The fundamental argument here is about the 'doubling' of listing fees, based on reducing the active sales period from 30 down to 14 days. Therefore, the ideal solution is to sell on the first listing to minimise the selling costs and maximise profit.
But do it your way...
You are wrong. No matter what price you list something for , no matter how underpriced compared to market norms, someone will look at the TTC website and ALWAYS undercut you, hence high ticket rare items often don't sell within 14 days.
The guild trader listing time is part of the economy. ZOS are changing it. Those two things are facts.DenverRalphy wrote: »snip
And Zos has made it very clear in the past that the economy is player driven, and not to be influenced by Zos itself.
snip
Or, do please correct me if either of those two things isn't a fact. But that's how it looks to me.
DenverRalphy wrote: »The guild trader listing time is part of the economy. ZOS are changing it. Those two things are facts.DenverRalphy wrote: »snip
And Zos has made it very clear in the past that the economy is player driven, and not to be influenced by Zos itself.
snip
Or, do please correct me if either of those two things isn't a fact. But that's how it looks to me.
Yes, the fees for listing and the subsequent change in listing times does impact the player driven economy. Hence the uproar. If the solution to avoid increased listing fees for long term items is to drastically cut the list prices, then that runs against Zos' stance that the economy must be player driven. Which is exactly why it can't be the solution. There needs to be either a reduction in listing fees, or the listing time needs to be reinstated to its original term. Otherwise it's just punishing a subset of players who, like it or not, significantly influence the game.
The fundamental argument here is about the 'doubling' of listing fees, based on reducing the active sales period from 30 down to 14 days. Therefore, the ideal solution is to sell on the first listing to minimise the selling costs and maximise profit.
But do it your way...
You are wrong. No matter what price you list something for , no matter how underpriced compared to market norms, someone will look at the TTC website and ALWAYS undercut you, hence high ticket rare items often don't sell within 14 days.
No. I'm not wrong
When this change goes in, any listing over 14 days will expire. That's 16 days earlier than currently.
If you choose to list it again you will pay a second listing fee that will last 14 days.
That means you will pay two listing fees in 28 days. Currently, it's one listing for 30 days.
That means it's slightly MORE than doubling cost.
THEREFORE:
The IDEAL solution would be to sell your item on the FIRST listing.
That is the only scenario that provides they opportunity to sell at the absolute minimum costs.
By all means use TTC to check and undercut any opposition you might have,
Prices will come then down. That's the purpose of this change.
Thank me later.
DenverRalphy wrote: »The guild trader listing time is part of the economy. ZOS are changing it. Those two things are facts.DenverRalphy wrote: »snip
And Zos has made it very clear in the past that the economy is player driven, and not to be influenced by Zos itself.
snip
Or, do please correct me if either of those two things isn't a fact. But that's how it looks to me.
Yes, the fees for listing and the subsequent change in listing times does impact the player driven economy. Hence the uproar. If the solution to avoid increased listing fees for long term items is to drastically cut the list prices, then that runs against Zos' stance that the economy must be player driven. Which is exactly why it can't be the solution. There needs to be either a reduction in listing fees, or the listing time needs to be reinstated to its original term. Otherwise it's just punishing a subset of players who, like it or not, significantly influence the game.
The price reductions will be a result of player behaviour.
ZOS won't change the listing fee as compensation.
I don't know that 'punishment' is the right word. Have you done something bad?
This change affects everyone, all players, will the same additional penalties.
It won't affect me so much, as I don't 'put all my eggs in one basket'
Those players with only one Large Golden Egg to sell, really need to reevaluate the options. Zone Chat might work - you'll know better where your market really is. Might still take six months to sell. You won't pay anything in costs for a 'trade' (not really sure about that one...).
As an aside, ordinary traders using ATT have been battling with changes affecting the LibHistorie library addon for several months. In fact, I'm not even sure it's still a dependency. This has resulted in long periods of manually updating the sales histories of all guilds, sometimes loading up to 1000 pages of sales data.
So don't think that this is just one strategy being used to disrupt player's trading efficiency. Whatever statement ZOS made about 'not getting involved', I'd respectfully suggest that you may have slightly misinterpreted it.
Joining a new guild now is a nightmare for traders, having to wait for the sales data to be effective; and then watching all your listed items change from being 'correctly priced' to being 'overpriced' as the historic prices from all traders average out.
Alinhbo_Tyaka wrote: »I think people are getting caught up in pricing's relationship to listing time. While listing price has an effect I think it is secondary to the real problem with the Guild Trader system. That problem is a buyers have no means of finding the items they are looking for other than stopping by each guild trader to search their inventory. Yes there is the unreliable TTC on PC but nothing for the console world. The result is you can have the lowest price but if no players looking for your item stop at your trader it will sit in there for who knows how long. To make matters worse you might have had the lowest price when you listed but by the time a player stops by it could be the highest cost listed item. The fact is the guild trader system was a nice experiment but it has many problems that prevent quick sales with more impact than item pricing.
The fundamental argument here is about the 'doubling' of listing fees, based on reducing the active sales period from 30 down to 14 days. Therefore, the ideal solution is to sell on the first listing to minimise the selling costs and maximise profit.
But do it your way...
You are wrong. No matter what price you list something for , no matter how underpriced compared to market norms, someone will look at the TTC website and ALWAYS undercut you, hence high ticket rare items often don't sell within 14 days.
No. I'm not wrong
When this change goes in, any listing over 14 days will expire. That's 16 days earlier than currently.
If you choose to list it again you will pay a second listing fee that will last 14 days.
That means you will pay two listing fees in 28 days. Currently, it's one listing for 30 days.
That means it's slightly MORE than doubling cost.
THEREFORE:
The IDEAL solution would be to sell your item on the FIRST listing.
That is the only scenario that provides they opportunity to sell at the absolute minimum costs.
By all means use TTC to check and undercut any opposition you might have,
Prices will come then down. That's the purpose of this change.
Thank me later.
FlopsyPrince wrote: »snip
So you failed to prove anything, except that the cost has gone up.
You cannot control who will find and then buy your item. You fail to cover that completely.
FlopsyPrince wrote: »snip
So you failed to prove anything, except that the cost has gone up.
You cannot control who will find and then buy your item. You fail to cover that completely.
I proved that by and large, people are recalcitrant.
I didn't cover who buys my stuff, because it makes no difference.