RaddlemanNumber7 wrote: »Another lot on the same theme, no real surprises, just as bad as I was expecting...
RaddlemanNumber7 wrote: »Another lot on the same theme, no real surprises, just as bad as I was expecting...
Lady_Galadhiel wrote: ».RaddlemanNumber7 wrote: »Another lot on the same theme, no real surprises, just as bad as I was expecting...
Just when I thought it couldn't get any worse.
HappyTheCamper wrote: »HappyTheCamper wrote: »HappyTheCamper wrote: »Yea this absolutely cannot go live. There have been a lot of controversial changes over the years, but one I remember standing out was when they proposed new light and heavy attack changes a few years ago and the community unanimously hated it (which is very rare lol.)
Same thing is happening here. Reading this thread it’s obviously clear no one who plays this game, at any difficulty level, on any platform, is happy about these changes. It’s very clearly a way to discourage people from doing the endeavors to push more people into purchasing the filthy crown crates.
I’ll definitely be paying attention to this change in the coming PTS weeks. Thanks to OP and all others for sharing this information.
I play the game. I welcome a larger variety of endeavor activities.
That’s fair, but these changes are not that at all. It’s very evident if someone actually *reads* the new examples in the pictures.
No one can even remotely pretend that’s even true. No acting coach could make me believe someone actually supports the specific suggested changes. These are not “a larger variety of activities”, it’s the exact opposite. These are pigeon-holed, dlc specific, unfriendly time-consuming grinds that are not “daily” repeatables. They do not encourage more options; they force you to do more with way less.
This is one of the worst changes they’ve come up with. This is not a hyperbolic opinion. They literally make no sense by any means.
I mean, doing a dungeon is literally a thing that someone may do through the course of their play time for the day. Making it a specific dungeon gives players a reason to do that dungeon.
From the list of things that have been shown so far, I'd absolutely do the following:
Day 1:
Complete Banished Cells 1 - Ok, 10-15 minutes on my own, loot some things, maybe get some companion gear drops with my companion out.
Complete Fang Lair - Sure, ~30 mins on my own. But, if it were an endeavour, the direct queue for the dungeon is going to be fast, so probably a fairly quick 4 man run on normal. Fill out that sticker book.
Abyssal Geyser - That's a gimme
Tribute Match - NPC match takes a few minutes, has some drops from Necrom.
So 4/5 on that day 1. I'd do Hel Ra depending on the day, and if there were a group running it. But I'd not go out of my way for it. But also, I think it is perfectly fine that Endeavors also cater to players who may also do multiple trials per day, of whom, this endeavor could fit into their play session perfectly.
Day 2:
Complete Banished Cells 2 - Same as BC1, ~15 minutes alone, companion gear drop potential. Also leads for antiquities.
Scalecaller - ~30 mins solo, and a repeat of everything I said around Fang Lair
Defeat 1 Dragon - Also a gimme
So 3/5 that day. Same for Sanctum as I said for Hel Ra. And I don't really do Group BGs, but if a guild mate posted for someone to join them in some because it was the daily, I'd X up and join in. And also, having PVP related Endeavors is perfectly valid. Pretty much, if it is an activity that a player can participate in this game, there is no reason that an Endeavor should not be associated with it. Players' refusal to participate in some of that content is not a legitimate reason.
Again though, I'll reiterate, I highly doubt the configuration of endeavors seen on PTS will even remotely match how they will be grouped on Live. Generally, they provide Endeavor activities that are all unique in their focus in game. The PTS is showing 2 dungeon dailies at the same time, I'd bet that will never happen, ever, on live. They are very very clearly showing off the new options that may come up.
Also, given that Fang Lair, followed by Scalecaller, is the general Pledge rotation order, it wouldn't shock me if these specific dungeons were paired with daily pledges.
So I will agree that the specific dungeons will probably be paired with the pledges. But my original point is “why?” Why are they doing this? The argument is “to give us more ways for endeavors.” Changing endeavors that say “Complete a dungeon” to “Complete Banished Cells 2” makes no sense if they (as they claim) wish to provide more options. It’s like a shopping mall with a food court claiming they want more options for customers, then closing all the restaurants except the pizza place.
Now, do I think this is an exact list of endeavors they would actually put out? No, I’m like you, it’s probably just PTS. But they appear to be targeting more dlc paths, which not everyone owns. If we look at the specific pledges and hypothetically say this is a list of 5 that could go live one day, then what if someone doesn’t have Summerset, Dragonbones, or High Isle? They can only complete 2/5 pledges, which is the exact opposite of “more options.”
Again, like my original point, if people actually look at these changes instead of just putting up with it and waving their hands, it’s very clear this is a bad decision. They appear to be pigeon-holing endeavors. (Which is bad for everyone, and is especially bad considering the terrible changes they’ve been making to the crown crates.)
Edit: and I’ll 100% reverse my opinion if the pts rolls by and the endeavors turn out to be better/more options! Fine but me, but as far as what we have now, it’s scary.
But they aren't changing the endeavor from "Do dungeon" to "do x dungeon".
They are adding "do x dungeon" to the list of dungeon related endeavor options that could show up.
And if it is paired with pledges, then how is it not a perfectly reasonable option for players who do their pledges every day to also earn endeavors for doing so, while maybe even incentivizing players who might not to actually do the pledges and boost the dungeon finder queue?
And also, the what if argument around people not having parts of the game is irrelevant in my opinion. There is nothing wrong with providing people who participate in the entire game, or certain portions of the game, the same opportunity to earn various rewards, like endeavors.
chessalavakia_ESO wrote: »I could be mistaken but, I think they are just running the new endeavors for testing purposes and that on live it will mix the old and new. But, that might just be wishful thinking...
Here's today's list:
RaddlemanNumber7 wrote: »Another lot on the same theme, no real surprises, just as bad as I was expecting...
Lady_Galadhiel wrote: ».RaddlemanNumber7 wrote: »Another lot on the same theme, no real surprises, just as bad as I was expecting...
Just when I thought it couldn't get any worse.
Dark_Lord_Kuro wrote: »Can someone check what are the undaunted daily today on pts? If it match it would be a bit better than if not.
tomofhyrule wrote: »Today's Dungeon Endeavors on PTS are Blackheart and March. Today's pledges on PTS are Wayrest 2, Arx, and Scalecaller.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai