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U39 - PTS Endeavours: more choice is less it seems

  • emilyhyoyeon
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    Even if the new daily endeavor lists would only have one of these new ones at a time, ''complete Blackheart Haven'' is less option than ''complete one dungeon.'' They would be more restrictive, period.
    IGN @ emilypumpkin, imperial pumpkin seller & ghost hunter
    main TES character: Tullanisse Starborne, altmer battlemage & ayleid researcher
  • NotoriousBTK
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    It really isn't adding any new endeavors if they are changing "Complete 1 Dungeon" to "Complete Specific Dungeon." Splitting it up into specific dungeons just means that this single endeavor will come up in the pool of endeavors with more frequency.
  • SilverBride
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    "No matter your experience, playstyle, or edition, everybody can complete Endeavors and earn Seals."

    An Abyssal Geyser isn't an activity that any edition of the game can complete.

    https://www.elderscrollsonline.com/en-us/news/post/59925
    PCNA
  • starkerealm
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    jaws343 wrote: »
    But there is zero indication that they won't look like this. They are ADDING to the endeavor activities. ADDING.

    No, they are adding to the pool of endeavor activates. I get that this sounds like a minor quibble, but for the system as a whole, it has huge implications.

    Right now, there are about 110 endeavor activities.

    There are 52 dungeons in the game. There are 12 trials. Ignoring everything else for a moment, just on the specific dungeon and trial pool, that would account for over 36% of the potential endeavor pool. Meaning if the chances for any given endeavor to pop up is roughly equal, it would mean that on the average day, at least two endeavors would require you to run a specific dungeon or trial. So, if those are off the table, and your third endeavor is something like, "kill a player in Cyrodiil," you either need to start clearing your schedule for a PUG to repeat wipe in a DLC dungeon, or find a PUG forming for Halls, and expect to spend three hours trying to get 10 seals...
  • MrCaptainPants
    I really hate this. It will definitely make it harder for solo players to earn Seals of Endeavor if we constantly have specific dungeons and/or trials being shoved down our throats as requirements to engage with the Endeavors system.

    If they really want to encourage people to buy crown crates (which is what this update seems to want to accomplish, by making it harder to earn SoE) then maybe they should consider upping the chances of getting decent rewards from them. I will never -- and I mean NEVER -- purchase crown crates with the currently ridiculously low chance of getting any cool rewards, no matter how difficult they make it to earn Seals of Endeavor.
  • jaws343
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    jaws343 wrote: »
    But there is zero indication that they won't look like this. They are ADDING to the endeavor activities. ADDING.

    No, they are adding to the pool of endeavor activates. I get that this sounds like a minor quibble, but for the system as a whole, it has huge implications.

    Right now, there are about 110 endeavor activities.

    There are 52 dungeons in the game. There are 12 trials. Ignoring everything else for a moment, just on the specific dungeon and trial pool, that would account for over 36% of the potential endeavor pool. Meaning if the chances for any given endeavor to pop up is roughly equal, it would mean that on the average day, at least two endeavors would require you to run a specific dungeon or trial. So, if those are off the table, and your third endeavor is something like, "kill a player in Cyrodiil," you either need to start clearing your schedule for a PUG to repeat wipe in a DLC dungeon, or find a PUG forming for Halls, and expect to spend three hours trying to get 10 seals...

    But that isn't how Endeavors work now.

    There are specific "slots" that endeavors fall into and an endeavor from one of those slots are chosen each day.

    That is why you never see multiple Harvest X resources at the same time in a daily or multiple decons, or multiple kill X delve boss. Because the game has 5 slots with their specific filling requirements and 1 of the options for those slots are chosen each day.

    So, the most likely thing to happen is, in a spot where you might get "Complete 1 Dungeon" you may actually get "Complete X dungeon" instead but you won't get two on the same day because they are competing for the same slot in the daily list.

    Edited to add that based on Endeavor trends, I believe the categories shake out roughly to:
    1. Combat (Kill X, Kill with Weapons, Kill with Skils, use Ult)
    2. Dungeon (Complete Dungeon, Kill Public Dungeon Group Boss, Kill Delve Boss)
    3. Overland Encounters (Kill WB, Complete World Event,
    4. Overland Collecting (Maps, chests, harvesting)
    4. Crafting (Decon X, Craft X)
    5. PVP (BG, Damage with Siege, Duel, Imperial City things)

    I think the Overland stuff is probably broken into more categories though.
    Edited by jaws343 on July 14, 2023 6:12PM
  • chrisw_63_ESO
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    Gotta add my disappointment here.. these 'New Endeavor Types' are awful. Hiding an obvious mechanism to FORCE players to buy DLC behind the excuse of 'encouraging group play' is disgusting.
  • Tandor
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    jaws343 wrote: »
    jaws343 wrote: »
    But there is zero indication that they won't look like this. They are ADDING to the endeavor activities. ADDING.

    No, they are adding to the pool of endeavor activates. I get that this sounds like a minor quibble, but for the system as a whole, it has huge implications.

    Right now, there are about 110 endeavor activities.

    There are 52 dungeons in the game. There are 12 trials. Ignoring everything else for a moment, just on the specific dungeon and trial pool, that would account for over 36% of the potential endeavor pool. Meaning if the chances for any given endeavor to pop up is roughly equal, it would mean that on the average day, at least two endeavors would require you to run a specific dungeon or trial. So, if those are off the table, and your third endeavor is something like, "kill a player in Cyrodiil," you either need to start clearing your schedule for a PUG to repeat wipe in a DLC dungeon, or find a PUG forming for Halls, and expect to spend three hours trying to get 10 seals...

    But that isn't how Endeavors work now.

    There are specific "slots" that endeavors fall into and an endeavor from one of those slots are chosen each day.

    That is why you never see multiple Harvest X resources at the same time in a daily or multiple decons, or multiple kill X delve boss. Because the game has 5 slots with their specific filling requirements and 1 of the options for those slots are chosen each day.

    So, the most likely thing to happen is, in a spot where you might get "Complete 1 Dungeon" you may actually get "Complete X dungeon" instead but you won't get two on the same day because they are competing for the same slot in the daily list.

    We don't know, because ZOS remain silent on the issue, as is increasingly the case on PTS feedback, that the system of Endeavour selection will stay the same when additional Endeavours are added.
  • polaris86
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    Another of the disappointed here. I prefer solo play and typically pug dungeons when I do them, and the queue takes so long already if you're on a dps character... adding specific dungeons to endeavors on top of pledges (because I doubt they will be the same dungeons) is going to make waits even longer. I don't mind "complete a battleground" or "complete a dungeon" sometimes, but if you're making it more tedious by requiring a guildmate or a DLC dungeon I won't do it.

    Even if endeavors were completely taken away, I'm not buying crates. Not interested in buying a chance for an item.
  • jaws343
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    Tandor wrote: »
    jaws343 wrote: »
    jaws343 wrote: »
    But there is zero indication that they won't look like this. They are ADDING to the endeavor activities. ADDING.

    No, they are adding to the pool of endeavor activates. I get that this sounds like a minor quibble, but for the system as a whole, it has huge implications.

    Right now, there are about 110 endeavor activities.

    There are 52 dungeons in the game. There are 12 trials. Ignoring everything else for a moment, just on the specific dungeon and trial pool, that would account for over 36% of the potential endeavor pool. Meaning if the chances for any given endeavor to pop up is roughly equal, it would mean that on the average day, at least two endeavors would require you to run a specific dungeon or trial. So, if those are off the table, and your third endeavor is something like, "kill a player in Cyrodiil," you either need to start clearing your schedule for a PUG to repeat wipe in a DLC dungeon, or find a PUG forming for Halls, and expect to spend three hours trying to get 10 seals...

    But that isn't how Endeavors work now.

    There are specific "slots" that endeavors fall into and an endeavor from one of those slots are chosen each day.

    That is why you never see multiple Harvest X resources at the same time in a daily or multiple decons, or multiple kill X delve boss. Because the game has 5 slots with their specific filling requirements and 1 of the options for those slots are chosen each day.

    So, the most likely thing to happen is, in a spot where you might get "Complete 1 Dungeon" you may actually get "Complete X dungeon" instead but you won't get two on the same day because they are competing for the same slot in the daily list.

    We don't know, because ZOS remain silent on the issue, as is increasingly the case on PTS feedback, that the system of Endeavour selection will stay the same when additional Endeavours are added.

    But ZOS never said the system itself would change, just that they were adding more options into the system.

    Everything else is just wild speculation with zero actual baseline.

    All ZOS has said is they are adding more varieties of activities to the options. So, given how endeavors have always worked, the most likely outcome would be to follow the historical nature, and the expectation would be that, when a dungeon endeavor may pop up, it might be a specific dungeon.

    Just like, in the Live ones we have now, Sometimes "Complete Public Dungeon Group Event" and "Complete X Public Dungeon Group Event" pop up for a daily. But you know what never happens? Both appearing on the same day. Why would this be any different.
  • Ashryn
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    That list of endeavors on the PTS server sure would be a great idea of an April Fool's Joke!
  • TaSheen
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    I don't find it at all unlikely that ZOS might "forget" or "neglect" to explain that the system was changing.

    As for all that on the PTS, those would make wonderful "monthlies" for those who love group content.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Zachary_Shadow
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    These changes, although we are only viewing them from the PTS point of view, are something that I've thought on more from my initial post. Although I hope the decision is reverted on the endeavors for DLCs/requirement for guildmates as endeavors should be something accessible by everyone, I do see how ZOS could be adding these very specific endeavors to promote more people grouping for these events, dungeons, etc. If anything, the endeavors for required DLCs should only been seen by people who already own said DLC and if someone does not own it, they would see a different endeavor. The only thing I would like to see confirmed is if these specific endeavors would offer more seals, as these specific endeavors would take, usually, a lot more time to complete than most of our current unspecific endeavors. I think that would be a good quality of life feature for this update, as currently, this decision is not looking good and currently forces players into playing very specific content that may not be their cup of tea - I personally don't really play dungeons or trials, but know some that love that content. If these changes went live where it gave the same amount of seals and strong-armed players into needing to own a DLC or be a part of a guild, I really couldn't defend that decision because it would be straight up a bad decision. I know these new endeavors would be added to our current pool, but if there are specific endeavors for every dungeon, trial, etc., what would the statistics look like from getting one of our current endeavors from one of these very specific ones?

    All in all, ZOS, I truly hope you comment on these changes soon. I love ESO and believe these changes were likely made with mostly good intentions, but without any updates and very little information given on the PTS notes with no way of seeing how these changes would look live since we are only testing the new ones, this isn't a good look.
    Edited by Zachary_Shadow on July 14, 2023 7:17PM
  • BergisMacBride
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    Meanwhile this thread is already into double digit pages and not a sniff or shout from ZOS. it's the biggest thread regarding the new PTS drop.

    Don't know if this means they just don't care, are too busy to reply or don't know what to say\how to reply.

    In any event and for whatever reason, letting this go almost the whole week without any acknowledgement is not a good look for them.

    Please do better than that, ZOS.
  • Urhart_ESO
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    Being a player since Beta I feel at some point I should speak up.
    I have stopped targeting endeavors a long time ago. They seem to less and less be worth my effort.
    I only do them by chance these days.
    I fully support the players that ask you to stop being specific.
    Please keep the game fun and fair use.

    Regards Urhart
  • Taggund
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    If they were intending these to be additional to existing, then I would expect to be seeing some of the old as well. However, that does not appear to be what is happening. It could be they are intentionally only showing the new, but it could also be a bug, or it could be the old are not going to appear as often, or this could be the way it is intended to go live. Until they respond, it will be an unknown. Hopefully they at least recognize that what is currently being shown on PTS is not being seen as a favorable change.
  • starkerealm
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    jaws343 wrote: »
    But that isn't how Endeavors work now.

    There are specific "slots" that endeavors fall into and an endeavor from one of those slots are chosen each day.

    The problem with the PTS at present is that it clearly represents at least 5 new slots. Specific Base Game Dungeon, Specific DLC Dungeon, Specific Trial, Specific Incursion Type, and Group Activity with a Guild Member.

    We don't know exactly what the current slots are, but even with the idea that the PTS has been locked to only display those five slots, that creates a situation where the current slots will be competing with them. In fact, if you're right, this is worse than I suggested, because it would mean that the new Endeavors could potentially represent 40-50% of the potential endeavor pool, in spite of having a shorter list of potential rolls, and a much heavier skew towards group activity focused endeavors.

    Say you're correct about the six you outlined. On live, that means that on any given day, there's a 17% of a given type not appearing. Let's say you really don't like Dungeons, well, there's about a 17% chance that you wouldn't have a dungeon endeavor chewing up the slots. If you don't like Dungeons or PvP, then you will, at worst be restricted to 3 specific endeavors, and on almost all days you'll have some choices.

    Now, we're looking at, at least, 11 types. Of those, four can roll for dungeons (with a fifth that can roll for a trial), four can roll for PvP. If all three PvP rolls happen simultaneously (cyrodiil quest/BG, kill a player, wandering horror, and complete a BG with a guildie), and you don't like PvP, your option is to kick rocks. If you don't like dungeons then Complete a Dungeon, Complete a Specific Base Game Dungeon, Complete a Specific DLC dungeon, Complete a Dungeon with a Guildie, and Complete a Specific trial, is a nightmare roll for you, and it can happen based on the behavior of the system on the PTS. (Oh, and get a ticket during a dungeon event could also screw you over here.)

    So, how are the odds? It's not extremely likely, but it is going to happen eventually. We've already seen days where non-ESO+ players were grabbed by the scruff of the neck and pointed at Cyrodiil, (and I think one day where there were only two non-paywalled endeavors, but I can't remember), so yeah, saying, "you don't know," isn't particularly constructive. The system we can see right now is bad. "Maybe it won't be that bad on live," isn't a valid reason to shut down criticism of what we're seeing currently.
  • jaws343
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    jaws343 wrote: »
    But that isn't how Endeavors work now.

    There are specific "slots" that endeavors fall into and an endeavor from one of those slots are chosen each day.

    The problem with the PTS at present is that it clearly represents at least 5 new slots. Specific Base Game Dungeon, Specific DLC Dungeon, Specific Trial, Specific Incursion Type, and Group Activity with a Guild Member.

    We don't know exactly what the current slots are, but even with the idea that the PTS has been locked to only display those five slots, that creates a situation where the current slots will be competing with them. In fact, if you're right, this is worse than I suggested, because it would mean that the new Endeavors could potentially represent 40-50% of the potential endeavor pool, in spite of having a shorter list of potential rolls, and a much heavier skew towards group activity focused endeavors.

    Say you're correct about the six you outlined. On live, that means that on any given day, there's a 17% of a given type not appearing. Let's say you really don't like Dungeons, well, there's about a 17% chance that you wouldn't have a dungeon endeavor chewing up the slots. If you don't like Dungeons or PvP, then you will, at worst be restricted to 3 specific endeavors, and on almost all days you'll have some choices.

    Now, we're looking at, at least, 11 types. Of those, four can roll for dungeons (with a fifth that can roll for a trial), four can roll for PvP. If all three PvP rolls happen simultaneously (cyrodiil quest/BG, kill a player, wandering horror, and complete a BG with a guildie), and you don't like PvP, your option is to kick rocks. If you don't like dungeons then Complete a Dungeon, Complete a Specific Base Game Dungeon, Complete a Specific DLC dungeon, Complete a Dungeon with a Guildie, and Complete a Specific trial, is a nightmare roll for you, and it can happen based on the behavior of the system on the PTS. (Oh, and get a ticket during a dungeon event could also screw you over here.)

    So, how are the odds? It's not extremely likely, but it is going to happen eventually. We've already seen days where non-ESO+ players were grabbed by the scruff of the neck and pointed at Cyrodiil, (and I think one day where there were only two non-paywalled endeavors, but I can't remember), so yeah, saying, "you don't know," isn't particularly constructive. The system we can see right now is bad. "Maybe it won't be that bad on live," isn't a valid reason to shut down criticism of what we're seeing currently.

    Again, I don't think they are adding new slots. They are adding new options to the existing slots.

    And I roughly sketched 6, but I think there are likely more than 6. And the dungeon slot is definitely all encompassing as they never appear to overlap on live.

    So at worst, your chance of getting a dungeon endeavor will remain unchanged, even with these new options added in. The only change will be the specific type of dungeon endeavor you get.
  • StabbityDoom
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    But there is zero indication that they won't look like this. They are ADDING to the endeavor activities. ADDING.

    So far, the only endeavors showing on PTS are the new ones.

    Simple, fairly not bombastic logic, says that the PTS, a place for testing new things, would be a good place to flood only the NEW endeavors to test them out before ADDING them into the overall pool.

    And we know, with the overall pool of endeavors, almost never do Like endeavors show on the same day.

    My example, is exactly what we will likely see on live. No need for nonsensical doomsaying over this.

    It isn't doomsaying. We see what we see on PTS. They have added to the endeavors. And that's what we're seeing. We have no official response to our questions. Repeating what is on the PTS currently, and asking if this is what it's planned to look like on live is by no means doomsaying. You are making assumptions with circumstantial evidence. I would like to hear that what we factually are seeing on PTS is or is not how they plan to put it live. I am not alone. And I'm tired of being told I'm doomsaying for this. I'm STABBITYdoomsaying. Jeez. Get it right ;)

    PC/NA
    EHT zealot
    streamer: http://twitch.tv/stabbitydoom
  • StabbityDoom
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    Because they probably don't know themselfs yet how the endeavors will look like.
    It wouldn't surprise me to say the least.
    Until we don't get any confirmation of how our future activities will look like after the update, we,a good portion of the community are rightly assuming the worst.

    Agreed. Let me just say, there's a lot of history of not changing ANYTHING from PTS to live, despite MANY MANY bug reports & complaints. That's the reason for this hubbub - we are assuming the worst based on history, as well as we have no statement otherwise.
    PC/NA
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  • BergisMacBride
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    Agreed. Let me just say, there's a lot of history of not changing ANYTHING from PTS to live, despite MANY MANY bug reports & complaints. That's the reason for this hubbub - we are assuming the worst based on history, as well as we have no statement otherwise.

    Not only that but ZOS have a pretty bad track record at letting really bad bugs reported ad nauseum on PTS forums make it through to live, only to scramble and try to fix them 3-4 weeks post launch.

    Point is - they rarely make any significant changes to the first PTS drop, even for major bugs. That is more the exception than the rule for them.

    Communication from ZOS could go a long way to calming this discussion down but I'm not holding my breath as the weekend is starting.
  • starkerealm
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    jaws343 wrote: »
    Again, I don't think they are adding new slots. They are adding new options to the existing slots.

    And I roughly sketched 6, but I think there are likely more than 6. And the dungeon slot is definitely all encompassing as they never appear to overlap on live.

    So at worst, your chance of getting a dungeon endeavor will remain unchanged, even with these new options added in. The only change will be the specific type of dungeon endeavor you get.

    As it presently exists on the PTS, they have added new endeavor types. You can speculate that those will be rolled into the existing endeavor types when it hits live, but there is no evidence that ZOS will do this.

    In fact, there's more evidence to suggest that the existing endeavors are being completely junked, based on the current PTS, than that these will be rolled into existing slots, as that is the behavior that can actually be observed. Now, I can understand if they put a priority on the new endeavors, but they're following a very specific pattern, which strongly suggests that these are going to be rolled over to live, basically, as is.
  • jaws343
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    jaws343 wrote: »
    Again, I don't think they are adding new slots. They are adding new options to the existing slots.

    And I roughly sketched 6, but I think there are likely more than 6. And the dungeon slot is definitely all encompassing as they never appear to overlap on live.

    So at worst, your chance of getting a dungeon endeavor will remain unchanged, even with these new options added in. The only change will be the specific type of dungeon endeavor you get.

    As it presently exists on the PTS, they have added new endeavor types. You can speculate that those will be rolled into the existing endeavor types when it hits live, but there is no evidence that ZOS will do this.

    In fact, there's more evidence to suggest that the existing endeavors are being completely junked, based on the current PTS, than that these will be rolled into existing slots, as that is the behavior that can actually be observed. Now, I can understand if they put a priority on the new endeavors, but they're following a very specific pattern, which strongly suggests that these are going to be rolled over to live, basically, as is.

    They are clearly forcing them to appear because PTS is limited and it would take months to surface the new ones through the normal rotation... Looking any further into that is just trying to find a problem where one doesn't exist.
  • BenevolentBowd
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    I am disabled. Do you have any idea how many of your player base is older, disabled?
    I cannot do these endgame type deals. My hands hurt doing basic stuff.

    What about *casuals*? They barely have the time to do one or two endeavors NOW, you expect them to somehow find the time to run a full dungeon when they have jobs, kids, lives?

    I'm horrified. You guys said you were pro-accessibility and I believed you, with oakensoul and the companions. This is a step back. If this is about crates being non-giftable affecting your bottom line, turn it back on and let the money come in even if there's fraud, and fight the bug on your end. At least then you have most of the income.

    I'm afraid nobody reads these comments. But I LOVE ESO. You guys know I stick through EVERYTHING, no matter how bad the change. But this one feels directly at people like me. Listen. IF YOU DO THIS YOU WILL BE ATTRACTING ONLY ONE KIND OF PLAYER - and I assure you, people my age have more money than they do. Please listen.
    @ZOS_Kevin I hope these messages get to those who matter in this decision. I'm really scared. Thank you.

    There has been a big push, specifically by Microsoft, to be more accessible. I'm really surprised this wasn't considered before these changes.
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  • krysnyte
    krysnyte
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    Has anyone from ZOS answered yet?
  • Luke_Flamesword
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    Well, I hate this new Endavours but I'm pretty sure that they will ADD them not replace current ones. It's obvious that PTS last limited time so of they want to test all of them, they needed to limit PTS only to new ones.

    However this doesn't change fact that this is awful change. It will be probably mean that everyday or almost everyday at least 2 of 5 Endavours will totally pointless if you don't have spare hour only for one or two endavours (DLC dungeons, guildmate stuff, trial, etc.) and for some days it will not bad with 3 quite easy tasks, but sometimes it will be something bad - for example kill player in Cyrodiil, when you have time on morning when Cyrodiil is empty.

    btw If I'm wrong and they are mad enough to put live exactly the same thing we can see in PTS - well, I will rage quit this game :D

    PC | EU | DC |Stam Dk Breton
  • BenevolentBowd
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    jaws343 wrote: »
    jaws343 wrote: »
    But there is zero indication that they won't look like this. They are ADDING to the endeavor activities. ADDING.

    No, they are adding to the pool of endeavor activates. I get that this sounds like a minor quibble, but for the system as a whole, it has huge implications.

    Right now, there are about 110 endeavor activities.

    There are 52 dungeons in the game. There are 12 trials. Ignoring everything else for a moment, just on the specific dungeon and trial pool, that would account for over 36% of the potential endeavor pool. Meaning if the chances for any given endeavor to pop up is roughly equal, it would mean that on the average day, at least two endeavors would require you to run a specific dungeon or trial. So, if those are off the table, and your third endeavor is something like, "kill a player in Cyrodiil," you either need to start clearing your schedule for a PUG to repeat wipe in a DLC dungeon, or find a PUG forming for Halls, and expect to spend three hours trying to get 10 seals...

    But that isn't how Endeavors work now.

    There are specific "slots" that endeavors fall into and an endeavor from one of those slots are chosen each day.

    That is why you never see multiple Harvest X resources at the same time in a daily or multiple decons, or multiple kill X delve boss. Because the game has 5 slots with their specific filling requirements and 1 of the options for those slots are chosen each day.

    So, the most likely thing to happen is, in a spot where you might get "Complete 1 Dungeon" you may actually get "Complete X dungeon" instead but you won't get two on the same day because they are competing for the same slot in the daily list.

    Edited to add that based on Endeavor trends, I believe the categories shake out roughly to:
    1. Combat (Kill X, Kill with Weapons, Kill with Skils, use Ult)
    2. Dungeon (Complete Dungeon, Kill Public Dungeon Group Boss, Kill Delve Boss)
    3. Overland Encounters (Kill WB, Complete World Event,
    4. Overland Collecting (Maps, chests, harvesting)
    4. Crafting (Decon X, Craft X)
    5. PVP (BG, Damage with Siege, Duel, Imperial City things)

    I think the Overland stuff is probably broken into more categories though.

    On my website, I have currently 13 Endeavor Categories
    1. Antiquities
    2. Arenas / Dungeons / Trials
    3. Crafting
    4. Dark Brotherhood (Blade of Woe)
    5. Fashion
    6. Holiday Events
    7. Housing
    8. Kill <MOB>
    9. Legerdemain (Thieving / Lockpicking)
    10. Player vs Player
    11. Questing
    12. Selling
    13. Use / Consume

    Since I started tracking these new PTS endeavors, my new tracker now categorizes them in the categories below

    System
    1. Antiquities
    2. Battlegrounds
    3. Blade of Woe / Dark Brotherhood
    4. Crafting
    5. Dungeons
    6. Events (Dolmens, Dragons, Geysers, Vents, World Bosses/Group Bosses, Public Dungeon Group Events, etc.)
    7. Holidays (tickets, holiday quests, etc.)
    8. Housing
    9. Hunt/Gather/Do (kill stuff, gather stuff, eat/drink, mementos, ultimates, mundus stones, outfit, etc.)
    10. Legerdemain / Thieves Guild
    11. Questing
    12. Trials
    Megaservers: PC NA (sometimes) / EU (sometimes) Xbox NA (mostly)
    Luxury Furniture Gallery [PC/NA]: Moon-Sugar Meadow
    Website:BenevolentBowd.ca, "Shared My Notes With the World to Help Others"
    ESO Calendarmancer - Retired
    #TeamStackableTreasureMaps
  • redspecter23
    redspecter23
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    I had a thought earlier today. What if (big if) these endeavors are intended to take longer than our current pool by design AND they will award an amount of seals equivalent to that extra time cost. Right now we get 15 seals per daily. What if these awarded 150 per daily?

    At that point, yes, we are doing more, but also gaining more potential seals per day. This could get us to rewards faster.

    I'm not saying it's perfect. It still heavily leans into grouping which adds a whole other time sink to the actual content itself when you have to form a group for things.

    I'm just trying to find the logic here since ZOS remains silent on the topic and the best we can do is guess at their intentions based on the info we have.
  • Estin
    Estin
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    krysnyte wrote: »
    Has anyone from ZOS answered yet?

    No, they haven't responded yet. They've strangely been avoiding the PTS forums. I don't think any moderation has happened since the PTS gone up. There aren't even any official feedback or bug report threads to notify them on what's broken or what needs to be improved.
  • ESO_player123
    ESO_player123
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    I had a thought earlier today. What if (big if) these endeavors are intended to take longer than our current pool by design AND they will award an amount of seals equivalent to that extra time cost. Right now we get 15 seals per daily. What if these awarded 150 per daily?
    I believe it when I see it. But I doubt that it will be the case. I agree with everyone saying that it's their way to make seals less accessible.
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