But again, this is one change right? I can just imagine what else they're planning to do and I've thought about it and if they keep pulling this crap they can count me out to.
They have mentioned that they like surprising players with new stuff and "want to protect the hard work of our dev team from being spoiled." But it seems like a lot of the new things aren't very well received, such as the animation changes to which this thread refers, the Daggerfall Paladin costume, the "Alliance" banners, and so forth.
It does make one wonder what the process is for approving such dramatic changes to beloved gameplay traditions. Is there a player testing panel that reviews these things? Is it discussed among the entire dev team? Of does one dev submit an idea which one manager signs off on and is then queued up in the appropriate patch? It would be interesting and insightful to know how the whole thing works.
But again, this is one change right? I can just imagine what else they're planning to do and I've thought about it and if they keep pulling this crap they can count me out to.
They have mentioned that they like surprising players with new stuff and "want to protect the hard work of our dev team from being spoiled." But it seems like a lot of the new things aren't very well received, such as the animation changes to which this thread refers, the Daggerfall Paladin costume, the "Alliance" banners, and so forth.
It does make one wonder what the process is for approving such dramatic changes to beloved gameplay traditions. Is there a player testing panel that reviews these things? Is it discussed among the entire dev team? Of does one dev submit an idea which one manager signs off on and is then queued up in the appropriate patch? It would be interesting and insightful to know how the whole thing works.
Considering they simply grabbed an already in game asset and made it glow when making this change, I'd imagine the primary concern was how quickly a dev could make it. Cost overrode any sense of quality control.
Ragnarok0130 wrote: »But again, this is one change right? I can just imagine what else they're planning to do and I've thought about it and if they keep pulling this crap they can count me out to.
They have mentioned that they like surprising players with new stuff and "want to protect the hard work of our dev team from being spoiled." But it seems like a lot of the new things aren't very well received, such as the animation changes to which this thread refers, the Daggerfall Paladin costume, the "Alliance" banners, and so forth.
It does make one wonder what the process is for approving such dramatic changes to beloved gameplay traditions. Is there a player testing panel that reviews these things? Is it discussed among the entire dev team? Of does one dev submit an idea which one manager signs off on and is then queued up in the appropriate patch? It would be interesting and insightful to know how the whole thing works.
Considering they simply grabbed an already in game asset and made it glow when making this change, I'd imagine the primary concern was how quickly a dev could make it. Cost overrode any sense of quality control.
Judging from the extreme bugginess of the past 2 patches not to mention some of the recent events I'm not sure how much QA is actually occurring which is concerning from a customer standpoint.
Jabs and new rapid strikes animation changes are a HUGE miss! Both of those skills have been iconic since the game launched.
TairenSoul wrote: »Still hating it!
gariondavey wrote: »Crimsonwolf666 wrote: »As a Pvper...templars need a slow animation on these damn jabs....it still doesn't stop the most top teir of Templar Pvpers, but now the regular smoh can't overwhelm other experienced classes via just jabbing. Jabs...honestly was one of the few morphs that needed to be nerfed for Pvp...my PVE templar has NO problems main land and for trials, WBs, or arenas. Just PVP templars seem to hate it most.
No pvp templar has ever overwhelmed other "experience classes" by just jabbing.
Never. Ever. Ever.
This is completely untrue.
Here is a post from discord from @Dekrypted:
I wasn't kidding in my forum post when I said I had a video showing how you can just ignore jabs
https://youtu.be/qUso9IpSuEY
and another short video from a very experienced pvp healer I know on discord:
https://www.youtube.com/watch?v=jclqqg7bewk
Jabs are and have always been easy for experienced players to deal with.
The only time templar has ever had good potential is if backlash is strong AND a templar is able to stay on the offense for those 6 seconds so it hits hard COMBINED with a burst ult and a well timed stun and a quick auto animation cancel into beam.
Recently with the javelin changes, ice comet into javelin has had some big burst potential when timed with a fully stacked backlash PRE-NERF.
To reiterate, only using jabs has never had the ability to kill experienced players. Ever. Experienced players, like in the videos linked have always been able to deal with jabs.
UnabashedlyHonest wrote: »I'll never get used to or accept the new jabs animation. It doesn't match the other templar spears and it's spastic and jerky. ....and they seriously nerfed the damage at the same time??? U35 did a ton to hurt my faith in ZOS and their quality control and customer interaction.
KiltMaster wrote: »Hate it - do you think they will ever bring back the old animation? My guess: probably not ..