acastanza_ESO wrote: »I think the vast majority of players would strongly support this change
alternatelder wrote: »alternatelder wrote: »Why than should nightblade have similar thing informing him that someone used detect pot? If nightblade can suprise someone with stealth attack than other players deserve to suprise nightblade with detection.
Anyone HIDDEN can surprise someone with a stealth attack, not just a Nightblade.
Simply crouch and sneak around.
Come up behind someone and attack them.
This is not unique to nightblades.
ZOS made it so easy for ANY class to do that, by giving everyone the Vampire passives - Dark Stalker & Strike from the Shadows - which *SHOULD* be Nightblade passives instead of Vampire passives. They are why we've had Sorc ganker builds, Necor ganker builds, DK ganker builds, you name it.
But with the last few patches, the open world PvP that @ZOS_Kevin & @ZOS_GinaBruno now preside over is world of the Talentless Zerg:
1) You can be a Warden, a DK, a Sorc or a Templar. Doesn't matter. It's all the same.
2) Put on a crutch set like Mara's Balm, so healing is multiplied & you're auto-cleansing.
3) Put a resto staff on your back bar to gain infinitely stacking AoE heals like Rapid Regeneration.
4) Get in a big zerg. You don't have to be in an actual group because heals are all AoE and will stack infinitely.
5) Everyone stay close so everyone can stack cross-heals on each other.
6) Now - over & over again - everyone spam an AoE heal followed by a CC ability (stun, fear, immobilize) to build Ulti.
7) When you see others dumping their Ulti, you dump your Ulti too. 10, 20, 30, 40 of you all on single targets.
8) Repeat this simple rotation over & over & over and you too can Xv1 focus down any more skilled players, one by one.
9) It's amazing! It takes NO SKILL. Anyone can do it as a result of the last few patches!
You see, the vast majority of the time Nightblades are using cloak is not to sneak up on someone to gank them or bomb them, it is to get AWAY from the Talentless Zerg, .
People new to Nightblade learn very quickly that cloak doesn't help you get away from experienced PvP people that you try to gank. They will throw flares, they know which abilities now pull Nightblades out of stealth, and use 20m range detect pots.
Which leads me to the 10th rule of the Talentless Zerg:
10) If you're a poor Nightblade, the Talentless Zerg wants you to please just wear Sentry and either spam Acid Spray or be a healer.
Wait what? Sentry? Yes Sentry. A terrible set released by ZOS for no other purpose than to kill anyone hidden, not just Nightblades.
The talentless Nightblade in the Talentless Zerg simply wears Sentry and then when THEY crouch, EVERYONE on other factions that is hidden (not just nightblades) is instantly revealed, NO MATTER HOW FAR AWAY THEY ARE.
This awful set is already in the game. It already goes 100m or more. It has a shorter cooldown and a longer range than this new Detect potion. That is why this change to the Detect range is not necessary. All it does is make it so no one in the Talentless Zerg has to waste spots in their build to wearSentry. Now EVERYONE can wear two healing sets and do the Ulti-Build Shuffle!
The bottom line is that this change only benefits the Talentless Zerg, no one else. It is not needed. The Talentless Zerg can already spam flares, run Sentry, cast all kinds of abilities that now pull Nightblades out of cloak, etc. They don't need it but that ARE going to abuse it if this change goes through.
Because the ONLY thing that this change does is make it so no Nightblade can use a primary defensive class ability in their toolkit to get away from Xv1 combat and regain resources.
There is zero need to make this change. It makes this potion too powerful and exploitable and it eliminates all but one Nightblade play style in PvP, the brawling Healblade (i.e. everyone using ReactSlower's build).
I had no idea those 2 were in charge of the pvp balance now. That really explains a lot, lol.
What?? This isn't true...is it? Where'd this come from?
One is an admin, while the other is a community manager. I highly doubt they are responsible for gameplay changes.
I know who they are, but why is the quoted person claiming this?
acastanza_ESO wrote: »100m Detection is a good thing actually.
I think the vast majority of players would strongly support this change, and the "vocal opposition" is likely a minority with a specific vested interest here.
acastanza_ESO wrote: »100m Detection is a good thing actually.
I think the vast majority of players would strongly support this change, and the "vocal opposition" is likely a minority with a specific vested interest here.
acastanza_ESO wrote: »100m Detection is a good thing actually.
I think the vast majority of players would strongly support this change, and the "vocal opposition" is likely a minority with a specific vested interest here.
I dont play stealth builds, stealth builds do annoy me , but I would never advocate for something that would completely destroy a class. [Snip].
Not a fan of the tactic of "X is broken, therefore you can't implement Y" arguments rants.
Also, Sentry set has been around since at least 2019, that is hardly within the "last few patches" that you claimed it was and the use of set in the manner indicated is hardly severe and demanding of dev hours since you have to be out of combat to use it like that.
Staying in stealth to rez your comrades or to stay perma invis in an enemy keep to gank people shouldn't be a tactic that people use, whose only counter is the existence of a hardly used set that you call it exploiting to use in that manner. This potion is a welcome addition.
acastanza_ESO wrote: »100m Detection is a good thing actually.
I think the vast majority of players would strongly support this change, and the "vocal opposition" is likely a minority with a specific vested interest here.
I dont play stealth builds, stealth builds do annoy me , but I would never advocate for something that would completely destroy a class. [Snip].
It's not completly destroying a class though.
It's not completly destroying a class though.
DrNukenstein wrote: »It's not completly destroying a class though.
It does destroy a class in team BGs when a coordinated team can take turns drinking potions to shutdown stealth with 100% up time.
IIRC, detect pots share their detect with all team mates.
Against coordinated groups it's another tool for them to flex their communication diff, and in those situations it will be absolutely brutal to play through if you are a stealth player.
Solo players who aren't looking for fights depend on stealth to get around in cyrodil in IC for their non PVP reasons. This empowers large groups to hunt them down and run them over, which they probably will.
That such a significant potential change has no explanation either in the forums or in the patch notes is absurd. Next to Arcanist and the permablock greaves, this is the most significant change to the game for PVP coming next patch. Some players might say this is even more significant than Arcanist based on what they've seen of the class on PTS.
And this leads to another consequence of this change. Everyone likes Tel Var stones, and everyone has found themselves in a situation where they have a lot of them on them. Now imagine how easy it will be to bring Tel Var stones to the home base, knowing that there is no real possibility of hiding.
And you know what the consequence of this will be? You like Hakeijo for 80k (today's prices from PC EU per piece), well, I hope you'll like them for 200k per piece.
Edit:
Typo
DrNukenstein wrote: »
And this leads to another consequence of this change. Everyone likes Tel Var stones, and everyone has found themselves in a situation where they have a lot of them on them. Now imagine how easy it will be to bring Tel Var stones to the home base, knowing that there is no real possibility of hiding.
And you know what the consequence of this will be? You like Hakeijo for 80k (today's prices from PC EU per piece), well, I hope you'll like them for 200k per piece.
Edit:
Typo
Wow I didn't even think of that consequence of this change. This is likely to have a similar effect on in game inflation to the mass exodus of talented players following update 35 and its poorly received changes. If half the players who sell hakeijos are gone, then half the hakeijo supply on the market is gone too. Post update 35 golding gear costs about 1.5-2 times what it did before update 35, that's a pretty big reduction in accessibility to endgame gear despite the intended goals of "improving accesibility" to endgame content.
If this change goes through I think the opposite will happen actually. It'll be easier to farm telvar. The biggest obstacle to farming telvar is those (often AD, because khajiit) stealth blades jumping you when you're about to finish off a boss. Or if you're a bit more squishy they jump you at any point, cloak, and restart the fight if the gank failed. IC is full of those and if this change goes through a lot more people will be able to counter them and Hakeijo will be a lot cheaper.DrNukenstein wrote: »It's not completly destroying a class though.
It does destroy a class in team BGs when a coordinated team can take turns drinking potions to shutdown stealth with 100% up time.
IIRC, detect pots share their detect with all team mates.
Against coordinated groups it's another tool for them to flex their communication diff, and in those situations it will be absolutely brutal to play through if you are a stealth player.
Solo players who aren't looking for fights depend on stealth to get around in cyrodil in IC for their non PVP reasons. This empowers large groups to hunt them down and run them over, which they probably will.
That such a significant potential change has no explanation either in the forums or in the patch notes is absurd. Next to Arcanist and the permablock greaves, this is the most significant change to the game for PVP coming next patch. Some players might say this is even more significant than Arcanist based on what they've seen of the class on PTS.
And this leads to another consequence of this change. Everyone likes Tel Var stones, and everyone has found themselves in a situation where they have a lot of them on them. Now imagine how easy it will be to bring Tel Var stones to the home base, knowing that there is no real possibility of hiding.
And you know what the consequence of this will be? You like Hakeijo for 80k (today's prices from PC EU per piece), well, I hope you'll like them for 200k per piece.
Edit:
Typo
DrNukenstein wrote: »It's not completly destroying a class though.
It does destroy a class in team BGs when a coordinated team can take turns drinking potions to shutdown stealth with 100% up time.
IIRC, detect pots share their detect with all team mates.
Against coordinated groups it's another tool for them to flex their communication diff, and in those situations it will be absolutely brutal to play through if you are a stealth player.
Solo players who aren't looking for fights depend on stealth to get around in cyrodil in IC for their non PVP reasons. This empowers large groups to hunt them down and run them over, which they probably will.
That such a significant potential change has no explanation either in the forums or in the patch notes is absurd. Next to Arcanist and the permablock greaves, this is the most significant change to the game for PVP coming next patch. Some players might say this is even more significant than Arcanist based on what they've seen of the class on PTS.
And this leads to another consequence of this change. Everyone likes Tel Var stones, and everyone has found themselves in a situation where they have a lot of them on them. Now imagine how easy it will be to bring Tel Var stones to the home base, knowing that there is no real possibility of hiding.
And you know what the consequence of this will be? You like Hakeijo for 80k (today's prices from PC EU per piece), well, I hope you'll like them for 200k per piece.
Edit:
Typo
DrNukenstein wrote: »It's not completly destroying a class though.
It does destroy a class in team BGs when a coordinated team can take turns drinking potions to shutdown stealth with 100% up time.
IIRC, detect pots share their detect with all team mates.
Against coordinated groups it's another tool for them to flex their communication diff, and in those situations it will be absolutely brutal to play through if you are a stealth player.
Solo players who aren't looking for fights depend on stealth to get around in cyrodil in IC for their non PVP reasons. This empowers large groups to hunt them down and run them over, which they probably will.
That such a significant potential change has no explanation either in the forums or in the patch notes is absurd. Next to Arcanist and the permablock greaves, this is the most significant change to the game for PVP coming next patch. Some players might say this is even more significant than Arcanist based on what they've seen of the class on PTS.
DrNukenstein wrote: »It's not completly destroying a class though.
It does destroy a class in team BGs when a coordinated team can take turns drinking potions to shutdown stealth with 100% up time.
IIRC, detect pots share their detect with all team mates.
Against coordinated groups it's another tool for them to flex their communication diff, and in those situations it will be absolutely brutal to play through if you are a stealth player.
Solo players who aren't looking for fights depend on stealth to get around in cyrodil in IC for their non PVP reasons. This empowers large groups to hunt them down and run them over, which they probably will.
That such a significant potential change has no explanation either in the forums or in the patch notes is absurd. Next to Arcanist and the permablock greaves, this is the most significant change to the game for PVP coming next patch. Some players might say this is even more significant than Arcanist based on what they've seen of the class on PTS.
And this leads to another consequence of this change. Everyone likes Tel Var stones, and everyone has found themselves in a situation where they have a lot of them on them. Now imagine how easy it will be to bring Tel Var stones to the home base, knowing that there is no real possibility of hiding.
And you know what the consequence of this will be? You like Hakeijo for 80k (today's prices from PC EU per piece), well, I hope you'll like them for 200k per piece.
Edit:
Typo
Or people will actually start to visit IC more knowing that now nightblades won't be most favoured class there.
DrNukenstein wrote: »It's not completly destroying a class though.
It does destroy a class in team BGs when a coordinated team can take turns drinking potions to shutdown stealth with 100% up time.
IIRC, detect pots share their detect with all team mates.
Against coordinated groups it's another tool for them to flex their communication diff, and in those situations it will be absolutely brutal to play through if you are a stealth player.
Solo players who aren't looking for fights depend on stealth to get around in cyrodil in IC for their non PVP reasons. This empowers large groups to hunt them down and run them over, which they probably will.
That such a significant potential change has no explanation either in the forums or in the patch notes is absurd. Next to Arcanist and the permablock greaves, this is the most significant change to the game for PVP coming next patch. Some players might say this is even more significant than Arcanist based on what they've seen of the class on PTS.
And this leads to another consequence of this change. Everyone likes Tel Var stones, and everyone has found themselves in a situation where they have a lot of them on them. Now imagine how easy it will be to bring Tel Var stones to the home base, knowing that there is no real possibility of hiding.
And you know what the consequence of this will be? You like Hakeijo for 80k (today's prices from PC EU per piece), well, I hope you'll like them for 200k per piece.
Edit:
Typo
Or people will actually start to visit IC more knowing that now nightblades won't be most favoured class there.
I would visit it less. I just want to get the quest done and gtfo. I use stealth because all of the unkillable pvp monster players. Staying out of sight is my only choice.
DrNukenstein wrote: »It's not completly destroying a class though.
It does destroy a class in team BGs when a coordinated team can take turns drinking potions to shutdown stealth with 100% up time.
IIRC, detect pots share their detect with all team mates.
Against coordinated groups it's another tool for them to flex their communication diff, and in those situations it will be absolutely brutal to play through if you are a stealth player.
Solo players who aren't looking for fights depend on stealth to get around in cyrodil in IC for their non PVP reasons. This empowers large groups to hunt them down and run them over, which they probably will.
That such a significant potential change has no explanation either in the forums or in the patch notes is absurd. Next to Arcanist and the permablock greaves, this is the most significant change to the game for PVP coming next patch. Some players might say this is even more significant than Arcanist based on what they've seen of the class on PTS.
And this leads to another consequence of this change. Everyone likes Tel Var stones, and everyone has found themselves in a situation where they have a lot of them on them. Now imagine how easy it will be to bring Tel Var stones to the home base, knowing that there is no real possibility of hiding.
And you know what the consequence of this will be? You like Hakeijo for 80k (today's prices from PC EU per piece), well, I hope you'll like them for 200k per piece.
Edit:
Typo
Or people will actually start to visit IC more knowing that now nightblades won't be most favoured class there.
DrNukenstein wrote: »It's not completly destroying a class though.
It does destroy a class in team BGs when a coordinated team can take turns drinking potions to shutdown stealth with 100% up time.
IIRC, detect pots share their detect with all team mates.
Against coordinated groups it's another tool for them to flex their communication diff, and in those situations it will be absolutely brutal to play through if you are a stealth player.
Solo players who aren't looking for fights depend on stealth to get around in cyrodil in IC for their non PVP reasons. This empowers large groups to hunt them down and run them over, which they probably will.
That such a significant potential change has no explanation either in the forums or in the patch notes is absurd. Next to Arcanist and the permablock greaves, this is the most significant change to the game for PVP coming next patch. Some players might say this is even more significant than Arcanist based on what they've seen of the class on PTS.
And this leads to another consequence of this change. Everyone likes Tel Var stones, and everyone has found themselves in a situation where they have a lot of them on them. Now imagine how easy it will be to bring Tel Var stones to the home base, knowing that there is no real possibility of hiding.
And you know what the consequence of this will be? You like Hakeijo for 80k (today's prices from PC EU per piece), well, I hope you'll like them for 200k per piece.
Edit:
Typo
Or people will actually start to visit IC more knowing that now nightblades won't be most favoured class there.
All I need to do now is to chug potions with glyphs reducing potion cool down, running on my old sorc and no newbie can be safe there. You can't run from me, you can't hide from me. Ez tel vars. If something goes wrong, I'll just port behind a corner. Good luck catching me
DrNukenstein wrote: »Schrodingers class:
Simultaneously "the developers favorite class", while also being the most targeted for nerfs outside of the rare patch where they get a buff or sideways adjustment after receiving so many consecutive nerfs.
DrNukenstein wrote: »Schrodingers class:
Simultaneously "the developers favorite class", while also being the most targeted for nerfs outside of the rare patch where they get a buff or sideways adjustment after receiving so many consecutive nerfs.
It's almost as if developers are not as petty as the average gamer, and don't have these strong fanboy biases towards any specific class. And they instead want to bring balance to make the best game they can, by buffing and nerfing abilities and mechanics that might be underperforming or overperforming.