I love the pet aspect of the warden class, but being limited to a bear - not so much. I'd like to be able to choose between pets with different types of attacks, and the ability to tame animals in the wild and use them as pets. That's probably the biggest one for me.
SandandStars wrote: Β»As a PvP customer of 3 years, I get the distinct impression that the people on the combat development team do not actually play PvP enough to design the game well.
Compared to other games (Call of Duty, Halo) ESO is weirdly unbalanced, buggy, and just not a quality experience.
Some classes outperform others to a ridiculous extent. A few gear sets overperform to the point where every seriously competitive player has to run the same build.
So, to be constructive: I wish the combat development team would play PvP a lot moreβ and on all classes. AND that they would communicate their thoughts, plans, and vision for ESO PvP more frequently and candidly.
False analogy. If what you wrote were true then it would mean that what makes ESO unique is, for example, that it doesn't work for half a day each update.
What you write about game developers not needing any feedback from gamers is not only false but also terribly arrogant.
LeeLooWasHere wrote: Β»Thank you for this thread. I really hope for an open discussion here and brainstorm on what to improve (which hopefully to some extent will be addressed by developers) simply because things ain't good. Blocking users, sniping their comments wont change the reality - ESO community (regulars) is shrinking. Period.
The one feature I would like to see in ESO asap is the trial finder. Also at this point I would like to say thank you to all guild leaders/ officers /teaching trial hosters for your contribution to the community and keeping this game more alive as if it was without you. That is the fact no need to argue here. Those people are true community managers. And usually are getting a very little appreciation from both players and the creators but without them many new players would be lost or quit the game a long time ago. BTW thank you @loveeso for everything you do for ESO - if you go, your people will go too.
Finding the raiding guild friendly for new players is harder than it used to be. Finding an active guild in general is more and more of the challenge nowadays. Running hundreds/thousands of trials, farming gear for people who come and go, explaining mechanics to new ones, farming gold to donate it all for traders so the guild can have it for free (and this is for years) can be draining. Not many people can sustain the effort, get burned out and go. Just a few keep it going. This tool will be God sent for them. And for players in general.
Craglorn trial market has its own charm. It takes memories to the origin of the game when there were only Craglorn trials. But as old players fade away, the knowledge of trial shouting zones will disappear soon. Lol probably with last man standing @loveeso
Also it does feel weird standing for hours sometimes at a wayshrine, as if some kind of dealer selling forbidden stuff in the dark alley would be, whispering at random: ''psst pssst...trial anyone...pssst...trial...anyone? anyone? Trial pssst?'' It is just a waste of players' time. We have to stay in the zone, spamming LFG and hoping for the right people to be at the right place and at the right time to have a group run..Yeeeee!!.. Nope.
And now even Craglorn is dead...
Being able to log in (that one time the guild is hosting the trial you signed up for) would be also nice.
Saying this all. I do like ESO but the truth is, all people I know keep ESO plus just to log back for prog groups not for ESO content. And it is not because they completed it. So saying we don't need to change anything... is not true, nless someone is a competition secret agent
ESO, pls do not die...
Wildberryjack wrote: Β»Add underwater. I love the underwater stuff in GW2. It bugs me that we can't dive underwater or use those areas for more quests, treasures, gathering nodes, etc.
ESO has strong basic features which I really love - fast combat pace, relaxing overland enemies, Set Collection and reconstruction, interesting rewarding exploration (treasure chests, crafting resources, containers etc), pickpocketing and fishing, werewolf and vampire as playable option, good playable character customization (personalities, polymorphs, ability to change look of armor etc).
There are many different features which I would like to see in ESO, but it's ok without them. Even after many nerfs to some aspects of game... until it has combination of all those enjoyable features, it has no competition from any other game I've seen
Nice new features would be: ability to change hair color to any dye you've unlocked, full customization of companions, group finder for every aspect of the game, mounts which can stay with you in combat and attack your enemies etc. etc. etc.
But I personally have a few very strong wishes, which - if implemented well - would make ESO my main played game of all, because other games would lose most of their abilities to compete for my attention.
1) official currency exchange.
I always dream of the day it becomes possible in ESO Example of UI window in GW2, where I've made ESO-related notes:
This is actually the only feature I really miss in ESO. Other games I play have this safe and convenient option officially, just in different implementations.
2) ability to dye mounts.
It is so good to be able to change colors of special effects, play with different color combinations for many fur patterns, change color of some armor! I would buy more mounts in ESO, if I could tweak them to my liking - there were many mount skins which I don't really like in pre-defined colors, but I could change them into something else. No matter how many recolors of the same model designers make, they can never satisfy all player's tastes and ideas.
My examples:
Coldharbor Atronach Senche:
Psijic Spectral Senche:
For example, no game I play ever released such scary-themed mount, but in GW2 I can turn innocent ice-themed mount into bloody monster thanks to his dye pattern:
And some more examples of different colors of the same mount:
3) flying mounts.
For me, this is not as important feature for ESO as previous two would be, but it would be nice to have.
I have Griffon mount in GW2, and to surpass it ESO would need something similar or better.
WoW did something closer to my wish of perfect flight, and implemented awesome mix of Griffon and Skyscale (fast-flying Dragon), but otherwise that game is not interesting for me.
There is still no game which offers flying experience on a living creature (not a plane) where you can fly "on the side", do a barrel roll, fly upside down. If ESO ever implements that, this will be absolutely fantastic!
Plus, for such people like me, designers could make many skins with special effects and trails for flying mounts. I already enjoy such skins for our basic mounts, and they would be even cooler in flight!
YstradClud wrote: Β»I only reason I play other mmorpgs is due to better latency. I have been an Elder Scrolls nerd since Oblivion. I live in Australia and this is what you can expect player ESO from here.
https://youtu.be/lvGEx9tV6wA
many things guild wars 2 does better than eso. Only reason i play eso more than gw2 is because i love the combat. But the currency exchange from gw2 for sure. And just overall better rewards for doing things, like map competition and achievements. Meaningful legendaries that feel legendary. But rewards is deff the biggest thing. The rewards in eso are so bad. And gw2 deff isnt perfect, but its a lot better.
Eso needs rewards like necrom in every zone. And the chapters and dlcs should be better, but a couple mounts is pretty good. But like how do some things like getting emperor not even get you a mount?
And the balance is another thing. Gw2 balancing wvw (cyrodiil), pve, and bgs, separately is the smart thing to do. And also the "hub" areas. Like you can go into an area called heart of the mists IIRC and have everything you would want as a pvp player. A dueling area, vendors, target dummies that mimic the classes so people can get a feel for the other classes while they practice.
And there is a pve area as well. Another thing is mounts that actually impact gameplay, although i think eso can get a pass on that because i dont think the game is designed for things like that. But im sure i could think of many more things if i spent long enough.
Eso and gw2 are very similar, and yet very different but i think they are probably closer than most mmos. But gw2 has always felt so much more rewarding to me than eso. And thats probably the biggest thing zos needs to work on. Meaningful rewards. Not a face paint or memento ill never use. Costumes, mounts, titles, polymorphs, rng drops, things we can spend time farming to either sell or use. They added the clockwork reliquary and then just never did anything similar, and ill never understand it, they make so much off the crown store, eso plus, and dlc sales.
False analogy. If what you wrote were true then it would mean that what makes ESO unique is, for example, that it doesn't work for half a day each update.
You say wrong analogy and then come up with bugs and lags as an argument??? LOL!
What you write about game developers not needing any feedback from gamers is not only false but also terribly arrogant.
You say my statement is arrogant, I say it is incredibly naive to assume that the developers of ESO don't know how GW2 or WoW work. It is part of the designers JOB to assess competitors, note what features they have and how they are handling things.
ESO has by now a gigantic platform to add great side quests that have no other benefits (no material rewards other than some XP and a achievement) than a enjoyable and interesting story.
Story quests that can be played in different ways by the choices you make in talking to NPCs with differing outcomes.
Being stand alones you can reset them them after you played them and do them again in a different way.
Story quests that can be created by members our great community (not ZOS) and are added (by ZOS after review) a bit like mods.
So much creativity in our player base, now active in lore and housing
Regarding practical hassle like IP:
IP goes to ZOS but:
Give the story creating member a place in a Hall of Fame with a ranking based on how many times the story is completed by players.
1. Removal of classes and/or adding Spellcrafting
Classes really have no business being in a game like this. They were pretty much just added because every other MMO had them when ESO was being developed, but they have zero precedent from the prior single player games (even Morrowind/Oblivion only had "soft" classes where you could still be anything you wanted).
It really undermines the sense of player freedom when we are constrained by arbitrary class boundaries. The tremendous player freedoms ESO already gives just make the freedoms we don't have because of classes feel all the more suffocating. Why can't I use fire magic as a sorcerer? Why do I have to make a whole new character and be a Dragonknight? Why can't I summon daedra if I'm a daedra-worshipping necromancer?
I think classes should be removed and reworked into "spell packages" so that ZOS can still get revenue by selling new "classes" in the form of spell packages (i.e., the "Arcanist Spell Pack").
Alternatively, give us Spellcrafting already so that we can just make whatever spells we want (within reason as far as damage, etc, so it's not OP). That way I can make a daedra spell as a necro, or a fire/ice-based spell as a sorc, etc.
2. Making overland content (optionally) challenging and/or giving us a Mortal Mask for vampirism
I mainly play ESO for questing and solo-RP, but it's really difficult to even have fun if everything in the world is so laughably easy to defeat, even quest chain "bosses". I've resorted to intentionally nerfing myself by giving myself awful gear, no passives, no Champion points, and weak skills. While that makes the world more challenging, it also makes actually playing my character more boring since I can't use sets with interest/fun effects, or use spells with cool effects, since that risks making me too powerful.
Alternatively, as a band-aid solution, I would give the players a Mortal Mask skin for vampires. Since its rework, vampirism comes with a lot of interesting debilitating passives that can, for example, stop health regeneration by 100%. This kind of nerf makes the game instantly more challenging, and for me at least also more enjoyable and immersive.
The only problem is that I refuse to play vampire if I have to constantly look at that snow-white skin all the time, especially if I'm being a vampire for the challenging passives that improve gameplay difficulty, and not because my character is actually supposed to be a vampire (maybe they're even supposed to be a vampire hunter).
Endless Dungeon Runner is exactly what I think it needs, as long as it's something similar to the dungeons in the original phantasy star online 2 with random events/encounters/etc to keep it interesting then that's all I think it needs to improve so long as that feature gets updates now and then
FrancisCrawford wrote: Β»Older games had many more skills to choose from. I really liked GW1's way of doing it. But I don't think that could be added in now.
I liked GW2's idea that using a crafting node doesn't take it away from anybody else. I'm not sure what adding it in now would do to the economy overall, but I presume it would deflate mat prices.
LOTRO's idea of creating some repeatable content scaled to variable group size is a really good one. The Endless Dungeon was the obvious chance to do that, I'd think. (Their scaling options were 1, 2, 3, 6 and 12. I could straightforwardly solo 2-person scaling, but not 3-person.)
Optional built in voice chat for PCs, like LOTRO has, could make PUGs a LOT better. (Unless some console players can tell me otherwise?)
GW1 let you fill out a group of any size with NPCs, even as group size went up to 8. I really, really liked that. They eventually had 2 kinds of NPCs. One kind had skills and equipment just like yours, but perhaps played them less wisely. The other had skill bars even more limited than ESO companions do. The healers were good, the DDs not so much.
Hello !
- re. PVP
"The horizontal progression system, upgrade to max level in PvP, and access to standardized gear and skills "
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