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ESO & Kaizen: megathread: Based on the other games you know, how would you improve ESO?

  • edward_frigidhands
    edward_frigidhands
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    loveeso wrote: »

    - re. mounts with various abilities incl. some useful in combat: "oh and one more note mounts in *** are the *** BEST mounting system i have ever seen in an MMO. They are all unique, and you will use all of them even after you get skyscale or griffon which i have already."


    - re. dynamic events:

    "The world of *** feels alive with its dynamic events and it's what I look for in an MMO."

    "Honestly what got me really into it is how the world feel so alive, you can listen to random npc talking, follow them as they walk away to see what happen and suddenly end up in an event. Suddenly many people from the area join, that event leads to another which is dependent on the outcome and so on. Simply amazing!"

    ""This is the only game that feels like a living and breathing world to me.
    I personally believe *** excels at providing the players with a grand scale spectacle, that brings together all players who are just going about their day to be drawn into one of these events, which are usually spread out over the map, these smaller events in-turn lead these players from all over into one location, which then culminates into a huge final battle towards the end.
    This is truly a feast for the eyes and something I believe every MMORPG enjoyer should experience at least once in their lifetime."

    These ideas from your list are great but I am not sure if the game performance would improve of worsen with these.

    My biggest issue with ESO is it's server performance and their inability to upgrade to great hardware on a regular basis.

    I have been told a great part of the issue is that the original coders of the game have since moved on to other ventures and that is why performance improvements have been few and far between.
    Edited by edward_frigidhands on August 19, 2023 6:17PM
  • YstradClud
    YstradClud
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    loveeso wrote: »
    Looks painful!
    I remember seeing a video on youtube the other day that mentioned exactly this (Australian) problem, take a look at 2:50 :lol: :

    https://youtu.be/D5hJ9jhVlXY?t=170

    Don't worry most of us who have been gaming for years are used to it and just adapt. Funnily enough when we did get servers here in Australia in WoW most of the hardcore players on them seem to actually be from Asia anyway.
  • jad11mumbler
    jad11mumbler
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    Black Desert Online let's you change character's, without having to logout to a character screen.

    I want that
    174 characters and counting over 13 accounts.

    120 writ certified. 73 at CP rank.
  • SkaraMinoc
    SkaraMinoc
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    ESO needs improvements in the following areas.
    • Mount animations should not accelerate to ridiculous speeds nor should they be janky.
    • Add a Trial Finder. This is long overdue.
    • The guild trader system needs a major overhaul. The current system is a huge time waste. Players aren't looking for the thrill of the hunt. We want to buy our items ASAP and move on. When you buy items in real life, you either buy them online or you call ahead to make sure the store has the item you're looking for so you don't waste time driving there for no reason. Same thing applies to video games.
    • Redesign the card game. It is convoluted and games take forever. Tales of Tribute should be casual and matches should last 7-10 minutes. We want short, iterative experiences that are easy to jump into.
    • Quit charging players for appearance changes. This is super predatory and a bad look for ESO. The cosmetics themselves should cost real money to support ESO as a live service but the appearance change token needs to go.
    • Sprint should be a toggle. Imagine sprinting across Cyrodiil for 10 minutes holding down your sprint key. Super exciting when your finger goes numb.
    • PvP group scaling should have diminishing returns on HoT and shield stacking.
    • Battlegrounds are old and busted. See WoW for actually good Battleground/Arena content.
    • House interior needs to align with exterior. All houses in ESO have windows/walls that don't exist on the other side. The interior of Ravenhurst, for example, is built away from the exterior in 3D space. They aren't connected at all which leaves open the possibility of a mismatch between interior and exterior. Unfortunately, that possibility is a reality with every single home in ESO except the ones that are open tracts of land.
    • Add Unarmed skill line. This is Elder Scrolls and should have been part of the base game in 2014.
    • Food and drink options are limited. Let players create any combination of stats. For example, as a Stam Sorc in PvP, I want food/drink with Max Health, Magicka Recovery, Max Stamina but it doesn't exist.
    • World quality is mixed. Some zones are created in beautiful detail while others have almost no assets. Look at the walls around Leyawiin and you'll see the lack of detail and polish.

    ESO gets many things right.
    • Quests and voice acting
    • Art design
    • Sound design is good, including OST
    • Build system (sets, traits, enchants, skills, etc)
    • Combat system is generally good. Block, dodge, sprint, etc really adds to the game over something like Classic WoW which feels slow and static.
    • Outfit system is good
    Edited by SkaraMinoc on August 20, 2023 12:55PM
    PC NA
  • svendf
    svendf
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    A trialfinder would be a great addition. Like minded looking for like minded. Guilds isn´t allways the right answer. As mention early on - it´s getting harder finding the right one.

    A story version for dungeons or a more stressless way for new player´s and player´s, who level alts to get their skill point. Maybe focus more on teamplay in four man groups - making it not possible for players ending up in a situation leaving a dungeon, without a skillpoint.

    Support roles are important in harder content. Please let those roles be equal important at the beginner level - and the dungeons at that level (base game dungeons). Give people a chance to learn their role and getting a feel for it. It´s so important for overall player quality.

  • danno8
    danno8
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    The ability to hide any gear slot on your character by simply clicking a little tick box next to the gear slot. (LotRO)
  • danno8
    danno8
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    loveeso wrote: »
    Here is another example - a comment I just saw in one of my PC guilds today:

    "Speaking of assistants, even though ZOS wants us to pay for convenience, I think it is pretty inconvenient that each time we summon an assistant, it will unsummon any other assistant or companion. It would be great if ZOS fixed that but don't hold your breath 😉"

    I must say I agree. It is pretty annoying and makes me unwilling to summon any assistant while I have a companion with me. That's actually the main reason why I haven't bought any assistant on my PC account after getting annoyed by this on my Playstation account where I bought them all (but mainly end up selling/deconstructing/banking at my guild houses or in towns) :lol:

    While I'm at it, why can't I use my banker to sell stuff on guild stores? That's another annoyance. Why can't my merchant repair my stuff like all the other merchants? And don't even get me started about armory assistants that cannot be summoned in trials which makes them pretty useless. Saw someone's rant about that (and the price of per-character armory slots) today so I'm not the only one that wants these improvements. Please ZOS, just fix it already 🙂

    FYI they are changing that behavior in the next update. Any summoned companion will be resummoned upon dismisall of an assistant.
  • loveeso
    loveeso
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    Thanks everyone for sharing your experiences and feedback! It's turning into a great thread!
    Edited by loveeso on August 22, 2023 5:19PM
    MMOs: ESO (PS & PC), GW2 (😍) & Souls/Elden (😍)
  • Necrotech_Master
    Necrotech_Master
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    SkaraMinoc wrote: »
    ESO needs improvements in the following areas.
    • House interior needs to align with exterior. All houses in ESO have windows/walls that don't exist on the other side. The interior of Ravenhurst, for example, is built away from the exterior in 3D space. They aren't connected at all which leaves open the possibility of a mismatch between interior and exterior. Unfortunately, that possibility is a reality with every single home in ESO except the ones that are open tracts of land.

    just wanted to point this one out, that the boat house (the fair winds) actually does this correctly, all of the windows can see inside of the other rooms or out of the boat

    the upper deck and see to the lower deck, windows can see into the captains quarters, etc
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • loveeso
    loveeso
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    I don't think the game needs a drastic overall this late.

    I don't think ZOS has the manpower or resources to implement and/or manage change of this magnitude.

    The greatest issue I see here is that a lot of this would fundamentally alter the game we play and I do not trust that the end result will be the game we want to play.

    The last reason is the biggest one because that deals with the lack of incentive regarding the changes you have mentioned.

    Other games have a lot of this rigid game design that you're trying to squeeze into ESO rather than the "play your own way" style we have now.

    We are here because we like what ESO has to offer rather than WoW/SWTOR/GW2.

    These changes will make ESO lose its identity and just turn it into another flawed McMMORPG. Fine, there is a market for McMMOPG but its saturated and there are plenty of people that do the McMMORPG better than ESO ever could.

    loveeso wrote: »
    Hello :smile:!

    - re. PVP

    "The horizontal progression system, upgrade to max level in PvP, and access to standardized gear and skills "


    .


    EDIT: After reading this part again i realized I had misread what this particular part stated and thus removed my comments about it.



    I can tell you right now I have poured a lot of time, money and love into this game because of the way it plays and the way it allows me the ability to play the way I want.

    There are things mentioned in your post that if implemented would reduce the amount of time, money and love I pour into this game to zero.

    For some reason you wanted to invite only positive comments. Why? You don't think some of this should be heavily criticized?

    The last great exodus from this game was during Update 35. That is when they tried to substantially alter the game.

    I am not sure if the ESO population has recovered from that.

    Others and I have already answered such concerns. In short:

    - We pay ZOS the equivalent of more than one full AAA+ game every year - they should be able to match the effort of other development studios and definitely should have more than enough resources to improve an existing game (by fixing bugs & performance problems; iteratively and incrementally working on new features and improvements) - delivering one expansion once a year is nothing compared to developing a full AAA title

    - let's avoid 👇
    https://en.wikipedia.org/wiki/Weasel_word?wprov=sfti1
    - - - - - - - - Exactly which of the improvements listed by other in earlier posts would be bad for the game and why?
    - - - - - - - - Since you didn't say "all", which wouldn't be detrimental?
    Edited by loveeso on August 22, 2023 5:46PM
    MMOs: ESO (PS & PC), GW2 (😍) & Souls/Elden (😍)
  • loveeso
    loveeso
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    loveeso wrote: »

    - re. mounts with various abilities incl. some useful in combat: "oh and one more note mounts in *** are the *** BEST mounting system i have ever seen in an MMO. They are all unique, and you will use all of them even after you get skyscale or griffon which i have already."


    - re. dynamic events:

    "The world of *** feels alive with its dynamic events and it's what I look for in an MMO."

    "Honestly what got me really into it is how the world feel so alive, you can listen to random npc talking, follow them as they walk away to see what happen and suddenly end up in an event. Suddenly many people from the area join, that event leads to another which is dependent on the outcome and so on. Simply amazing!"

    ""This is the only game that feels like a living and breathing world to me.
    I personally believe *** excels at providing the players with a grand scale spectacle, that brings together all players who are just going about their day to be drawn into one of these events, which are usually spread out over the map, these smaller events in-turn lead these players from all over into one location, which then culminates into a huge final battle towards the end.
    This is truly a feast for the eyes and something I believe every MMORPG enjoyer should experience at least once in their lifetime."

    These ideas from your list are great but I am not sure if the game performance would improve of worsen with these.

    My biggest issue with ESO is it's server performance and their inability to upgrade to great hardware on a regular basis.

    I have been told a great part of the issue is that the original coders of the game have since moved on to other ventures and that is why performance improvements have been few and far between.

    Other games have those features and don't have performance the problems that ESO currently has. Fortunately for us, customers, it's not our job to worry about or figure out how the company should deliver what other companies were able to deliver or how to solve the company's staffing problems. It's literally their only job to deal with such issues. That's what we pay them to do.
    MMOs: ESO (PS & PC), GW2 (😍) & Souls/Elden (😍)
  • loveeso
    loveeso
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    Black Desert Online let's you change character's, without having to logout to a character screen.

    I want that

    And you are not the only one :smile: plus the game that shouldn't be mentioned (and many others) also allows you to immediately switch characters without logging out so we know it can be done and works perfectly.
    MMOs: ESO (PS & PC), GW2 (😍) & Souls/Elden (😍)
  • loveeso
    loveeso
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    SkaraMinoc wrote: »
    ESO needs improvements in the following areas.
    • Mount animations should not accelerate to ridiculous speeds nor should they be janky.
    • Add a Trial Finder. This is long overdue.
    • The guild trader system needs a major overhaul. The current system is a huge time waste. Players aren't looking for the thrill of the hunt. We want to buy our items ASAP and move on. When you buy items in real life, you either buy them online or you call ahead to make sure the store has the item you're looking for so you don't waste time driving there for no reason. Same thing applies to video games.
    • Redesign the card game. It is convoluted and games take forever. Tales of Tribute should be casual and matches should last 7-10 minutes. We want short, iterative experiences that are easy to jump into.
    • Quit charging players for appearance changes. This is super predatory and a bad look for ESO. The cosmetics themselves should cost real money to support ESO as a live service but the appearance change token needs to go.
    • Sprint should be a toggle. Imagine sprinting across Cyrodiil for 10 minutes holding down your sprint key. Super exciting when your finger goes numb.
    • PvP group scaling should have diminishing returns on HoT and shield stacking.
    • Battlegrounds are old and busted. See WoW for actually good Battleground/Arena content.
    • House interior needs to align with exterior. All houses in ESO have windows/walls that don't exist on the other side. The interior of Ravenhurst, for example, is built away from the exterior in 3D space. They aren't connected at all which leaves open the possibility of a mismatch between interior and exterior. Unfortunately, that possibility is a reality with every single home in ESO except the ones that are open tracts of land.
    • Add Unarmed skill line. This is Elder Scrolls and should have been part of the base game in 2014.
    • Food and drink options are limited. Let players create any combination of stats. For example, as a Stam Sorc in PvP, I want food/drink with Max Health, Magicka Recovery, Max Stamina but it doesn't exist.
    • World quality is mixed. Some zones are created in beautiful detail while others have almost no assets. Look at the walls around Leyawiin and you'll see the lack of detail and polish.

    ESO gets many things right.
    • Quests and voice acting
    • Art design
    • Sound design is good, including OST
    • Build system (sets, traits, enchants, skills, etc)
    • Combat system is generally good. Block, dodge, sprint, etc really adds to the game over something like Classic WoW which feels slow and static.
    • Outfit system is good

    Exactly, thanks, great suggestions :smile:
    MMOs: ESO (PS & PC), GW2 (😍) & Souls/Elden (😍)
  • loveeso
    loveeso
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    svendf wrote: »
    A trialfinder would be a great addition. Like minded looking for like minded. Guilds isn´t allways the right answer. As mention early on - it´s getting harder finding the right one.

    A story version for dungeons or a more stressless way for new player´s and player´s, who level alts to get their skill point. Maybe focus more on teamplay in four man groups - making it not possible for players ending up in a situation leaving a dungeon, without a skillpoint.

    Support roles are important in harder content. Please let those roles be equal important at the beginner level - and the dungeons at that level (base game dungeons). Give people a chance to learn their role and getting a feel for it. It´s so important for overall player quality.

    I agree, the game would benefit from such changes :smile:
    MMOs: ESO (PS & PC), GW2 (😍) & Souls/Elden (😍)
  • loveeso
    loveeso
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    danno8 wrote: »
    loveeso wrote: »
    Here is another example - a comment I just saw in one of my PC guilds today:

    "Speaking of assistants, even though ZOS wants us to pay for convenience, I think it is pretty inconvenient that each time we summon an assistant, it will unsummon any other assistant or companion. It would be great if ZOS fixed that but don't hold your breath 😉"

    I must say I agree. It is pretty annoying and makes me unwilling to summon any assistant while I have a companion with me. That's actually the main reason why I haven't bought any assistant on my PC account after getting annoyed by this on my Playstation account where I bought them all (but mainly end up selling/deconstructing/banking at my guild houses or in towns) :lol:

    While I'm at it, why can't I use my banker to sell stuff on guild stores? That's another annoyance. Why can't my merchant repair my stuff like all the other merchants? And don't even get me started about armory assistants that cannot be summoned in trials which makes them pretty useless. Saw someone's rant about that (and the price of per-character armory slots) today so I'm not the only one that wants these improvements. Please ZOS, just fix it already 🙂

    FYI they are changing that behavior in the next update. Any summoned companion will be resummoned upon dismisall of an assistant.

    It could be done better but it's an improvement, thanks :smile:
    MMOs: ESO (PS & PC), GW2 (😍) & Souls/Elden (😍)
  • loveeso
    loveeso
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    SkaraMinoc wrote: »
    ESO needs improvements in the following areas.
    • House interior needs to align with exterior. All houses in ESO have windows/walls that don't exist on the other side. The interior of Ravenhurst, for example, is built away from the exterior in 3D space. They aren't connected at all which leaves open the possibility of a mismatch between interior and exterior. Unfortunately, that possibility is a reality with every single home in ESO except the ones that are open tracts of land.

    just wanted to point this one out, that the boat house (the fair winds) actually does this correctly, all of the windows can see inside of the other rooms or out of the boat

    the upper deck and see to the lower deck, windows can see into the captains quarters, etc

    That's an improvement, good to know, thanks :smile:
    Just ten more years and, who knows, we may get the ability to see outside the house through transparent windows if we press the issue :wink:
    MMOs: ESO (PS & PC), GW2 (😍) & Souls/Elden (😍)
  • Vulkunne
    Vulkunne
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    loveeso wrote: »
    Hello :smile:! We would all love to see ESO getting better, don't we? Please share your ideas and experiences you have/had in other games so that we can all see (incl. ZOS) what is possible and how ESO could be improved. Please do not mention names of any other games or companies as that could get your post deleted and your account temporarily banned. So just write about what you know is possible (i.e. it works/worked in other games) and let us hope that it will help the developers to catch up and make ESO much better than it already is.

    As an example, let me start with something from another post:

    Speaking of more options for playable characters, why do we still have only a handful of classes? In another MMORPG (the name of which I will not mention here, but it's probably the closest to ESO in terms of how it approaches action combat, with dodging, aiming, bar swaps, and so on) there are:

    - 9 classes
    - each class has 4 different specialisations which completely changes the way you play and, in essence, turns that class into something else so what you are really offered are 9x4=36 classes
    - 19 different weapons
    - each profession utilizes weapons very differently (if you play a necro and you use a dagger you do feel you are playing a necro :) )
    - one-handed weapons can be dual wielded
    - a two-handed weapon gives you 5 weapon skills, a main hand weapon gives you 3, an off-hand weapon gives you 2 skills
    - there are two weapon bars you swap in combat (like in ESO), 5 skills each, so you get many weapon combinations and even more weapon x weapon x bar x class x specialisation combinations

    So many options and most ppl playing both games consider the other one perfectly balanced compared to constant changes and balancing problems in ESO. So it can be done if the combat rules are well designed which means there is hope for ESO too.

    You might ask, "What are you doing on the ESO forum then? Why don't you just go and play that other game"? Well, I do play the other game but I love TES and ESO, too, so I would like to see ESO get better. Some of the reasons why I still play ESO:

    - it's available on consoles, the other game is not
    - ESO has great controller support even on PC, the other game offers no native support for controllers, it's just m+k (well, you can remap and use a controller but it's not the same, the UI looks the same as for M+K, there is no analog movement, and you don't see controller buttons)
    - I like light-attack weaving, the other game doesn't have it (it's like wearing the Velothi Ur-Mage's Amulet and never performing a light attack - I do like combat in the other game, but also want to have a game like ESO where you can weave)
    - I like heavy attacks too, the other game doesn't have them (well, unless you think about some skills like about heavy attacks)
    - I like some hard-mode DLC dungeons / trials in ESO (I like raids/dungeons and so on in the other game too, but I don't want to give up the ones I like in ESO, why would I?)
    - I completed all TES games (including the archaic retro game The Elder Scrolls II: Daggerfall) - I like the TES universe (I like the other one too but don't want to give up TES)
    - I have guilds and lots of friends in ESO

    So yeah, I do like and play both games and therefore I am invested in ESO getting even better (much better) than it already is. And because I played so many different games, I see very clearly that there is A LOT that can be improved in ESO. There is hope to make it MUCH better than it already is if there is will on ZOS's side.




    Now, let me paste a few example (and completely random) comments from the internet about what others liked in other MMORPGs:

    - re. respect for players' time and wellbeing:

    "exact same happened to me about a month ago when i started ***. It's an amazing game that doesn't treat you like a employee, i work 12 hour days and i need something that won't punish me for taking 3 or 4 months off. Once i realized that this game will just be there for me whenever i get back i purchased the complete edition. and the past month have been fantastic.

    " I stopped playing for 6 years and when i came back, my gears are still relevant."

    "To be honest, I'm all for horizontal progression, and I'm over the never ending 'Gear-Treadmill'. To me personally I feel like all almost the other MMORPGs are like a second Job, but *** is like watching Netflix. It's relaxing, respects your time, every day feels fresh and it leaves you wanting for more."

    "I started playing *** in 2019 and I have been able to do all the content and 90% of the achievements of all the expansions thanks to its horizontal progression. I wish many MMO players (especially *** players) would open their minds and see that the point of a game is to have fun and not increase your character power all the time."

    "*** already does what I wished *** would someday figure out. Upgrading your gameplay experience and movement abilities instead of endlessly chasing gear upgrades and throwing the previous ones in the garbage (with the content you did to optain it) , is just... smarter. Players will have way more content available to them at max level. And the devs know that the content they design won't only be relevant for the duration of the current expansion, like it is in ***."


    - re. mounts with various abilities incl. some useful in combat: "oh and one more note mounts in *** are the *** BEST mounting system i have ever seen in an MMO. They are all unique, and you will use all of them even after you get skyscale or griffon which i have already."


    - re. dynamic events:

    "The world of *** feels alive with its dynamic events and it's what I look for in an MMO."

    "Honestly what got me really into it is how the world feel so alive, you can listen to random npc talking, follow them as they walk away to see what happen and suddenly end up in an event. Suddenly many people from the area join, that event leads to another which is dependent on the outcome and so on. Simply amazing!"

    ""This is the only game that feels like a living and breathing world to me.
    I personally believe *** excels at providing the players with a grand scale spectacle, that brings together all players who are just going about their day to be drawn into one of these events, which are usually spread out over the map, these smaller events in-turn lead these players from all over into one location, which then culminates into a huge final battle towards the end.
    This is truly a feast for the eyes and something I believe every MMORPG enjoyer should experience at least once in their lifetime."


    - re. PVP

    "The horizontal progression system, upgrade to max level in PvP, and access to standardized gear and skills mean that veteran players do not have an unfair gear advantage over new ones, which is present in every other MMO i've ever played. What matters is skill, intelligence, tactics, and reflexes. As it should be"


    - re. fair monetization

    "No pay to win, no pay for convenience. All mounts and gear as rewards from getting achievements and playing the game. No gambling or predatory lootboxes."

    "The devs said they thought subscriptions were unfair and unhealthy for game design. If you like the game, you buy it or the next expansion, you pay once and keep playing forever, and that motivates them to try and make the game the best for the player instead of making it the way that just keeps the player addicted running on the hamster wheel and spending money"

    "Rewards I get in game make me want to play it and feel some sense of achievement."


    - re. cross-save / cross-play

    "some people on the game forums were negative about it or saying cross-play and cross-region were impossible or would be a disaster but, guess what, it worked great, and everyone on pc, ps, xbox is happy now LOL the game is so much better off now like it was revived"


    - re. underwater exploration and combat

    "it's *** magic never seen anything like it in any other mmo i love it!"


    - re. story and questing

    "i love the story of ***, for me is the best thing of the game, followed by all thing you described in this video"

    "all main characters were memorable and I got so emotionally attached that I got really sad each time one of them died"

    "unlike in my previous mmo *** doing overland content and questing is like doing a veteran dungeon which feels great - the old one was so easy that it just made it boring"


    - re. classes & weapons

    "best thing all weapons have completely different skills on different classes which is just awesome!"

    "classes feel like they should instead of everything being the same and bland"

    "When I play a necromancer I feel like a necromancer. When I see an Elementalist, I feel like I met one. It's so great for the immersion, I love it!"


    - re. PUGs

    "for me the biggest shock was having no waiting times for auto pugs for dungeons, pvp and raids. in my previous game i had to wait for half an hour for a stupid dungeon unless i was a tank! never going back there what a waste of my time"


    - re. game design

    "You just randomly help others and you are rewarded for that, even such simple things like reviving another player or an npc. Such a wonderful idea and it just makes the community nicest I have ever seen in any MMO RPG"

    "Rewarding strangers for cooperating. Chests, resources, quests, skills interacting with non-party members, combo fields, etc. By rewarding people for helping strangers, it encourages a good community, and having fun with friendly people is why we play online games."

    "Mentoring and Event System. Being able to play in the entire world and not one-shot things while doing real-time events with other players, including friends who are new to the game even though I’ve played for thousands of hours, is very important to me."

    "There are just no downtimes and you can keep playing while your game is downloading files and updates!"

    "I love *** because the devs focus on quality and it has the least number of bugs and performance issues that I have ever seen in any mmo"



    As you can see, the comments are completely random and in no particular order. I may add more later. Please share your ideas on what should be added to ESO to make it better than it already is :smile:!


    Mods, please do not delete this or do not ban me again (or anyone else who decides to share their experiences here) for mentioning the difference between ESO and other games. We are not promoting any other games here, just sharing our feedback about what we know is possible (because we have experienced it ourselves) and what we really liked in other games.

    Everyone, please avoid negativity and be positive. The fact that you are not interested in something others like does not mean that it should not be implemented or is impossible to implement. We can all criticise others but please try to control yourself and instead present a positive vision of what new features you would like to see instead of what you would not like to see (also bear in mind that many of the features people want can be designed in a way which make them opt-in/opt-out so if you don't like something, you can just opt-out and it will never have any impact on you (if developers desing and implement it the right way)).

    You guys need to slow down with this stuff.

    First of all, this list is too large, too much to accommodate and if I was a Dev I wouldn't even give it a second thought as they are already busy enough working on things (I'm sure, can't speak for them) that are critical to keeping the game going as is.

    Secondly, meaningful change takes time, it takes time to grow from a good place. An exhaustive list of changes, no matter how well intentioned is only going to lead to someone else constantly patching and fixing things, when all that time they could have been innovating.

    Third, we have to be careful with especially a large list of demands forcing an identity change. In other words, we want ESO to stay ESO, flaws included. If I really cared about those other games I would play them, but alas, too my sorrow I don't :disappointed:

    ESO could always be better but being itself to me is more important than being something it's not.

    I would think if you really cared about ESO, then I would challenge you to take this entire list and come up with (3) good bullets and let's start there. Provide a strong argument why they matter and then go back, check and see if any of your other ideas line up under those (3) points and give that as feedback instead.
    Edited by Vulkunne on August 22, 2023 5:56PM
    "I know that someday that sun is bound to shine." -Ella Fitzgerald
  • Dokolus
    Dokolus
    ✭✭✭
    All I'm really after is:
    • Improved textures of base game zones.
    • Options to tweak saturation/Bloom.
    • Actual scrolling Battle text with icons.
    • Built in display of player debuffs above player/NPC health bars (above their heads).
    • Ability to move ALL UI elements on the screen.
    • Built in mini map that actually keeps pins at a decent size and auto resizes (Votan's and that other minimap have to be constantly fiddled around just to get to some semblance of mini map functionality like Kingdom's of Amalur).
    • Have quests listed in chronological order of release for new players (seriously, even after all these updates, I'm still having to explain to friends wanting to get into the game on where to start, rather than the game telling them directly, because new expac releases are seriously not helping with starting new players in the latest hotspots and not at the very beginning of the MMO like it should always be doing).
    • Like with the UI move utility, I'd also love for individual UI elements to be enlarged (the current format feels like a half attempt and even then you end up with all UI elements looking too big at the same time).

    Now I am fully aware that with most of my improvement suggestions, there are existing addon's for the game at this current time, but I'd also like to point out that we shouldn't have to use these addons, when other MMO's like WoW have a fully functional minimap, the ability to move UI elements (seriously, Blizz actually listened to their community for once), and have proper scrolling battle text with icons and also displaying debuffs above an enemy NPC/players healthbar above their character, (Heck, WoW even allows you to do story modes in chronological order via Chromie time, and that's in a pure simplistic form).
  • TaSheen
    TaSheen
    ✭✭✭✭✭
    ✭✭✭✭✭
    Vulkunne wrote: »
    You guys need to slow down with this stuff.

    First of all, this list is too large, too much to accommodate and if I was a Dev I wouldn't even give it a second thought as they are already busy enough working on things (I'm sure, can't speak for them) that are critical to keeping the game going as is.

    Secondly, meaningful change takes time, it takes time to grow from a good place. An exhaustive list of changes, no matter how well intentioned is only going to lead to someone else constantly patching and fixing things, when all that time they could have been innovating.

    Third, we have to be careful with especially a large list of demands forcing an identity change. In other words, we want ESO to stay ESO, flaws included. If I really cared about those other games I would play them, but alas, too my sorrow I don't :disappointed:

    ESO could always be better but being itself to me is more important than being something it's not.

    I would think if you really cared about ESO, then I would challenge you to take this entire list and come up with (3) good bullets and let's start there. Provide a strong argument why they matter and then go back, check and see if any of your other ideas line up under those (3) points and give that as feedback instead.

    Thank you. I don't always agree with you, but this time absolutely yes.

    Especially "ESO being itself" - that is the single most important thing to me. "Becoming" stuff from other games I don't play because they're NOT TES/ESO is what I don't want to see happen.

    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Vulkunne
    Vulkunne
    ✭✭✭✭✭
    TaSheen wrote: »
    Vulkunne wrote: »
    You guys need to slow down with this stuff.

    First of all, this list is too large, too much to accommodate and if I was a Dev I wouldn't even give it a second thought as they are already busy enough working on things (I'm sure, can't speak for them) that are critical to keeping the game going as is.

    Secondly, meaningful change takes time, it takes time to grow from a good place. An exhaustive list of changes, no matter how well intentioned is only going to lead to someone else constantly patching and fixing things, when all that time they could have been innovating.

    Third, we have to be careful with especially a large list of demands forcing an identity change. In other words, we want ESO to stay ESO, flaws included. If I really cared about those other games I would play them, but alas, too my sorrow I don't :disappointed:

    ESO could always be better but being itself to me is more important than being something it's not.

    I would think if you really cared about ESO, then I would challenge you to take this entire list and come up with (3) good bullets and let's start there. Provide a strong argument why they matter and then go back, check and see if any of your other ideas line up under those (3) points and give that as feedback instead.

    Thank you. I don't always agree with you, but this time absolutely yes.

    Especially "ESO being itself" - that is the single most important thing to me. "Becoming" stuff from other games I don't play because they're NOT TES/ESO is what I don't want to see happen.

    The first thing they would do is sit down and ask is there an immediate need for this to be done (and why did you wait to tell us this) and then for whatever passes that filter next question will be what is the business need to have this done. If there is no immediate need or business justification then it would get thrown out.

    That's why its better to demonstrate your idea from a business perspective first, provide a short itemized list of changes you would like to see and be prepared to defend those. Showing relationships between ideas is great and it also helps produce the solution you want faster and easier because we can see why things are important and how one change could affect other things.

    You just can't do it this way without organization. It would never work. I'd quit. Hell I've done it before for similar reasons and its a thing where leadership needs to be sober and engaged as well. Success is not always measured by quantity.

    I would also like to add for whatever leadership to not be able to do its job and just pass on something like this -WILL- have consequences which could include breaking a Team or Dept.
    Edited by Vulkunne on August 22, 2023 6:43PM
    "I know that someday that sun is bound to shine." -Ella Fitzgerald
  • TaSheen
    TaSheen
    ✭✭✭✭✭
    ✭✭✭✭✭
    Vulkunne wrote: »
    TaSheen wrote: »
    Vulkunne wrote: »
    You guys need to slow down with this stuff.

    First of all, this list is too large, too much to accommodate and if I was a Dev I wouldn't even give it a second thought as they are already busy enough working on things (I'm sure, can't speak for them) that are critical to keeping the game going as is.

    Secondly, meaningful change takes time, it takes time to grow from a good place. An exhaustive list of changes, no matter how well intentioned is only going to lead to someone else constantly patching and fixing things, when all that time they could have been innovating.

    Third, we have to be careful with especially a large list of demands forcing an identity change. In other words, we want ESO to stay ESO, flaws included. If I really cared about those other games I would play them, but alas, too my sorrow I don't :disappointed:

    ESO could always be better but being itself to me is more important than being something it's not.

    I would think if you really cared about ESO, then I would challenge you to take this entire list and come up with (3) good bullets and let's start there. Provide a strong argument why they matter and then go back, check and see if any of your other ideas line up under those (3) points and give that as feedback instead.

    Thank you. I don't always agree with you, but this time absolutely yes.

    Especially "ESO being itself" - that is the single most important thing to me. "Becoming" stuff from other games I don't play because they're NOT TES/ESO is what I don't want to see happen.

    The first thing they would do is sit down and ask why does all of this need to be done and for whatever passes that filter next question will be what is the business need to have this done. If there is no immediate need or business justification then it would get thrown out.

    That's why its better to demonstrate your idea from a business perspective first, provide a short itemized list of changes you would like to see and be prepared to defend those. Showing relationships between ideas is great and it also helps produce the solution you want faster and easier because we can see why things are important and how one change could affect other things.

    You just can't do it this way without organization. It would never work. I'd quit. Hell I've done it before for similar reasons and its a thing where leadership ties in as well. Success is not always measured by quantity.

    I have too - quit games before I mean: both WoW and RIFT changed things/went in directions that weren't what I wanted to see/play. I dropped multiple subs in each game, quit them both completely, and haven't been back, nor will I ever go back to them.

    I'd like to see a business perspective from ZOS if they even consider doing any of this stuff - neither WoW nor RIFT did though, and I really don't expect that ZOS would if they ever go the "be like other games" direction.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Vulkunne
    Vulkunne
    ✭✭✭✭✭
    TaSheen wrote: »
    Vulkunne wrote: »
    TaSheen wrote: »
    Vulkunne wrote: »
    You guys need to slow down with this stuff.

    First of all, this list is too large, too much to accommodate and if I was a Dev I wouldn't even give it a second thought as they are already busy enough working on things (I'm sure, can't speak for them) that are critical to keeping the game going as is.

    Secondly, meaningful change takes time, it takes time to grow from a good place. An exhaustive list of changes, no matter how well intentioned is only going to lead to someone else constantly patching and fixing things, when all that time they could have been innovating.

    Third, we have to be careful with especially a large list of demands forcing an identity change. In other words, we want ESO to stay ESO, flaws included. If I really cared about those other games I would play them, but alas, too my sorrow I don't :disappointed:

    ESO could always be better but being itself to me is more important than being something it's not.

    I would think if you really cared about ESO, then I would challenge you to take this entire list and come up with (3) good bullets and let's start there. Provide a strong argument why they matter and then go back, check and see if any of your other ideas line up under those (3) points and give that as feedback instead.

    Thank you. I don't always agree with you, but this time absolutely yes.

    Especially "ESO being itself" - that is the single most important thing to me. "Becoming" stuff from other games I don't play because they're NOT TES/ESO is what I don't want to see happen.

    The first thing they would do is sit down and ask why does all of this need to be done and for whatever passes that filter next question will be what is the business need to have this done. If there is no immediate need or business justification then it would get thrown out.

    That's why its better to demonstrate your idea from a business perspective first, provide a short itemized list of changes you would like to see and be prepared to defend those. Showing relationships between ideas is great and it also helps produce the solution you want faster and easier because we can see why things are important and how one change could affect other things.

    You just can't do it this way without organization. It would never work. I'd quit. Hell I've done it before for similar reasons and its a thing where leadership ties in as well. Success is not always measured by quantity.

    I have too - quit games before I mean: both WoW and RIFT changed things/went in directions that weren't what I wanted to see/play. I dropped multiple subs in each game, quit them both completely, and haven't been back, nor will I ever go back to them.

    I'd like to see a business perspective from ZOS if they even consider doing any of this stuff - neither WoW nor RIFT did though, and I really don't expect that ZOS would if they ever go the "be like other games" direction.

    I say we take off, nuke the site from orbit. Its the only way to be sure. >:D
    Edited by Vulkunne on August 22, 2023 6:48PM
    "I know that someday that sun is bound to shine." -Ella Fitzgerald
  • Wolfkeks
    Wolfkeks
    ✭✭✭✭✭
    Not many things I would add but maybe:

    1. Heterochromia in the character creation screen

    2. A way to complete several surveys at once so my inventory does not clog o:) (though yeah kinda my own fault since I'm not doing them)
    Doing writs every day but not surveys ends looking like this
    60hamcehx39w.png

    3. A way to chance your hair color ingame - kinda unhappy atm that my main has not the right hair color but I don't want to use a character change token

    4. Update bear riding animations - might be just me but the animations make me motion sick for some reason so I don't like using bears

    5. More PvP stuff (anything really), maybe add a mount to level 50 alliance for each alliance so we have something to work for?
    "Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
    EU PC 2000+ CP professional mudballer and pie thrower
    Former Emperor, Grand Overlord, vAA hm, vHelRa hm, vSO hm, vMoL hm, vHoF hm, vAS+2, vCR+3, vSS hm, vKA, vRG, Flawless Conquerer, Spirit Slayer
  • loveeso
    loveeso
    ✭✭✭✭
    Dokolus wrote: »
    All I'm really after is:
    • Improved textures of base game zones.
    • Options to tweak saturation/Bloom.
    • Actual scrolling Battle text with icons.
    • Built in display of player debuffs above player/NPC health bars (above their heads).
    • Ability to move ALL UI elements on the screen.
    • Built in mini map that actually keeps pins at a decent size and auto resizes (Votan's and that other minimap have to be constantly fiddled around just to get to some semblance of mini map functionality like Kingdom's of Amalur).
    • Have quests listed in chronological order of release for new players (seriously, even after all these updates, I'm still having to explain to friends wanting to get into the game on where to start, rather than the game telling them directly, because new expac releases are seriously not helping with starting new players in the latest hotspots and not at the very beginning of the MMO like it should always be doing).
    • Like with the UI move utility, I'd also love for individual UI elements to be enlarged (the current format feels like a half attempt and even then you end up with all UI elements looking too big at the same time).

    Now I am fully aware that with most of my improvement suggestions, there are existing addon's for the game at this current time, but I'd also like to point out that we shouldn't have to use these addons, when other MMO's like WoW have a fully functional minimap, the ability to move UI elements (seriously, Blizz actually listened to their community for once), and have proper scrolling battle text with icons and also displaying debuffs above an enemy NPC/players healthbar above their character, (Heck, WoW even allows you to do story modes in chronological order via Chromie time, and that's in a pure simplistic form).

    Another great list of suggestions! Thanks :smile:
    MMOs: ESO (PS & PC), GW2 (😍) & Souls/Elden (😍)
  • loveeso
    loveeso
    ✭✭✭✭
    Wolfkeks wrote: »
    Not many things I would add but maybe:

    1. Heterochromia in the character creation screen

    2. A way to complete several surveys at once so my inventory does not clog o:) (though yeah kinda my own fault since I'm not doing them)
    Doing writs every day but not surveys ends looking like this
    60hamcehx39w.png

    3. A way to chance your hair color ingame - kinda unhappy atm that my main has not the right hair color but I don't want to use a character change token

    4. Update bear riding animations - might be just me but the animations make me motion sick for some reason so I don't like using bears

    5. More PvP stuff (anything really), maybe add a mount to level 50 alliance for each alliance so we have something to work for?

    Thanks! Good ideas :smile:
    MMOs: ESO (PS & PC), GW2 (😍) & Souls/Elden (😍)
  • loveeso
    loveeso
    ✭✭✭✭
    I am in many guilds, on many discord servers, I play ESO on two platforms, and I know literally thousands of ESO players. Out of those thousands I have never seen a single one who would not want most (if not all) of the improvements like those suggested by everyone here implemented. Not a single one. New classes? New weapons? Hand to hand combat? More slots for housing items? Improved performance? Any improvement you can think of, everyone I have ever talked to was like "Yes, please"!

    That's why it is so surreal to me to see a few accounts on this forum that constantly oppose literally any work done on the game and say things like:

    - "I don't want this quality of life improvement as it would ruin the game unless it is only available for real money in the crown store, then I'm okay with it".

    - "This game is so special! I don't want any of these changes (incl. improved performance, no bugs, no downtimes, quality of life improvements, more choices on how one wants to play the game, more rewards one can earn in game instead of buying them for crowns, and so on) as they would make the game less special"!

    - "I am not a dev so can't speak for the devs but they are too busy to do anything"!

    - "This shouldn't be added because people would not have to buy it in the crown store anymore"!

    - "Why is everyone publicly sharing their ideas for improvements where everyone can see them?! Just stop it already, it's just too much work"!

    - "We don't want more classes, more weapons, more cosmetics earnable in game, as all those options that players can choose from in the other games make those other games so rigid and ESO is 'play the way you want' so stop it already"!

    - "It is too much for a corporation to have employees able to generate reports based on the feedback that players share on ZOS's official forum so if you really cared about the game you would do the job for them and prepare extensive reports for each of the proposed features, including their priority, projected cost and profit analysis, and why it shouldn't be done".

    - "This shouldn't be changed because: monetisation".

    - About other, more successful games that many either consider to be better artistically, or to have better graphics, or better design, and so on: "ESO is so special and all those other games are like McDonald's! Obviously, you should be ashamed of playing McDonald's games. If you want to have any improvements go to McDonald's, we don't need any improvements here, in our special game, because it will be so improved that it will be like McDonald's and one should be ashamed to play McDonald's games"!


    I am not mocking anyone, just paraphrasing so that it is easy to understand why I find what's happening here so surreal.


    Re. Customers must demonstrate that there is a business case / an immediate need for a feature or the corporation will never implement it. Well, what can I say, I remember days when people who wanted to make money went into finance, and those who developed games didn't (even though they could go into finance too) because they were passionate about games, they understood that games were an art form, and not just fronts for microtransaction stores. But ok, let's talk business. Dinosaurs didn't see an immediate business need to change or improve in any way. Are they still around?



    Re. "Oh, keeping an MMORPG running is oh so much work and money that the company cannot be expected to add any of the things all the other companies running MMORPGs have had no problems adding"

    Every year, we pay ZOS as much money as we pay others for more than one full AAA+ game and the fact is that ZOS, as a big company (owned by one of the biggest corporations in the world), should be able match those other companies' efforts and implement most of the improvements listed here without any problems. If, as some of the most surreal comments here seem to suggest (see above), the devs only cared about money and didn't care about making a good game and continuous improvement (accounts that love to talk about business here, see: kaizen :wink:) then, well, ESO would be doomed like dinosaurs and we would be just wasting our time on this forum. Clearly, some of us (incl. me) hope it's not the case, otherwise we wouldn't be here trying to help the devs to make the game better.Many of those improvements suggested here are not a lot of work to implement. A good example is the Suppressing Companions in Favor of Assistants feature which has just been added with update 39 and which we talked about here, too (BTW: if we listened to those accounts mentioned above then this improvement should now be deleted from the game because it makes ESO less ESO and more McDonald's :wink: ).

    To close the subject of what can and cannot be done by a big corporation that is paid so much money by its customers every year, here is a new Skyrim mod / expansion that I have learnt about just recently:

    https://www.youtube.com/watch?v=tl-lB00Rgzo

    From the author's description: " While primarily a solo project, the development of Apotheosis is additionally supported by a small, multicultural team of volunteers and contributors across various backgrounds and disciplines".

    Where there is a will there is a way... even if you aren't a big corporation paid so well by its customers.
    Edited by loveeso on August 24, 2023 12:20PM
    MMOs: ESO (PS & PC), GW2 (😍) & Souls/Elden (😍)
  • loveeso
    loveeso
    ✭✭✭✭
    Yet another idea: We should be able to place our characters (the one currently online wouldn't show ofc) in our houses the same way we do with assistants, pets, mounts, and other house guests.
    And, of course, as has been mentioned on this forum more than once, the limit on the number of them should either be done away with or drastically increased.

    Another improvement on the above improvement: we should be able to talk to these characters to access their inventory.

    Having access to these features would be so wonderful!

    Edited by loveeso on August 24, 2023 1:04PM
    MMOs: ESO (PS & PC), GW2 (😍) & Souls/Elden (😍)
  • Gray_howling_parrot
    Gray_howling_parrot
    ✭✭✭✭✭
    “The last great exodus from this game was during Update 35. That is when they tried to substantially alter the game.

    I am not sure if the ESO population has recovered from that.”

    It hasn’t and it’s because while you have all these people on the forums posting their wishes and desires, ZOS goes to left field completely away from what we ask for and are surprised when we don’t like it. The problem is not change, it is the implementation, communication and mentality behind the change ZOS implements.

    If their change was centered around FEEDBACK and what the customer wanted, people wouldn’t have left because they would’ve implemented real change that we asked for.
    ESO YouTube Content Creator & Templar Tank/Healer Main
  • Gray_howling_parrot
    Gray_howling_parrot
    ✭✭✭✭✭
    I personally would enjoy and think the average player would benefit from/enjoy:

    - Updated textures
    - More choice and role play options within dialogue (racial options, class options, etc)
    - Class based quest lines and cosmetic sets
    - Class based mounts that we earn from said quest lines
    - More content for the PvP folks
    - More content poured into things like dark brotherhood, thieves guild, etc
    - The option to purchase mount training in bulk with gold
    - Unarmed skill line
    - QOL features that are asked for by players
    - More pet options for sorcs, skins for bear ultimate for warden, etc
    - Ability to utilize companions to do our surveys for us :) or to go on missions to retrieve cosmetics, materials, etc
    ESO YouTube Content Creator & Templar Tank/Healer Main
  • loveeso
    loveeso
    ✭✭✭✭
    Jaustink wrote: »
    “The last great exodus from this game was during Update 35. That is when they tried to substantially alter the game.

    I am not sure if the ESO population has recovered from that.”

    It hasn’t and it’s because while you have all these people on the forums posting their wishes and desires, ZOS goes to left field completely away from what we ask for and are surprised when we don’t like it. The problem is not change, it is the implementation, communication and mentality behind the change ZOS implements.

    If their change was centered around FEEDBACK and what the customer wanted, people wouldn’t have left because they would’ve implemented real change that we asked for.

    Precisely!
    MMOs: ESO (PS & PC), GW2 (😍) & Souls/Elden (😍)
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