SilverBride wrote: »ESO is not dying. They are just trying to improve server performance.
Who [snip] wants an item to take longer than 14 days to sell? I don't see the problem with this change.
If it's taking you more than 2 days you should probably check the price, besides, items that are really, really expensive don't get sold in guild traders, they're sold in zone chats to dodge the fees so I don't see the issue there either.
Rishikesa108 wrote: »SilverBride wrote: »ESO is not dying. They are just trying to improve server performance.
Improve server performance ? This is not the right way.
This is the opposite.
There are other reasons... they don't want to tell...
I don't know if ESO will have a long life.
But this is not the right way for it to have it.
Rishikesa108 wrote: »SilverBride wrote: »ESO is not dying. They are just trying to improve server performance.
Improve server performance ? This is not the right way.
This is the opposite.
There are other reasons... they don't want to tell...
I don't know if ESO will have a long life.
But this is not the right way for it to have it.
They are cutting out and modifying long-standing parts of the game to "keep the game performant as we continue to add new content and achievements in the future." So as long as they want to continue adding more systems, sets, zones, houses, flashy mounts, costumes, polymorphs, arms packs, permaglows and whatnot, you can expect them to keep looking for ways to pare down the old data and traditions of the existing game as we know it.
SilverBride wrote: »ESO is not dying. They are just trying to improve server performance.
Rishikesa108 wrote: »SilverBride wrote: »ESO is not dying. They are just trying to improve server performance.
Improve server performance ? This is not the right way.
This is the opposite.
There are other reasons... they don't want to tell...
I don't know if ESO will have a long life.
But this is not the right way for it to have it.
They are cutting out and modifying long-standing parts of the game to "keep the game performant as we continue to add new content and achievements in the future." So as long as they want to continue adding more systems, sets, zones, houses, flashy mounts, costumes, polymorphs, arms packs, permaglows and whatnot, you can expect them to keep looking for ways to pare down the old data and traditions of the existing game as we know it.
FluffyBird wrote: »So: how the shortening of a listing lifetime would reduce the AMOUNT of listings at any given time?
Items staying for a shorter amount of time does not equal less items listed in total.Zodiarkslayer wrote: »FluffyBird wrote: »So: how the shortening of a listing lifetime would reduce the AMOUNT of listings at any given time?
I am sure many players will force themselves to sell lower and faster than they normally would. Simply because the iteration intervall becomes shorter. Instead of being listed three months, an item will be on guild lists only two months or maybe even only four weeks.
Again, same amount of items, but way more transactions.Zodiarkslayer wrote: »That will lead to lower backend pressure in a couple of months, not immediately. It will be small, but eventually noticeable.
Instead the pressure gets shifted to player inventory, by returning items faster.
Again, same amount of guild store slots taken, more transactions. Some items will become not worth listing or some players will give up on trading, but their place will still be taken by other items and other players. Or did you mean "improvement" not as "reducing load on guild stores system" but as "players giving up on trading entirely"?Zodiarkslayer wrote: »Eventually players have to go lower, deconstruct or sell to vendors. That is the real improvement, imo.
Who [snip] wants an item to take longer than 14 days to sell? I don't see the problem with this change.
If it's taking you more than 2 days you should probably check the price, besides, items that are really, really expensive don't get sold in guild traders, they're sold in zone chats to dodge the fees so I don't see the issue there either.
[edited for profanity bypass]
This will primarily affect the high priced rarer items that go for millions bc those are the things that can take more than 2 weeks to sell. Everyday items like mats or expensive popular items that sell fast shouldn't be affected.
The listing fee is 10k per million. No one is going to constantly throw away that much gold to continuously relist their high priced items, so the server traffic is not going to spike due to relisting.
Prices will drop on these items if players still want to use the guild traders unless you want to spend hours zone hopping to spam WTS in zone chat across the entire game world.
Alinhbo_Tyaka wrote: »This will primarily affect the high priced rarer items that go for millions bc those are the things that can take more than 2 weeks to sell. Everyday items like mats or expensive popular items that sell fast shouldn't be affected.
The listing fee is 10k per million. No one is going to constantly throw away that much gold to continuously relist their high priced items, so the server traffic is not going to spike due to relisting.
Prices will drop on these items if players still want to use the guild traders unless you want to spend hours zone hopping to spam WTS in zone chat across the entire game world.
It is also going to affect lower priced common items such as Daedric or Dwemer motifs. I'll frequently list these at low cost for new players and they can take a while to sell. I have no desire to spend my time managing these or paying extra listing fees so will likely vendor them from now on.
I took some time to think more about that famous lag that mails and traders is providing .......
And then, i realised how even more false it was.
Each time i meet a flashy lover mount and special recalling .... my time is like suspended for some seconds. Specifically the accursed and legionary recall. When a player use those near me, i lost all the visibility on my screen, as i am suddenly in this huge spell, and anyway i can not move until the player is gone.
Each new pack you introduce a special noisy flashy mount, and now recall spells.
I do not say you should stop to be creative (well for my taste sometimes i would prefer, i never had to see a mount that litterally made me sick in RL happily as in game), but may be you could really check on those. The noisy rumble, the explosion of flashy colours and then the volatile colours or stones following are certainly an issue.
Not even speaking of the trouble its create on the health of some of us.
Do not tell me its on my side. I play at max settings, and never have lag when i fight, travel, or stay in a city, until i met those.
i can even have 3 instances of the game logged, and i can do my crafting, or help second account travel, by sending the third account in a place she do not know. Not all together, but still i have the 3 accounts logged.
For the crafting, i have the 3 accounts, i log one character, then when this one log off, i log a character of the other account and this for a whole 50 characters using alt tab. And not lag at all
But i digress, i know that you will never stop adding those mounts, recalls (speaking of the huge spells, not the little colored ones) you sell them, so of course they will stay and you will introduce more and more of those.
But then why do we have to suffer the degradation of our game ? with the last years all you did was suppressing or reducing skills animation, skills duration, and that kind, while adding more and more crate stuff.
Huge and flashy is not sometimes the beauty, this can be find in small and colored as you did by the past
Rishikesa108 wrote: »Maybe they will want to introduce new benefits for Plus Players?
"From now on it will be like this... but those who pay the Plus will once again have the 30 day listing time"
Is this possible?
katanagirl1 wrote: »I guess if you plan on taking vacation you have to delist your items to make sure you don’t lose any gold. Then you relist them when you get back.
How will that affect trading?
So, 14 day Mail delete, 14 day Store Return, be gone from the game for a month, lose 30, 60 or 90 items?
Yea, this is a good idea. Fiscally punish players for not logging in frequently. Perish the thought that life happens or a family emergency, or a work project takes me out of town for a couple off weeks 13 days after I list.
Seriously?
katanagirl1 wrote: »I guess if you plan on taking vacation you have to delist your items to make sure you don’t lose any gold. Then you relist them when you get back.
How will that affect trading?
My guilds depend on their members to keep their trader slots filled. Top locations on PC/NA cost 120m+ per week to rent. If a portion of the guilds' members are pulling their listings because they need to be away for a couple of weeks for vacations, medical issues, hardware/internet issues, and whatnot then the guilds will suffer. Trading will suffer. And all because ZOS has decided that stripping the game to fit the infrastructure is better than expanding the infrastructure to fit the game.
katanagirl1 wrote: »katanagirl1 wrote: »I guess if you plan on taking vacation you have to delist your items to make sure you don’t lose any gold. Then you relist them when you get back.
How will that affect trading?
My guilds depend on their members to keep their trader slots filled. Top locations on PC/NA cost 120m+ per week to rent. If a portion of the guilds' members are pulling their listings because they need to be away for a couple of weeks for vacations, medical issues, hardware/internet issues, and whatnot then the guilds will suffer. Trading will suffer. And all because ZOS has decided that stripping the game to fit the infrastructure is better than expanding the infrastructure to fit the game.
I guess we will have to hope this is something that was not foreseen and will cause them to rethink the policy.
Personally I think Eidetic Memory should be account wide to save a ton of database space myself instead.
So, 14 day Mail delete, 14 day Store Return, be gone from the game for a month, lose 30, 60 or 90 items?
Yea, this is a good idea. Fiscally punish players for not logging in frequently. Perish the thought that life happens or a family emergency, or a work project takes me out of town for a couple off weeks 13 days after I list.
Seriously?
So, 14 day Mail delete, 14 day Store Return, be gone from the game for a month, lose 30, 60 or 90 items?
Yea, this is a good idea. Fiscally punish players for not logging in frequently. Perish the thought that life happens or a family emergency, or a work project takes me out of town for a couple off weeks 13 days after I list.
Seriously?