That pickpocketing one I've not seen before for a weekly, and it's nearly double what it should reasonably be, since no more than 10 is ever asked for in a daily; why not 70 or 75 for the weekly? Or am I mistaken that a week no longer consists of seven days?
Oh wait, I know....funnel them to the group/difficult content, by subjecting them to tediousity. I think we should expect all the more easy-going endeavors to be ramped up accordingly.
Next week: Harvest 1000 resources, in addition to the specific trials/dungeons/arenas/BGs/IC/Cyro ones.
That pickpocketing one I've not seen before for a weekly, and it's nearly double what it should reasonably be, since no more than 10 is ever asked for in a daily; why not 70 or 75 for the weekly? Or am I mistaken that a week no longer consists of seven days?
Oh wait, I know....funnel them to the group/difficult content, by subjecting them to tediousity. I think we should expect all the more easy-going endeavors to be ramped up accordingly.
Next week: Harvest 1000 resources, in addition to the specific trials/dungeons/arenas/BGs/IC/Cyro ones.
how about pickpocketing 100 guard
It's not going to change, they know players hate forced grouping, doing DLC content, or any endeavour that takes a huge amount of time, and have added them precisely for this reason, so that players then end up not completing them, accumulating less seals over time and hence being more prone to turn to buying crowns when the next new shiny thing hits the store. The grace period for the seals experiment is over, as with everything ZOS has indirectly added them to the monetized side of things. Seals gathering will no longer be incidental to normal playing, where you basically accrue them without even realizing, which by the way was the blurb ZOS officially had described them when they first introduced them. [snip]
[edited for bashing]
It's not going to change, they know players hate forced grouping, doing DLC content, or any endeavour that takes a huge amount of time, and have added them precisely for this reason, so that players then end up not completing them, accumulating less seals over time and hence being more prone to turn to buying crowns when the next new shiny thing hits the store. The grace period for the seals experiment is over, as with everything ZOS has indirectly added them to the monetized side of things. Seals gathering will no longer be incidental to normal playing, where you basically accrue them without even realizing, which by the way was the blurb ZOS officially had described them when they first introduced them. [snip]
[edited for bashing]
if players don't like grouping, they shouldn't be in an MMO... Forced grouping needs to happen so that people who don't have guilds can still socialize and form groups together in zone chats for specific trials or even get lesser played dungeons to be more played since there's some i never see pop up unless it's a daily, like red petal bastion. Really hope they use some kind of statistics and make the daily/weekly endeavor stuff things people don't do often like red petal bastion to make them more played.
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