HappyTheCamper wrote: »Yea this absolutely cannot go live. There have been a lot of controversial changes over the years, but one I remember standing out was when they proposed new light and heavy attack changes a few years ago and the community unanimously hated it (which is very rare lol.)
Same thing is happening here. Reading this thread it’s obviously clear no one who plays this game, at any difficulty level, on any platform, is happy about these changes. It’s very clearly a way to discourage people from doing the endeavors to push more people into purchasing the filthy crown crates.
I’ll definitely be paying attention to this change in the coming PTS weeks. Thanks to OP and all others for sharing this information.
Milanesa_Napolitana wrote: »This is awful, they're doing this to push the sale of crown crates while telling us it's an improvement.
IrisDupree wrote: »I can say with certainty that if these changes go live I will never purchase another crown crate. I don't care what they put in them, how much I am tempted by the new hairstyle or shiny furniture.
The endeavors are barely worth doing now and if its do a dungeon for 1 seal? aww heck no.
sad, just sad
To think they said they wouldn't hide things behind TOT and wouldn't force us to play it. What a lie that was.
thejadefalcon wrote: »I, for one, think these Endeavours are absolutely fantastic, just what we needed to spice up the system!
The new Dailies give 200 Seals each and the Weekly 1,000, right?
... no?
... what do you mean *no*?
Do you even PLAY the game, ZOS?
antihero_kazuma wrote: »We already know ZOS only cares about it's bottom line. If this is going to be a legitimate change, people won't spend time doing them anymore and ZOS connection with it's fan base would be questionable at best. I'm curious to see how many people are actually gonna keep playing or speak positively in regards to them. I'm thinking I need a break myself and gonna get rid of ESO plus for a year
How could any of us be collecting too many endeavour seals too quickly? The most we can collect in a week is about 450 seals, so items costing, say, 7200 seals take roughly 16 weeks to buy, and 9600 seal items take 21 weeks (at least they did for me). Not exactly what I'd call too quickly.RaddlemanNumber7 wrote: »Less choice: complete "1 Trial" or "1 Dungeon" has become complete a named Trial/Dungeon. Including activities that relatively few people do, like ToT and Geysers, actually reduces the choice for most people. Sneaky.
Speaking personally there isn't one thing among those five that I would do.
This is Crown Store stuff, so I wonder if people are collecting too many, too quickly. If so, they have choices... increase prices, reduce the number awarded, or make them harder to get. Or... all three!
If they are going to "improve" this with more specific named tasks, I will probably stop paying attention to them. This is becoming guided activities rather than just doing things we already do.
The best Daily and Weekly Endeavors are the ones you just get because you happen to be playing the game. The current line up is pretty good for that. They can only go downhill from there, apparently.
HappyTheCamper wrote: »HappyTheCamper wrote: »Yea this absolutely cannot go live. There have been a lot of controversial changes over the years, but one I remember standing out was when they proposed new light and heavy attack changes a few years ago and the community unanimously hated it (which is very rare lol.)
Same thing is happening here. Reading this thread it’s obviously clear no one who plays this game, at any difficulty level, on any platform, is happy about these changes. It’s very clearly a way to discourage people from doing the endeavors to push more people into purchasing the filthy crown crates.
I’ll definitely be paying attention to this change in the coming PTS weeks. Thanks to OP and all others for sharing this information.
I play the game. I welcome a larger variety of endeavor activities.
That’s fair, but these changes are not that at all. It’s very evident if someone actually *reads* the new examples in the pictures.
No one can even remotely pretend that’s even true. No acting coach could make me believe someone actually supports the specific suggested changes. These are not “a larger variety of activities”, it’s the exact opposite. These are pigeon-holed, dlc specific, unfriendly time-consuming grinds that are not “daily” repeatables. They do not encourage more options; they force you to do more with way less.
This is one of the worst changes they’ve come up with. This is not a hyperbolic opinion. They literally make no sense by any means.
I mean, doing a dungeon is literally a thing that someone may do through the course of their play time for the day. Making it a specific dungeon gives players a reason to do that dungeon.
From the list of things that have been shown so far, I'd absolutely do the following:
Day 1:
Complete Banished Cells 1 - Ok, 10-15 minutes on my own, loot some things, maybe get some companion gear drops with my companion out.
Complete Fang Lair - Sure, ~30 mins on my own. But, if it were an endeavour, the direct queue for the dungeon is going to be fast, so probably a fairly quick 4 man run on normal. Fill out that sticker book.
Abyssal Geyser - That's a gimme
Tribute Match - NPC match takes a few minutes, has some drops from Necrom.
So 4/5 on that day 1. I'd do Hel Ra depending on the day, and if there were a group running it. But I'd not go out of my way for it. But also, I think it is perfectly fine that Endeavors also cater to players who may also do multiple trials per day, of whom, this endeavor could fit into their play session perfectly.
Day 2:
Complete Banished Cells 2 - Same as BC1, ~15 minutes alone, companion gear drop potential. Also leads for antiquities.
Scalecaller - ~30 mins solo, and a repeat of everything I said around Fang Lair
Defeat 1 Dragon - Also a gimme
So 3/5 that day. Same for Sanctum as I said for Hel Ra. And I don't really do Group BGs, but if a guild mate posted for someone to join them in some because it was the daily, I'd X up and join in. And also, having PVP related Endeavors is perfectly valid. Pretty much, if it is an activity that a player can participate in this game, there is no reason that an Endeavor should not be associated with it. Players' refusal to participate in some of that content is not a legitimate reason.
Again though, I'll reiterate, I highly doubt the configuration of endeavors seen on PTS will even remotely match how they will be grouped on Live. Generally, they provide Endeavor activities that are all unique in their focus in game. The PTS is showing 2 dungeon dailies at the same time, I'd bet that will never happen, ever, on live. They are very very clearly showing off the new options that may come up.
Also, given that Fang Lair, followed by Scalecaller, is the general Pledge rotation order, it wouldn't shock me if these specific dungeons were paired with daily pledges.
HappyTheCamper wrote: »HappyTheCamper wrote: »HappyTheCamper wrote: »Yea this absolutely cannot go live. There have been a lot of controversial changes over the years, but one I remember standing out was when they proposed new light and heavy attack changes a few years ago and the community unanimously hated it (which is very rare lol.)
Same thing is happening here. Reading this thread it’s obviously clear no one who plays this game, at any difficulty level, on any platform, is happy about these changes. It’s very clearly a way to discourage people from doing the endeavors to push more people into purchasing the filthy crown crates.
I’ll definitely be paying attention to this change in the coming PTS weeks. Thanks to OP and all others for sharing this information.
I play the game. I welcome a larger variety of endeavor activities.
That’s fair, but these changes are not that at all. It’s very evident if someone actually *reads* the new examples in the pictures.
No one can even remotely pretend that’s even true. No acting coach could make me believe someone actually supports the specific suggested changes. These are not “a larger variety of activities”, it’s the exact opposite. These are pigeon-holed, dlc specific, unfriendly time-consuming grinds that are not “daily” repeatables. They do not encourage more options; they force you to do more with way less.
This is one of the worst changes they’ve come up with. This is not a hyperbolic opinion. They literally make no sense by any means.
I mean, doing a dungeon is literally a thing that someone may do through the course of their play time for the day. Making it a specific dungeon gives players a reason to do that dungeon.
From the list of things that have been shown so far, I'd absolutely do the following:
Day 1:
Complete Banished Cells 1 - Ok, 10-15 minutes on my own, loot some things, maybe get some companion gear drops with my companion out.
Complete Fang Lair - Sure, ~30 mins on my own. But, if it were an endeavour, the direct queue for the dungeon is going to be fast, so probably a fairly quick 4 man run on normal. Fill out that sticker book.
Abyssal Geyser - That's a gimme
Tribute Match - NPC match takes a few minutes, has some drops from Necrom.
So 4/5 on that day 1. I'd do Hel Ra depending on the day, and if there were a group running it. But I'd not go out of my way for it. But also, I think it is perfectly fine that Endeavors also cater to players who may also do multiple trials per day, of whom, this endeavor could fit into their play session perfectly.
Day 2:
Complete Banished Cells 2 - Same as BC1, ~15 minutes alone, companion gear drop potential. Also leads for antiquities.
Scalecaller - ~30 mins solo, and a repeat of everything I said around Fang Lair
Defeat 1 Dragon - Also a gimme
So 3/5 that day. Same for Sanctum as I said for Hel Ra. And I don't really do Group BGs, but if a guild mate posted for someone to join them in some because it was the daily, I'd X up and join in. And also, having PVP related Endeavors is perfectly valid. Pretty much, if it is an activity that a player can participate in this game, there is no reason that an Endeavor should not be associated with it. Players' refusal to participate in some of that content is not a legitimate reason.
Again though, I'll reiterate, I highly doubt the configuration of endeavors seen on PTS will even remotely match how they will be grouped on Live. Generally, they provide Endeavor activities that are all unique in their focus in game. The PTS is showing 2 dungeon dailies at the same time, I'd bet that will never happen, ever, on live. They are very very clearly showing off the new options that may come up.
Also, given that Fang Lair, followed by Scalecaller, is the general Pledge rotation order, it wouldn't shock me if these specific dungeons were paired with daily pledges.
So I will agree that the specific dungeons will probably be paired with the pledges. But my original point is “why?” Why are they doing this? The argument is “to give us more ways for endeavors.” Changing endeavors that say “Complete a dungeon” to “Complete Banished Cells 2” makes no sense if they (as they claim) wish to provide more options. It’s like a shopping mall with a food court claiming they want more options for customers, then closing all the restaurants except the pizza place.
Now, do I think this is an exact list of endeavors they would actually put out? No, I’m like you, it’s probably just PTS. But they appear to be targeting more dlc paths, which not everyone owns. If we look at the specific pledges and hypothetically say this is a list of 5 that could go live one day, then what if someone doesn’t have Summerset, Dragonbones, or High Isle? They can only complete 2/5 pledges, which is the exact opposite of “more options.”
Again, like my original point, if people actually look at these changes instead of just putting up with it and waving their hands, it’s very clear this is a bad decision. They appear to be pigeon-holing endeavors. (Which is bad for everyone, and is especially bad considering the terrible changes they’ve been making to the crown crates.)
Edit: and I’ll 100% reverse my opinion if the pts rolls by and the endeavors turn out to be better/more options! Fine but me, but as far as what we have now, it’s scary.
LadyLethalla wrote: »If these were in addition to what we currently have, great. If these are a replacement, I guess I will barely be earning them anymore after the change. Which might be intended.
LadyLethalla wrote: »If these were in addition to what we currently have, great. If these are a replacement, I guess I will barely be earning them anymore after the change. Which might be intended.
My guess is that they are in addition... and I also suspect that the selection on PTS is weighted towards the new ones.
LadyLethalla wrote: »If these were in addition to what we currently have, great. If these are a replacement, I guess I will barely be earning them anymore after the change. Which might be intended.
My guess is that they are in addition... and I also suspect that the selection on PTS is weighted towards the new ones.
While that is most likely the case, they will take up space in the current endeavor lists when they go live. As such, they will replace easier or more popular endeavors on any days they appear.
So for me at least it will mean less endeavors and therefore less time spend in game, if I even log in.
Lady_Galadhiel wrote: »LadyLethalla wrote: »If these were in addition to what we currently have, great. If these are a replacement, I guess I will barely be earning them anymore after the change. Which might be intended.
My guess is that they are in addition... and I also suspect that the selection on PTS is weighted towards the new ones.
While that is most likely the case, they will take up space in the current endeavor lists when they go live. As such, they will replace easier or more popular endeavors on any days they appear.
So for me at least it will mean less endeavors and therefore less time spend in game, if I even log in.
Exactly.
Only when they add 2 dungeons and 1 trial into the pool, people like me will only be able to complete 2 if even, because I wont bother with specific dungeons or Trials.
If they don't want to upset a large portion of the playerbase who cares about seals, they would need to select them very carefully each day so every type of player could at least complete 2.