IZZEFlameLash wrote: »Class sets seem quite bad for the amount of time wasted on the endless archive thing...
OtarTheMad wrote: »Sure, as a meta endgame set Monolith of Storms is garbage but I'd love to see how it operates in Cyrodiil. I think the set is okay for most situations in the game, except leaderboard HM stuff.
not, it's really bad.
it's static aoe that does a small amount of damage every 2 seconds. super easy to avoid and even if it hits the damage isn't impactful.
for most content by the time you have 2 pylons up to start doing damage whatever it is you're trying to damage will be dead. once 3 pylons are spawned you can't spawn any more until the first one times out, so on any sort of mobile fight the pylons will be getting left behind. even if there are multiple targets you can only spawn 1 pylon per second so unless you're spamming lightning splash or lightning form or mages fury on 100% health targets the pylons won't be effective.
if you're running it off your aoe skills like lightning splash or lightning form then the pylons tend to clump up preventing any aoe damage.
the only way i can see to make it work is to manually cast mages fury on 1 target and then cat it on the next target to place your pylons properly. you need to replace the pylons every 10 seconds with method which means you're casting mages fury 2 or 3 times every 10 seconds to keep the pylons up. mages fury does 30% of the damage of a spammable when not in execute so you've sacrificed most of your dps to place the pylons effectively.
seriously, the set sucks.
I know you want to try and have an optimistic or positive spin on it, but i've tried and as it is in PTS right now it's unusable.
If you're looking for a shock themed sorc set I recommend either Overwhelming Surge from Tempest island or Auroran's Thunder from Depths of Malatar.
both sets feel much more in theme than the class set, are easier to use and are honestly just better.
OtarTheMad wrote: »PvP Cyrodiil might be different because players aren't as stupid as NPC's, they don't stay stunned or immobilized so I could see where the set could be less useful and basically crap but hard to tell until this hits live and people get their hands on it.
I don't really do dungeons, at least not a lot, so I wouldn't really be able to get those sets in Tempest Island or Depths of Malatar anytime soon. I am not saying the set is top-tier, it's far from it... but it has a place as a set that is useful in the right situation/build.
OtarTheMad wrote: »
I don't really do dungeons, at least not a lot, so I wouldn't really be able to get those sets in Tempest Island or Depths of Malatar anytime soon. I am not saying the set is top-tier, it's far from it... but it has a place as a set that is useful in the right situation/build.
I have a strange feeling ZoS doesn't care that much about the feedback since class sets will be dropping from base game not from paid DLC content.
OtarTheMad wrote: »
I don't really do dungeons, at least not a lot, so I wouldn't really be able to get those sets in Tempest Island or Depths of Malatar anytime soon. I am not saying the set is top-tier, it's far from it... but it has a place as a set that is useful in the right situation/build.
solo normal tempest island is significantly easier and takes about as long as arc 1 of EA.
plus you'll get 4 body peices and a weapon/jewel per run vs 1 item from EA.
As for using monolith on your build, i'm not sure what to say. your build certainly is unique.
i recommend trying the same thing with literally any proc set in the game. red mountain for instance. I'd wager good money you'd get better results.
ESO_CenturionPlayer wrote: »i find the outgoing communication from the team these days to be very cringe.
i’ll never forget watching the live stream announcing ToT thinking… who even wanted this? Are they doing it because it’s super easy to make and put in game or is it what players actually want? the chat was blowing up with negative reactions and those reactions never got better.
they act like everything is going to be amazing publicly when their player base is indicating they don’t want what is being pushed on us.
why is there such a disconnect?
Where monolith will shine is PVP ball groups. Think about it:
3 stationary pillars, 3x28m tethers, aoe dot, with a per target 2s cooldown to calculate. Multiply by X number of sorcs
in the pack spamming their execute. The calculations and server/clients chatter will be monumental. It will dramatically increase the lag bubble that follows ball groups around.
Where monolith will shine is PVP ball groups. Think about it:
3 stationary pillars, 28m tethers, aoe dot, with a "per target" 2s cooldown to calculate. Multiply by X number of sorcs
in the pack spamming their execute. The calculations and server/clients chatter will be monumental. It will dramatically increase the lag bubble that follows ball groups around.
acastanza_ESO wrote: »Where monolith will shine is PVP ball groups. Think about it:
3 stationary pillars, 28m tethers, aoe dot, with a "per target" 2s cooldown to calculate. Multiply by X number of sorcs
in the pack spamming their execute. The calculations and server/clients chatter will be monumental. It will dramatically increase the lag bubble that follows ball groups around.
No ballgroup will give up their optimization to run something as straight up bad as this set.
acastanza_ESO wrote: »Where monolith will shine is PVP ball groups. Think about it:
3 stationary pillars, 28m tethers, aoe dot, with a "per target" 2s cooldown to calculate. Multiply by X number of sorcs
in the pack spamming their execute. The calculations and server/clients chatter will be monumental. It will dramatically increase the lag bubble that follows ball groups around.
No ballgroup will give up their optimization to run something as straight up bad as this set.
the server lag it will cause will be more useful than any damage the set doesn't do. It is a freebie on top of the optimized role of a sorc.
OtarTheMad wrote: »OtarTheMad wrote: »
I don't really do dungeons, at least not a lot, so I wouldn't really be able to get those sets in Tempest Island or Depths of Malatar anytime soon. I am not saying the set is top-tier, it's far from it... but it has a place as a set that is useful in the right situation/build.
solo normal tempest island is significantly easier and takes about as long as arc 1 of EA.
plus you'll get 4 body peices and a weapon/jewel per run vs 1 item from EA.
As for using monolith on your build, i'm not sure what to say. your build certainly is unique.
i recommend trying the same thing with literally any proc set in the game. red mountain for instance. I'd wager good money you'd get better results.
Me using Monolith really depends on if the class sets are bind on pickup or you can sell them. If you can sell them then I’d just buy the sets but if you can’t then I’ll just stick with the build I have now which works fine.
OtarTheMad wrote: »OtarTheMad wrote: »
I don't really do dungeons, at least not a lot, so I wouldn't really be able to get those sets in Tempest Island or Depths of Malatar anytime soon. I am not saying the set is top-tier, it's far from it... but it has a place as a set that is useful in the right situation/build.
solo normal tempest island is significantly easier and takes about as long as arc 1 of EA.
plus you'll get 4 body peices and a weapon/jewel per run vs 1 item from EA.
As for using monolith on your build, i'm not sure what to say. your build certainly is unique.
i recommend trying the same thing with literally any proc set in the game. red mountain for instance. I'd wager good money you'd get better results.
Me using Monolith really depends on if the class sets are bind on pickup or you can sell them. If you can sell them then I’d just buy the sets but if you can’t then I’ll just stick with the build I have now which works fine.
it's BOP and probably the most grind of all sets in the game to get.
I like how the promotional content that's been published talks about "Powerful new class sets" and I'm here like "Other than the DK set, [snip] are they talking about?" [snip]
ESO_CenturionPlayer wrote: »
Basically there is no change in sorc class set
In this PTS, except for Monolith of Storms, all other class sets have received significant changes.
Why do feedback on sorc always get no response?
Basically there is no change in sorc class set
In this PTS, except for Monolith of Storms, all other class sets have received significant changes.
Why do feedback on sorc always get no response?
acastanza_ESO wrote: »acastanza_ESO wrote: »Where monolith will shine is PVP ball groups. Think about it:
3 stationary pillars, 28m tethers, aoe dot, with a "per target" 2s cooldown to calculate. Multiply by X number of sorcs
in the pack spamming their execute. The calculations and server/clients chatter will be monumental. It will dramatically increase the lag bubble that follows ball groups around.
No ballgroup will give up their optimization to run something as straight up bad as this set.
the server lag it will cause will be more useful than any damage the set doesn't do. It is a freebie on top of the optimized role of a sorc.
It really isn't. The proc condition is so bad that it just doesn't work that way. And it'd involve giving up a much more useful set. There is precisely zero reason for anyone in any role in any group to slot this set.
acastanza_ESO wrote: »acastanza_ESO wrote: »Where monolith will shine is PVP ball groups. Think about it:
3 stationary pillars, 28m tethers, aoe dot, with a "per target" 2s cooldown to calculate. Multiply by X number of sorcs
in the pack spamming their execute. The calculations and server/clients chatter will be monumental. It will dramatically increase the lag bubble that follows ball groups around.
No ballgroup will give up their optimization to run something as straight up bad as this set.
the server lag it will cause will be more useful than any damage the set doesn't do. It is a freebie on top of the optimized role of a sorc.
It really isn't. The proc condition is so bad that it just doesn't work that way. And it'd involve giving up a much more useful set. There is precisely zero reason for anyone in any role in any group to slot this set.
Remember the no-proc tests for server performance? How many proc sets did ZOS modify to simplify server calculations?
Monolith by virtue of its overly complicated mechanics and proc conditions is exactly the sort of proc set that exacerbates server load. IMO it seems ridiculously calculation intensive for cyrodil:
- did player use lighting direct damage or dot
- if dot, is it 5th tick
- place and track where monolith location
- is there another monolith within 28m
- where are tethers in xyz axis between monoliths
- how many clients are in range of tethers
- For each client in range, has client been damaged by the tether in the last 2s
Basically there is no change in sorc class set
In this PTS, except for Monolith of Storms, all other class sets have received significant changes.
Why do feedback on sorc always get no response?