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Jabs...old vs. new

  • Ariordin
    Ariordin
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    The new animation is horrible, bring back the old one!
    Jaraal wrote: »
    Vulkunne wrote: »
    But again, this is one change right? I can just imagine what else they're planning to do and I've thought about it and if they keep pulling this crap they can count me out to.

    They have mentioned that they like surprising players with new stuff and "want to protect the hard work of our dev team from being spoiled." But it seems like a lot of the new things aren't very well received, such as the animation changes to which this thread refers, the Daggerfall Paladin costume, the "Alliance" banners, and so forth.

    It does make one wonder what the process is for approving such dramatic changes to beloved gameplay traditions. Is there a player testing panel that reviews these things? Is it discussed among the entire dev team? Of does one dev submit an idea which one manager signs off on and is then queued up in the appropriate patch? It would be interesting and insightful to know how the whole thing works.

    Considering they simply grabbed an already in game asset and made it glow when making this change, I'd imagine the primary concern was how quickly a dev could make it. Cost overrode any sense of quality control.
  • Ragnarok0130
    Ragnarok0130
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    The new animation is horrible, bring back the old one!
    Ariordin wrote: »
    Jaraal wrote: »
    Vulkunne wrote: »
    But again, this is one change right? I can just imagine what else they're planning to do and I've thought about it and if they keep pulling this crap they can count me out to.

    They have mentioned that they like surprising players with new stuff and "want to protect the hard work of our dev team from being spoiled." But it seems like a lot of the new things aren't very well received, such as the animation changes to which this thread refers, the Daggerfall Paladin costume, the "Alliance" banners, and so forth.

    It does make one wonder what the process is for approving such dramatic changes to beloved gameplay traditions. Is there a player testing panel that reviews these things? Is it discussed among the entire dev team? Of does one dev submit an idea which one manager signs off on and is then queued up in the appropriate patch? It would be interesting and insightful to know how the whole thing works.

    Considering they simply grabbed an already in game asset and made it glow when making this change, I'd imagine the primary concern was how quickly a dev could make it. Cost overrode any sense of quality control.

    Judging from the extreme bugginess of the past 2 patches not to mention some of the recent events I'm not sure how much QA is actually occurring which is concerning from a customer standpoint.
  • Rogue_WolfESO
    Rogue_WolfESO
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    The new animation is horrible, bring back the old one!
    Ariordin wrote: »
    Jaraal wrote: »
    Vulkunne wrote: »
    But again, this is one change right? I can just imagine what else they're planning to do and I've thought about it and if they keep pulling this crap they can count me out to.

    They have mentioned that they like surprising players with new stuff and "want to protect the hard work of our dev team from being spoiled." But it seems like a lot of the new things aren't very well received, such as the animation changes to which this thread refers, the Daggerfall Paladin costume, the "Alliance" banners, and so forth.

    It does make one wonder what the process is for approving such dramatic changes to beloved gameplay traditions. Is there a player testing panel that reviews these things? Is it discussed among the entire dev team? Of does one dev submit an idea which one manager signs off on and is then queued up in the appropriate patch? It would be interesting and insightful to know how the whole thing works.

    Considering they simply grabbed an already in game asset and made it glow when making this change, I'd imagine the primary concern was how quickly a dev could make it. Cost overrode any sense of quality control.

    Judging from the extreme bugginess of the past 2 patches not to mention some of the recent events I'm not sure how much QA is actually occurring which is concerning from a customer standpoint.

    Not only is ZoS QC sus, they also ignore feedback on pts, which is essentially us consumers doing their QC for them.
  • rexagamemnon
    rexagamemnon
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    The new animation is horrible, bring back the old one!
    I accept the goofy animation just undo the damage and healing nerfs [snip] ZOS!

    [Edited for Inappropriate Language]
    Edited by Psiion on November 10, 2022 10:04PM
  • Gruumsh1
    Gruumsh1
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    I don't care
    Doesn't bother me. I am potato DPS anyway, regardless of how an animation works.
    Gruumsh, Gruumsh, Gruumsh, Gruumsh, Miiighty Gruumsh!
  • Morgaledh
    Morgaledh
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    The new animation is cool, keep it that way!
    Love the new animation, only one that matches the best looking spear/staff in game. No one will believe me when I say this, but once I started using the Nighthollow Staff I thought, "man it would be nice if my puncturing sweep matched this bad ass spear." And now it does. The old one looked like I was having a fit. A lot of the qq from the nerf comes from not having a one-bar one-skill easy-mode templar build any more. It needed to be done.

    Now, if petsorcs could only get a total overhaul.
  • Castagere
    Castagere
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    I don't care
    I guess I've played MMOs long enough not to care about how animations look. It gets the job done is all I care about.
    Edited by Castagere on November 11, 2022 3:33AM
  • PrayingSeraph
    PrayingSeraph
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    The new animation is horrible, bring back the old one!
    So since jabs got nerfed, as a magplar, should I replace it with something else? If so, what should I replace it with?
  • Quackery
    Quackery
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    The new animation is horrible, bring back the old one!
    New jabs sucks! It sucks, sucks, SUCKS SUCKS SUCKS!! I LOATHE using it because it keeps reminding me of how awesome it used to be. I have no idea who at ZOS thought it was a good idea to fix what is not broken. This change is completely mind boggling to me. GIVE US JABS BACK [snip]!!! It's so clunky and uncomfortable to use as it is right now.

    [edited for profanity bypass]
    Edited by ZOS_Icy on November 11, 2022 7:17PM
  • Billium813
    Billium813
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    The new animation is horrible, bring back the old one!
    For me, it's less about the physical spear model and WAY more about the horrific motion. The original was full of energy and well choreographed. The new jabs has that bizarre twist at the hip that makes it look like you're digging a hole. I prefer the simple "light spear" of the original model, but if they want to reuse models and change to a more detailed model... whatever. But that terrible movement... it's just bad and NOT how you handle a spear.
  • OnThaLoose
    OnThaLoose
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    The new animation is horrible, bring back the old one!
    First: the games been out 8 years, why in the world would they change such a critical part of templar identity? It’s horrible.
    Second: They made the animation harder to weave somehow, whilst also making my toon look like she’s shoveling some dirt.
    Third: Jabs/Sweeps is part of the Aedric spear skilline, yet they used nighthollow styling on the animation, which is Daedric.

    Lastly, Templar has always been my main. When they were the most powerful class. When they were the weakest class. Always Templar. Now, I can’t even play it. The new animation has literally ruined the class for me. GG ZoS.

    Please revert this animation change.
  • daim
    daim
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    The new animation is horrible, bring back the old one!
    Jabs and new rapid strikes animation changes are a HUGE miss! Both of those skills have been iconic since the game launched.
    ""I am that which grips the heart in fright, hearkens night and silences the light." It was written on my sword, long…long ago." ―Ajunta Pall
    PC|EU
  • celner4_ESO
    celner4_ESO
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    The new animation is horrible, bring back the old one!
    It’s very disheartening the lack of communication and bullheadedness in keeping the changes done to jabs and burning light. Not a fan of either at all feel like there’s no point in playing the class now when there are MUCH better options. Depressing because Templar had always been my main, now I rarely play but when I do I play the necro and nb. Tbh the animation isn’t as much the issue as the nerf to the class identity skill. Sucks complete [snip].

    I had noticed a horrible bug where when doing rotation to quickly with jabs/light attck weave, all animations stop OR you get bugged into doing a heavy attack instead of jabbing. To my knowledge from my friends who are still forcing themselves to play Templar but unhappily so (doing vet raid HM/Skin carry runs mainly) the issue is still very much present. Extremely annoying and ruins dps constantly dealing with that. Another reason now not to roll Templar as dps.

    Edit: when doing your rotation with jabs/light attack weaving***

    [edited for profanity bypass]
    Edited by celner4_ESO on April 3, 2023 6:42PM
    What is Truth? Not my own truth, and not your truth. But Universal Truth, that is an absolution.
  • ADarklore
    ADarklore
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    The new animation is horrible, bring back the old one!
    daim wrote: »
    Jabs and new rapid strikes animation changes are a HUGE miss! Both of those skills have been iconic since the game launched.

    Well, Rapid Strikes actually makes sense now given the description, "Flood an enemy with steel, battering them with four consecutive attacks". It doesn't say "stabbing them with four consecutive attacks" it says "battering them", and I think it has said that since forever... so now the animation matches the description. Furthermore, it always seemed dumb to me that if using axes or maces, you would 'stab' your enemies... well, axes and maces don't 'stab', so the animation actually makes sense now.

    However, with Jabs, that was a total miss, but I get WHY they did it. Reducing it down to three hits instead of four, probably didn't match with the previous animation, so they had to update the animation to match the new number of hits. I'm actually OK with it, but then again I've moved on from Templar due to the overall changes on U35, but the new animation wasn't the reason.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • LunaFlora
    LunaFlora
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    The new animation is cool, keep it that way!
    as far as i know it's less bright than the old version so i Like it
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • TairenSoul
    TairenSoul
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    The new animation is horrible, bring back the old one!
    Still hating it! :/

    Heavy is the crown.
  • SaffronCitrusflower
    SaffronCitrusflower
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    The new animation is horrible, bring back the old one!
    TairenSoul wrote: »
    Still hating it! :/

    Every time I see the new animation it reminds me of why I don't sub anymore. Templars don't use nighthollow staves, they use spears of light. It's mystifying how this animation made it past quality control.
  • Ratzkifal
    Ratzkifal
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    The new animation is horrible, bring back the old one!
    With the hardware refresh I was considering logging back into the game to see if performance has gotten any better. But then I remembered that the reason I quit was that my Templar main spammable was gutted and replaced with an ability that looks and feels bad. So even if performance is somehow good, I'm not going to have fun either way.
    So much for giving the game another shot.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Vulkunne
    Vulkunne
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    The new animation is horrible, bring back the old one!
    As a Pvper...templars need a slow animation on these damn jabs....it still doesn't stop the most top teir of Templar Pvpers, but now the regular smoh can't overwhelm other experienced classes via just jabbing. Jabs...honestly was one of the few morphs that needed to be nerfed for Pvp...my PVE templar has NO problems main land and for trials, WBs, or arenas. Just PVP templars seem to hate it most.

    No pvp templar has ever overwhelmed other "experience classes" by just jabbing.
    Never. Ever. Ever.
    This is completely untrue.

    Here is a post from discord from @Dekrypted:

    I wasn't kidding in my forum post when I said I had a video showing how you can just ignore jabs
    https://youtu.be/qUso9IpSuEY

    and another short video from a very experienced pvp healer I know on discord:
    https://www.youtube.com/watch?v=jclqqg7bewk

    Jabs are and have always been easy for experienced players to deal with.
    The only time templar has ever had good potential is if backlash is strong AND a templar is able to stay on the offense for those 6 seconds so it hits hard COMBINED with a burst ult and a well timed stun and a quick auto animation cancel into beam.
    Recently with the javelin changes, ice comet into javelin has had some big burst potential when timed with a fully stacked backlash PRE-NERF.

    To reiterate, only using jabs has never had the ability to kill experienced players. Ever. Experienced players, like in the videos linked have always been able to deal with jabs.

    Correct on all points.
    "I know that someday that sun is bound to shine." -Ella Fitzgerald
  • UnabashedlyHonest
    UnabashedlyHonest
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    The new animation is horrible, bring back the old one!
    I'll never get used to or accept the new jabs animation. It doesn't match the other templar spears and it's spastic and jerky. ....and they seriously nerfed the damage at the same time??? U35 did a ton to hurt my faith in ZOS and their quality control and customer interaction.
  • celner4_ESO
    celner4_ESO
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    The new animation is horrible, bring back the old one!
    I'll never get used to or accept the new jabs animation. It doesn't match the other templar spears and it's spastic and jerky. ....and they seriously nerfed the damage at the same time??? U35 did a ton to hurt my faith in ZOS and their quality control and customer interaction.

    I don’t think they intended for people to dislike the animations even though damn it seemed very hastily done just a animation replacement of an existing animation and clunky, feels like I’m spearing with a pool noodle lol.

    But in terms of the damage nerfs I’m bummed because it’s the class identity spammable. I hate having to resort to other non class skills like battering assault or imbue weapon for my spammable an especially just being sub par to what jabs were pre u35 nerfs. I feel like if jabs damage was increased a bit or burning light had a dmg buff it wouldn’t feel nearly as weak as my other classes do when parsing on dummy, DPS in raids or 4man achievement content.
    Edited by celner4_ESO on April 4, 2023 6:42PM
    What is Truth? Not my own truth, and not your truth. But Universal Truth, that is an absolution.
  • gariondavey
    gariondavey
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    The new animation is horrible, bring back the old one!
    Still hate the animation
    Still hate the trash damage more
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • Rowjoh
    Rowjoh
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    The new animation is horrible, bring back the old one!
    its flappy and distracting. Not cool at all.
  • Aerenthir
    Aerenthir
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    The new animation is horrible, bring back the old one!
    The new Jabs are terrible. Animation and damage wise.
  • Vetixio
    Vetixio
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    The new animation is horrible, bring back the old one!
    I really dislike the new animation and miss the old animation it now looks and hits like a wet noodle, I also don't like how it doesn't match the rest of the Aedric Spear skills and just sticks out like a sore thumb.
    Edited by Vetixio on April 22, 2023 3:38PM
    Pìerre - Breton Vampire Templar, Grand Overlord. Erádàn - Bosmer Templar, Warlord. Vyríc - Imperial Vampire Necromancer, Centurion. Sybìl - Breton Sorcerer, Centurion. Erìch - Nord Vampire Nightblade, Corporal. Njàll - Nord Templar, Lieutenant. Elánnà - Bosmer Warden, Veteran. Laquì - Redguard Vampire Nightblade, Corporal. Noveni Dres - Dunmer Sorcerer, Lieutenant. Marìnus - Imperial Warden, Veteran. Arvyn Indoril - Dunmer Templar, Sergeant. Rósalyn - Breton Sorcerer, Corporal. Emelîn - Bosmer Dragonknight, Corporal. Astaroth Indoril - Dunmer Sorcerer.
  • KiltMaster
    KiltMaster
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    The new animation is horrible, bring back the old one!
    Hate it - do you think they will ever bring back the old animation? My guess: probably not ..
    PC/NA
    GM of "Kilts for Sale"
    twitch.tv/thekiltmaster
    He/Him
  • ADarklore
    ADarklore
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    The new animation is horrible, bring back the old one!
    It doesn't bother me anymore, I've gotten used to it. Also, the damage and heal nerf sucks, but even more streamers are still making Magplar as #2 or #3 again and most are even back to using Sweeps as main spammable. So certainly a lot of the complaints haven't panned out over time, and certainly ZOS has the numbers to see the results of their nerf. Honestly, Magplar was OP for the longest time, constantly ranked #1 and called "Godplar" by many. While I do think the nerf hammer hit was too harsh, it never killed the class like I, and many others, initially believed.
    Edited by ADarklore on April 22, 2023 7:42PM
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • Wolf_Eye
    Wolf_Eye
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    The new animation is horrible, bring back the old one!
    I'm sorry, but I still hate the animation and it still looks like a shovel motion to me.
  • kargen27
    kargen27
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    I don't care
    KiltMaster wrote: »
    Hate it - do you think they will ever bring back the old animation? My guess: probably not ..

    I hope not. This animation better fits the adjustments made to the skill and makes it easier to see when a group is stacked.
    and then the parrot said, "must be the water mines green too."
  • Suna_Ye_Sunnabe
    Suna_Ye_Sunnabe
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    The new animation is horrible, bring back the old one!
    Still hoping one day to see acknowledgment from the Dev team about how unhappy so many Templars are. The silence is horrible.
    Angua Anyammis Ae Sunna
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