Only a central in-game source could provide accurate data and we do not have that now.
well, with TTC you can already see what a central service can do, the "suggested" price was 8-10k, you went to all the locations that it showed had listings for around that but they were sold out, and the only ones you found for 10x the price
people were using that buying the "cheap" ones and then relisting at the higher price which is why you found the ones that were listed for 10x what the suggested price was
it would be significantly worse with a much more live-data central sales house because you could just search for item, filter low price listed first, buy up everything under a certain amount and then relist for 10-100x what you paid for it
Except it doesn't work that way in games with a large central marketplace. The counter-balance is that those central market systems have little to no restrictions or limits as with ESO, thus the volume of items sold and the velocity of sales is much, much higher.
Here that works because there are players with too much time on their hands able to arbitrage the price of items listed in low-ish quantities (mostly due to the highly constrained market with limited selling slots coupled with the distributed nature of traders) by buying anything posted at the low end, then relisting at a markup and have a very good chance someone will eventually throw their hands up and say 'screw this running around wasting time looking for the item at a better price' and just buy their overpriced wares.
JanTanhide wrote: »Now if it doesn't sell within 14 days and we want to put it up for sale again we pay another listing fee.
I_killed_Vivec wrote: »allochthons wrote: »Ooooh, I think you're on to something there.I_killed_Vivec wrote: »
ZoS is pruning accounts that have been idle for 30 days.
The change to the budget is some manager asking "how can we reduce our storage overhead?"
But aren't idle accounts moved into "cold storage" anyway? Maybe this is an interim solution?
This doesn't quote any ZoS employees, but the cold storage comments are by pretty knowledgeable players.
That's why I said "pruning" - just trimming as much of your account as possible without putting it in cold storage.
But I wouldn't be surprised if they also reduce the length of the inactive period before putting you on ice...
That's pretty clever, actually. It'll more than double the limited gold-sink of listing fees.
allochthons wrote: »This is an APPALLINGLY bad idea.
Using the trading guild system on console is already incredibly time consuming.
I spend literally hours every week keeping 3 guild trader memberships full: 1 capital, 1 secondary (Vivec right now, sometimes Grahtwood), and 1 third tier. Most of what I sell is motifs, furniture blueprints, and overland gear. It usually takes a week or 3 to sell, because those aren't high-volume items like potions, materials, or food. My Clockwork Reliquary runebox sold after 45 days. Timbercrow usually takes 2-3 months. And those items are at competitive (albeit very expensive) prices.
If I have to relist things twice as often, I simply WON'T.
PLEASE DON'T MAKE THIS CHANGE.
VisitHammerfell wrote: »allochthons wrote: »This is an APPALLINGLY bad idea.
Using the trading guild system on console is already incredibly time consuming.
I spend literally hours every week keeping 3 guild trader memberships full: 1 capital, 1 secondary (Vivec right now, sometimes Grahtwood), and 1 third tier. Most of what I sell is motifs, furniture blueprints, and overland gear. It usually takes a week or 3 to sell, because those aren't high-volume items like potions, materials, or food. My Clockwork Reliquary runebox sold after 45 days. Timbercrow usually takes 2-3 months. And those items are at competitive (albeit very expensive) prices.
If I have to relist things twice as often, I simply WON'T.
PLEASE DON'T MAKE THIS CHANGE.
I'm the same way. 1 Mournhold 1 Vivec City/Elden Root guild (35k in combined weekly fees). Almost exclusively selling motifs, plans, and overland/pvp gear. Ocassionally a lux flip or something (Azure Plasm cage took at least 2 listings). This is just going to lead to people massively undercutting, and less money made, and still having to pay the Mournhold Mafia's 25k fees. It's annoying as hell having to price check things in 1-5 cities at all those traders before listing as we don't have addons, no way in hell am I doing that every 2 weeks. The only gear that insantly sells like mats would be something super meta and on trait during Mayhem. Listed an Aetheric Cipher on EU and dreading the thought of having to relist something like that with a 12k fee
This feels like console players being punished so PC NA can have prices reduced
TheImperfect wrote: »Honestly I personally feel like this is a good move, it does seem mostly that it either sells quickly for the majority of items and just sits hogging a trader slot if it doesn't sell and I can just process my items that are unwanted quicker.
furiouslog wrote: »ClowdyAllDay wrote: »So you expect us to believe that the guild traders and the mail are whats responsible for bad server performance?
Really?
Is that some kind of toilet pokemon?
huntgod_ESO wrote: »It will actually create massive deflation...as listers are going to be far more aggressive to push prices down so they can get faster sales.
We understand that this may not be the news some of you were hoping to hear, and want to provide context for this decision. Based on the data of how quickly items typically sell, the team felt that 30 days for Guild Trader listings was unnecessarily long, and reducing the Mail expiration timers and the Guild Trader listings will allow for improvements in server performance by reducing strain on the database.