Ecgberht_confused wrote: »The_Titan_Tim wrote: »If they get an instant-cast burst heal unassociated with pets, like every other class, I want Shadowy Disguise or a functioning Streak on my Templar. I’d also like Battle Roar too while we’re at it.
But NB does have both shadowy disguise AND an instant cast heal? Why is that fair for NB but not sorc?
"Malevolent Offering" is a very risky skill, coz the healing often hits other players. The range is pretty high. Furthermore the skill must crit, otherwise it's weak and expensive.
What's the average critical chance of Nbs in PvP? Maybe 30 to 45%?
So in the end you get two big "ifs".
Duels are a different story of course!
Ecgberht_confused wrote: »The_Titan_Tim wrote: »If they get an instant-cast burst heal unassociated with pets, like every other class, I want Shadowy Disguise or a functioning Streak on my Templar. I’d also like Battle Roar too while we’re at it.
But NB does have both shadowy disguise AND an instant cast heal? Why is that fair for NB but not sorc?
"Malevolent Offering" is a very risky skill, coz the healing often hits other players. The range is pretty high. Furthermore the skill must crit, otherwise it's weak and expensive.
What's the average critical chance of Nbs in PvP? Maybe 30 to 45%?
So in the end you get two big "ifs".
Duels are a different story of course!
Ecgberht_confused wrote: »The_Titan_Tim wrote: »If they get an instant-cast burst heal unassociated with pets, like every other class, I want Shadowy Disguise or a functioning Streak on my Templar. I’d also like Battle Roar too while we’re at it.
But NB does have both shadowy disguise AND an instant cast heal? Why is that fair for NB but not sorc?
"Malevolent Offering" is a very risky skill, coz the healing often hits other players. The range is pretty high. Furthermore the skill must crit, otherwise it's weak and expensive.
What's the average critical chance of Nbs in PvP? Maybe 30 to 45%?
So in the end you get two big "ifs".
Duels are a different story of course!
StaticWave wrote: »StaticWave wrote: »Don't shoot the messenger people. Kevin is doing a fantastic job. It's the dev team that continues to baffle us. There's one noticeable quote that Kevin relayed, and that's a class can not be good at everything. That's a good thought in principle and should be adhered to. Unfortunately there's 3 classes that can do everything. Nightblade, Dragonknight and Warden. All of them are fantastic in PvE and fantastic in PvP, they can practically do all roles. Tank, heal, and especially DPS in PvE. Looking from a PvP perspective. There's literally nothing these classes do not have. They literally have everything they need. Dk literally had unlimited stamina sustain with ash cloud. These 3 classes have everything at there fingertips when it comes to PvP. So it's clear to me the devs DO NOT play PvP.. All are mobile due to how easy it is to stack speed, all have damage, all have great sustain, all have great healing and mitigation. These 5 core functions in PvP make them have everything more or less. It's all you need for PvP. Sorcerer has terrible sustain, terrible mitigation and terrible healing and terrible damage (Terrible damage is only due the fact we have to run so much resistance and sustain) so 4 out of the 5 main functions in PvP we don't have. And to add insult to injury our only mobility skill, Streak has ramping cost.
No one plays DPS Warden or NB in PVE unfortunately lol. DK and Necro are the only 2 classes in PvE rn
That's kinda overdramatic. Not everyone runs in a scorepushing or trifecta progressing group. In mid game there is plenty of wardens and nbs especially that warden is now one of the best classers for one bar heavy attack setups. Yeah nb and warden are not meta DPS but that doesn't mean noone plays them as DD in PvE.
Well that just means there are more casuals than try hards.
Turtle_Bot wrote: »The_Titan_Tim wrote: »I want sorcerer as a whole to be buffed not just shield stacking option. I'm just fighting for that more simply due to the fact is the weakest out of all the styles of play by a huge margine and has been for many many years hence why people do not use them anymore. I do not play stamina or hybrid sorcerer however just looking at the passives and the kit vs other classes just at base it's obvious not as powerful as a Dk, Nb, Wardens and to a less extent a temp. Necro is garbage outside of bombing groups. Some of our passives are utterly terrible. I'm in full support of having empowered ward being a burst heal, making pets one bar, reworking passives, buffing darkdeal/morphs, making BOL do more ect as it would help the class in every possible playstyle. Just do not forget about the weakest form of sorcerer and that's pure max magicka shield sorcerer. It's the most favourite style of play across the board for mag specs and it's becoming more and more redundant due to it underperforming massively in today's climate. But yes the class as a whole needs buffing not just that one playstyle
People don’t play MagSorc in PvP because it is extremely unfriendly to new players, while extremely rewarding to veterans.
Any class, in any game, that has a steep learning curve to it, will be looked over by the majority.
Edit; I shouldn’t say people don’t play MagSorc in PvP, they are literally everywhere. Just not in duels, and that’s due to that skill curve.
It’s much easier to play a Dragonknight and DoT people up, or go invisible to blast someone with a 20k critical Spectral Bow.
I’m also in favor of making pets one-bar with a 20-30 second duration attached to them, but I don’t believe Sorcerer’s deserve better heals, that is their weak point, it’s always been that way. If they get an instant-cast burst heal unassociated with pets, like every other class, I want Shadowy Disguise or a functioning Streak on my Templar. I’d also like Battle Roar too while we’re at it.
You're basically getting an alternative to ball of lightning with the new mist form skill, so I think its fair if sorcs get a burst heal as a morph of ward so that they have an instant cast heal not tied to pets at the cost of giving up their shield.
In addition to taking feedback to the team about Sorc, we also took your feedback to the team regarding the state of Templars. We want to follow up on how the team uses feedback to inform combat and balance changes.
The combat team is always looking at data from various points of play (PvE, PvP, low-end to high-end damage parse, group content and solo play, etc.) and collective feedback across the board to make informed balanced adjustments. Many of the previous adjustments to Templar were directly made off of those points.
While there are no planned changes for Templar in U37, outside of anything already highlighted in patch notes, we're evaluating everchanging data and will continue to adjust around issues when they arise. Your continued feedback will be apart of that process.
StaticWave wrote: »
Undodgable executes with a big tooltip and a 20m range is a bad game design. Steel Tornado was an undodgable execute with a 9m range and got nerfed (rightfully so). It was so strong that people used it as both a spammable and an execute.
You're comparing apples and oranges here. Steel Tornado is an aoe execute. Radiant is single target. It'd be better to compare Impale and Radiant. Impale is dodgeable, but then again it isn't a channel either. There are downsides to being channels. And Radiant only tickles until under 20% anyways. And having a skill to counter dodge rolling is important. Besides, we don't want all classes to be the same.
Ecgberht_confused wrote: »The_Titan_Tim wrote: »If they get an instant-cast burst heal unassociated with pets, like every other class, I want Shadowy Disguise or a functioning Streak on my Templar. I’d also like Battle Roar too while we’re at it.
But NB does have both shadowy disguise AND an instant cast heal? Why is that fair for NB but not sorc?
The_Titan_Tim wrote: »Sorcerer does have instant cast burst heals, they just need to protect their pet,
The_Titan_Tim wrote: »Sorcerer does have instant cast burst heals, they just need to protect their pet
StaticWave wrote: »StaticWave wrote: »
Undodgable executes with a big tooltip and a 20m range is a bad game design. Steel Tornado was an undodgable execute with a 9m range and got nerfed (rightfully so). It was so strong that people used it as both a spammable and an execute.
You're comparing apples and oranges here. Steel Tornado is an aoe execute. Radiant is single target. It'd be better to compare Impale and Radiant. Impale is dodgeable, but then again it isn't a channel either. There are downsides to being channels. And Radiant only tickles until under 20% anyways. And having a skill to counter dodge rolling is important. Besides, we don't want all classes to be the same.
I compared Steel Tornado with Radiant Destruction because they both scale at 50% HP, are undodgable, and can be used above 50% HP. Impale is only useful below 25%. This makes Steel tornado and Radiant Destruction more similar than Impale and Radiant Destruction.
Anyways, an execute that is undodgable AND has a long range should start scaling at a lower HP threshold, not at 50%. Impale is an example of an execute that would be fine if it’s undodgable because it scales at 25% HP. Whirling Blade is an example of an execute that can scale at 50% HP threshold because it’s easy to escape the range.
Execute damage that are long ranged and have a strong scaling should still be countered by more than one basic defensive maneuvers. The issue of people being too tanky is entirely different and needs different solutions, NOT making executes stronger to the point that it’s difficult to play against.
ForumBully wrote: »The_Titan_Tim wrote: »Sorcerer does have instant cast burst heals, they just need to protect their pet
Do you realize you just referred to the Sorc pets as an asset? There's no faster way to lose credibility.
The_Titan_Tim wrote: »ForumBully wrote: »The_Titan_Tim wrote: »Sorcerer does have instant cast burst heals, they just need to protect their pet
Do you realize you just referred to the Sorc pets as an asset? There's no faster way to lose credibility.
Trust me, I know they suck. The pets are horrible for damage as they don’t respond to pet commands as frequently as they need to, but contrary to popular belief, the Twilight Matriarch is phenomenal. That ability heals 2 targets with the strength of a full burst heal, without having to look at them; or even be near it, and then proceeds to heal itself for half.
Healer pain points are that they die and have a cast time, which is fair at least for the Twilight Matriarch as it’s performing like old Breath of Life, that mythic ability of old that’s in the gutter right now, that nobody is talking about, unlike an overperforming ability like Mage’s Wrath that’s being completely looked over. Weird enough.
As far as combat efficiency, Pets are horrible, they don’t move around the battlefield smoothly in PvP, they don’t have passive health regen, and the damage is debatable.
I’ll repeat myself though, if the discussion is removing the need to have to slot pets on both bars, I can agree to that, while giving them a 20-30 second duration, similar to Skeletal Arcanist.Skeletal Mage; another pet that’s underperforming, I proposed in a thread awhile back, quite a few changed to pets that I believe would be beneficial to the health and identity of pet builds as a whole…
https://forums.elderscrollsonline.com/en/discussion/624025/conjured-pet-reworks#latest
acastanza_ESO wrote: »The_Titan_Tim wrote: »Sorcerer does have instant cast burst heals, they just need to protect their pet,
Yeah, no. The pet has such little health that it constantly dies, not to mention the extremely poor AI that causes it to constantly run off and die. Also, there is the fact that the pet is a considerably liability with its "ability" to explode in a plaguebreak bomb, which, since it has so little health, it will do. Then, you can get stun-locked while you have to resummon it. And, on top of all that, the heal isn't even guaranteed to hit you.
I don't consider a flying plaguebreak bomb that's just likely to get you killed as it is to actually heal you to be a reasonable, comparable, burst heal.
Regarding Sorcerers and their lack of unique buff/debuffs, this is intentional and there are no current plans to change this. Sorcerers do have some unique abilities in their kit, like silences. However, not locking Sorcerer into having unique buffs/debuff allows for more class diversity in group environments.
The_Titan_Tim wrote: »ForumBully wrote: »The_Titan_Tim wrote: »Sorcerer does have instant cast burst heals, they just need to protect their pet
Do you realize you just referred to the Sorc pets as an asset? There's no faster way to lose credibility.
I’ll repeat myself though, if the discussion is removing the need to have to slot pets on both bars, I can agree to that, while giving them a 20-30 second duration, similar to Skeletal Arcanist.Skeletal Mage; another pet that’s underperforming, I proposed in a thread awhile back, quite a few changed to pets that I believe would be beneficial to the health and identity of pet builds as a whole…
https://forums.elderscrollsonline.com/en/discussion/624025/conjured-pet-reworks#latest
The_Titan_Tim wrote: »acastanza_ESO wrote: »The_Titan_Tim wrote: »Sorcerer does have instant cast burst heals, they just need to protect their pet,
Yeah, no. The pet has such little health that it constantly dies, not to mention the extremely poor AI that causes it to constantly run off and die. Also, there is the fact that the pet is a considerably liability with its "ability" to explode in a plaguebreak bomb, which, since it has so little health, it will do. Then, you can get stun-locked while you have to resummon it. And, on top of all that, the heal isn't even guaranteed to hit you.
I don't consider a flying plaguebreak bomb that's just likely to get you killed as it is to actually heal you to be a reasonable, comparable, burst heal.
Pet commands on console are…If your complaint is your Twilight keeps getting killed, tell it to come home. Your Wards effect your pets too, be mindful of their health bar, and keep your Wards up.
- Press and hold Left Stick and Right Stick, then press LT to call your pets back to you.
- Press and hold Left Stick and Right Stick, then press RT to have your pet attack a ranged target.
- Heavy attack a target to have your pet switch to that one.
The Twilight Matriarch is the best burst heal in the game in group play as it hits two targets for full value without having to monitor where the players being healed are, similar to how Breath of Life worked, prior to it being deleted from the game.
People hear me call Honor the Dead “Breath of Life” and say, what is that?
The_Titan_Tim wrote: »acastanza_ESO wrote: »The_Titan_Tim wrote: »Sorcerer does have instant cast burst heals, they just need to protect their pet,
Yeah, no. The pet has such little health that it constantly dies, not to mention the extremely poor AI that causes it to constantly run off and die. Also, there is the fact that the pet is a considerably liability with its "ability" to explode in a plaguebreak bomb, which, since it has so little health, it will do. Then, you can get stun-locked while you have to resummon it. And, on top of all that, the heal isn't even guaranteed to hit you.
I don't consider a flying plaguebreak bomb that's just likely to get you killed as it is to actually heal you to be a reasonable, comparable, burst heal.
Pet commands on console are…If your complaint is your Twilight keeps getting killed, tell it to come home. Your Wards effect your pets too, be mindful of their health bar, and keep your Wards up.
- Press and hold Left Stick and Right Stick, then press LT to call your pets back to you.
- Press and hold Left Stick and Right Stick, then press RT to have your pet attack a ranged target.
- Heavy attack a target to have your pet switch to that one.
The Twilight Matriarch is the best burst heal in the game in group play as it hits two targets for full value without having to monitor where the players being healed are, similar to how Breath of Life worked, prior to it being deleted from the game.
People hear me call Honor the Dead “Breath of Life” and say, what is that?
Ahaha
The only burst heal in the game you have to expend resources on to keep it alive to even heal you in the first place.
Turtle_Bot wrote: »The_Titan_Tim wrote: »I want sorcerer as a whole to be buffed not just shield stacking option. I'm just fighting for that more simply due to the fact is the weakest out of all the styles of play by a huge margine and has been for many many years hence why people do not use them anymore. I do not play stamina or hybrid sorcerer however just looking at the passives and the kit vs other classes just at base it's obvious not as powerful as a Dk, Nb, Wardens and to a less extent a temp. Necro is garbage outside of bombing groups. Some of our passives are utterly terrible. I'm in full support of having empowered ward being a burst heal, making pets one bar, reworking passives, buffing darkdeal/morphs, making BOL do more ect as it would help the class in every possible playstyle. Just do not forget about the weakest form of sorcerer and that's pure max magicka shield sorcerer. It's the most favourite style of play across the board for mag specs and it's becoming more and more redundant due to it underperforming massively in today's climate. But yes the class as a whole needs buffing not just that one playstyle
People don’t play MagSorc in PvP because it is extremely unfriendly to new players, while extremely rewarding to veterans.
Any class, in any game, that has a steep learning curve to it, will be looked over by the majority.
Edit; I shouldn’t say people don’t play MagSorc in PvP, they are literally everywhere. Just not in duels, and that’s due to that skill curve.
It’s much easier to play a Dragonknight and DoT people up, or go invisible to blast someone with a 20k critical Spectral Bow.
I’m also in favor of making pets one-bar with a 20-30 second duration attached to them, but I don’t believe Sorcerer’s deserve better heals, that is their weak point, it’s always been that way. If they get an instant-cast burst heal unassociated with pets, like every other class, I want Shadowy Disguise or a functioning Streak on my Templar. I’d also like Battle Roar too while we’re at it.
You're basically getting an alternative to ball of lightning with the new mist form skill, so I think its fair if sorcs get a burst heal as a morph of ward so that they have an instant cast heal not tied to pets at the cost of giving up their shield.
The_Titan_Tim wrote: »The_Titan_Tim wrote: »acastanza_ESO wrote: »The_Titan_Tim wrote: »Sorcerer does have instant cast burst heals, they just need to protect their pet,
Yeah, no. The pet has such little health that it constantly dies, not to mention the extremely poor AI that causes it to constantly run off and die. Also, there is the fact that the pet is a considerably liability with its "ability" to explode in a plaguebreak bomb, which, since it has so little health, it will do. Then, you can get stun-locked while you have to resummon it. And, on top of all that, the heal isn't even guaranteed to hit you.
I don't consider a flying plaguebreak bomb that's just likely to get you killed as it is to actually heal you to be a reasonable, comparable, burst heal.
Pet commands on console are…If your complaint is your Twilight keeps getting killed, tell it to come home. Your Wards effect your pets too, be mindful of their health bar, and keep your Wards up.
- Press and hold Left Stick and Right Stick, then press LT to call your pets back to you.
- Press and hold Left Stick and Right Stick, then press RT to have your pet attack a ranged target.
- Heavy attack a target to have your pet switch to that one.
The Twilight Matriarch is the best burst heal in the game in group play as it hits two targets for full value without having to monitor where the players being healed are, similar to how Breath of Life worked, prior to it being deleted from the game.
People hear me call Honor the Dead “Breath of Life” and say, what is that?
Ahaha
The only burst heal in the game you have to expend resources on to keep it alive to even heal you in the first place.
If you learn how to Line of Sight properly, it’s pretty great for eating ST ultimates like Incap, or for interrupting burst combos by using it as a shield.
ForumBully wrote: »The_Titan_Tim wrote: »The_Titan_Tim wrote: »acastanza_ESO wrote: »The_Titan_Tim wrote: »Sorcerer does have instant cast burst heals, they just need to protect their pet,
Yeah, no. The pet has such little health that it constantly dies, not to mention the extremely poor AI that causes it to constantly run off and die. Also, there is the fact that the pet is a considerably liability with its "ability" to explode in a plaguebreak bomb, which, since it has so little health, it will do. Then, you can get stun-locked while you have to resummon it. And, on top of all that, the heal isn't even guaranteed to hit you.
I don't consider a flying plaguebreak bomb that's just likely to get you killed as it is to actually heal you to be a reasonable, comparable, burst heal.
Pet commands on console are…If your complaint is your Twilight keeps getting killed, tell it to come home. Your Wards effect your pets too, be mindful of their health bar, and keep your Wards up.
- Press and hold Left Stick and Right Stick, then press LT to call your pets back to you.
- Press and hold Left Stick and Right Stick, then press RT to have your pet attack a ranged target.
- Heavy attack a target to have your pet switch to that one.
The Twilight Matriarch is the best burst heal in the game in group play as it hits two targets for full value without having to monitor where the players being healed are, similar to how Breath of Life worked, prior to it being deleted from the game.
People hear me call Honor the Dead “Breath of Life” and say, what is that?
Ahaha
The only burst heal in the game you have to expend resources on to keep it alive to even heal you in the first place.
If you learn how to Line of Sight properly, it’s pretty great for eating ST ultimates like Incap, or for interrupting burst combos by using it as a shield.
So it's the burst heal you let die as a body block AND the burst heal you have to keep alive.
Sounds awesome....jealous, other classes?
The_Titan_Tim wrote: »acastanza_ESO wrote: »The_Titan_Tim wrote: »Sorcerer does have instant cast burst heals, they just need to protect their pet,
Yeah, no. The pet has such little health that it constantly dies, not to mention the extremely poor AI that causes it to constantly run off and die. Also, there is the fact that the pet is a considerably liability with its "ability" to explode in a plaguebreak bomb, which, since it has so little health, it will do. Then, you can get stun-locked while you have to resummon it. And, on top of all that, the heal isn't even guaranteed to hit you.
I don't consider a flying plaguebreak bomb that's just likely to get you killed as it is to actually heal you to be a reasonable, comparable, burst heal.
Pet commands on console are…If your complaint is your Twilight keeps getting killed, tell it to come home. Your Wards effect your pets too, be mindful of their health bar, and keep your Wards up.
- Press and hold Left Stick and Right Stick, then press LT to call your pets back to you.
- Press and hold Left Stick and Right Stick, then press RT to have your pet attack a ranged target.
- Heavy attack a target to have your pet switch to that one.
The Twilight Matriarch is the best burst heal in the game in group play as it hits two targets for full value without having to monitor where the players being healed are, similar to how Breath of Life worked, prior to it being deleted from the game.
People hear me call Honor the Dead “Breath of Life” and say, what is that?
Ahaha
The only burst heal in the game you have to expend resources on to keep it alive to even heal you in the first place.
Thecompton73 wrote: »The_Titan_Tim wrote: »acastanza_ESO wrote: »The_Titan_Tim wrote: »Sorcerer does have instant cast burst heals, they just need to protect their pet,
Yeah, no. The pet has such little health that it constantly dies, not to mention the extremely poor AI that causes it to constantly run off and die. Also, there is the fact that the pet is a considerably liability with its "ability" to explode in a plaguebreak bomb, which, since it has so little health, it will do. Then, you can get stun-locked while you have to resummon it. And, on top of all that, the heal isn't even guaranteed to hit you.
I don't consider a flying plaguebreak bomb that's just likely to get you killed as it is to actually heal you to be a reasonable, comparable, burst heal.
Pet commands on console are…If your complaint is your Twilight keeps getting killed, tell it to come home. Your Wards effect your pets too, be mindful of their health bar, and keep your Wards up.
- Press and hold Left Stick and Right Stick, then press LT to call your pets back to you.
- Press and hold Left Stick and Right Stick, then press RT to have your pet attack a ranged target.
- Heavy attack a target to have your pet switch to that one.
The Twilight Matriarch is the best burst heal in the game in group play as it hits two targets for full value without having to monitor where the players being healed are, similar to how Breath of Life worked, prior to it being deleted from the game.
People hear me call Honor the Dead “Breath of Life” and say, what is that?
Ahaha
The only burst heal in the game you have to expend resources on to keep it alive to even heal you in the first place.
Plus now Stam Sorcs not only need to double bar the burst heal but they also need to clear another skill spot for a shield so they can try to keep it active for when they need it?
ForumBully wrote: »
You misunderstand. I want advocates for improvements, not nerfs. Hitting the highest nail is a failed strategy.