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ESO & Kaizen: megathread: Based on the other games you know, how would you improve ESO?

  • DrNukenstein
    DrNukenstein
    ✭✭✭✭✭
    Improve ESO?

    -Develop a stun/stagger mechanic and retroactively apply it to all bosses. Give burst+cc builds a place in PVE comps
    -Revert the nerf to light and heavy attacks, return them to being .5 of a spammable
    -do a pass on all outdated sets. Sets that give a line of mag and a line of stam should give a line of stam+mag and a line of something else
    -Put a limit on how extreme a build can be damage or defensive wise. Add an offensive/sustain line to every defensive set, and a defensive/sustain line on every offensive set, preferably on the 2 or 3 piece so it gets double barred on smart builds.
    -Do something about the insane inflation. Every time I buy, stuff is noticeably more expensive than it was the last time I went to a guild trader
    -all around nerf to base stats, increase to scaling and the impact of decisions that increase scaling
    -Remove "while in combat" conditions to increase the usability of many sets. Use a different method for curbing glitchy/metagamey abuse
    -Make twice born star back barrable. Instead of being a constant effect, make it an easily triggered buff. It's one of those can't possibly be as good as meta, but has potential to enable cool builds things.
    -Reset battle grounds MMR every patch, if it even exists
    -better pvp reward system that provides access to pve sets without having to pve
    -Every mag/stam/health bonus on the two piece or the 3 piece. Some of us need matching pools on both bars
    -A rethink of necromancer and werewolf, two playstyles that are left further and further behind every patch
    -Niche foods for niche builds (I for one would love +maxmag and +stamregen)
    -More potion effects to mix with detection. Their inherent mag bias unfairly limits their value as a counter
    -Fix health desyncs. If it means that some dynamic effects like executes, blood thirsty and undeath need to be simplified into break points that's okay.
    -Make the break free animation un-cancellable, and give burst heals a cast time. There was a time in gaming when breaking a stun was considered a very powerful thing. This ability to break a stun was often tied to a 90 second+cool down and it's value was directly proportional to how fast you can push the button. Break free I think is an evolution of the form, but a stun should always guarantee the follow up connects in a videogame. I also believe full healing is incredibly powerful in any videogame and needs to be balanced by needing the opportunity to heal (such as if you successfully cc'd, or if they ran out of juice on their go). Yes, we will all die more often. That is not a bad thing.
  • Warhawke_80
    Warhawke_80
    ✭✭✭✭✭
    As a fairly new players I think the game is system heavy Mudas/Skills/Gear/Buffs/etc..etc Gear flavor text that is two paragraphs long and contradicts each other

    You can get a white piece of gear that is more powerful than the so called legendary you're wearing it's all illogical and convoluted...I think they would have a better chance in retaining new players if they streamlined all of the redundant systems, but I know how rude some of the Gatekeepers can get when you suggest this....still the systems are collapsing under their own weight and are not doing the game any favors in drawing and keeping new players.
    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • NeuroticPixels
    NeuroticPixels
    ✭✭✭✭✭
    »Built-in togglable mini-map.
    »Built-in ability to speak with party members with a mic, especially in group dungeons and trials. (For PC.)
    »More rewards and incentives to get achievements.
    »Mounts that can fly (low only) or jump higher and/or glide when jumping from a large height to negate fall damage.
    »A custom group finder where players can type a short description of what they’re looking for and why.
    »Sorry, I don’t care about cities feeling “alive” or “busy” with other players. We should be able to access our guilds’ traders and post items to them with our personal banker.
    »Option to instantly train a mount to 100% in all 3 thingys.

    Those are just some things I thought of or stole ideas of from the 1st page of this post. 🤷‍♀️ I’m sure there’s plenty more things. But honestly, I’m pretty content with how ESO is already. Not all games have to have things we’re used to from others. But… I wouldn’t say no to certain changes or implementations.
    Check out the ReShade I made: Crispy Sharpness
  • DreamyLu
    DreamyLu
    ✭✭✭✭✭
    I wouldn't change it much. For me, the only key point would be to integrate the most used addons as part of the game content (thus becoming fully under ZOS responsibility).

    I believe that ESO is alone in its category. It has a rather small game content with little expansions. It's completely different from other "big" MMORPGs. ESO is alone in its category and I think that those who play ESO love its specificity and stay because of it. To make it bigger or other significant changes would probably rather be detrimental. It would push the game into a different category and on my opinion, without a chance to stand the comparison against the "oldies". That could hurt or be a success, but based on what I experience since I play this game, I rather believe it would hurt the game.
    Edited by DreamyLu on August 18, 2023 4:01AM
    I'm out of my mind, feel free to leave a message... PC/NA
  • thorwyn
    thorwyn
    ✭✭✭✭✭
    ✭✭✭
    Last week i had lunch in a Chinese restaurant. And while I was eating, I thought: wouldn't it be a great improvement if this Chop Suey was actually more like the Buritos I had in this Mexican restaurant the other day? So I told the waiter and he got angry, even after I explained to him I just want to improve their dishes. Was it something I said?

    You are not improving games by making them more like other games. You only strip them of their individuality. And rest assured, game developers DO know other games. They don't need a bunch of gamers to tell them about how game X does this and does that. Design decisions are made with a thought and a reason. You can always question these decisions, but if you do so, come up with your own, unique ideas instead of copy-catting random features.
    Edited by thorwyn on August 18, 2023 6:20AM
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • PrimeSeptim
    PrimeSeptim
    ✭✭✭
    1. More ESO+ benefits (Fallout 1st actually seems to have a lot of nice benefits compared to ESO+ though I haven't subbed).

    2. Free crown crates every month in daily login rewards (guaranteed log in even during burnout)

    3. Ability to sell Crown Crates and unwanted drops from Crown Crates in the guild store (like in SWTOR)

    4. Shorter maintenance times instead of the usual 6 hours (affects EU the most I think)

    5. Option to replay old prologues, like starting in Coldharbour, the boat in Morrowind, etc. Some I never got to experience.

    6. Option to hide any piece of armour

    7. Customisation of companions (hair, skins, paint or even facial/body features) or just allow us to equip a helmet on them

    8. Survival/Immersive mode. Maybe you have to eat/drink, dress for the weather, keep cool/warm or at least no fast travel. Maybe there could be different modes - one where you have only one life or no CP, etc. Lots of options.

    9. More interactable stuff for housing - more things to breath more life into them. A bard! An Argonian maid... Who sweeps up and polishes my swords. Get rid of the special furnishings limit or double it at least. Maybe an option to have lights turn on/off automatically with the day/night cycle. Ability to interact with beds and enter a sleeping animation or other furnishings for reading, writing, etc.

    10. Maybe if we ever get Central Skyrim (Whiterun) the main quest could be about becoming Thane instead of the usual cults and Daedra /yawn and part of that is building your own town or something and you can place buildings - a lot like in Fallout 76 with the CAMPs. Obviously the engine has its limitations but it could work somehow.

    11. Eventually more races like Daedra or Maormer. I know that might be un-lore friendly or not make sense but what does in ESO at this point? Maormer could have its own class (Aquanist? :D ) who uses water magic, lightning and summons serpents.

    12. More open space and benefits to exploration. More random encounters.

    13. Better dialogue - more comments or just options instead of meat head 'ummm what is the Three Banners War hurr durr'.

    Probably a lot more.
  • petanko
    petanko
    ✭✭
    A pragmatic view:

    1. An in-game currency exchange, like in a game whose name shouldn't be called.
    2. Furniture storage. For ESO+ subs or even as a separate purchase. Just take my 10000 crowns. Maybe even 20000.

    I'd be happy with that only.
    Been there, done that. 「三千六百」
  • cyberjanet
    cyberjanet
    ✭✭✭✭✭
    What i would like will never happen, real companions like we had in Guild Wars (original). That can be kitted out with real gear, real weapons, real builds, and that function as you tell them to. Especially as it is getting harder to find groups to play with. I get the companions to be houseguests. Learning Tales of Tribute now with my eye on Brahgas.
    Favourite NPC: Wine-For-All
    Mostly PC-EU , with a lonely little guy on NA.
  • Daoin
    Daoin
    ✭✭✭
    a very big reworking of the random group finder would hopefully improve my gaming experience for the better in eso
  • evan302
    evan302
    ✭✭✭
    Oops I seem to have written an essay! I thought this was going to be a short reply when I started. :tongue:
    Anyway, here's my suggestions:

    Overhaul the new player experience with an eye to player-retention. Because I didn't find ESO new player friendly at all.

    Reduce Frustration
    Give more bag-space at the start and adjust the upgrades to be more expensive so players pay the same overall but don't have to spend precious play-time time wrangling their inventory when they're at the stage of not knowing what's useful and what's trash.
    Increase the base mount speed. It's laughable how slow your mounts are at the start. Running on foot should not be faster. Again adjust the cost of further upgrades so the amount of gold spent is exactly the same as at present.
    Allow players to upgrade mount speed, bags and stamina as and when they can afford it.

    Make things easier for players who wish to follow the story
    Please, if nothing else changes, do this! It shouldn't be necessary to send people online for a guide.

    Re-Design the starter experience so players are taken to all the useful places they need after Coldharbour or as soon as they arrive in the destination of their choice.
    Give them a quest chain that will take them to all these places in turn -
    Fighter's Guild, Mages Guild, Undaunted, PVP areas and Crafting Certification for all crafts.
    And move the jewellery crafting tutor to the starter cities so people don't have to go to Summerset straight away to find him. (But please, do not make him bark at you like Sorrine!)

    Re-think having Prologue NPCs shouting at players as they run past
    It's horribly confusing and after a while, very annoying too.
    Shut them up, give them a distinctive quest marker and when players engage them in conversation, have a notice pop up Saying which DLC area they can take the player to.
    No more trying to avoid certain areas because of the shouts and no more newbies landing in places with no idea of where they are or if they should even be there.

    Champion Points and Gearing could do with better explanations too.

    Story Mode for Dungeons
    it feels like you're really imposing on people if you want to do the quests and that's very off putting. A mode you can solo or do with a companion with no reward bar the quest rewards would be a nice addition.


    Minor Tweaks

    An option to adjust pet size which means you get to decide how large pets appear to you.
    It won't affect other players, but it will help with visibility in instances and tight spaces.
    Extend the area around crafting stations and NPCS in towns where pets are disabled.

    Give Sorcerers and Wardens a choice of pet skins (even happy to pay extra for this) and maybe a choice of pets. The sorcerer pets look especially poor and as a warden, I'd like the option of something other than a bear, maybe have different pets for different purposes, big cat for dps, bear for tank?

    Please leave fishing alone!
    I don't want auto-reel in. I like the way it is in this game, it's a nice chill activity, interactive and not too complicated.

    Group Content I haven't done much yet, I'm still enjoying the story and soloing, but anything that makes grouping easier would be welcome.
    Shouting out in zone might be immersive but it's no fun if you don't get a response or if you respond, turn up and then don't get to participate.

    Less FOMO
    I know game companies like to measure 'time played' and it seems to keep shareholders happy, but too much of this and their customers often feel like they're paying to do a second job; burn-out is often the result.
    I've had this with 2 games and I never want to go back to them as a result, despite having substantial collections of mounts, pets and achievements in both. The fact that most of my friends had stopped playing for similar reasons didn't help, either.
    Logging in for what feels like chores is simply not fun. I pay to have fun. Feeling you have to constantly log in or lose out can make you feel resentful of a game you once loved. I hope that won't happen to me here, but it's been the pattern so far.

    On the positive side, horizontal progression is great and the fact that people can take breaks and jump right back in even after years away, without needing new gear is an enormous benefit.
    Sometimes you just don't have time or the urge to play, a company that understands that and accommodates it is one I'm happy to support.

    I'm also glad this expansion came with a house that can be bought with gold, for me, in-game rewards are a big incentive to continue playing. More mounts, pets and rewards in-game would be nice.

    Overall, I'm very happy with ESO so far, still learning, still got an awful lot to learn but I'm having a lot of fun.
  • Toanis
    Toanis
    ✭✭✭✭✭
    GW2:
    • Always online cloud based servers, where updates are installed on a new server instance while non updated players continue to play on the old one.
    • Separate balancing for PVE, Battleground-style PVP and Cyrodiil-style WvW
    • Same gear and skill options for everyone in (Battleground) PVP regardless of character level or account age.
    • And for the true endgame: free armor dyeing with tradable (unlock once, use forever) dyes

    SWTOR:
    • Instanced storytelling, where players outside your party don't show up in places that should be abandoned and even more importantly can't progress your quest by killing the boss or ending the conversation that starts the fight.
    • Built in UI editor that allows moving, removing and resizing of HUD elements, without addons.
    • Endgame: Fully customizable companion looks, including new face/hair combinations from cashshop and gameplay.
  • wilykcat
    wilykcat
    ✭✭✭✭✭
    Here's my suggestion:
    1. Dyable hair, body/face markings, skins, mounts, and adornments
    2. More ways to unlock dyes
    3. Hair and clothes with realistic animations and physics
    4. Realistic Water ripple effects and splash graphics that are 3d
    5. Body markings to be seperate from fur/scale patterns. Then be able to change the color of fur/scale patterns
    6. Have face and head shape be seperate customization options. Add a head width slider
    7. More eye colors and make glowing eyes an option (seperate from face markings)
    8. Wings and gliders (from gw2)
    9. Costumes that have everything dyable
    10. Hide armor pieces including ones for costumes and all a player has to do is click a check box in the equipment ui.
    9. Kahjiits should be more like cats instead of humans with tails (for customization and animations)
    10. Guild wars 2 swimming animations, under water swimming system, underwater combat, and exploring
    11. Silly dancing emotes
    12. Guild wars 2 dye system and costumes system
    13. Guild wars 2 fractal of the mist end game content
    14. More variety of dragons
    15. Iridescent textures and effects
    16. Guild wars 2 face customizations ( add in more and edit every single detail of any part of the face seperatly)
    17. Character select option system. Will not mark player offline when swapping characters. In group content when a player swaps character then the new character they got will automatically be there without leaving the group. Useful in dungeons and pvp.
    18. Guild wars 2 spell/ability animations, effects, and graphics
    19. More skin/fur/scale colors along with hair colors
    20. More ear shapes for kahjiits such as large fox ears for example
    21. Override sliders for character customization options
    22. Make characters solid objects to prevent stuff from clipping through them. Players will be able to push away other players with this. Also it will make realistic hair/clothes animations more possible.
    23. Make cosmetic collectibles be random drops throughout the game. Have them be seperate from the ones currently in the in-game shop.
    24. Guild wars 2 Currency exchange system
    25. Ability to kill birds in the game
    26. Double jumping and more in the air acrobatic animations/emotes
    27. League of Legends custom pvp matches and party system
    28. League of Legends (characters) based hair styles, costumes, and armor.
    29. Gradients for dyes

    My ideas sound crazy and complex but with software and technology that we have now and improvements in the future, I know eso can have that high quality and new stuff.
  • Tertullian
    Tertullian
    ✭✭
    A mandatory improvement right now would be to have a reliable log-in service.

    Not much else you can say about a product so broken it won't permit use.
    Edited by Tertullian on August 18, 2023 1:54PM
  • loveeso
    loveeso
    ✭✭✭✭
    thorwyn wrote: »
    Last week i had lunch in a Chinese restaurant. And while I was eating, I thought: wouldn't it be a great improvement if this Chop Suey was actually more like the Buritos I had in this Mexican restaurant the other day? So I told the waiter and he got angry, even after I explained to him I just want to improve their dishes. Was it something I said?

    You are not improving games by making them more like other games. You only strip them of their individuality. And rest assured, game developers DO know other games. They don't need a bunch of gamers to tell them about how game X does this and does that. Design decisions are made with a thought and a reason. You can always question these decisions, but if you do so, come up with your own, unique ideas instead of copy-catting random features.

    False analogy. If what you wrote were true then it would mean that what makes ESO unique is, for example, that it doesn't work for half a day each update.


    What you write about game developers not needing any feedback from gamers is not only false but also terribly arrogant. Many of us spent so many thousands of hours PLAYING games that we literally got a few PhDs. If, as you suggest, ESO game developers spend as much time as some of us playing other games, then maybe they don't have enough time left to make good design decisions (or fix bugs) in this game?

    Anyone who truly cares about this game, will have feedback on how to improve it because pretending that nothing in this game can or should be improved is just sabotaging it at this point.
    Many people in this thread or on this forum mentioned that they have fewer and fewer people to play with and that new players are not sticking around and the experienced, kind, and helpful people are leaving, mostly for other MMOs, including some of those mentioned on this forum. Losing longstanding friendships without following them to other games, because you like this one, is not nice so we are trying hard to save this game...
    MMOs: ESO (PS & PC), GW2 (😍) & Souls/Elden (😍)
  • loveeso
    loveeso
    ✭✭✭✭
    Tertullian wrote: »
    A mandatory improvement right now would be to have a reliable log-in service.

    Not much else you can say about a product so broken it won't permit use.

    Maybe for some it is what makes ESO so special :wink:
    MMOs: ESO (PS & PC), GW2 (😍) & Souls/Elden (😍)
  • loveeso
    loveeso
    ✭✭✭✭
    wilykcat wrote: »
    Here's my suggestion:
    1. Dyable hair, body/face markings, skins, mounts, and adornments
    2. More ways to unlock dyes
    3. Hair and clothes with realistic animations and physics
    4. Realistic Water ripple effects and splash graphics that are 3d
    5. Body markings to be seperate from fur/scale patterns. Then be able to change the color of fur/scale patterns
    6. Have face and head shape be seperate customization options. Add a head width slider
    7. More eye colors and make glowing eyes an option (seperate from face markings)
    8. Wings and gliders (from gw2)
    9. Costumes that have everything dyable
    10. Hide armor pieces including ones for costumes and all a player has to do is click a check box in the equipment ui.
    9. Kahjiits should be more like cats instead of humans with tails (for customization and animations)
    10. Guild wars 2 swimming animations, under water swimming system, underwater combat, and exploring
    11. Silly dancing emotes
    12. Guild wars 2 dye system and costumes system
    13. Guild wars 2 fractal of the mist end game content
    14. More variety of dragons
    15. Iridescent textures and effects
    16. Guild wars 2 face customizations ( add in more and edit every single detail of any part of the face seperatly)
    17. Character select option system. Will not mark player offline when swapping characters. In group content when a player swaps character then the new character they got will automatically be there without leaving the group. Useful in dungeons and pvp.
    18. Guild wars 2 spell/ability animations, effects, and graphics
    19. More skin/fur/scale colors along with hair colors
    20. More ear shapes for kahjiits such as large fox ears for example
    21. Override sliders for character customization options
    22. Make characters solid objects to prevent stuff from clipping through them. Players will be able to push away other players with this. Also it will make realistic hair/clothes animations more possible.
    23. Make cosmetic collectibles be random drops throughout the game. Have them be seperate from the ones currently in the in-game shop.
    24. Guild wars 2 Currency exchange system
    25. Ability to kill birds in the game
    26. Double jumping and more in the air acrobatic animations/emotes
    27. League of Legends custom pvp matches and party system
    28. League of Legends (characters) based hair styles, costumes, and armor.
    29. Gradients for dyes

    My ideas sound crazy and complex but with software and technology that we have now and improvements in the future, I know eso can have that high quality and new stuff.

    Great post, thanks! And no, your ideas are not crazy, they are very reasonable and would make ESO so much better than it already is, you're absolutely right!
    Edited by loveeso on August 18, 2023 3:05PM
    MMOs: ESO (PS & PC), GW2 (😍) & Souls/Elden (😍)
  • loveeso
    loveeso
    ✭✭✭✭
    Toanis wrote: »
    GW2:
    • Always online cloud based servers, where updates are installed on a new server instance while non updated players continue to play on the old one.
    • Separate balancing for PVE, Battleground-style PVP and Cyrodiil-style WvW
    • Same gear and skill options for everyone in (Battleground) PVP regardless of character level or account age.
    • And for the true endgame: free armor dyeing with tradable (unlock once, use forever) dyes

    SWTOR:
    • Instanced storytelling, where players outside your party don't show up in places that should be abandoned and even more importantly can't progress your quest by killing the boss or ending the conversation that starts the fight.
    • Built in UI editor that allows moving, removing and resizing of HUD elements, without addons.
    • Endgame: Fully customizable companion looks, including new face/hair combinations from cashshop and gameplay.

    I agree. I know both these games (all see these features in others) and would love to see these improvements in ESO, thanks!
    MMOs: ESO (PS & PC), GW2 (😍) & Souls/Elden (😍)
  • loveeso
    loveeso
    ✭✭✭✭
    evan302 wrote: »
    Oops I seem to have written an essay! I thought this was going to be a short reply when I started. :tongue:
    Anyway, here's my suggestions:

    Overhaul the new player experience with an eye to player-retention. Because I didn't find ESO new player friendly at all.

    Reduce Frustration
    Give more bag-space at the start and adjust the upgrades to be more expensive so players pay the same overall but don't have to spend precious play-time time wrangling their inventory when they're at the stage of not knowing what's useful and what's trash.
    Increase the base mount speed. It's laughable how slow your mounts are at the start. Running on foot should not be faster. Again adjust the cost of further upgrades so the amount of gold spent is exactly the same as at present.
    Allow players to upgrade mount speed, bags and stamina as and when they can afford it.

    Make things easier for players who wish to follow the story
    Please, if nothing else changes, do this! It shouldn't be necessary to send people online for a guide.

    Re-Design the starter experience so players are taken to all the useful places they need after Coldharbour or as soon as they arrive in the destination of their choice.
    Give them a quest chain that will take them to all these places in turn -
    Fighter's Guild, Mages Guild, Undaunted, PVP areas and Crafting Certification for all crafts.
    And move the jewellery crafting tutor to the starter cities so people don't have to go to Summerset straight away to find him. (But please, do not make him bark at you like Sorrine!)

    Re-think having Prologue NPCs shouting at players as they run past
    It's horribly confusing and after a while, very annoying too.
    Shut them up, give them a distinctive quest marker and when players engage them in conversation, have a notice pop up Saying which DLC area they can take the player to.
    No more trying to avoid certain areas because of the shouts and no more newbies landing in places with no idea of where they are or if they should even be there.

    Champion Points and Gearing could do with better explanations too.

    Story Mode for Dungeons
    it feels like you're really imposing on people if you want to do the quests and that's very off putting. A mode you can solo or do with a companion with no reward bar the quest rewards would be a nice addition.


    Minor Tweaks

    An option to adjust pet size which means you get to decide how large pets appear to you.
    It won't affect other players, but it will help with visibility in instances and tight spaces.
    Extend the area around crafting stations and NPCS in towns where pets are disabled.

    Give Sorcerers and Wardens a choice of pet skins (even happy to pay extra for this) and maybe a choice of pets. The sorcerer pets look especially poor and as a warden, I'd like the option of something other than a bear, maybe have different pets for different purposes, big cat for dps, bear for tank?

    Please leave fishing alone!
    I don't want auto-reel in. I like the way it is in this game, it's a nice chill activity, interactive and not too complicated.

    Group Content I haven't done much yet, I'm still enjoying the story and soloing, but anything that makes grouping easier would be welcome.
    Shouting out in zone might be immersive but it's no fun if you don't get a response or if you respond, turn up and then don't get to participate.

    Less FOMO
    I know game companies like to measure 'time played' and it seems to keep shareholders happy, but too much of this and their customers often feel like they're paying to do a second job; burn-out is often the result.
    I've had this with 2 games and I never want to go back to them as a result, despite having substantial collections of mounts, pets and achievements in both. The fact that most of my friends had stopped playing for similar reasons didn't help, either.
    Logging in for what feels like chores is simply not fun. I pay to have fun. Feeling you have to constantly log in or lose out can make you feel resentful of a game you once loved. I hope that won't happen to me here, but it's been the pattern so far.

    On the positive side, horizontal progression is great and the fact that people can take breaks and jump right back in even after years away, without needing new gear is an enormous benefit.
    Sometimes you just don't have time or the urge to play, a company that understands that and accommodates it is one I'm happy to support.

    I'm also glad this expansion came with a house that can be bought with gold, for me, in-game rewards are a big incentive to continue playing. More mounts, pets and rewards in-game would be nice.

    Overall, I'm very happy with ESO so far, still learning, still got an awful lot to learn but I'm having a lot of fun.

    Thank you for your essay, some very good ideas there :smile:
    MMOs: ESO (PS & PC), GW2 (😍) & Souls/Elden (😍)
  • loveeso
    loveeso
    ✭✭✭✭
    Daoin wrote: »
    a very big reworking of the random group finder would hopefully improve my gaming experience for the better in eso

    True, and many others in this thread and on this forum agree with you :smile:
    MMOs: ESO (PS & PC), GW2 (😍) & Souls/Elden (😍)
  • Kiyakotari
    Kiyakotari
    ✭✭✭✭✭
    Most of my frustrations with ESO are based almost entirely in game bugs and performance problems, such as the issue that is currently causing this most recent round of log-in issues.
  • loveeso
    loveeso
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    cyberjanet wrote: »
    What i would like will never happen, real companions like we had in Guild Wars (original). That can be kitted out with real gear, real weapons, real builds, and that function as you tell them to. Especially as it is getting harder to find groups to play with. I get the companions to be houseguests. Learning Tales of Tribute now with my eye on Brahgas.

    Great suggestion! I remember them - heroes (an enhanced, fully customisable incarnation of henchmen). Everyone loved them, it would be great to use such a proven solution to improve companions in ESO :smile:
    MMOs: ESO (PS & PC), GW2 (😍) & Souls/Elden (😍)
  • loveeso
    loveeso
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    petanko wrote: »
    A pragmatic view:

    1. An in-game currency exchange, like in a game whose name shouldn't be called.
    2. Furniture storage. For ESO+ subs or even as a separate purchase. Just take my 10000 crowns. Maybe even 20000.

    I'd be happy with that only.

    So many asking for the exchange - You're not alone :smile:
    And a huge yes from me for your idea of the furniture "craft bag".
    MMOs: ESO (PS & PC), GW2 (😍) & Souls/Elden (😍)
  • loveeso
    loveeso
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    1. More ESO+ benefits (Fallout 1st actually seems to have a lot of nice benefits compared to ESO+ though I haven't subbed).

    2. Free crown crates every month in daily login rewards (guaranteed log in even during burnout)

    3. Ability to sell Crown Crates and unwanted drops from Crown Crates in the guild store (like in SWTOR)

    4. Shorter maintenance times instead of the usual 6 hours (affects EU the most I think)

    5. Option to replay old prologues, like starting in Coldharbour, the boat in Morrowind, etc. Some I never got to experience.

    6. Option to hide any piece of armour

    7. Customisation of companions (hair, skins, paint or even facial/body features) or just allow us to equip a helmet on them

    8. Survival/Immersive mode. Maybe you have to eat/drink, dress for the weather, keep cool/warm or at least no fast travel. Maybe there could be different modes - one where you have only one life or no CP, etc. Lots of options.

    9. More interactable stuff for housing - more things to breath more life into them. A bard! An Argonian maid... Who sweeps up and polishes my swords. Get rid of the special furnishings limit or double it at least. Maybe an option to have lights turn on/off automatically with the day/night cycle. Ability to interact with beds and enter a sleeping animation or other furnishings for reading, writing, etc.

    10. Maybe if we ever get Central Skyrim (Whiterun) the main quest could be about becoming Thane instead of the usual cults and Daedra /yawn and part of that is building your own town or something and you can place buildings - a lot like in Fallout 76 with the CAMPs. Obviously the engine has its limitations but it could work somehow.

    11. Eventually more races like Daedra or Maormer. I know that might be un-lore friendly or not make sense but what does in ESO at this point? Maormer could have its own class (Aquanist? :D ) who uses water magic, lightning and summons serpents.

    12. More open space and benefits to exploration. More random encounters.

    13. Better dialogue - more comments or just options instead of meat head 'ummm what is the Three Banners War hurr durr'.

    Probably a lot more.

    So many great suggestions, thanks!
    MMOs: ESO (PS & PC), GW2 (😍) & Souls/Elden (😍)
  • JanTanhide
    JanTanhide
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    Fix the login servers.
  • loveeso
    loveeso
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    »Built-in togglable mini-map.
    »Built-in ability to speak with party members with a mic, especially in group dungeons and trials. (For PC.)
    »More rewards and incentives to get achievements.
    »Mounts that can fly (low only) or jump higher and/or glide when jumping from a large height to negate fall damage.
    »A custom group finder where players can type a short description of what they’re looking for and why.
    »Sorry, I don’t care about cities feeling “alive” or “busy” with other players. We should be able to access our guilds’ traders and post items to them with our personal banker.
    »Option to instantly train a mount to 100% in all 3 thingys.

    Those are just some things I thought of or stole ideas of from the 1st page of this post. 🤷‍♀️ I’m sure there’s plenty more things. But honestly, I’m pretty content with how ESO is already. Not all games have to have things we’re used to from others. But… I wouldn’t say no to certain changes or implementations.

    More and more suggestions coming, some already voiced so many times on these forums so we are not alone. Thanks!
    MMOs: ESO (PS & PC), GW2 (😍) & Souls/Elden (😍)
  • loveeso
    loveeso
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    As a fairly new players I think the game is system heavy Mudas/Skills/Gear/Buffs/etc..etc Gear flavor text that is two paragraphs long and contradicts each other

    You can get a white piece of gear that is more powerful than the so called legendary you're wearing it's all illogical and convoluted...I think they would have a better chance in retaining new players if they streamlined all of the redundant systems, but I know how rude some of the Gatekeepers can get when you suggest this....still the systems are collapsing under their own weight and are not doing the game any favors in drawing and keeping new players.

    Always good to hear what new players think could be improved, thanks!
    MMOs: ESO (PS & PC), GW2 (😍) & Souls/Elden (😍)
  • loveeso
    loveeso
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    Improve ESO?

    -Develop a stun/stagger mechanic and retroactively apply it to all bosses. Give burst+cc builds a place in PVE comps
    -Revert the nerf to light and heavy attacks, return them to being .5 of a spammable
    -do a pass on all outdated sets. Sets that give a line of mag and a line of stam should give a line of stam+mag and a line of something else
    -Put a limit on how extreme a build can be damage or defensive wise. Add an offensive/sustain line to every defensive set, and a defensive/sustain line on every offensive set, preferably on the 2 or 3 piece so it gets double barred on smart builds.
    -Do something about the insane inflation. Every time I buy, stuff is noticeably more expensive than it was the last time I went to a guild trader
    -all around nerf to base stats, increase to scaling and the impact of decisions that increase scaling
    -Remove "while in combat" conditions to increase the usability of many sets. Use a different method for curbing glitchy/metagamey abuse
    -Make twice born star back barrable. Instead of being a constant effect, make it an easily triggered buff. It's one of those can't possibly be as good as meta, but has potential to enable cool builds things.
    -Reset battle grounds MMR every patch, if it even exists
    -better pvp reward system that provides access to pve sets without having to pve
    -Every mag/stam/health bonus on the two piece or the 3 piece. Some of us need matching pools on both bars
    -A rethink of necromancer and werewolf, two playstyles that are left further and further behind every patch
    -Niche foods for niche builds (I for one would love +maxmag and +stamregen)
    -More potion effects to mix with detection. Their inherent mag bias unfairly limits their value as a counter
    -Fix health desyncs. If it means that some dynamic effects like executes, blood thirsty and undeath need to be simplified into break points that's okay.
    -Make the break free animation un-cancellable, and give burst heals a cast time. There was a time in gaming when breaking a stun was considered a very powerful thing. This ability to break a stun was often tied to a 90 second+cool down and it's value was directly proportional to how fast you can push the button. Break free I think is an evolution of the form, but a stun should always guarantee the follow up connects in a videogame. I also believe full healing is incredibly powerful in any videogame and needs to be balanced by needing the opportunity to heal (such as if you successfully cc'd, or if they ran out of juice on their go). Yes, we will all die more often. That is not a bad thing.

    Great suggestions, thanks!
    MMOs: ESO (PS & PC), GW2 (😍) & Souls/Elden (😍)
  • jle30303
    jle30303
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    Just make the game WORK all the time and not lag.
  • loveeso
    loveeso
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    Auction House and gold for game tokens like WoW.

    Hoot! Was waiting for someone to say auction house ;)

    Please, less of this "I like WoW, so change it to WoW for me".

    I can't understand why people can't accept it's a different game from others, and there's plenty of "improvements" listed here that would be incredibly decremental to this game no matter that they work in another.

    More classes? More sub-classes? Not all of us are altaholics, plenty of us would prefer ways to add to our mains rather than go through the slog of levelling up the new meta class. I would have preferred a new "world" skill line rather than the arcanist... I didn't get my wish, so I didn't buy the chapter:)

    But I don't want to change a game that many people are perfectly happy with just to meet my desires.

    I did like wow and I loved the Auction House and Game Tokens. I been in ESO for 10 years, and I was asked what I wanted.

    I was waiting for someone to come on and complain I wanted something from wow.

    Don't worry, I'm sure most people will appreciate your post, I know I do :smile: Besides, the game you mentioned is not the only one that has what you suggested, there are many others (incl. the one I mentioned earlier (not by name)) and it works great for the players. It will also work great in ESO if ZOS manages to implement such a quality of life improvement
    MMOs: ESO (PS & PC), GW2 (😍) & Souls/Elden (😍)
  • loveeso
    loveeso
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    1. Divide game in pve and pvp. This is a necessity for ESOs longterm survivability.
    2. Balance PvE based on strict rules, not based on META developement and the flavour of the hour.
    3. Shut down cyrodiil and make a lobby based pvp experience where we all have the equal chances when we enter the lobby. There is a reason why most shooters just work.
    4. New interface, where all elements can be controlled by the player. Let me decide what I want to see on screen!
    5. Explain the game. Make tutorials in the form of quests, where some NPCs explain things like endgame combat or economy or have an interactive grimoire with all housing items as a list. Or how to get into a Trial without having to zone chat for 2 hours!

    Good suggestions, thanks!
    MMOs: ESO (PS & PC), GW2 (😍) & Souls/Elden (😍)
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