Hi all, we took your feedback to the combat team regarding the state of Sorcerer. We have a few comments to share.
....
Regarding Sorcerers and their lack of unique buff/debuffs, this is intentional and there are no current plans to change this. Sorcerers do have some unique abilities in their kit, like silences. However, not locking Sorcerer into having unique buffs/debuff allows for more class diversity in group environments.
.
"Interesting.
vDSR last boss HM damage rankings
the top 100 dps is made up of
18 necro
6 sorcs
8 templar
0 warden
1 nightblade
67 dragon knights
Xalvakka HM is worse.
Lord Falgravn HM is pretty much all necro and DK
Nahviintaas HM
It's all the same. Overwhelming numbers of DKs followed by a decent number of necro's and a handful of the rest."
---
Is this it? Is this the answer?
Zos want some hard classes, and an easy, enhance-accessibility, raise the floor- class? Succeed at endgame, be happy, sub-forever, class?
We think things should be balanced, we compare classes to the best-in-school class, but thats for nought if zos wants to provide an easy to play class. The others will only work within some theory, whatever it is, of that class.
So if that's right, no other class will ever catch up to dk, will ever be best at something compared to it, the only hope is to argue for 'within class' improvements (if we could figure out what that class WAS in the heads of the dev.s).
Lancer1602 wrote: ».
"Interesting.
vDSR last boss HM damage rankings
the top 100 dps is made up of
18 necro
6 sorcs
8 templar
0 warden
1 nightblade
67 dragon knights
Xalvakka HM is worse.
Lord Falgravn HM is pretty much all necro and DK
Nahviintaas HM
It's all the same. Overwhelming numbers of DKs followed by a decent number of necro's and a handful of the rest."
---
Is this it? Is this the answer?
Zos want some hard classes, and an easy, enhance-accessibility, raise the floor- class? Succeed at endgame, be happy, sub-forever, class?
We think things should be balanced, we compare classes to the best-in-school class, but thats for nought if zos wants to provide an easy to play class. The others will only work within some theory, whatever it is, of that class.
So if that's right, no other class will ever catch up to dk, will ever be best at something compared to it, the only hope is to argue for 'within class' improvements (if we could figure out what that class WAS in the heads of the dev.s).
warden
LonePirate wrote: »Maybe I missed some things in the various patch notes over the weeks, but have any of the following issues been addressed in this latest update? If not, what can be done to have some sort of response from the dev team on them? These are Cyrodiil PVP related.
- The widespread stuck in combat bug, primarily in Cyrodiil, that has been plaguing us for YEARS. Players can remain stuck in combat for 30 minutes or more even after returning to their gate areas and literally doing nothing. Is this ever going to be fixed?
- Being unable to exit Cyrodiil delves. One of the few ways if not the only way to end the stuck in combat bug is to enter a delve in Cyrodiil. However, it's common to receive a campaign is full message when exiting a delve in prime time and thus being stuck in the delve for a bit. If I am in Cyrodiil, I should be part of the current campaign population that should guarantee me a place when I move from one part of Cyrodiil (a delve) to another part of Cyrodiil (the open world).
- The massive overtuning of Heavy Armor resistance especially with regard to Magic based skills/weapons. High Magicka/Spell Damage players can barely put a dent in the health of players outfitted with Heavy Armor and I'm not talking about tanks who take 3 digits worth of damage or even less depending on the attack/damage type.
- The damage underperformance of Light Armor for Magicka players. There is a negligible damage increase for players in Light Armor. A balanced game has Light Armor with High Damage and Low Resistance with Heavy Armor having Low Damage and High Resistance. Not ESO, as it has Light Armor with Low Damage and Low Resistance while Heavy Armor has High Damage and High Resistance. Battle Spirit could be used to remedy this problem without impacting PVE but for some reason this powerful manipulator of stats in Cyrodiil is not used to do so.
- The puzzling damage disparity between Stamina Weapon skills and Magicka Weapon skills. Watch players attack resource flag guards and you'll see this all the time. Players with Stamina Weapon skills can do 2x-3x as much damage as players with Magicka Weapon skills. It's not limited to ranged vs. melee differences as there are significant differences between bow players and destruction staff players.
- The overperformance of Vigor. There is absolutely no reason for this skill to heal so many players so significantly all at once. It's more powerful than Templar self heals. How does that make any sense? Stamina players deserve a strong self heal but this skill needs to have its effectiveness reduced significantly on targets beyond the caster, especially when multiple targets are affected.
- Heal stacking and stun evasion. I welcome feedback from others as I am still researching these two phenomena but these two events more so than high health and high resistances are the real reasons ball groups are so untouchable. Yes, gear, some skills, potions and constellation perks play a part; but there is something else going on here.
- Personal Pet Peeve: DK Chains and Dark Convergence are basically the same skill as they move player(s) to a new location nearby. However, Chains will fail north of 50% of the time while Dark Convergence is closer to a 0% failure rate. Yes, there is some stun evasion impacting Chains which is fine; but Dark Convergence seems to be a different beast altogether, especially when it permits stun stacking. Is it too much to ask to have both Chains and Dark Convergence work similarly?
For those who spend time in the various PVP elements of the game, please feel free to add to this list.
StaticWave wrote: »LonePirate wrote: »Maybe I missed some things in the various patch notes over the weeks, but have any of the following issues been addressed in this latest update? If not, what can be done to have some sort of response from the dev team on them? These are Cyrodiil PVP related.
- The widespread stuck in combat bug, primarily in Cyrodiil, that has been plaguing us for YEARS. Players can remain stuck in combat for 30 minutes or more even after returning to their gate areas and literally doing nothing. Is this ever going to be fixed?
- Being unable to exit Cyrodiil delves. One of the few ways if not the only way to end the stuck in combat bug is to enter a delve in Cyrodiil. However, it's common to receive a campaign is full message when exiting a delve in prime time and thus being stuck in the delve for a bit. If I am in Cyrodiil, I should be part of the current campaign population that should guarantee me a place when I move from one part of Cyrodiil (a delve) to another part of Cyrodiil (the open world).
- The massive overtuning of Heavy Armor resistance especially with regard to Magic based skills/weapons. High Magicka/Spell Damage players can barely put a dent in the health of players outfitted with Heavy Armor and I'm not talking about tanks who take 3 digits worth of damage or even less depending on the attack/damage type.
- The damage underperformance of Light Armor for Magicka players. There is a negligible damage increase for players in Light Armor. A balanced game has Light Armor with High Damage and Low Resistance with Heavy Armor having Low Damage and High Resistance. Not ESO, as it has Light Armor with Low Damage and Low Resistance while Heavy Armor has High Damage and High Resistance. Battle Spirit could be used to remedy this problem without impacting PVE but for some reason this powerful manipulator of stats in Cyrodiil is not used to do so.
- The puzzling damage disparity between Stamina Weapon skills and Magicka Weapon skills. Watch players attack resource flag guards and you'll see this all the time. Players with Stamina Weapon skills can do 2x-3x as much damage as players with Magicka Weapon skills. It's not limited to ranged vs. melee differences as there are significant differences between bow players and destruction staff players.
- The overperformance of Vigor. There is absolutely no reason for this skill to heal so many players so significantly all at once. It's more powerful than Templar self heals. How does that make any sense? Stamina players deserve a strong self heal but this skill needs to have its effectiveness reduced significantly on targets beyond the caster, especially when multiple targets are affected.
- Heal stacking and stun evasion. I welcome feedback from others as I am still researching these two phenomena but these two events more so than high health and high resistances are the real reasons ball groups are so untouchable. Yes, gear, some skills, potions and constellation perks play a part; but there is something else going on here.
- Personal Pet Peeve: DK Chains and Dark Convergence are basically the same skill as they move player(s) to a new location nearby. However, Chains will fail north of 50% of the time while Dark Convergence is closer to a 0% failure rate. Yes, there is some stun evasion impacting Chains which is fine; but Dark Convergence seems to be a different beast altogether, especially when it permits stun stacking. Is it too much to ask to have both Chains and Dark Convergence work similarly?
For those who spend time in the various PVP elements of the game, please feel free to add to this list.
There’s no reason to use heavy armor when armor is so easy to get. Light/medium armor passives are so much better than heavy armor passives, and you can get back the majority of armor with Protective trait and having Minor Resolve.
TechMaybeHic wrote: »StaticWave wrote: »LonePirate wrote: »Maybe I missed some things in the various patch notes over the weeks, but have any of the following issues been addressed in this latest update? If not, what can be done to have some sort of response from the dev team on them? These are Cyrodiil PVP related.
- The widespread stuck in combat bug, primarily in Cyrodiil, that has been plaguing us for YEARS. Players can remain stuck in combat for 30 minutes or more even after returning to their gate areas and literally doing nothing. Is this ever going to be fixed?
- Being unable to exit Cyrodiil delves. One of the few ways if not the only way to end the stuck in combat bug is to enter a delve in Cyrodiil. However, it's common to receive a campaign is full message when exiting a delve in prime time and thus being stuck in the delve for a bit. If I am in Cyrodiil, I should be part of the current campaign population that should guarantee me a place when I move from one part of Cyrodiil (a delve) to another part of Cyrodiil (the open world).
- The massive overtuning of Heavy Armor resistance especially with regard to Magic based skills/weapons. High Magicka/Spell Damage players can barely put a dent in the health of players outfitted with Heavy Armor and I'm not talking about tanks who take 3 digits worth of damage or even less depending on the attack/damage type.
- The damage underperformance of Light Armor for Magicka players. There is a negligible damage increase for players in Light Armor. A balanced game has Light Armor with High Damage and Low Resistance with Heavy Armor having Low Damage and High Resistance. Not ESO, as it has Light Armor with Low Damage and Low Resistance while Heavy Armor has High Damage and High Resistance. Battle Spirit could be used to remedy this problem without impacting PVE but for some reason this powerful manipulator of stats in Cyrodiil is not used to do so.
- The puzzling damage disparity between Stamina Weapon skills and Magicka Weapon skills. Watch players attack resource flag guards and you'll see this all the time. Players with Stamina Weapon skills can do 2x-3x as much damage as players with Magicka Weapon skills. It's not limited to ranged vs. melee differences as there are significant differences between bow players and destruction staff players.
- The overperformance of Vigor. There is absolutely no reason for this skill to heal so many players so significantly all at once. It's more powerful than Templar self heals. How does that make any sense? Stamina players deserve a strong self heal but this skill needs to have its effectiveness reduced significantly on targets beyond the caster, especially when multiple targets are affected.
- Heal stacking and stun evasion. I welcome feedback from others as I am still researching these two phenomena but these two events more so than high health and high resistances are the real reasons ball groups are so untouchable. Yes, gear, some skills, potions and constellation perks play a part; but there is something else going on here.
- Personal Pet Peeve: DK Chains and Dark Convergence are basically the same skill as they move player(s) to a new location nearby. However, Chains will fail north of 50% of the time while Dark Convergence is closer to a 0% failure rate. Yes, there is some stun evasion impacting Chains which is fine; but Dark Convergence seems to be a different beast altogether, especially when it permits stun stacking. Is it too much to ask to have both Chains and Dark Convergence work similarly?
For those who spend time in the various PVP elements of the game, please feel free to add to this list.
There’s no reason to use heavy armor when armor is so easy to get. Light/medium armor passives are so much better than heavy armor passives, and you can get back the majority of armor with Protective trait and having Minor Resolve.
I disagree there. There are in fact, multiple ways to skin a cat when it comes to resist, but light armor having natural lower resist AND the negative passive to take more damage from martial attacks, which most the bug hitters are; loses out to heavy innate extra resist as well as more health to compensate for it's equivalent magical attacks damage increase . It's much more efficient to run heavy with offensive stats and traits than try to run light with defensive traits. I mean who actually run protective? Or Lady mundus?
Now medium! medium is the way to go if you can.
StaticWave wrote: »For example this is one of the builds I run in different armor combinations.
1) 5 Heavy + 1 medium + 1 light, all infused jewelries
2) 5 light + 1 medium + 1 heavy, all protective jewelries
3) 3 light + 3 medium + 1 heavy, 2 protective 1 infused
IMO unless you plan on using Evasion, the 3rd combination is the best because you're only sacrificing 2.5k HP, 2.3k armor, and ~150 weapon dmg to gain 2% crit chance, 4% crit damage + crit healing, 2k pen, and a bunch of other passives from both light and medium armor. These are much better than strictly armor because armor is so easily countered nowadays with Corrosive and easily accessible pen. Furthermore, Undeath makes heavy armor not as strong as before.
TechMaybeHic wrote: »StaticWave wrote: »For example this is one of the builds I run in different armor combinations.
1) 5 Heavy + 1 medium + 1 light, all infused jewelries
2) 5 light + 1 medium + 1 heavy, all protective jewelries
3) 3 light + 3 medium + 1 heavy, 2 protective 1 infused
IMO unless you plan on using Evasion, the 3rd combination is the best because you're only sacrificing 2.5k HP, 2.3k armor, and ~150 weapon dmg to gain 2% crit chance, 4% crit damage + crit healing, 2k pen, and a bunch of other passives from both light and medium armor. These are much better than strictly armor because armor is so easily countered nowadays with Corrosive and easily accessible pen. Furthermore, Undeath makes heavy armor not as strong as before.
You're using a very particular build that honestly is not wide spread . No single Sea Serpent Coil with swift. No Maras. Low overall resist and crit resist low speed. Honestly whats probably keeping you alive is engine guardian and maybe Ball over streak? Wouldn't ever run that build myself.
TechMaybeHic wrote: »StaticWave wrote: »For example this is one of the builds I run in different armor combinations.
1) 5 Heavy + 1 medium + 1 light, all infused jewelries
2) 5 light + 1 medium + 1 heavy, all protective jewelries
3) 3 light + 3 medium + 1 heavy, 2 protective 1 infused
IMO unless you plan on using Evasion, the 3rd combination is the best because you're only sacrificing 2.5k HP, 2.3k armor, and ~150 weapon dmg to gain 2% crit chance, 4% crit damage + crit healing, 2k pen, and a bunch of other passives from both light and medium armor. These are much better than strictly armor because armor is so easily countered nowadays with Corrosive and easily accessible pen. Furthermore, Undeath makes heavy armor not as strong as before.
You're using a very particular build that honestly is not wide spread . No single Sea Serpent Coil with swift. No Maras. Low overall resist and crit resist low speed. Honestly whats probably keeping you alive is engine guardian and maybe Ball over streak? Wouldn't ever run that build myself.
StaticWave wrote: »TechMaybeHic wrote: »StaticWave wrote: »For example this is one of the builds I run in different armor combinations.
1) 5 Heavy + 1 medium + 1 light, all infused jewelries
2) 5 light + 1 medium + 1 heavy, all protective jewelries
3) 3 light + 3 medium + 1 heavy, 2 protective 1 infused
IMO unless you plan on using Evasion, the 3rd combination is the best because you're only sacrificing 2.5k HP, 2.3k armor, and ~150 weapon dmg to gain 2% crit chance, 4% crit damage + crit healing, 2k pen, and a bunch of other passives from both light and medium armor. These are much better than strictly armor because armor is so easily countered nowadays with Corrosive and easily accessible pen. Furthermore, Undeath makes heavy armor not as strong as before.
You're using a very particular build that honestly is not wide spread . No single Sea Serpent Coil with swift. No Maras. Low overall resist and crit resist low speed. Honestly whats probably keeping you alive is engine guardian and maybe Ball over streak? Wouldn't ever run that build myself.
I also have 26k armor back bar, 36k max HP, and daedric trickery buffs. Major Protection/Vitality/Mending are amazing.
What class do you play specifically? This build was tailored to my playstyle so it’s not exactly for everyone.
TechMaybeHic wrote: »StaticWave wrote: »TechMaybeHic wrote: »StaticWave wrote: »For example this is one of the builds I run in different armor combinations.
1) 5 Heavy + 1 medium + 1 light, all infused jewelries
2) 5 light + 1 medium + 1 heavy, all protective jewelries
3) 3 light + 3 medium + 1 heavy, 2 protective 1 infused
IMO unless you plan on using Evasion, the 3rd combination is the best because you're only sacrificing 2.5k HP, 2.3k armor, and ~150 weapon dmg to gain 2% crit chance, 4% crit damage + crit healing, 2k pen, and a bunch of other passives from both light and medium armor. These are much better than strictly armor because armor is so easily countered nowadays with Corrosive and easily accessible pen. Furthermore, Undeath makes heavy armor not as strong as before.
You're using a very particular build that honestly is not wide spread . No single Sea Serpent Coil with swift. No Maras. Low overall resist and crit resist low speed. Honestly whats probably keeping you alive is engine guardian and maybe Ball over streak? Wouldn't ever run that build myself.
I also have 26k armor back bar, 36k max HP, and daedric trickery buffs. Major Protection/Vitality/Mending are amazing.
What class do you play specifically? This build was tailored to my playstyle so it’s not exactly for everyone.
I'd say I'm homeless as far as a main is concerned. Sorc is the only one I haven't really played since update 35/36. Mostly I run brawlers though. I use Maras on pretty much everything lol
StaticWave wrote: »TechMaybeHic wrote: »StaticWave wrote: »TechMaybeHic wrote: »StaticWave wrote: »For example this is one of the builds I run in different armor combinations.
1) 5 Heavy + 1 medium + 1 light, all infused jewelries
2) 5 light + 1 medium + 1 heavy, all protective jewelries
3) 3 light + 3 medium + 1 heavy, 2 protective 1 infused
IMO unless you plan on using Evasion, the 3rd combination is the best because you're only sacrificing 2.5k HP, 2.3k armor, and ~150 weapon dmg to gain 2% crit chance, 4% crit damage + crit healing, 2k pen, and a bunch of other passives from both light and medium armor. These are much better than strictly armor because armor is so easily countered nowadays with Corrosive and easily accessible pen. Furthermore, Undeath makes heavy armor not as strong as before.
You're using a very particular build that honestly is not wide spread . No single Sea Serpent Coil with swift. No Maras. Low overall resist and crit resist low speed. Honestly whats probably keeping you alive is engine guardian and maybe Ball over streak? Wouldn't ever run that build myself.
I also have 26k armor back bar, 36k max HP, and daedric trickery buffs. Major Protection/Vitality/Mending are amazing.
What class do you play specifically? This build was tailored to my playstyle so it’s not exactly for everyone.
I'd say I'm homeless as far as a main is concerned. Sorc is the only one I haven't really played since update 35/36. Mostly I run brawlers though. I use Maras on pretty much everything lol
Well Mara is a meta set lol. Most people run Mara/Rallying Cry.
Part of the reason why I have lower resistances than normal builds (I guess 26k is low by today's standards) is because I've done so much dueling that the majority of my defense comes from blocking/rolling/streaking/using movement. This greatly affected how I play in other PvP contents.
I used to run builds with 33k+ resistances but I needed more damage so I just gradually dropped armor until I could comfortably play at my current resistances. It took a while to adapt, but I wouldn't recommend this build for someone who just got into stamsorc.
I've also done several experiments slotting this exact build on other classes and the difference is very noticeable. I hate to complain all the time, but man stamsorc is so bad defensively lol. On other classes I'm twice as tanky without putting in as much effort. I wish ZOS could just buff sorc's survivability a little bit more so we can have more options in how we play.
TechMaybeHic wrote: »StaticWave wrote: »TechMaybeHic wrote: »StaticWave wrote: »TechMaybeHic wrote: »StaticWave wrote: »For example this is one of the builds I run in different armor combinations.
1) 5 Heavy + 1 medium + 1 light, all infused jewelries
2) 5 light + 1 medium + 1 heavy, all protective jewelries
3) 3 light + 3 medium + 1 heavy, 2 protective 1 infused
IMO unless you plan on using Evasion, the 3rd combination is the best because you're only sacrificing 2.5k HP, 2.3k armor, and ~150 weapon dmg to gain 2% crit chance, 4% crit damage + crit healing, 2k pen, and a bunch of other passives from both light and medium armor. These are much better than strictly armor because armor is so easily countered nowadays with Corrosive and easily accessible pen. Furthermore, Undeath makes heavy armor not as strong as before.
You're using a very particular build that honestly is not wide spread . No single Sea Serpent Coil with swift. No Maras. Low overall resist and crit resist low speed. Honestly whats probably keeping you alive is engine guardian and maybe Ball over streak? Wouldn't ever run that build myself.
I also have 26k armor back bar, 36k max HP, and daedric trickery buffs. Major Protection/Vitality/Mending are amazing.
What class do you play specifically? This build was tailored to my playstyle so it’s not exactly for everyone.
I'd say I'm homeless as far as a main is concerned. Sorc is the only one I haven't really played since update 35/36. Mostly I run brawlers though. I use Maras on pretty much everything lol
Well Mara is a meta set lol. Most people run Mara/Rallying Cry.
Part of the reason why I have lower resistances than normal builds (I guess 26k is low by today's standards) is because I've done so much dueling that the majority of my defense comes from blocking/rolling/streaking/using movement. This greatly affected how I play in other PvP contents.
I used to run builds with 33k+ resistances but I needed more damage so I just gradually dropped armor until I could comfortably play at my current resistances. It took a while to adapt, but I wouldn't recommend this build for someone who just got into stamsorc.
I've also done several experiments slotting this exact build on other classes and the difference is very noticeable. I hate to complain all the time, but man stamsorc is so bad defensively lol. On other classes I'm twice as tanky without putting in as much effort. I wish ZOS could just buff sorc's survivability a little bit more so we can have more options in how we play.
Last I played stamsorc much was before they made a change to crit surge. Healing with hurricane up, gave me time. It was at the time; lacking burst from pre hybrid. Selene's was popular at the time. It's been years.
Please, give shields skills mitigation to DoTs. I really want this. lol
I think sorcerers have potential to do well with more tankiness in their kit. I use an unconventional light armor Armor Master vampire (with Undeath) build that can often outlast and kill dedicated tanks on BG, but that's only because I invested so much time into it (and it's still far from perfect, especially in non-DM modes).
I find that, as a sorc, I simply cannot hold the chaosball. Like, ever. I just don't have the heals/tankiness to do it.
StaticWave wrote: »TechMaybeHic wrote: »StaticWave wrote: »TechMaybeHic wrote: »StaticWave wrote: »TechMaybeHic wrote: »StaticWave wrote: »For example this is one of the builds I run in different armor combinations.
1) 5 Heavy + 1 medium + 1 light, all infused jewelries
2) 5 light + 1 medium + 1 heavy, all protective jewelries
3) 3 light + 3 medium + 1 heavy, 2 protective 1 infused
IMO unless you plan on using Evasion, the 3rd combination is the best because you're only sacrificing 2.5k HP, 2.3k armor, and ~150 weapon dmg to gain 2% crit chance, 4% crit damage + crit healing, 2k pen, and a bunch of other passives from both light and medium armor. These are much better than strictly armor because armor is so easily countered nowadays with Corrosive and easily accessible pen. Furthermore, Undeath makes heavy armor not as strong as before.
You're using a very particular build that honestly is not wide spread . No single Sea Serpent Coil with swift. No Maras. Low overall resist and crit resist low speed. Honestly whats probably keeping you alive is engine guardian and maybe Ball over streak? Wouldn't ever run that build myself.
I also have 26k armor back bar, 36k max HP, and daedric trickery buffs. Major Protection/Vitality/Mending are amazing.
What class do you play specifically? This build was tailored to my playstyle so it’s not exactly for everyone.
I'd say I'm homeless as far as a main is concerned. Sorc is the only one I haven't really played since update 35/36. Mostly I run brawlers though. I use Maras on pretty much everything lol
Well Mara is a meta set lol. Most people run Mara/Rallying Cry.
Part of the reason why I have lower resistances than normal builds (I guess 26k is low by today's standards) is because I've done so much dueling that the majority of my defense comes from blocking/rolling/streaking/using movement. This greatly affected how I play in other PvP contents.
I used to run builds with 33k+ resistances but I needed more damage so I just gradually dropped armor until I could comfortably play at my current resistances. It took a while to adapt, but I wouldn't recommend this build for someone who just got into stamsorc.
I've also done several experiments slotting this exact build on other classes and the difference is very noticeable. I hate to complain all the time, but man stamsorc is so bad defensively lol. On other classes I'm twice as tanky without putting in as much effort. I wish ZOS could just buff sorc's survivability a little bit more so we can have more options in how we play.
Last I played stamsorc much was before they made a change to crit surge. Healing with hurricane up, gave me time. It was at the time; lacking burst from pre hybrid. Selene's was popular at the time. It's been years.
Ahhh it's been awhile then. Crit chance wasn't nuked at the time. I remember hitting 40% crit quite easily.
The current stamsorc is pretty bastardized lol. Not worth playing the class in its current iteration.
StaticWave wrote: »TechMaybeHic wrote: »StaticWave wrote: »TechMaybeHic wrote: »StaticWave wrote: »TechMaybeHic wrote: »StaticWave wrote: »For example this is one of the builds I run in different armor combinations.
1) 5 Heavy + 1 medium + 1 light, all infused jewelries
2) 5 light + 1 medium + 1 heavy, all protective jewelries
3) 3 light + 3 medium + 1 heavy, 2 protective 1 infused
IMO unless you plan on using Evasion, the 3rd combination is the best because you're only sacrificing 2.5k HP, 2.3k armor, and ~150 weapon dmg to gain 2% crit chance, 4% crit damage + crit healing, 2k pen, and a bunch of other passives from both light and medium armor. These are much better than strictly armor because armor is so easily countered nowadays with Corrosive and easily accessible pen. Furthermore, Undeath makes heavy armor not as strong as before.
You're using a very particular build that honestly is not wide spread . No single Sea Serpent Coil with swift. No Maras. Low overall resist and crit resist low speed. Honestly whats probably keeping you alive is engine guardian and maybe Ball over streak? Wouldn't ever run that build myself.
I also have 26k armor back bar, 36k max HP, and daedric trickery buffs. Major Protection/Vitality/Mending are amazing.
What class do you play specifically? This build was tailored to my playstyle so it’s not exactly for everyone.
I'd say I'm homeless as far as a main is concerned. Sorc is the only one I haven't really played since update 35/36. Mostly I run brawlers though. I use Maras on pretty much everything lol
Well Mara is a meta set lol. Most people run Mara/Rallying Cry.
Part of the reason why I have lower resistances than normal builds (I guess 26k is low by today's standards) is because I've done so much dueling that the majority of my defense comes from blocking/rolling/streaking/using movement. This greatly affected how I play in other PvP contents.
I used to run builds with 33k+ resistances but I needed more damage so I just gradually dropped armor until I could comfortably play at my current resistances. It took a while to adapt, but I wouldn't recommend this build for someone who just got into stamsorc.
I've also done several experiments slotting this exact build on other classes and the difference is very noticeable. I hate to complain all the time, but man stamsorc is so bad defensively lol. On other classes I'm twice as tanky without putting in as much effort. I wish ZOS could just buff sorc's survivability a little bit more so we can have more options in how we play.
Last I played stamsorc much was before they made a change to crit surge. Healing with hurricane up, gave me time. It was at the time; lacking burst from pre hybrid. Selene's was popular at the time. It's been years.
Ahhh it's been awhile then. Crit chance wasn't nuked at the time. I remember hitting 40% crit quite easily.
The current stamsorc is pretty bastardized lol. Not worth playing the class in its current iteration.
Correct. Stamsorc still does what stamsorc does, but for me, i can do the same thing, better, easier using NB now. NB is now a faster class than stamsorc, with more damage, more burst and way, way better healing, with the added benefit that that NB class kit is so overloaded at this point I have ZERO dependencies on sets or weapon lines. NB does all this while wasting fewer skill slots and GCD on buffs.
gariondavey wrote: »StaticWave wrote: »TechMaybeHic wrote: »StaticWave wrote: »TechMaybeHic wrote: »StaticWave wrote: »TechMaybeHic wrote: »StaticWave wrote: »For example this is one of the builds I run in different armor combinations.
1) 5 Heavy + 1 medium + 1 light, all infused jewelries
2) 5 light + 1 medium + 1 heavy, all protective jewelries
3) 3 light + 3 medium + 1 heavy, 2 protective 1 infused
IMO unless you plan on using Evasion, the 3rd combination is the best because you're only sacrificing 2.5k HP, 2.3k armor, and ~150 weapon dmg to gain 2% crit chance, 4% crit damage + crit healing, 2k pen, and a bunch of other passives from both light and medium armor. These are much better than strictly armor because armor is so easily countered nowadays with Corrosive and easily accessible pen. Furthermore, Undeath makes heavy armor not as strong as before.
You're using a very particular build that honestly is not wide spread . No single Sea Serpent Coil with swift. No Maras. Low overall resist and crit resist low speed. Honestly whats probably keeping you alive is engine guardian and maybe Ball over streak? Wouldn't ever run that build myself.
I also have 26k armor back bar, 36k max HP, and daedric trickery buffs. Major Protection/Vitality/Mending are amazing.
What class do you play specifically? This build was tailored to my playstyle so it’s not exactly for everyone.
I'd say I'm homeless as far as a main is concerned. Sorc is the only one I haven't really played since update 35/36. Mostly I run brawlers though. I use Maras on pretty much everything lol
Well Mara is a meta set lol. Most people run Mara/Rallying Cry.
Part of the reason why I have lower resistances than normal builds (I guess 26k is low by today's standards) is because I've done so much dueling that the majority of my defense comes from blocking/rolling/streaking/using movement. This greatly affected how I play in other PvP contents.
I used to run builds with 33k+ resistances but I needed more damage so I just gradually dropped armor until I could comfortably play at my current resistances. It took a while to adapt, but I wouldn't recommend this build for someone who just got into stamsorc.
I've also done several experiments slotting this exact build on other classes and the difference is very noticeable. I hate to complain all the time, but man stamsorc is so bad defensively lol. On other classes I'm twice as tanky without putting in as much effort. I wish ZOS could just buff sorc's survivability a little bit more so we can have more options in how we play.
Last I played stamsorc much was before they made a change to crit surge. Healing with hurricane up, gave me time. It was at the time; lacking burst from pre hybrid. Selene's was popular at the time. It's been years.
Ahhh it's been awhile then. Crit chance wasn't nuked at the time. I remember hitting 40% crit quite easily.
The current stamsorc is pretty bastardized lol. Not worth playing the class in its current iteration.
Correct. Stamsorc still does what stamsorc does, but for me, i can do the same thing, better, easier using NB now. NB is now a faster class than stamsorc, with more damage, more burst and way, way better healing, with the added benefit that that NB class kit is so overloaded at this point I have ZERO dependencies on sets or weapon lines. NB does all this while wasting fewer skill slots and GCD on buffs.
How is nb faster? Minor + major is the same as sorc. Neither get unique speed increases. Sorc has streak which combined with minor + major gets you around faster than a nb could.
How is nb faster? Minor + major is the same as sorc. Neither get unique speed increases. Sorc has streak which combined with minor + major gets you around faster than a nb could.
gariondavey wrote: »StaticWave wrote: »TechMaybeHic wrote: »StaticWave wrote: »TechMaybeHic wrote: »StaticWave wrote: »TechMaybeHic wrote: »StaticWave wrote: »For example this is one of the builds I run in different armor combinations.
1) 5 Heavy + 1 medium + 1 light, all infused jewelries
2) 5 light + 1 medium + 1 heavy, all protective jewelries
3) 3 light + 3 medium + 1 heavy, 2 protective 1 infused
IMO unless you plan on using Evasion, the 3rd combination is the best because you're only sacrificing 2.5k HP, 2.3k armor, and ~150 weapon dmg to gain 2% crit chance, 4% crit damage + crit healing, 2k pen, and a bunch of other passives from both light and medium armor. These are much better than strictly armor because armor is so easily countered nowadays with Corrosive and easily accessible pen. Furthermore, Undeath makes heavy armor not as strong as before.
You're using a very particular build that honestly is not wide spread . No single Sea Serpent Coil with swift. No Maras. Low overall resist and crit resist low speed. Honestly whats probably keeping you alive is engine guardian and maybe Ball over streak? Wouldn't ever run that build myself.
I also have 26k armor back bar, 36k max HP, and daedric trickery buffs. Major Protection/Vitality/Mending are amazing.
What class do you play specifically? This build was tailored to my playstyle so it’s not exactly for everyone.
I'd say I'm homeless as far as a main is concerned. Sorc is the only one I haven't really played since update 35/36. Mostly I run brawlers though. I use Maras on pretty much everything lol
Well Mara is a meta set lol. Most people run Mara/Rallying Cry.
Part of the reason why I have lower resistances than normal builds (I guess 26k is low by today's standards) is because I've done so much dueling that the majority of my defense comes from blocking/rolling/streaking/using movement. This greatly affected how I play in other PvP contents.
I used to run builds with 33k+ resistances but I needed more damage so I just gradually dropped armor until I could comfortably play at my current resistances. It took a while to adapt, but I wouldn't recommend this build for someone who just got into stamsorc.
I've also done several experiments slotting this exact build on other classes and the difference is very noticeable. I hate to complain all the time, but man stamsorc is so bad defensively lol. On other classes I'm twice as tanky without putting in as much effort. I wish ZOS could just buff sorc's survivability a little bit more so we can have more options in how we play.
Last I played stamsorc much was before they made a change to crit surge. Healing with hurricane up, gave me time. It was at the time; lacking burst from pre hybrid. Selene's was popular at the time. It's been years.
Ahhh it's been awhile then. Crit chance wasn't nuked at the time. I remember hitting 40% crit quite easily.
The current stamsorc is pretty bastardized lol. Not worth playing the class in its current iteration.
Correct. Stamsorc still does what stamsorc does, but for me, i can do the same thing, better, easier using NB now. NB is now a faster class than stamsorc, with more damage, more burst and way, way better healing, with the added benefit that that NB class kit is so overloaded at this point I have ZERO dependencies on sets or weapon lines. NB does all this while wasting fewer skill slots and GCD on buffs.
How is nb faster? Minor + major is the same as sorc. Neither get unique speed increases. Sorc has streak which combined with minor + major gets you around faster than a nb could.
Turtle_Bot wrote: »gariondavey wrote: »StaticWave wrote: »TechMaybeHic wrote: »StaticWave wrote: »TechMaybeHic wrote: »StaticWave wrote: »TechMaybeHic wrote: »StaticWave wrote: »For example this is one of the builds I run in different armor combinations.
1) 5 Heavy + 1 medium + 1 light, all infused jewelries
2) 5 light + 1 medium + 1 heavy, all protective jewelries
3) 3 light + 3 medium + 1 heavy, 2 protective 1 infused
IMO unless you plan on using Evasion, the 3rd combination is the best because you're only sacrificing 2.5k HP, 2.3k armor, and ~150 weapon dmg to gain 2% crit chance, 4% crit damage + crit healing, 2k pen, and a bunch of other passives from both light and medium armor. These are much better than strictly armor because armor is so easily countered nowadays with Corrosive and easily accessible pen. Furthermore, Undeath makes heavy armor not as strong as before.
You're using a very particular build that honestly is not wide spread . No single Sea Serpent Coil with swift. No Maras. Low overall resist and crit resist low speed. Honestly whats probably keeping you alive is engine guardian and maybe Ball over streak? Wouldn't ever run that build myself.
I also have 26k armor back bar, 36k max HP, and daedric trickery buffs. Major Protection/Vitality/Mending are amazing.
What class do you play specifically? This build was tailored to my playstyle so it’s not exactly for everyone.
I'd say I'm homeless as far as a main is concerned. Sorc is the only one I haven't really played since update 35/36. Mostly I run brawlers though. I use Maras on pretty much everything lol
Well Mara is a meta set lol. Most people run Mara/Rallying Cry.
Part of the reason why I have lower resistances than normal builds (I guess 26k is low by today's standards) is because I've done so much dueling that the majority of my defense comes from blocking/rolling/streaking/using movement. This greatly affected how I play in other PvP contents.
I used to run builds with 33k+ resistances but I needed more damage so I just gradually dropped armor until I could comfortably play at my current resistances. It took a while to adapt, but I wouldn't recommend this build for someone who just got into stamsorc.
I've also done several experiments slotting this exact build on other classes and the difference is very noticeable. I hate to complain all the time, but man stamsorc is so bad defensively lol. On other classes I'm twice as tanky without putting in as much effort. I wish ZOS could just buff sorc's survivability a little bit more so we can have more options in how we play.
Last I played stamsorc much was before they made a change to crit surge. Healing with hurricane up, gave me time. It was at the time; lacking burst from pre hybrid. Selene's was popular at the time. It's been years.
Ahhh it's been awhile then. Crit chance wasn't nuked at the time. I remember hitting 40% crit quite easily.
The current stamsorc is pretty bastardized lol. Not worth playing the class in its current iteration.
Correct. Stamsorc still does what stamsorc does, but for me, i can do the same thing, better, easier using NB now. NB is now a faster class than stamsorc, with more damage, more burst and way, way better healing, with the added benefit that that NB class kit is so overloaded at this point I have ZERO dependencies on sets or weapon lines. NB does all this while wasting fewer skill slots and GCD on buffs.
How is nb faster? Minor + major is the same as sorc. Neither get unique speed increases. Sorc has streak which combined with minor + major gets you around faster than a nb could.
NB is faster because it gets to have both minor and major expedition. Minor is passive on their BiS spammable and major is secondary effect of one of their best HoTs, i.e. both are secondary passive parts of core skills that don't force the player to make a choice to when deciding to include these buffs on their build. Meanwhile sorcerer has to choose between either buff since they are only given on different morphs of the same base ability and as such, sorc cannot get both at the same time without going out of the class kit and giving up something else to do so.
Shade also allows NB to teleport in so many more ways than streak could ever hope to, it allows vertical, LoS, through walls, across impassible terrain and provides a DoT as well as maim for additional mitigation. All classes are also getting access to a pseudo ball of lightning ability with the rework to mist form, so streak is not going to be unique there either.
TL//DR: NB is faster because it gets both speed buffs passively on core skills, sorc has to choose between the buffs and cannot naturally get both at once while also needing to make room for them on non-existent bar space if it wants both, and streak is not going to be as unique anymore with the changes to mist form.
@ZOS_Kevin
I'd also like to pass on the suggestion that incremental balance patches happen in-between larger content updates. I'm meaning like a monthly combat balance patch where outliers can be corrected without waiting what feels like 3-4 months for basic tweaks to underperforming/overperforming classes/builds/skills/sets etc.
I think it'd give the combat team some much-needed flexibility to adjust things, whilst leaving large overhauls to the combat system that truly shake up the meta for content patches.
gariondavey wrote: »That doesn't mean it is faster, lol. They have the same speed. But I understand what you are trying to get across in your tldr section.