Last week i had lunch in a Chinese restaurant. And while I was eating, I thought: wouldn't it be a great improvement if this Chop Suey was actually more like the Buritos I had in this Mexican restaurant the other day? So I told the waiter and he got angry, even after I explained to him I just want to improve their dishes. Was it something I said?
You are not improving games by making them more like other games. You only strip them of their individuality. And rest assured, game developers DO know other games. They don't need a bunch of gamers to tell them about how game X does this and does that. Design decisions are made with a thought and a reason. You can always question these decisions, but if you do so, come up with your own, unique ideas instead of copy-catting random features.
Tertullian wrote: »A mandatory improvement right now would be to have a reliable log-in service.
Not much else you can say about a product so broken it won't permit use.
Here's my suggestion:
1. Dyable hair, body/face markings, skins, mounts, and adornments
2. More ways to unlock dyes
3. Hair and clothes with realistic animations and physics
4. Realistic Water ripple effects and splash graphics that are 3d
5. Body markings to be seperate from fur/scale patterns. Then be able to change the color of fur/scale patterns
6. Have face and head shape be seperate customization options. Add a head width slider
7. More eye colors and make glowing eyes an option (seperate from face markings)
8. Wings and gliders (from gw2)
9. Costumes that have everything dyable
10. Hide armor pieces including ones for costumes and all a player has to do is click a check box in the equipment ui.
9. Kahjiits should be more like cats instead of humans with tails (for customization and animations)
10. Guild wars 2 swimming animations, under water swimming system, underwater combat, and exploring
11. Silly dancing emotes
12. Guild wars 2 dye system and costumes system
13. Guild wars 2 fractal of the mist end game content
14. More variety of dragons
15. Iridescent textures and effects
16. Guild wars 2 face customizations ( add in more and edit every single detail of any part of the face seperatly)
17. Character select option system. Will not mark player offline when swapping characters. In group content when a player swaps character then the new character they got will automatically be there without leaving the group. Useful in dungeons and pvp.
18. Guild wars 2 spell/ability animations, effects, and graphics
19. More skin/fur/scale colors along with hair colors
20. More ear shapes for kahjiits such as large fox ears for example
21. Override sliders for character customization options
22. Make characters solid objects to prevent stuff from clipping through them. Players will be able to push away other players with this. Also it will make realistic hair/clothes animations more possible.
23. Make cosmetic collectibles be random drops throughout the game. Have them be seperate from the ones currently in the in-game shop.
24. Guild wars 2 Currency exchange system
25. Ability to kill birds in the game
26. Double jumping and more in the air acrobatic animations/emotes
27. League of Legends custom pvp matches and party system
28. League of Legends (characters) based hair styles, costumes, and armor.
29. Gradients for dyes
My ideas sound crazy and complex but with software and technology that we have now and improvements in the future, I know eso can have that high quality and new stuff.
GW2:
- Always online cloud based servers, where updates are installed on a new server instance while non updated players continue to play on the old one.
- Separate balancing for PVE, Battleground-style PVP and Cyrodiil-style WvW
- Same gear and skill options for everyone in (Battleground) PVP regardless of character level or account age.
- And for the true endgame: free armor dyeing with tradable (unlock once, use forever) dyes
SWTOR:
- Instanced storytelling, where players outside your party don't show up in places that should be abandoned and even more importantly can't progress your quest by killing the boss or ending the conversation that starts the fight.
- Built in UI editor that allows moving, removing and resizing of HUD elements, without addons.
- Endgame: Fully customizable companion looks, including new face/hair combinations from cashshop and gameplay.
Oops I seem to have written an essay! I thought this was going to be a short reply when I started.
Anyway, here's my suggestions:
Overhaul the new player experience with an eye to player-retention. Because I didn't find ESO new player friendly at all.
Reduce Frustration
Give more bag-space at the start and adjust the upgrades to be more expensive so players pay the same overall but don't have to spend precious play-time time wrangling their inventory when they're at the stage of not knowing what's useful and what's trash.
Increase the base mount speed. It's laughable how slow your mounts are at the start. Running on foot should not be faster. Again adjust the cost of further upgrades so the amount of gold spent is exactly the same as at present.
Allow players to upgrade mount speed, bags and stamina as and when they can afford it.
Make things easier for players who wish to follow the story
Please, if nothing else changes, do this! It shouldn't be necessary to send people online for a guide.
Re-Design the starter experience so players are taken to all the useful places they need after Coldharbour or as soon as they arrive in the destination of their choice.
Give them a quest chain that will take them to all these places in turn -
Fighter's Guild, Mages Guild, Undaunted, PVP areas and Crafting Certification for all crafts.
And move the jewellery crafting tutor to the starter cities so people don't have to go to Summerset straight away to find him. (But please, do not make him bark at you like Sorrine!)
Re-think having Prologue NPCs shouting at players as they run past
It's horribly confusing and after a while, very annoying too.
Shut them up, give them a distinctive quest marker and when players engage them in conversation, have a notice pop up Saying which DLC area they can take the player to.
No more trying to avoid certain areas because of the shouts and no more newbies landing in places with no idea of where they are or if they should even be there.
Champion Points and Gearing could do with better explanations too.
Story Mode for Dungeons
it feels like you're really imposing on people if you want to do the quests and that's very off putting. A mode you can solo or do with a companion with no reward bar the quest rewards would be a nice addition.
Minor Tweaks
An option to adjust pet size which means you get to decide how large pets appear to you.
It won't affect other players, but it will help with visibility in instances and tight spaces.
Extend the area around crafting stations and NPCS in towns where pets are disabled.
Give Sorcerers and Wardens a choice of pet skins (even happy to pay extra for this) and maybe a choice of pets. The sorcerer pets look especially poor and as a warden, I'd like the option of something other than a bear, maybe have different pets for different purposes, big cat for dps, bear for tank?
Please leave fishing alone!
I don't want auto-reel in. I like the way it is in this game, it's a nice chill activity, interactive and not too complicated.
Group Content I haven't done much yet, I'm still enjoying the story and soloing, but anything that makes grouping easier would be welcome.
Shouting out in zone might be immersive but it's no fun if you don't get a response or if you respond, turn up and then don't get to participate.
Less FOMO
I know game companies like to measure 'time played' and it seems to keep shareholders happy, but too much of this and their customers often feel like they're paying to do a second job; burn-out is often the result.
I've had this with 2 games and I never want to go back to them as a result, despite having substantial collections of mounts, pets and achievements in both. The fact that most of my friends had stopped playing for similar reasons didn't help, either.
Logging in for what feels like chores is simply not fun. I pay to have fun. Feeling you have to constantly log in or lose out can make you feel resentful of a game you once loved. I hope that won't happen to me here, but it's been the pattern so far.
On the positive side, horizontal progression is great and the fact that people can take breaks and jump right back in even after years away, without needing new gear is an enormous benefit.
Sometimes you just don't have time or the urge to play, a company that understands that and accommodates it is one I'm happy to support.
I'm also glad this expansion came with a house that can be bought with gold, for me, in-game rewards are a big incentive to continue playing. More mounts, pets and rewards in-game would be nice.
Overall, I'm very happy with ESO so far, still learning, still got an awful lot to learn but I'm having a lot of fun.
cyberjanet wrote: »What i would like will never happen, real companions like we had in Guild Wars (original). That can be kitted out with real gear, real weapons, real builds, and that function as you tell them to. Especially as it is getting harder to find groups to play with. I get the companions to be houseguests. Learning Tales of Tribute now with my eye on Brahgas.
A pragmatic view:
1. An in-game currency exchange, like in a game whose name shouldn't be called.
2. Furniture storage. For ESO+ subs or even as a separate purchase. Just take my 10000 crowns. Maybe even 20000.
I'd be happy with that only.
PrimeSeptim wrote: »1. More ESO+ benefits (Fallout 1st actually seems to have a lot of nice benefits compared to ESO+ though I haven't subbed).
2. Free crown crates every month in daily login rewards (guaranteed log in even during burnout)
3. Ability to sell Crown Crates and unwanted drops from Crown Crates in the guild store (like in SWTOR)
4. Shorter maintenance times instead of the usual 6 hours (affects EU the most I think)
5. Option to replay old prologues, like starting in Coldharbour, the boat in Morrowind, etc. Some I never got to experience.
6. Option to hide any piece of armour
7. Customisation of companions (hair, skins, paint or even facial/body features) or just allow us to equip a helmet on them
8. Survival/Immersive mode. Maybe you have to eat/drink, dress for the weather, keep cool/warm or at least no fast travel. Maybe there could be different modes - one where you have only one life or no CP, etc. Lots of options.
9. More interactable stuff for housing - more things to breath more life into them. A bard! An Argonian maid... Who sweeps up and polishes my swords. Get rid of the special furnishings limit or double it at least. Maybe an option to have lights turn on/off automatically with the day/night cycle. Ability to interact with beds and enter a sleeping animation or other furnishings for reading, writing, etc.
10. Maybe if we ever get Central Skyrim (Whiterun) the main quest could be about becoming Thane instead of the usual cults and Daedra /yawn and part of that is building your own town or something and you can place buildings - a lot like in Fallout 76 with the CAMPs. Obviously the engine has its limitations but it could work somehow.
11. Eventually more races like Daedra or Maormer. I know that might be un-lore friendly or not make sense but what does in ESO at this point? Maormer could have its own class (Aquanist? ) who uses water magic, lightning and summons serpents.
12. More open space and benefits to exploration. More random encounters.
13. Better dialogue - more comments or just options instead of meat head 'ummm what is the Three Banners War hurr durr'.
Probably a lot more.
NeuroticPixels wrote: »»Built-in togglable mini-map.
»Built-in ability to speak with party members with a mic, especially in group dungeons and trials. (For PC.)
»More rewards and incentives to get achievements.
»Mounts that can fly (low only) or jump higher and/or glide when jumping from a large height to negate fall damage.
»A custom group finder where players can type a short description of what they’re looking for and why.
»Sorry, I don’t care about cities feeling “alive” or “busy” with other players. We should be able to access our guilds’ traders and post items to them with our personal banker.
»Option to instantly train a mount to 100% in all 3 thingys.
Those are just some things I thought of or stole ideas of from the 1st page of this post. 🤷♀️ I’m sure there’s plenty more things. But honestly, I’m pretty content with how ESO is already. Not all games have to have things we’re used to from others. But… I wouldn’t say no to certain changes or implementations.
Warhawke_80 wrote: »As a fairly new players I think the game is system heavy Mudas/Skills/Gear/Buffs/etc..etc Gear flavor text that is two paragraphs long and contradicts each other
You can get a white piece of gear that is more powerful than the so called legendary you're wearing it's all illogical and convoluted...I think they would have a better chance in retaining new players if they streamlined all of the redundant systems, but I know how rude some of the Gatekeepers can get when you suggest this....still the systems are collapsing under their own weight and are not doing the game any favors in drawing and keeping new players.
DrNukenstein wrote: »Improve ESO?
-Develop a stun/stagger mechanic and retroactively apply it to all bosses. Give burst+cc builds a place in PVE comps
-Revert the nerf to light and heavy attacks, return them to being .5 of a spammable
-do a pass on all outdated sets. Sets that give a line of mag and a line of stam should give a line of stam+mag and a line of something else
-Put a limit on how extreme a build can be damage or defensive wise. Add an offensive/sustain line to every defensive set, and a defensive/sustain line on every offensive set, preferably on the 2 or 3 piece so it gets double barred on smart builds.
-Do something about the insane inflation. Every time I buy, stuff is noticeably more expensive than it was the last time I went to a guild trader
-all around nerf to base stats, increase to scaling and the impact of decisions that increase scaling
-Remove "while in combat" conditions to increase the usability of many sets. Use a different method for curbing glitchy/metagamey abuse
-Make twice born star back barrable. Instead of being a constant effect, make it an easily triggered buff. It's one of those can't possibly be as good as meta, but has potential to enable cool builds things.
-Reset battle grounds MMR every patch, if it even exists
-better pvp reward system that provides access to pve sets without having to pve
-Every mag/stam/health bonus on the two piece or the 3 piece. Some of us need matching pools on both bars
-A rethink of necromancer and werewolf, two playstyles that are left further and further behind every patch
-Niche foods for niche builds (I for one would love +maxmag and +stamregen)
-More potion effects to mix with detection. Their inherent mag bias unfairly limits their value as a counter
-Fix health desyncs. If it means that some dynamic effects like executes, blood thirsty and undeath need to be simplified into break points that's okay.
-Make the break free animation un-cancellable, and give burst heals a cast time. There was a time in gaming when breaking a stun was considered a very powerful thing. This ability to break a stun was often tied to a 90 second+cool down and it's value was directly proportional to how fast you can push the button. Break free I think is an evolution of the form, but a stun should always guarantee the follow up connects in a videogame. I also believe full healing is incredibly powerful in any videogame and needs to be balanced by needing the opportunity to heal (such as if you successfully cc'd, or if they ran out of juice on their go). Yes, we will all die more often. That is not a bad thing.
shadyjane62 wrote: »I_killed_Vivec wrote: »shadyjane62 wrote: »Auction House and gold for game tokens like WoW.
Hoot! Was waiting for someone to say auction house
Please, less of this "I like WoW, so change it to WoW for me".
I can't understand why people can't accept it's a different game from others, and there's plenty of "improvements" listed here that would be incredibly decremental to this game no matter that they work in another.
More classes? More sub-classes? Not all of us are altaholics, plenty of us would prefer ways to add to our mains rather than go through the slog of levelling up the new meta class. I would have preferred a new "world" skill line rather than the arcanist... I didn't get my wish, so I didn't buy the chapter:)
But I don't want to change a game that many people are perfectly happy with just to meet my desires.
I did like wow and I loved the Auction House and Game Tokens. I been in ESO for 10 years, and I was asked what I wanted.
I was waiting for someone to come on and complain I wanted something from wow.
Zodiarkslayer wrote: »1. Divide game in pve and pvp. This is a necessity for ESOs longterm survivability.
2. Balance PvE based on strict rules, not based on META developement and the flavour of the hour.
3. Shut down cyrodiil and make a lobby based pvp experience where we all have the equal chances when we enter the lobby. There is a reason why most shooters just work.
4. New interface, where all elements can be controlled by the player. Let me decide what I want to see on screen!
5. Explain the game. Make tutorials in the form of quests, where some NPCs explain things like endgame combat or economy or have an interactive grimoire with all housing items as a list. Or how to get into a Trial without having to zone chat for 2 hours!