IronWooshu wrote: »HertoginJanneke wrote: »No. I don't play PVP, and I can see by how it works in PVE that it can by extremely annoying for PVP, but for PVE it's a fun set.
It's not a PVE set tho, you earn it in PVP therefore PVE doesn't really have a say.
All they need to do to fix DC is make it apply some sort of unique CC buff so people can't be hit by it more than once every X seconds, and fix it pulling people off walls and siege. That's literally it, and then it would be fine. But those two things are fsr the things ZOS seems least inclined to actually address.
What I don't get is the fact that whenever you cast a ground-based AoE on a ledge or some other surface above you it rarely works. It makes sense; ground-based means ground. Yet somehow using ground-based AoE somehow procs an effect that can reach vertically to yank people from walls. That definitely seems like a bug.All they need to do to fix DC is make it apply some sort of unique CC buff so people can't be hit by it more than once every X seconds, and fix it pulling people off walls and siege. That's literally it, and then it would be fine. But those two things are fsr the things ZOS seems least inclined to actually address.
Imagine the Warden teleport skill started pulling even one player off the wall. It would be seen as an exploit and fixed immidiately with offending players banned, yet we have this set that can literally gather up 30 people, lift them 10 meters into the air and 5 meters off the edge of the wall and make them all drop right into enemy zerg.
A solution would be simple: make it proc only if the AOE is cast within less distance than the usual ground-wall height.
I love sets like Dark Convergence because it gives a fighting chance against large zergs... Those who are complaining about the sets are most likely a part of the large zerg who use to dominate the map with their ultimate casting groups.
Sets like this give people more options to fight against faction stacking zergs who are responsible for lagging up the server.
https://www.youtube.com/watch?v=OZAH6wg-oT0
Except the problem is that the people it was supposed to be used against are the ones using it against everyone else. If you can't see that there's a problem with people getting jerked back and forth between staggered procs of it because of a lack of CC immunity, or the fact that it can hit vertically when it's supposed to proc on ground AoE and also pull you off siege, then that sounds more like you're using it as a carry set.I love sets like Dark Convergence because it gives a fighting chance against large zergs... Those who are complaining about the sets are most likely a part of the large zerg who use to dominate the map with their ultimate casting groups.
Sets like this give people more options to fight against faction stacking zergs who are responsible for lagging up the server.
https://www.youtube.com/watch?v=OZAH6wg-oT0
I've never seen anyone use it in PvE. What's the application?
IronWooshu wrote: »HertoginJanneke wrote: »No. I don't play PVP, and I can see by how it works in PVE that it can by extremely annoying for PVP, but for PVE it's a fun set.
It's not a PVE set tho, you earn it in PVP therefore PVE doesn't really have a say.
IronWooshu wrote: »HertoginJanneke wrote: »No. I don't play PVP, and I can see by how it works in PVE that it can by extremely annoying for PVP, but for PVE it's a fun set.
It's not a PVE set tho, you earn it in PVP therefore PVE doesn't really have a say.
In theory the set is amazing but in practice it's not being used as zos hoped it would be. It's being used by lfg zergs to zerg down small-scalers instead of being used by people stopping alliance zergs. Kinda sad tbh
If it was used how zos thought it would have been the set would be fine 🤷♀️
I've never seen anyone use it in PvE. What's the application?
HertoginJanneke wrote: »No. I don't play PVP, and I can see by how it works in PVE that it can by extremely annoying for PVP, but for PVE it's a fun set.
Then ZOS must disable it for pvp. It's destroying everything and everyone but those using it despise that set!
I love sets like Dark Convergence because it gives a fighting chance against large zergs... Those who are complaining about the sets are most likely a part of the large zerg who use to dominate the map with their ultimate casting groups.
Sets like this give people more options to fight against faction stacking zergs who are responsible for lagging up the server.
HertoginJanneke wrote: »No. I don't play PVP, and I can see by how it works in PVE that it can by extremely annoying for PVP, but for PVE it's a fun set.
Then ZOS must disable it for pvp. It's destroying everything and everyone but those using it despise that set!
Unfortunately there aren't two rulesets in ESO.
So, what they nuke/nerf/yank in PvP is also done in PvE. Usually this is done to the detriment of PvE players, as whatever was perceived as being OPd (or whatever) in PvP was just fine for the rest of the game.
Not true.
• Battle Spirit
• Abilities like Negate Magic or Mist Form
• Sets like Bahsei’s Mania or Marksman’s Crest
These all have different effects based on the content you’re in (PvE vs PvP) or if you strike a Player or Non-Player.
I'm sure there are exceptions, as you noted, but in general it is still the case that a PvP nerf also unfairly nerfs PvE as well.
There are many threads on this.
I'm pretty sure disabling a set in PvP that's obtained via PvP is about as backwards as the set not giving some sort of unique CC immunity to prevent being juggled by it. It's also overkill considering all ZOS needs to do is give it a "a player can only be pulled by this set once every X seconds" thing and make it apply a unique CC, and fix it pulling from walls and siege. Even just doing the former for now would be a huge improvement while the latter might take a while for them to work out.CmdrJohn86 wrote: »HertoginJanneke wrote: »No. I don't play PVP, and I can see by how it works in PVE that it can by extremely annoying for PVP, but for PVE it's a fun set.
Then ZOS must disable it for pvp. It's destroying everything and everyone but those using it despise that set!
Unfortunately there aren't two rulesets in ESO.
So, what they nuke/nerf/yank in PvP is also done in PvE. Usually this is done to the detriment of PvE players, as whatever was perceived as being OPd (or whatever) in PvP was just fine for the rest of the game.
Not true.
• Battle Spirit
• Abilities like Negate Magic or Mist Form
• Sets like Bahsei’s Mania or Marksman’s Crest
These all have different effects based on the content you’re in (PvE vs PvP) or if you strike a Player or Non-Player.
I'm sure there are exceptions, as you noted, but in general it is still the case that a PvP nerf also unfairly nerfs PvE as well.
There are many threads on this.
They could disable it within PVP and not PVE as they did with proc sets.
TheMightyRevan wrote: »this thread is about ppl complaining, not being able to zerg in peace