Carcamongus wrote: »Based on the data of how quickly items typically sell, the team felt that 30 days for Guild Trader listings was unnecessarily long, and reducing the Mail expiration timers and the Guild Trader listings will allow for improvements in server performance by reducing strain on the database.
1.) Is the cost to list an item going to be halved since we're effectively going to have to list unsold items twice in order to get the same listing duration for harder to sell items?
2.) If the goal is to reduce strain on the database to improve server performance, wouldn't it make more sense to try and get people to stop listing so much garbage on traders? Maybe slightly increase the value when selling to merchants so that people don't try and sell every single item that they loot on guild traders.
It's comical to pick up some garbage by accident and see TTC has data on it. There's also the style mats for the 8 basic motifs plus Imperial, which crafting merchants sell and people list on guild traders. It puzzles me as to why. Surely someone who knows how to use a guild trader also knows the merchants sell those, right?
To solve some of the garbage problem, maybe make some of them bind on pickup so they can't be listed?
aetherial_heavenn wrote: »The 'vast majority' of sales take 'x days' is the claim. I want actual data not fluffy assertions. I want a graph with item values, volumes and time taken, at least provided to major trade guild reps.
I assume ZoS is basing this on actual data
dragonlord500 wrote: »err wrong section of the forums to discuss this isn't it?
huntgod_ESO wrote: »wolfie1.0. wrote: »This will tank prices.
Not really, most items do sell within 14 days in some areas they will sell within hours. It's the outlier items that will stick around and the really rare items that will be most impacted but those are all high risk/reward items. At most it will curb inflation.
It will actually create massive deflation...as listers are going to be far more aggressive to push prices down so they can get faster sales.
huntgod_ESO wrote: »wolfie1.0. wrote: »This will tank prices.
Not really, most items do sell within 14 days in some areas they will sell within hours. It's the outlier items that will stick around and the really rare items that will be most impacted but those are all high risk/reward items. At most it will curb inflation.
It will actually create massive deflation...as listers are going to be far more aggressive to push prices down so they can get faster sales.
I think this is a wonderful idea.
They looked at the numbers, then acted without letting individual personal bias taint by people decrying it going 'oh but for ME I will use confirmation bias and a failure to accept this because ONE item out of HUNDREDS sold after longer'.
I am glad they used data and not the personal opinions of the forums.
Carcamongus wrote: »Based on the data of how quickly items typically sell, the team felt that 30 days for Guild Trader listings was unnecessarily long, and reducing the Mail expiration timers and the Guild Trader listings will allow for improvements in server performance by reducing strain on the database.
1.) Is the cost to list an item going to be halved since we're effectively going to have to list unsold items twice in order to get the same listing duration for harder to sell items?
2.) If the goal is to reduce strain on the database to improve server performance, wouldn't it make more sense to try and get people to stop listing so much garbage on traders? Maybe slightly increase the value when selling to merchants so that people don't try and sell every single item that they loot on guild traders.
It's comical to pick up some garbage by accident and see TTC has data on it. There's also the style mats for the 8 basic motifs plus Imperial, which crafting merchants sell and people list on guild traders. It puzzles me as to why. Surely someone who knows how to use a guild trader also knows the merchants sell those, right?
To solve some of the garbage problem, maybe make some of them bind on pickup so they can't be listed?
SavageCascadeX0 wrote: »As someone who deals with guild trader sales on a daily basis, I must admit I like this idea, but I really think the listing fee should be reduced to compensate. Potentially having to list an item and pay the fee twice in a 30 day period is an unfair tax on players' coin purses. While the listing fee is small for low priced items, it can get quite expensive having to list higher value items multiple times.
ZOS is a for-profit enterprise.
Forcing items out of free, temporary storage (e.g., mail, guild store listings) and back into player inventory encourages ESO+ subscriptions.
This is not science.
allochthons wrote: »This is an APPALLINGLY bad idea.
Using the trading guild system on console is already incredibly time consuming.
I spend literally hours every week keeping 3 guild trader memberships full: 1 capital, 1 secondary (Vivec right now, sometimes Grahtwood), and 1 third tier. Most of what I sell is motifs, furniture blueprints, and overland gear. It usually takes a week or 3 to sell, because those aren't high-volume items like potions, materials, or food. My Clockwork Reliquary runebox sold after 45 days. Timbercrow usually takes 2-3 months. And those items are at competitive (albeit very expensive) prices.
If I have to relist things twice as often, I simply WON'T.
PLEASE DON'T MAKE THIS CHANGE.