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ESO & Kaizen: megathread: Based on the other games you know, how would you improve ESO?

  • loveeso
    loveeso
    ✭✭✭✭
    AzuraFan wrote: Β»
    I love the pet aspect of the warden class, but being limited to a bear - not so much. I'd like to be able to choose between pets with different types of attacks, and the ability to tame animals in the wild and use them as pets. That's probably the biggest one for me.

    I totally agree! The game I didn't mention by name (see the first post) has exactly these features and it has proven to work just great - rangers can find and tame animals and they have very different uses in combat. It's a brilliant suggestion, I hope we get our wardens in ESO improved like this :smile:
    MMOs: ESO (PS & PC), GW2 (😍) & Souls/Elden (😍)
  • loveeso
    loveeso
    ✭✭✭✭
    As a PvP customer of 3 years, I get the distinct impression that the people on the combat development team do not actually play PvP enough to design the game well.

    Compared to other games (Call of Duty, Halo) ESO is weirdly unbalanced, buggy, and just not a quality experience.

    Some classes outperform others to a ridiculous extent. A few gear sets overperform to the point where every seriously competitive player has to run the same build.

    So, to be constructive: I wish the combat development team would play PvP a lot moreβ€” and on all classes. AND that they would communicate their thoughts, plans, and vision for ESO PvP more frequently and candidly.

    I agree. Let's hope that the ESO team doesn't allow good suggestions like yours to go to waste!
    MMOs: ESO (PS & PC), GW2 (😍) & Souls/Elden (😍)
  • Squeaky_Clean
    Squeaky_Clean
    ✭✭✭✭
    Being able to login!
  • LeeLooWasHere
    LeeLooWasHere
    ✭✭
    Thank you for this thread. I really hope for an open discussion here and brainstorm on what to improve (which hopefully to some extent will be addressed by developers) simply because things ain't good. Blocking users, sniping their comments wont change the reality - ESO community (regulars) is shrinking. Period.

    The one feature I would like to see in ESO asap is the trial finder. Also at this point I would like to say thank you to all guild leaders/ officers /teaching trial hosters for your contribution to the community and keeping this game more alive as if it was without you. That is the fact no need to argue here. Those people are true community managers. And usually are getting a very little appreciation from both players and the creators but without them many new players would be lost or quit the game a long time ago. BTW thank you @loveeso for everything you do for ESO - if you go, your people will go too.

    Finding the raiding guild friendly for new players is harder than it used to be. Finding an active guild in general is more and more of the challenge nowadays. Running hundreds/thousands of trials, farming gear for people who come and go, explaining mechanics to new ones, farming gold to donate it all for traders so the guild can have it for free (and this is for years) can be draining. Not many people can sustain the effort, get burned out and go. Just a few keep it going. This tool will be God sent for them. And for players in general.

    Craglorn trial market has its own charm. It takes memories to the origin of the game when there were only Craglorn trials. But as old players fade away, the knowledge of trial shouting zones will disappear soon. Lol probably with last man standing @loveeso :D

    Also it does feel weird standing for hours sometimes at a wayshrine, as if some kind of dealer selling forbidden stuff in the dark alley would be, whispering at random: ''psst pssst...trial anyone...pssst...trial...anyone? anyone? Trial pssst?'' It is just a waste of players' time. We have to stay in the zone, spamming LFG and hoping for the right people to be at the right place and at the right time to have a group run..Yeeeee!!.. Nope.

    And now even Craglorn is dead...

    Being able to log in (that one time the guild is hosting the trial you signed up for) would be also nice.

    Saying this all. I do like ESO but the truth is, all people I know keep ESO plus just to log back for prog groups not for ESO content. And it is not because they completed it. So saying we don't need to change anything... is not true, nless someone is a competition secret agent :D

    ESO, pls do not die...
    Edited by LeeLooWasHere on August 18, 2023 3:50PM
  • The Uninvited
    The Uninvited
    ✭✭✭✭✭
    ✭
    I would make it so that people could actually login.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • LeeLooWasHere
    LeeLooWasHere
    ✭✭
    Ok...with new facts coming to the light, forget all those fancy features I mentioned in the post above. Just being able to log in to play would be nice :D
  • Wildberryjack
    Wildberryjack
    ✭✭✭✭✭
    ✭
    Add underwater. I love the underwater stuff in GW2. It bugs me that we can't dive underwater or use those areas for more quests, treasures, gathering nodes, etc.
    The purpose of art is washing the dust of daily life off our souls. ~Pablo Picasso
  • Fischblut
    Fischblut
    ✭✭✭✭✭
    ✭✭
    ESO has strong basic features which I really love - fast combat pace, relaxing overland enemies, Set Collection and reconstruction, interesting rewarding exploration (treasure chests, crafting resources, containers etc), pickpocketing and fishing, werewolf and vampire as playable option, good playable character customization (personalities, polymorphs, ability to change look of armor etc).

    There are many different features which I would like to see in ESO, but it's ok without them. Even after many nerfs to some aspects of game... until it has combination of all those enjoyable features, it has no competition from any other game I've seen :)

    Nice new features would be: ability to change hair color to any dye you've unlocked, full customization of companions, group finder for every aspect of the game, mounts which can stay with you in combat and attack your enemies etc. etc. etc.

    But I personally have a few very strong wishes, which - if implemented well - would make ESO my main played game of all, because other games would lose most of their abilities to compete for my attention.

    1) official currency exchange.
    I always dream of the day it becomes possible in ESO <3 Example of UI window in GW2, where I've made ESO-related notes:

    W8Ua1hH.png

    This is actually the only feature I really miss in ESO. Other games I play have this safe and convenient option officially, just in different implementations.

    2) ability to dye mounts.
    It is so good to be able to change colors of special effects, play with different color combinations for many fur patterns, change color of some armor! :) I would buy more mounts in ESO, if I could tweak them to my liking - there were many mount skins which I don't really like in pre-defined colors, but I could change them into something else. No matter how many recolors of the same model designers make, they can never satisfy all player's tastes and ideas.

    My examples:
    Coldharbor Atronach Senche:

    EFr73gc.jpg

    Psijic Spectral Senche:

    zWxjsIm.jpg

    For example, no game I play ever released such scary-themed mount, but in GW2 I can turn innocent ice-themed mount into bloody monster thanks to his dye pattern:

    l4Z0HXf.png

    And some more examples of different colors of the same mount:
    Q4bHQiC.png

    l6L3EcH.png

    srsgujP.png

    yWcywQu.png

    oAlhUqg.png

    3) flying mounts.
    For me, this is not as important feature for ESO as previous two would be, but it would be nice to have.

    I have Griffon mount in GW2, and to surpass it ESO would need something similar or better.
    WoW did something closer to my wish of perfect flight, and implemented awesome mix of Griffon and Skyscale (fast-flying Dragon), but otherwise that game is not interesting for me.

    There is still no game which offers flying experience on a living creature (not a plane) where you can fly "on the side", do a barrel roll, fly upside down. If ESO ever implements that, this will be absolutely fantastic! :)

    Plus, for such people like me, designers could make many skins with special effects and trails for flying mounts. I already enjoy such skins for our basic mounts, and they would be even cooler in flight!

    2Y35Mjd.jpg

    vYBZ1h3.png
  • YstradClud
    YstradClud
    ✭✭✭✭
    I only reason I play other mmorpgs is due to better latency. I have been an Elder Scrolls nerd since Oblivion. I live in Australia and this is what you can expect player ESO from here.

    https://youtu.be/lvGEx9tV6wA
  • BHoth_
    BHoth_
    ✭✭
    Large-scale, multi-stage world events similar to GW2.
    Enganging combat encounters in the overworld & questing.
    Not being reduced to a toddler in our dialogue choices.
  • Lags
    Lags
    ✭✭✭✭✭
    many things guild wars 2 does better than eso. Only reason i play eso more than gw2 is because i love the combat. But the currency exchange from gw2 for sure. And just overall better rewards for doing things, like map competition and achievements. Meaningful legendaries that feel legendary. But rewards is deff the biggest thing. The rewards in eso are so bad. And gw2 deff isnt perfect, but its a lot better.

    Eso needs rewards like necrom in every zone. And the chapters and dlcs should be better, but a couple mounts is pretty good. But like how do some things like getting emperor not even get you a mount?

    And the balance is another thing. Gw2 balancing wvw (cyrodiil), pve, and bgs, separately is the smart thing to do. And also the "hub" areas. Like you can go into an area called heart of the mists IIRC and have everything you would want as a pvp player. A dueling area, vendors, target dummies that mimic the classes so people can get a feel for the other classes while they practice.

    And there is a pve area as well. Another thing is mounts that actually impact gameplay, although i think eso can get a pass on that because i dont think the game is designed for things like that. But im sure i could think of many more things if i spent long enough.

    Eso and gw2 are very similar, and yet very different but i think they are probably closer than most mmos. But gw2 has always felt so much more rewarding to me than eso. And thats probably the biggest thing zos needs to work on. Meaningful rewards. Not a face paint or memento ill never use. Costumes, mounts, titles, polymorphs, rng drops, things we can spend time farming to either sell or use. They added the clockwork reliquary and then just never did anything similar, and ill never understand it, they make so much off the crown store, eso plus, and dlc sales.
  • thorwyn
    thorwyn
    ✭✭✭✭✭
    ✭✭✭
    False analogy. If what you wrote were true then it would mean that what makes ESO unique is, for example, that it doesn't work for half a day each update.

    You say wrong analogy and then come up with bugs and lags as an argument??? LOL!
    My analogy would be wrong if bugs were a design decision and the developers of the oh so wonderful and perfect GW2 would have decided to say "look, we are not inculding bugs in our game, ok?"... which isn't the case. Bugs in my analogy would be the equivalent of a bad service or a bad cook in the restaurant, which does not change the fact that Chop Suey is not a Burito.
    What you write about game developers not needing any feedback from gamers is not only false but also terribly arrogant.

    You say my statement is arrogant, I say it is incredibly naive to assume that the developers of ESO don't know how GW2 or WoW work. It is part of the designers JOB to assess competitors, note what features they have and how they are handling things. And btw I did not say developers don't need feedback! That's a straw man!
    Feedback is good and helpful. But "GW2 does this and that" is not feedback, it's stating random facts. And as I said, making a game like another game is not improving it. Come up with your own ideas and solutions and it would count as feedback.
    But let's be honest here. You are not trying to improve ESO. In my opinon, you are more or less openly trying to advertise other games and use "feedback" as a scapegoat.
    Edited by thorwyn on August 19, 2023 7:35AM
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • hrothbern
    hrothbern
    ✭✭✭✭✭
    ✭
    ESO has by now a gigantic platform to add great side quests that have no other benefits (no material rewards other than some XP and a achievement) than a enjoyable and interesting story.

    Story quests that can be played in different ways by the choices you make in talking to NPCs with differing outcomes.
    Being stand alones you can reset them them after you played them and do them again in a different way.

    Story quests that can be created by members our great community (not ZOS) and are added (by ZOS after review) a bit like mods.

    So much creativity in our player base, now active in lore and housing

    Regarding practical hassle like IP:
    IP goes to ZOS but:
    Give the story creating member a place in a Hall of Fame with a ranking based on how many times the story is completed by players.
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Anumaril
    Anumaril
    ✭✭✭✭✭
    1. Removal of classes and/or adding Spellcrafting
    Classes really have no business being in a game like this. They were pretty much just added because every other MMO had them when ESO was being developed, but they have zero precedent from the prior single player games (even Morrowind/Oblivion only had "soft" classes where you could still be anything you wanted).

    It really undermines the sense of player freedom when we are constrained by arbitrary class boundaries. The tremendous player freedoms ESO already gives just make the freedoms we don't have because of classes feel all the more suffocating. Why can't I use fire magic as a sorcerer? Why do I have to make a whole new character and be a Dragonknight? Why can't I summon daedra if I'm a daedra-worshipping necromancer?

    I think classes should be removed and reworked into "spell packages" so that ZOS can still get revenue by selling new "classes" in the form of spell packages (i.e., the "Arcanist Spell Pack").

    Alternatively, give us Spellcrafting already so that we can just make whatever spells we want (within reason as far as damage, etc, so it's not OP). That way I can make a daedra spell as a necro, or a fire/ice-based spell as a sorc, etc.

    2. Making overland content (optionally) challenging and/or giving us a Mortal Mask for vampirism
    I mainly play ESO for questing and solo-RP, but it's really difficult to even have fun if everything in the world is so laughably easy to defeat, even quest chain "bosses". I've resorted to intentionally nerfing myself by giving myself awful gear, no passives, no Champion points, and weak skills. While that makes the world more challenging, it also makes actually playing my character more boring since I can't use sets with interest/fun effects, or use spells with cool effects, since that risks making me too powerful.

    Alternatively, as a band-aid solution, I would give the players a Mortal Mask skin for vampires. Since its rework, vampirism comes with a lot of interesting debilitating passives that can, for example, stop health regeneration by 100%. This kind of nerf makes the game instantly more challenging, and for me at least also more enjoyable and immersive.

    The only problem is that I refuse to play vampire if I have to constantly look at that snow-white skin all the time, especially if I'm being a vampire for the challenging passives that improve gameplay difficulty, and not because my character is actually supposed to be a vampire (maybe they're even supposed to be a vampire hunter).
  • Anumaril
    Anumaril
    ✭✭✭✭✭
    Apart from the more serious suggestions in my earlier post, there's also some more light-hearted things that could make ESO more fun to play: minigames!

    I absolutely love minigames, and have been hoping for ZOS to add some to ESO for years. I was thrilled by the news of excavation and Tales of Tribute, but then devastated by how boring ToT actually is, especially compared to something like Elder Scrolls: Legends. I hope the less-than-enthusiastic player response to ToT doesn't dissuade ZOS from adding other minigames in the future.

    I think more basic games like cards, dice, etc, would be really fun to have in the game, and would also give players an excuse to hang around in taverns more often and make them feel alive. There's also plenty of board games seen on furnishings and in the environment around Tamriel which I think could be turned into real minigames that players could engage with.

    As a side note, I think fishing should be overhauled completely and made into a minigame too. Other games like Sea of Thieves have some of the best takes on fishing I've ever seen in a game. It makes the traditional MMO fishing experience feel like watching paint dry by comparison. ZOS could learn from games like that to make current activities into more engaging experiences. Even crafting skills could be made more engaging: Kingdom Come Deliverance has the best alchemy system I've ever seen in a game, whether single-player or MMO (here's a YouTube video showing it off), and it makes me wish other games would learn a thing or two about how engaging and immersive even something as basic as crafting can be.
    Edited by Anumaril on August 19, 2023 9:38AM
  • Kappachi
    Kappachi
    ✭✭✭✭
    Endless Dungeon Runner is exactly what I think it needs, as long as it's something similar to the dungeons in the original phantasy star online 2 with random events/encounters/etc to keep it interesting then that's all I think it needs to improve so long as that feature gets updates now and then
  • loveeso
    loveeso
    ✭✭✭✭
    Thank you for this thread. I really hope for an open discussion here and brainstorm on what to improve (which hopefully to some extent will be addressed by developers) simply because things ain't good. Blocking users, sniping their comments wont change the reality - ESO community (regulars) is shrinking. Period.

    The one feature I would like to see in ESO asap is the trial finder. Also at this point I would like to say thank you to all guild leaders/ officers /teaching trial hosters for your contribution to the community and keeping this game more alive as if it was without you. That is the fact no need to argue here. Those people are true community managers. And usually are getting a very little appreciation from both players and the creators but without them many new players would be lost or quit the game a long time ago. BTW thank you @loveeso for everything you do for ESO - if you go, your people will go too.

    Finding the raiding guild friendly for new players is harder than it used to be. Finding an active guild in general is more and more of the challenge nowadays. Running hundreds/thousands of trials, farming gear for people who come and go, explaining mechanics to new ones, farming gold to donate it all for traders so the guild can have it for free (and this is for years) can be draining. Not many people can sustain the effort, get burned out and go. Just a few keep it going. This tool will be God sent for them. And for players in general.

    Craglorn trial market has its own charm. It takes memories to the origin of the game when there were only Craglorn trials. But as old players fade away, the knowledge of trial shouting zones will disappear soon. Lol probably with last man standing @loveeso :D

    Also it does feel weird standing for hours sometimes at a wayshrine, as if some kind of dealer selling forbidden stuff in the dark alley would be, whispering at random: ''psst pssst...trial anyone...pssst...trial...anyone? anyone? Trial pssst?'' It is just a waste of players' time. We have to stay in the zone, spamming LFG and hoping for the right people to be at the right place and at the right time to have a group run..Yeeeee!!.. Nope.

    And now even Craglorn is dead...

    Being able to log in (that one time the guild is hosting the trial you signed up for) would be also nice.

    Saying this all. I do like ESO but the truth is, all people I know keep ESO plus just to log back for prog groups not for ESO content. And it is not because they completed it. So saying we don't need to change anything... is not true, nless someone is a competition secret agent :D

    ESO, pls do not die...

    Thank you very much, it's such a nice thing to say! And I agree one hundred percent with your view on the community of course :smile:
    MMOs: ESO (PS & PC), GW2 (😍) & Souls/Elden (😍)
  • loveeso
    loveeso
    ✭✭✭✭
    Add underwater. I love the underwater stuff in GW2. It bugs me that we can't dive underwater or use those areas for more quests, treasures, gathering nodes, etc.

    This! I love the underwater exploration and combat in the game that shouldn't be named :smile:
    MMOs: ESO (PS & PC), GW2 (😍) & Souls/Elden (😍)
  • loveeso
    loveeso
    ✭✭✭✭
    ESO has strong basic features which I really love - fast combat pace, relaxing overland enemies, Set Collection and reconstruction, interesting rewarding exploration (treasure chests, crafting resources, containers etc), pickpocketing and fishing, werewolf and vampire as playable option, good playable character customization (personalities, polymorphs, ability to change look of armor etc).

    There are many different features which I would like to see in ESO, but it's ok without them. Even after many nerfs to some aspects of game... until it has combination of all those enjoyable features, it has no competition from any other game I've seen :)

    Nice new features would be: ability to change hair color to any dye you've unlocked, full customization of companions, group finder for every aspect of the game, mounts which can stay with you in combat and attack your enemies etc. etc. etc.

    But I personally have a few very strong wishes, which - if implemented well - would make ESO my main played game of all, because other games would lose most of their abilities to compete for my attention.

    1) official currency exchange.
    I always dream of the day it becomes possible in ESO <3 Example of UI window in GW2, where I've made ESO-related notes:

    W8Ua1hH.png

    This is actually the only feature I really miss in ESO. Other games I play have this safe and convenient option officially, just in different implementations.

    2) ability to dye mounts.
    It is so good to be able to change colors of special effects, play with different color combinations for many fur patterns, change color of some armor! :) I would buy more mounts in ESO, if I could tweak them to my liking - there were many mount skins which I don't really like in pre-defined colors, but I could change them into something else. No matter how many recolors of the same model designers make, they can never satisfy all player's tastes and ideas.

    My examples:
    Coldharbor Atronach Senche:

    EFr73gc.jpg

    Psijic Spectral Senche:

    zWxjsIm.jpg

    For example, no game I play ever released such scary-themed mount, but in GW2 I can turn innocent ice-themed mount into bloody monster thanks to his dye pattern:

    l4Z0HXf.png

    And some more examples of different colors of the same mount:
    Q4bHQiC.png

    l6L3EcH.png

    srsgujP.png

    yWcywQu.png

    oAlhUqg.png

    3) flying mounts.
    For me, this is not as important feature for ESO as previous two would be, but it would be nice to have.

    I have Griffon mount in GW2, and to surpass it ESO would need something similar or better.
    WoW did something closer to my wish of perfect flight, and implemented awesome mix of Griffon and Skyscale (fast-flying Dragon), but otherwise that game is not interesting for me.

    There is still no game which offers flying experience on a living creature (not a plane) where you can fly "on the side", do a barrel roll, fly upside down. If ESO ever implements that, this will be absolutely fantastic! :)

    Plus, for such people like me, designers could make many skins with special effects and trails for flying mounts. I already enjoy such skins for our basic mounts, and they would be even cooler in flight!

    2Y35Mjd.jpg

    vYBZ1h3.png

    Great post, thank you for sharing :smile: I love how we can dye mounts, gliders, and everything else really. It would be wonderful to have that in ESO too! Also, the cosmetic animations for some weapon styles work great, would love to have them added to ESO as well.
    Edited by loveeso on August 19, 2023 3:14PM
    MMOs: ESO (PS & PC), GW2 (😍) & Souls/Elden (😍)
  • loveeso
    loveeso
    ✭✭✭✭
    I only reason I play other mmorpgs is due to better latency. I have been an Elder Scrolls nerd since Oblivion. I live in Australia and this is what you can expect player ESO from here.

    https://youtu.be/lvGEx9tV6wA

    Looks painful!
    I remember seeing a video on youtube the other day that mentioned exactly this (Australian) problem, take a look at 2:50 :lol: :

    https://youtu.be/D5hJ9jhVlXY?t=170
    Edited by loveeso on August 19, 2023 3:22PM
    MMOs: ESO (PS & PC), GW2 (😍) & Souls/Elden (😍)
  • loveeso
    loveeso
    ✭✭✭✭
    BHoth_ wrote: Β»
    Large-scale, multi-stage world events similar to GW2.
    Enganging combat encounters in the overworld & questing.
    Not being reduced to a toddler in our dialogue choices.

    Thanks, my thoughts exactly!
    MMOs: ESO (PS & PC), GW2 (😍) & Souls/Elden (😍)
  • loveeso
    loveeso
    ✭✭✭✭
    Lags wrote: Β»
    many things guild wars 2 does better than eso. Only reason i play eso more than gw2 is because i love the combat. But the currency exchange from gw2 for sure. And just overall better rewards for doing things, like map competition and achievements. Meaningful legendaries that feel legendary. But rewards is deff the biggest thing. The rewards in eso are so bad. And gw2 deff isnt perfect, but its a lot better.

    Eso needs rewards like necrom in every zone. And the chapters and dlcs should be better, but a couple mounts is pretty good. But like how do some things like getting emperor not even get you a mount?

    And the balance is another thing. Gw2 balancing wvw (cyrodiil), pve, and bgs, separately is the smart thing to do. And also the "hub" areas. Like you can go into an area called heart of the mists IIRC and have everything you would want as a pvp player. A dueling area, vendors, target dummies that mimic the classes so people can get a feel for the other classes while they practice.

    And there is a pve area as well. Another thing is mounts that actually impact gameplay, although i think eso can get a pass on that because i dont think the game is designed for things like that. But im sure i could think of many more things if i spent long enough.

    Eso and gw2 are very similar, and yet very different but i think they are probably closer than most mmos. But gw2 has always felt so much more rewarding to me than eso. And thats probably the biggest thing zos needs to work on. Meaningful rewards. Not a face paint or memento ill never use. Costumes, mounts, titles, polymorphs, rng drops, things we can spend time farming to either sell or use. They added the clockwork reliquary and then just never did anything similar, and ill never understand it, they make so much off the crown store, eso plus, and dlc sales.

    Thanks, some great insights :smile: I like combat in both ESO and the game that should not be named but ESO is available on consoles and has excellent controller support even on PC, while the other game is not and it's just Mouse+Keyboard (you can map your controller but it's not the same) so for a controller player like me, combat in ESO feels slightly better (but not as immersive because there is no real class identity in ESO - that should be improved).
    Edited by loveeso on August 19, 2023 4:32PM
    MMOs: ESO (PS & PC), GW2 (😍) & Souls/Elden (😍)
  • loveeso
    loveeso
    ✭✭✭✭
    thorwyn wrote: Β»
    False analogy. If what you wrote were true then it would mean that what makes ESO unique is, for example, that it doesn't work for half a day each update.

    You say wrong analogy and then come up with bugs and lags as an argument??? LOL!

    You are just grasping at straws now. You dismissed all ideas of improvements presented by others in this thread, many of which included the performance problems, the way ESO deals with updates and bugs, and how other games found better ways of doing this.
    But your analogy is false not just because of that.
    An MMORPG is not a dish. Most (if not all) games that exist are based on ideas from other games that came before them, and are being constantly improved based on what succeeds in other games. So no, implementing selected improvements that other games came up with will not only not ruin ESO but will actually make it better. Suggestions that giving player options to, for example, dye their hair, costumes, or mounts, or use a trial group finder, will make ESO less "special" are just, well, ridiculous. The only people who wouldn't want a developer to introduce any positive changes into their game are either the competition or those who don't want to spend resources or work too much on improving the game.
    thorwyn wrote: Β»
    What you write about game developers not needing any feedback from gamers is not only false but also terribly arrogant.

    You say my statement is arrogant, I say it is incredibly naive to assume that the developers of ESO don't know how GW2 or WoW work. It is part of the designers JOB to assess competitors, note what features they have and how they are handling things.

    Anyone who has ever become an expert in any field (professionally or not) will immediately understand that there is a huge difference between looking at something or reading about something to create a few spreadsheets, and spending thousands and thousands of hours actually DOING that something. Dismissing feedback from players who became experts in your game and some other game and thanks to their in-depth experience very clearly see what feature from the other game would work great if implemented in your game, and your telling them "I am a professional, I know better what you need, so just shut up" is not only terribly naive and arrogant but, frankly, delusional.
    Edited by loveeso on August 19, 2023 4:31PM
    MMOs: ESO (PS & PC), GW2 (😍) & Souls/Elden (😍)
  • FrancisCrawford
    FrancisCrawford
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    Older games had many more skills to choose from. I really liked GW1's way of doing it. But I don't think that could be added in now.

    I liked GW2's idea that using a crafting node doesn't take it away from anybody else. I'm not sure what adding it in now would do to the economy overall, but I presume it would deflate mat prices.

    LOTRO's idea of creating some repeatable content scaled to variable group size is a really good one. The Endless Dungeon was the obvious chance to do that, I'd think. (Their scaling options were 1, 2, 3, 6 and 12. I could straightforwardly solo 2-person scaling, but not 3-person.)

    Optional built in voice chat for PCs, like LOTRO has, could make PUGs a LOT better. (Unless some console players can tell me otherwise?)

    GW1 let you fill out a group of any size with NPCs, even as group size went up to 8. I really, really liked that. They eventually had 2 kinds of NPCs. One kind had skills and equipment just like yours, but perhaps played them less wisely. The other had skill bars even more limited than ESO companions do. The healers were good, the DDs not so much.

  • loveeso
    loveeso
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    ESO has by now a gigantic platform to add great side quests that have no other benefits (no material rewards other than some XP and a achievement) than a enjoyable and interesting story.

    Story quests that can be played in different ways by the choices you make in talking to NPCs with differing outcomes.
    Being stand alones you can reset them them after you played them and do them again in a different way.

    Story quests that can be created by members our great community (not ZOS) and are added (by ZOS after review) a bit like mods.

    So much creativity in our player base, now active in lore and housing

    Regarding practical hassle like IP:
    IP goes to ZOS but:
    Give the story creating member a place in a Hall of Fame with a ranking based on how many times the story is completed by players.

    Exactly! This should be understood by every game developer. Respect your players, listen to them and they will help you turn your game into a masterpiece!
    MMOs: ESO (PS & PC), GW2 (😍) & Souls/Elden (😍)
  • loveeso
    loveeso
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    Anumaril wrote: Β»
    1. Removal of classes and/or adding Spellcrafting
    Classes really have no business being in a game like this. They were pretty much just added because every other MMO had them when ESO was being developed, but they have zero precedent from the prior single player games (even Morrowind/Oblivion only had "soft" classes where you could still be anything you wanted).

    It really undermines the sense of player freedom when we are constrained by arbitrary class boundaries. The tremendous player freedoms ESO already gives just make the freedoms we don't have because of classes feel all the more suffocating. Why can't I use fire magic as a sorcerer? Why do I have to make a whole new character and be a Dragonknight? Why can't I summon daedra if I'm a daedra-worshipping necromancer?

    I think classes should be removed and reworked into "spell packages" so that ZOS can still get revenue by selling new "classes" in the form of spell packages (i.e., the "Arcanist Spell Pack").

    Alternatively, give us Spellcrafting already so that we can just make whatever spells we want (within reason as far as damage, etc, so it's not OP). That way I can make a daedra spell as a necro, or a fire/ice-based spell as a sorc, etc.

    2. Making overland content (optionally) challenging and/or giving us a Mortal Mask for vampirism
    I mainly play ESO for questing and solo-RP, but it's really difficult to even have fun if everything in the world is so laughably easy to defeat, even quest chain "bosses". I've resorted to intentionally nerfing myself by giving myself awful gear, no passives, no Champion points, and weak skills. While that makes the world more challenging, it also makes actually playing my character more boring since I can't use sets with interest/fun effects, or use spells with cool effects, since that risks making me too powerful.

    Alternatively, as a band-aid solution, I would give the players a Mortal Mask skin for vampires. Since its rework, vampirism comes with a lot of interesting debilitating passives that can, for example, stop health regeneration by 100%. This kind of nerf makes the game instantly more challenging, and for me at least also more enjoyable and immersive.

    The only problem is that I refuse to play vampire if I have to constantly look at that snow-white skin all the time, especially if I'm being a vampire for the challenging passives that improve gameplay difficulty, and not because my character is actually supposed to be a vampire (maybe they're even supposed to be a vampire hunter).

    Very interesting ideas, thanks :smile:. I did think about the ability to use different skill lines independent of the class or weapon myself!

    As for the vampire pale skin, it is just a band-aid solution but I usually use the amber plasm skin to fix it:

    https://en.uesp.net/wiki/Online:Amber_Plasm_(appearance)

    Unfortunately, it also breaks immersion as even though your character looks completely normal while wearing that skin, NPCs/merchants can still somehow tell that you are a "monster" if you talk to them while being stage 4.

    Speaking of vampires, I also don't like the fact that in most stories being a vampire or a werewolf (or a necromancer) doesn't change anything even though it clearly should impact the story. I also always felt that one should be able to use magic to hide their vamprisim (
    like Lady Belain was able to do in The Reach - even count Verandis Ravenwatch couldn't tell
    ).
    Edited by loveeso on August 19, 2023 4:19PM
    MMOs: ESO (PS & PC), GW2 (😍) & Souls/Elden (😍)
  • loveeso
    loveeso
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    Kappachi wrote: Β»
    Endless Dungeon Runner is exactly what I think it needs, as long as it's something similar to the dungeons in the original phantasy star online 2 with random events/encounters/etc to keep it interesting then that's all I think it needs to improve so long as that feature gets updates now and then

    Thanks, let's hope we get it and it's good :smile:
    MMOs: ESO (PS & PC), GW2 (😍) & Souls/Elden (😍)
  • loveeso
    loveeso
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    Older games had many more skills to choose from. I really liked GW1's way of doing it. But I don't think that could be added in now.

    I liked GW2's idea that using a crafting node doesn't take it away from anybody else. I'm not sure what adding it in now would do to the economy overall, but I presume it would deflate mat prices.

    LOTRO's idea of creating some repeatable content scaled to variable group size is a really good one. The Endless Dungeon was the obvious chance to do that, I'd think. (Their scaling options were 1, 2, 3, 6 and 12. I could straightforwardly solo 2-person scaling, but not 3-person.)

    Optional built in voice chat for PCs, like LOTRO has, could make PUGs a LOT better. (Unless some console players can tell me otherwise?)

    GW1 let you fill out a group of any size with NPCs, even as group size went up to 8. I really, really liked that. They eventually had 2 kinds of NPCs. One kind had skills and equipment just like yours, but perhaps played them less wisely. The other had skill bars even more limited than ESO companions do. The healers were good, the DDs not so much.

    Thanks, I remember these, good ideas! Others here also remember henchmen and heroes, worked great and that proven and time-tested approach should be used to improve our companions in ESO :smile:

    Speaking of companions, would be great if they could finally (and reliably):

    - interrupt
    - revive
    - avoid dying in huge AoEs and from basic mechanics in vet DLC trials and dungeons (for god's sake, block or just step out of it, don't stand in stupid!)

    Edited by loveeso on August 19, 2023 4:35PM
    MMOs: ESO (PS & PC), GW2 (😍) & Souls/Elden (😍)
  • Danikat
    Danikat
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    The same thing I want in every game that doesn't already have it: the ability to write or draw on the map. Maybe as an overlay so I can turn it on or off as needed.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • edward_frigidhands
    edward_frigidhands
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    I don't think the game needs a drastic overall this late.

    I don't think ZOS has the manpower or resources to implement and/or manage change of this magnitude.

    The greatest issue I see here is that a lot of this would fundamentally alter the game we play and I do not trust that the end result will be the game we want to play.

    The last reason is the biggest one because that deals with the lack of incentive regarding the changes you have mentioned.

    Other games have a lot of this rigid game design that you're trying to squeeze into ESO rather than the "play your own way" style we have now.

    We are here because we like what ESO has to offer rather than WoW/SWTOR/GW2.

    These changes will make ESO lose its identity and just turn it into another flawed McMMORPG. Fine, there is a market for McMMOPG but its saturated and there are plenty of people that do the McMMORPG better than ESO ever could.

    loveeso wrote: Β»
    Hello :smile:!

    - re. PVP

    "The horizontal progression system, upgrade to max level in PvP, and access to standardized gear and skills "


    .


    EDIT: After reading this part again i realized I had misread what this particular part stated and thus removed my comments about it.



    I can tell you right now I have poured a lot of time, money and love into this game because of the way it plays and the way it allows me the ability to play the way I want.

    There are things mentioned in your post that if implemented would reduce the amount of time, money and love I pour into this game to zero.

    For some reason you wanted to invite only positive comments. Why? You don't think some of this should be heavily criticized?

    The last great exodus from this game was during Update 35. That is when they tried to substantially alter the game.

    I am not sure if the ESO population has recovered from that.

    Edited by edward_frigidhands on August 19, 2023 6:20PM
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