a glowy red eye on top of your target's head like NPC's have would be a great QoL but yet again since everything is perfectly balanced: to counter detect potions just dont use cloak
With 100 meters detected radius ?a glowy red eye on top of your target's head like NPC's have would be a great QoL but yet again since everything is perfectly balanced: to counter detect potions just dont use cloak
Is there any indicator saying that nb in stealth is going to attack someone allowing that person to instantly take countermeasures? No
Why than should nightblade have similar thing informing him that someone used detect pot? If nightblade can suprise someone with stealth attack than other players deserve to suprise nightblade with detection.
Tommy_The_Gun wrote: »With 100 meters detected radius ?a glowy red eye on top of your target's head like NPC's have would be a great QoL but yet again since everything is perfectly balanced: to counter detect potions just dont use cloak
Is there any indicator saying that nb in stealth is going to attack someone allowing that person to instantly take countermeasures? No
Why than should nightblade have similar thing informing him that someone used detect pot? If nightblade can suprise someone with stealth attack than other players deserve to suprise nightblade with detection.
Yeah... that is gonna be surprise for sure... I go to Cyro on my EP character, I approach Transitus Network teleport in my home base and... why I can't stealth ? I guess there are some DCs at Kings lol.
With detected radius being THIS big, it will work the other way arround. If I am gonna be randomly detected, then I have an "early warning" system (warning ! bandits inbound, contact inevitable !) before they will be even rendered by the game's engine...
Why than should nightblade have similar thing informing him that someone used detect pot? If nightblade can suprise someone with stealth attack than other players deserve to suprise nightblade with detection.
Why than should nightblade have similar thing informing him that someone used detect pot? If nightblade can suprise someone with stealth attack than other players deserve to suprise nightblade with detection.
Anyone HIDDEN can surprise someone with a stealth attack, not just a Nightblade.
Simply crouch and sneak around.
Come up behind someone and attack them.
This is not unique to nightblades.
ZOS made it so easy for ANY class to do that, by giving everyone the Vampire passives - Dark Stalker & Strike from the Shadows - which *SHOULD* be Nightblade passives instead of Vampire passives. They are why we've had Sorc ganker builds, Necor ganker builds, DK ganker builds, you name it.
But with the last few patches, the open world PvP that @ZOS_Kevin & @ZOS_GinaBruno now preside over is world of the Talentless Zerg:
1) You can be a Warden, a DK, a Sorc or a Templar. Doesn't matter. It's all the same.
2) Put on a crutch set like Mara's Balm, so healing is multiplied & you're auto-cleansing.
3) Put a resto staff on your back bar to gain infinitely stacking AoE heals like Rapid Regeneration.
4) Get in a big zerg. You don't have to be in an actual group because heals are all AoE and will stack infinitely.
5) Everyone stay close so everyone can stack cross-heals on each other.
6) Now - over & over again - everyone spam an AoE heal followed by a CC ability (stun, fear, immobilize) to build Ulti.
7) When you see others dumping their Ulti, you dump your Ulti too. 10, 20, 30, 40 of you all on single targets.
8) Repeat this simple rotation over & over & over and you too can Xv1 focus down any more skilled players, one by one.
9) It's amazing! It takes NO SKILL. Anyone can do it as a result of the last few patches!
You see, the vast majority of the time Nightblades are using cloak is not to sneak up on someone to gank them or bomb them, it is to get AWAY from the Talentless Zerg, .
People new to Nightblade learn very quickly that cloak doesn't help you get away from experienced PvP people that you try to gank. They will throw flares, they know which abilities now pull Nightblades out of stealth, and use 20m range detect pots.
Which leads me to the 10th rule of the Talentless Zerg:
10) If you're a poor Nightblade, the Talentless Zerg wants you to please just wear Sentry and either spam Acid Spray or be a healer.
Wait what? Sentry? Yes Sentry. A terrible set released by ZOS for no other purpose than to kill anyone hidden, not just Nightblades.
The talentless Nightblade in the Talentless Zerg simply wears Sentry and then when THEY crouch, EVERYONE on other factions that is hidden (not just nightblades) is instantly revealed, NO MATTER HOW FAR AWAY THEY ARE.
This awful set is already in the game. It already goes 100m or more. It has a shorter cooldown and a longer range than this new Detect potion. That is why this change to the Detect range is not necessary. All it does is make it so no one in the Talentless Zerg has to waste spots in their build to wearSentry. Now EVERYONE can wear two healing sets and do the Ulti-Build Shuffle!
The bottom line is that this change only benefits the Talentless Zerg, no one else. It is not needed. The Talentless Zerg can already spam flares, run Sentry, cast all kinds of abilities that now pull Nightblades out of cloak, etc. They don't need it but that ARE going to abuse it if this change goes through.
Because the ONLY thing that this change does is make it so no Nightblade can use a primary defensive class ability in their toolkit to get away from Xv1 combat and regain resources.
There is zero need to make this change. It makes this potion too powerful and exploitable and it eliminates all but one Nightblade play style in PvP, the brawling Healblade (i.e. everyone using ReactSlower's build).
why should nightblades skills be countered anyway?
is there an universal counter to streak? fossilise? javelin? scorchs? blastbones?
ears wide open here
Turtle_Bot wrote: »why should nightblades skills be countered anyway?
is there an universal counter to streak? fossilise? javelin? scorchs? blastbones?
ears wide open here
Any hard CC in the game counters every single ability mentioned there as for streak, fossilize and javelin, add immovability potions and skills to them too.
Bonus is, all of these are completely universal counters and all are useful against all classes and builds no matter what the meta is or becomes.
Turtle_Bot wrote: »why should nightblades skills be countered anyway?
is there an universal counter to streak? fossilise? javelin? scorchs? blastbones?
ears wide open here
Any hard CC in the game counters every single ability mentioned there as for streak, fossilize and javelin, add immovability potions and skills to them too.
Bonus is, all of these are completely universal counters and all are useful against all classes and builds no matter what the meta is or becomes.
i could agree with you on that but you still takes dmg from javelin/streak and streak will move you anyway while fossilize just wont fire on someone who is immune to it (meaning you wont waste ressources on it) while you can spam your cloak and waste all of your magicka trying to use it when facing someone using a potion. just like assassin's will compared to molten whip:
one will lose its stacks and buffs when fired in void against a roller while the other will keep stacks and buffs until it hits.
i'm not saying nightblades are weak by themselves, the entire class is just unfairly managed since day 1.
A ramping cost on cloak would be great only if it gets fixed considering all off what unnecessarly breaks it (own dots, entropy, own procs, random aoes...)
Why than should nightblade have similar thing informing him that someone used detect pot? If nightblade can suprise someone with stealth attack than other players deserve to suprise nightblade with detection.
Anyone HIDDEN can surprise someone with a stealth attack, not just a Nightblade.
Simply crouch and sneak around.
Come up behind someone and attack them.
This is not unique to nightblades.
ZOS made it so easy for ANY class to do that, by giving everyone the Vampire passives - Dark Stalker & Strike from the Shadows - which *SHOULD* be Nightblade passives instead of Vampire passives. They are why we've had Sorc ganker builds, Necor ganker builds, DK ganker builds, you name it.
But with the last few patches, the open world PvP that @ZOS_Kevin & @ZOS_GinaBruno now preside over is world of the Talentless Zerg:
1) You can be a Warden, a DK, a Sorc or a Templar. Doesn't matter. It's all the same.
2) Put on a crutch set like Mara's Balm, so healing is multiplied & you're auto-cleansing.
3) Put a resto staff on your back bar to gain infinitely stacking AoE heals like Rapid Regeneration.
4) Get in a big zerg. You don't have to be in an actual group because heals are all AoE and will stack infinitely.
5) Everyone stay close so everyone can stack cross-heals on each other.
6) Now - over & over again - everyone spam an AoE heal followed by a CC ability (stun, fear, immobilize) to build Ulti.
7) When you see others dumping their Ulti, you dump your Ulti too. 10, 20, 30, 40 of you all on single targets.
8) Repeat this simple rotation over & over & over and you too can Xv1 focus down any more skilled players, one by one.
9) It's amazing! It takes NO SKILL. Anyone can do it as a result of the last few patches!
You see, the vast majority of the time Nightblades are using cloak is not to sneak up on someone to gank them or bomb them, it is to get AWAY from the Talentless Zerg, .
People new to Nightblade learn very quickly that cloak doesn't help you get away from experienced PvP people that you try to gank. They will throw flares, they know which abilities now pull Nightblades out of stealth, and use 20m range detect pots.
Which leads me to the 10th rule of the Talentless Zerg:
10) If you're a poor Nightblade, the Talentless Zerg wants you to please just wear Sentry and either spam Acid Spray or be a healer.
Wait what? Sentry? Yes Sentry. A terrible set released by ZOS for no other purpose than to kill anyone hidden, not just Nightblades.
The talentless Nightblade in the Talentless Zerg simply wears Sentry and then when THEY crouch, EVERYONE on other factions that is hidden (not just nightblades) is instantly revealed, NO MATTER HOW FAR AWAY THEY ARE.
This awful set is already in the game. It already goes 100m or more. It has a shorter cooldown and a longer range than this new Detect potion. That is why this change to the Detect range is not necessary. All it does is make it so no one in the Talentless Zerg has to waste spots in their build to wearSentry. Now EVERYONE can wear two healing sets and do the Ulti-Build Shuffle!
The bottom line is that this change only benefits the Talentless Zerg, no one else. It is not needed. The Talentless Zerg can already spam flares, run Sentry, cast all kinds of abilities that now pull Nightblades out of cloak, etc. They don't need it but that ARE going to abuse it if this change goes through.
Because the ONLY thing that this change does is make it so no Nightblade can use a primary defensive class ability in their toolkit to get away from Xv1 combat and regain resources.
There is zero need to make this change. It makes this potion too powerful and exploitable and it eliminates all but one Nightblade play style in PvP, the brawling Healblade (i.e. everyone using ReactSlower's build).
Why than should nightblade have similar thing informing him that someone used detect pot? If nightblade can suprise someone with stealth attack than other players deserve to suprise nightblade with detection.
Anyone HIDDEN can surprise someone with a stealth attack, not just a Nightblade.
Simply crouch and sneak around.
Come up behind someone and attack them.
This is not unique to nightblades.
ZOS made it so easy for ANY class to do that, by giving everyone the Vampire passives - Dark Stalker & Strike from the Shadows - which *SHOULD* be Nightblade passives instead of Vampire passives. They are why we've had Sorc ganker builds, Necor ganker builds, DK ganker builds, you name it.
But with the last few patches, the open world PvP that @ZOS_Kevin & @ZOS_GinaBruno now preside over is world of the Talentless Zerg:
1) You can be a Warden, a DK, a Sorc or a Templar. Doesn't matter. It's all the same.
2) Put on a crutch set like Mara's Balm, so healing is multiplied & you're auto-cleansing.
3) Put a resto staff on your back bar to gain infinitely stacking AoE heals like Rapid Regeneration.
4) Get in a big zerg. You don't have to be in an actual group because heals are all AoE and will stack infinitely.
5) Everyone stay close so everyone can stack cross-heals on each other.
6) Now - over & over again - everyone spam an AoE heal followed by a CC ability (stun, fear, immobilize) to build Ulti.
7) When you see others dumping their Ulti, you dump your Ulti too. 10, 20, 30, 40 of you all on single targets.
8) Repeat this simple rotation over & over & over and you too can Xv1 focus down any more skilled players, one by one.
9) It's amazing! It takes NO SKILL. Anyone can do it as a result of the last few patches!
You see, the vast majority of the time Nightblades are using cloak is not to sneak up on someone to gank them or bomb them, it is to get AWAY from the Talentless Zerg, .
People new to Nightblade learn very quickly that cloak doesn't help you get away from experienced PvP people that you try to gank. They will throw flares, they know which abilities now pull Nightblades out of stealth, and use 20m range detect pots.
Which leads me to the 10th rule of the Talentless Zerg:
10) If you're a poor Nightblade, the Talentless Zerg wants you to please just wear Sentry and either spam Acid Spray or be a healer.
Wait what? Sentry? Yes Sentry. A terrible set released by ZOS for no other purpose than to kill anyone hidden, not just Nightblades.
The talentless Nightblade in the Talentless Zerg simply wears Sentry and then when THEY crouch, EVERYONE on other factions that is hidden (not just nightblades) is instantly revealed, NO MATTER HOW FAR AWAY THEY ARE.
This awful set is already in the game. It already goes 100m or more. It has a shorter cooldown and a longer range than this new Detect potion. That is why this change to the Detect range is not necessary. All it does is make it so no one in the Talentless Zerg has to waste spots in their build to wearSentry. Now EVERYONE can wear two healing sets and do the Ulti-Build Shuffle!
The bottom line is that this change only benefits the Talentless Zerg, no one else. It is not needed. The Talentless Zerg can already spam flares, run Sentry, cast all kinds of abilities that now pull Nightblades out of cloak, etc. They don't need it but that ARE going to abuse it if this change goes through.
Because the ONLY thing that this change does is make it so no Nightblade can use a primary defensive class ability in their toolkit to get away from Xv1 combat and regain resources.
There is zero need to make this change. It makes this potion too powerful and exploitable and it eliminates all but one Nightblade play style in PvP, the brawling Healblade (i.e. everyone using ReactSlower's build).
I had no idea those 2 were in charge of the pvp balance now. That really explains a lot, lol.
alternatelder wrote: »Why than should nightblade have similar thing informing him that someone used detect pot? If nightblade can suprise someone with stealth attack than other players deserve to suprise nightblade with detection.
Anyone HIDDEN can surprise someone with a stealth attack, not just a Nightblade.
Simply crouch and sneak around.
Come up behind someone and attack them.
This is not unique to nightblades.
ZOS made it so easy for ANY class to do that, by giving everyone the Vampire passives - Dark Stalker & Strike from the Shadows - which *SHOULD* be Nightblade passives instead of Vampire passives. They are why we've had Sorc ganker builds, Necor ganker builds, DK ganker builds, you name it.
But with the last few patches, the open world PvP that @ZOS_Kevin & @ZOS_GinaBruno now preside over is world of the Talentless Zerg:
1) You can be a Warden, a DK, a Sorc or a Templar. Doesn't matter. It's all the same.
2) Put on a crutch set like Mara's Balm, so healing is multiplied & you're auto-cleansing.
3) Put a resto staff on your back bar to gain infinitely stacking AoE heals like Rapid Regeneration.
4) Get in a big zerg. You don't have to be in an actual group because heals are all AoE and will stack infinitely.
5) Everyone stay close so everyone can stack cross-heals on each other.
6) Now - over & over again - everyone spam an AoE heal followed by a CC ability (stun, fear, immobilize) to build Ulti.
7) When you see others dumping their Ulti, you dump your Ulti too. 10, 20, 30, 40 of you all on single targets.
8) Repeat this simple rotation over & over & over and you too can Xv1 focus down any more skilled players, one by one.
9) It's amazing! It takes NO SKILL. Anyone can do it as a result of the last few patches!
You see, the vast majority of the time Nightblades are using cloak is not to sneak up on someone to gank them or bomb them, it is to get AWAY from the Talentless Zerg, .
People new to Nightblade learn very quickly that cloak doesn't help you get away from experienced PvP people that you try to gank. They will throw flares, they know which abilities now pull Nightblades out of stealth, and use 20m range detect pots.
Which leads me to the 10th rule of the Talentless Zerg:
10) If you're a poor Nightblade, the Talentless Zerg wants you to please just wear Sentry and either spam Acid Spray or be a healer.
Wait what? Sentry? Yes Sentry. A terrible set released by ZOS for no other purpose than to kill anyone hidden, not just Nightblades.
The talentless Nightblade in the Talentless Zerg simply wears Sentry and then when THEY crouch, EVERYONE on other factions that is hidden (not just nightblades) is instantly revealed, NO MATTER HOW FAR AWAY THEY ARE.
This awful set is already in the game. It already goes 100m or more. It has a shorter cooldown and a longer range than this new Detect potion. That is why this change to the Detect range is not necessary. All it does is make it so no one in the Talentless Zerg has to waste spots in their build to wearSentry. Now EVERYONE can wear two healing sets and do the Ulti-Build Shuffle!
The bottom line is that this change only benefits the Talentless Zerg, no one else. It is not needed. The Talentless Zerg can already spam flares, run Sentry, cast all kinds of abilities that now pull Nightblades out of cloak, etc. They don't need it but that ARE going to abuse it if this change goes through.
Because the ONLY thing that this change does is make it so no Nightblade can use a primary defensive class ability in their toolkit to get away from Xv1 combat and regain resources.
There is zero need to make this change. It makes this potion too powerful and exploitable and it eliminates all but one Nightblade play style in PvP, the brawling Healblade (i.e. everyone using ReactSlower's build).
I had no idea those 2 were in charge of the pvp balance now. That really explains a lot, lol.
What?? This isn't true...is it? Where'd this come from?
alternatelder wrote: »Why than should nightblade have similar thing informing him that someone used detect pot? If nightblade can suprise someone with stealth attack than other players deserve to suprise nightblade with detection.
Anyone HIDDEN can surprise someone with a stealth attack, not just a Nightblade.
Simply crouch and sneak around.
Come up behind someone and attack them.
This is not unique to nightblades.
ZOS made it so easy for ANY class to do that, by giving everyone the Vampire passives - Dark Stalker & Strike from the Shadows - which *SHOULD* be Nightblade passives instead of Vampire passives. They are why we've had Sorc ganker builds, Necor ganker builds, DK ganker builds, you name it.
But with the last few patches, the open world PvP that @ZOS_Kevin & @ZOS_GinaBruno now preside over is world of the Talentless Zerg:
1) You can be a Warden, a DK, a Sorc or a Templar. Doesn't matter. It's all the same.
2) Put on a crutch set like Mara's Balm, so healing is multiplied & you're auto-cleansing.
3) Put a resto staff on your back bar to gain infinitely stacking AoE heals like Rapid Regeneration.
4) Get in a big zerg. You don't have to be in an actual group because heals are all AoE and will stack infinitely.
5) Everyone stay close so everyone can stack cross-heals on each other.
6) Now - over & over again - everyone spam an AoE heal followed by a CC ability (stun, fear, immobilize) to build Ulti.
7) When you see others dumping their Ulti, you dump your Ulti too. 10, 20, 30, 40 of you all on single targets.
8) Repeat this simple rotation over & over & over and you too can Xv1 focus down any more skilled players, one by one.
9) It's amazing! It takes NO SKILL. Anyone can do it as a result of the last few patches!
You see, the vast majority of the time Nightblades are using cloak is not to sneak up on someone to gank them or bomb them, it is to get AWAY from the Talentless Zerg, .
People new to Nightblade learn very quickly that cloak doesn't help you get away from experienced PvP people that you try to gank. They will throw flares, they know which abilities now pull Nightblades out of stealth, and use 20m range detect pots.
Which leads me to the 10th rule of the Talentless Zerg:
10) If you're a poor Nightblade, the Talentless Zerg wants you to please just wear Sentry and either spam Acid Spray or be a healer.
Wait what? Sentry? Yes Sentry. A terrible set released by ZOS for no other purpose than to kill anyone hidden, not just Nightblades.
The talentless Nightblade in the Talentless Zerg simply wears Sentry and then when THEY crouch, EVERYONE on other factions that is hidden (not just nightblades) is instantly revealed, NO MATTER HOW FAR AWAY THEY ARE.
This awful set is already in the game. It already goes 100m or more. It has a shorter cooldown and a longer range than this new Detect potion. That is why this change to the Detect range is not necessary. All it does is make it so no one in the Talentless Zerg has to waste spots in their build to wearSentry. Now EVERYONE can wear two healing sets and do the Ulti-Build Shuffle!
The bottom line is that this change only benefits the Talentless Zerg, no one else. It is not needed. The Talentless Zerg can already spam flares, run Sentry, cast all kinds of abilities that now pull Nightblades out of cloak, etc. They don't need it but that ARE going to abuse it if this change goes through.
Because the ONLY thing that this change does is make it so no Nightblade can use a primary defensive class ability in their toolkit to get away from Xv1 combat and regain resources.
There is zero need to make this change. It makes this potion too powerful and exploitable and it eliminates all but one Nightblade play style in PvP, the brawling Healblade (i.e. everyone using ReactSlower's build).
I had no idea those 2 were in charge of the pvp balance now. That really explains a lot, lol.
What?? This isn't true...is it? Where'd this come from?
One is an admin, while the other is a community manager. I highly doubt they are responsible for gameplay changes.
Since they seem to be going out of their way to ignore our questions about this, here's my theory: Nightblade, being one of the most popular classes in ESO gets the last remaining class identity stripped from it. The final nerf to the class, as we know it. ZOS may have calculated how many former nightblade players will be so disgusted that they'll switch their main gameplay to another class. With an expansion on the horizon, that class will be the OP Arcanist - which all those disgusted nightblades will have to pay for. tldr: this might be just one of many ways they're driving sales of Necrom.
I'd also add that there's flare which give 10% mitigation on top of revealing and that the immobilize detect pots DON'T ACTUALLY PROTECT FROM ALL IMMOBILIZATIONS!!! Bombard spam and talons still root. Fix the detect pots, leave the range alone.
FIX Sentry so the buff immediately drops upon removing the 5th piece. Put Sentry back to the old version of 30% increase to detect range, but maybe make it 50% as a consolation prize for losing infinite detectg.
FIX blind cast curse.
FIX structured entropy garbage constantly pulling people out of stealth.
FIX Cloak so it can either negate dots again while in cloak AND/OR make it so when in the cloak duration you are immune to aoe initial hits but if a dot is already on you still take dot dmg. This way AOE spammers can't completely destroy you while you're using your core class mechanic to flee or get in close in the first place for the kill.
If this detect goes through, my Beta to present tenure in ESO is done and a lot of my guild will probably do the same.
And for those asking for cloak ramp cost, no. It's expensive and STAM builds need it and have maybe 3-5 casts of it back to back. Magicka builds have more but they also trade off--you know those things that used to be in the game to bring balance-- being able to dodge fewer times or block way less (if not using ice staff).
FantasticFreddie wrote: »Nothing in the patch notes this week either.... someone besides me check last week's again, I didn't see this change there but maybe I just missed it somehow....