BergisMacBride wrote: »RaddlemanNumber7 wrote: »Another lot on the same theme, no real surprises, just as bad as I was expecting...
Harrowstorm one is fine, all others I won't even bother with. Too much time and effort to fit around my other daily game activities.
So, I want to ask of you gamers;
What kind of endeavors would you actually like to see instead of the ones ZOS comes up with?
Is there any chance that ZOS might conduct an unbiased poll of what players enjoy about the game? If so perhaps they could also publish the results. (Apologises if this has already been done?)
For example:-
1. Just solo
2. PVE dungeons normal
3. PVE dungeons vet
4. PVP (designating each type)
5. A mix of the above
6. Only 2, 3, or 4 when compelled to do so e.g. to obtain transmutation crystals, events or endeavours
I suggest the results might show that the proposed way forward for endeavors will upset a substantial number of loyal players who have, up to now, found it kept them invested in logging in daily.
BenevolentBowd wrote: »@ZOS_GinaBruno , @ZOS_JessicaFolsom , @ZOS_Kevin , @ZOS_RichLambert
Unfortunately, these changes shift the game to "Play Your Way™" to "Play Our Way or Enjoy the Fear of Missing Out™". Also, it is another mechanism to divide the community... Hardcore vs Casuals debate.
StabbityDoom wrote: »But this one feels directly at people like me. Listen. IF YOU DO THIS YOU WILL BE ATTRACTING ONLY ONE KIND OF PLAYER - and I assure you, people my age have more money than they do. Please listen.
@ZOS_Kevin I hope these messages get to those who matter in this decision.
tomofhyrule wrote: »Oh that's miserable.
I love the Endeavor system, but please stop giving us specific things to do. It's already a major pain point when we have to "Kill 1 delve boss in Glenumbra" and it's camped out so nobody can get a hit in, but this...?
"Run 1 dungeon" is fine. We don't need specific dungeons. We don't need specific trials. We don't need specific world events.
I'm also not a fan of trials as a daily in the first place. A trial is not something that everyone can just find 11 friends to do (especially if they pick AA as the trial, since that does need a full group). And it's not like there's a group finder to pug a trial (and pugging trials... ugh). Weekly is ok, but as a daily when people have real schedules is not as much fun. At least up to now the 'trial' daily has been constrained to Saturdays, but oof.
I was excited about new endeavors. I wouldn't mind an excuse to play ToT once in a while or go do something fun, but trying to rustle up three friends who don't share my work schedule to do BCI and then FL... that's asking a lot.
I suppose it should also be pointed out that three of those dailies require DLC: Fang Lair is from Dragon Bones, Abyssal Geysers from Summerset, and Tribute from High Isle. We've been pretty good at getting dailies where you can do all three without DLC, so this also seems a bit unfriendly.
And there was me hoping that the new endeavours would just involve simple additional stuff like catching a few rare fish...
If the examples quoted here are anything to go by, my involvement with endeavours will be greatly reduced. I haven't seen a new one yet that I would want to do, none of them fits my playstyle. Mind you, reducing the amount of endeavours I bother with isn't necessarily a bad thing, they just become a habit without any particularly worthwhile reward - much like most so-called "dailies" so far as I'm concerned. Maybe it will wean me off them entirely.
. Will people step up and do these in greater numbers than today, or will this just make it so people have less reason to even check on them. I am sure they can find people who like these, but what happens if the "Blech" and "Meh" outweigh the "Yay"?
BenevolentBowd wrote: »Unfortunately, these changes shift the game to "Play Your Way™" to "Play Our Way or Enjoy the Fear of Missing Out™". Also, it is another mechanism to divide the community... Hardcore vs Casuals debate.