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Dark Convergence Online

  • Arunei
    Arunei
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    As far as I can tell, this set either doesn't respect the normal rules of CC, or the rules of CC as I understand them are broken beyond repair. In either event, the set shouldnt exist in its current state. I have CC breaked and been pulled two seconds later. I have been pulled, barely escaped and immediately pulled again. I have used an Immovable put and then been pulled. I have been pulled through block. I have been pulled through doors. I have been pulled off keeps. I have been pulled mid dodge roll.
    Have people tested this in a controlled setting, AKA not cyrodiil? Does that stun simply not grant or respect any type of CC immunity? Because that seems to be the case. It seems you can be pulled when you should be CC immuned and you can be stunned again afterwards as if the pull did not grant immunity. I know CC immunity has always been a very questionable mechanic and often simply doesn't work properly, but it seems way worse with DC.
    DC doesn't apply any kind of CC, which is why it can pull you even if you currently have CC immunity and why you can be repeatedly pulled by it over and over within one or two seconds.

    Went into Cyro yesterday to join a zerg and work on getting AP and my tickets, and yep, DC everywhere, Colossus everywhere, dodge roll half a dozen times only to immediately get pulled back in after several of them. ZOS really needs to at the very least make DC apply a unique CC that prevents people from being pulled more than once every X seconds.
    Edited by Arunei on February 19, 2022 4:37PM
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • TechMaybeHic
    TechMaybeHic
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    Arunei wrote: »
    As far as I can tell, this set either doesn't respect the normal rules of CC, or the rules of CC as I understand them are broken beyond repair. In either event, the set shouldnt exist in its current state. I have CC breaked and been pulled two seconds later. I have been pulled, barely escaped and immediately pulled again. I have used an Immovable put and then been pulled. I have been pulled through block. I have been pulled through doors. I have been pulled off keeps. I have been pulled mid dodge roll.
    Have people tested this in a controlled setting, AKA not cyrodiil? Does that stun simply not grant or respect any type of CC immunity? Because that seems to be the case. It seems you can be pulled when you should be CC immuned and you can be stunned again afterwards as if the pull did not grant immunity. I know CC immunity has always been a very questionable mechanic and often simply doesn't work properly, but it seems way worse with DC.
    DC doesn't apply any kind of CC, which is why it can pull you even if you currently have CC immunity and why you can be repeatedly pulled by it over and over within one or two seconds.

    Went into Cyro yesterday to join a zerg and work on getting AP and my tickets, and yep, DC everywhere, Colossus everywhere, dodge roll half a dozen times only to immediately get pulled back in after several of them. ZOS really needs to at the very least make DC apply a unique CC that prevents people from being pulled more than once every X seconds.

    DC does do CC. Both a 1 second stun, and a pull that is treated as a CC on everything else as far as immunity goes ( just go try DK chain and see) up until DC and still does on every pull except DC and I think 1 other set that came out at the same time. They made the pull for that an exception because they wanted it to work outside it's rules as it was too easy to escape otherwise.

    The problem is; due to lag and/or bad code; you are able to get pulled again before the follow up stun DC performs, or even stunned by something longer than the little 1 second stun by it stunning you before that 1 second stun gets you because the pull does not initially grant immunity, and it often causes double and triple break free possibly because how quickly they all land. Break free and CC immunity mechanics were already sketchy at best, so it is no surprise that it causes so many issues.

    Then there is the pulling off walls. All other pulls have it disabled by a function of elevation difference from the caster to their target, but since DCs pull originates from target baseAOE rather than the caster, it is able to be placed at different elevations.

    Really; the Devs made a mistake breaking so many of their own rules. I don't even want them to come out and say it and own it. They just need to go in and change the set to match rules every other pull has to follow and the set would be a lot less toxic.
    Edited by TechMaybeHic on February 19, 2022 5:05PM
  • markulrich1966
    markulrich1966
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    I was playing a lot in the last days with <level 30 toons (but 300 cp).
    They usually "melt" in PVP.

    Dark convergance though did only minor damage, like 2.9k in the summary screen.

    What kills me are standard skills, like graverobber with 17-20k (much more than the ultimate, colossus with 3-5k).

    The problem is not DC itself, it just makes it harder to avoid being hit by ultrastrong other skills (DC+Graverobber certainly is the strongest).
  • TechMaybeHic
    TechMaybeHic
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    I was playing a lot in the last days with <level 30 toons (but 300 cp).
    They usually "melt" in PVP.

    Dark convergance though did only minor damage, like 2.9k in the summary screen.

    What kills me are standard skills, like graverobber with 17-20k (much more than the ultimate, colossus with 3-5k).

    The problem is not DC itself, it just makes it harder to avoid being hit by ultrastrong other skills (DC+Graverobber certainly is the strongest).

    The damage scaling is being fixed the next update and will add to that damage of the abilities you mentioned. The issue with DC is how it spits on CC immunity and increases the double, triple, or more break free issues so you can't get out of it.
  • xDeusEJRx
    xDeusEJRx
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    pecheckler wrote: »
    This set is being abused by half the players in PvP content 😂

    How many sets are there that see little use in comparison?

    The developers clearly don’t play PvP content.

    Welp, I’m off to abuse the proc some more. Oh what fun it is to suck in a dozen players and watch ice comet and colossal smash kill them all!

    That's called a meta my guy. Most of the population runs the same 5 sets no matter what the meta is. Dark convergence is just one of the most convenient proc tools to play with because it makes group wiping insanely easy.

    I just think it's funny how people like to talk about build diversity as if that's an actual thing in this game and most people open world aren't running the same 5 cheesy proc gear sets on every build
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • Arunei
    Arunei
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    Arunei wrote: »
    As far as I can tell, this set either doesn't respect the normal rules of CC, or the rules of CC as I understand them are broken beyond repair. In either event, the set shouldnt exist in its current state. I have CC breaked and been pulled two seconds later. I have been pulled, barely escaped and immediately pulled again. I have used an Immovable put and then been pulled. I have been pulled through block. I have been pulled through doors. I have been pulled off keeps. I have been pulled mid dodge roll.
    Have people tested this in a controlled setting, AKA not cyrodiil? Does that stun simply not grant or respect any type of CC immunity? Because that seems to be the case. It seems you can be pulled when you should be CC immuned and you can be stunned again afterwards as if the pull did not grant immunity. I know CC immunity has always been a very questionable mechanic and often simply doesn't work properly, but it seems way worse with DC.
    DC doesn't apply any kind of CC, which is why it can pull you even if you currently have CC immunity and why you can be repeatedly pulled by it over and over within one or two seconds.

    Went into Cyro yesterday to join a zerg and work on getting AP and my tickets, and yep, DC everywhere, Colossus everywhere, dodge roll half a dozen times only to immediately get pulled back in after several of them. ZOS really needs to at the very least make DC apply a unique CC that prevents people from being pulled more than once every X seconds.

    DC does do CC. Both a 1 second stun, and a pull that is treated as a CC on everything else as far as immunity goes ( just go try DK chain and see) up until DC and still does on every pull except DC and I think 1 other set that came out at the same time. They made the pull for that an exception because they wanted it to work outside it's rules as it was too easy to escape otherwise.
    Hmmmmm, I could have sworn the tooltip used to say that the pull didn't apply CC, and I don't remember ever reading that they'd changed that. I know it used to pull twice but they dropped one of them to make it ""easier"" to avoid. Either way, it doesn't seem like it's applying any CC if it's supposed to, even without lag being a factor.
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • postukana_struna
    ZoS... Pleas remove Dark Covergence set or nerf it at least to that point that We can play the game.
  • TechMaybeHic
    TechMaybeHic
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    Arunei wrote: »
    Arunei wrote: »
    As far as I can tell, this set either doesn't respect the normal rules of CC, or the rules of CC as I understand them are broken beyond repair. In either event, the set shouldnt exist in its current state. I have CC breaked and been pulled two seconds later. I have been pulled, barely escaped and immediately pulled again. I have used an Immovable put and then been pulled. I have been pulled through block. I have been pulled through doors. I have been pulled off keeps. I have been pulled mid dodge roll.
    Have people tested this in a controlled setting, AKA not cyrodiil? Does that stun simply not grant or respect any type of CC immunity? Because that seems to be the case. It seems you can be pulled when you should be CC immuned and you can be stunned again afterwards as if the pull did not grant immunity. I know CC immunity has always been a very questionable mechanic and often simply doesn't work properly, but it seems way worse with DC.
    DC doesn't apply any kind of CC, which is why it can pull you even if you currently have CC immunity and why you can be repeatedly pulled by it over and over within one or two seconds.

    Went into Cyro yesterday to join a zerg and work on getting AP and my tickets, and yep, DC everywhere, Colossus everywhere, dodge roll half a dozen times only to immediately get pulled back in after several of them. ZOS really needs to at the very least make DC apply a unique CC that prevents people from being pulled more than once every X seconds.

    DC does do CC. Both a 1 second stun, and a pull that is treated as a CC on everything else as far as immunity goes ( just go try DK chain and see) up until DC and still does on every pull except DC and I think 1 other set that came out at the same time. They made the pull for that an exception because they wanted it to work outside it's rules as it was too easy to escape otherwise.
    Hmmmmm, I could have sworn the tooltip used to say that the pull didn't apply CC, and I don't remember ever reading that they'd changed that. I know it used to pull twice but they dropped one of them to make it ""easier"" to avoid. Either way, it doesn't seem like it's applying any CC if it's supposed to, even without lag being a factor.

    Pull is the CC. What they say is it doesn't cause CC immunity
  • etchedpixels
    etchedpixels
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    For all people defending this set: could you please detail a reliable counterplay or defence to it?
    Simply dodge-rolling out doesn't really work. I would like to learn from those who have enough experience to survive and counter it, as I am still a novice in cyrodiil.

    It's called no-CP. Then you die all the time because the other player is better than you not because they've got better gear and 2000 CP.

    It's not a sarcastic comment either. You are much better off learning PvP in no-CP because it's a much more forgiving environment and lends itself well to large long battles where you can learn and practice more easily.
    Edited by etchedpixels on February 20, 2022 2:05AM
    Too many toons not enough time
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    Tried DC with my Magplar. It was pathetic. Everyone was able to get out of the CC with roll dodge.
    So had a pause and thought what is the difference between Blazing Spear or Solar Prison to Boneyard, which is the skill 99% of the time used by those with DC. Frost Damage and Freezing effect.

    So got my NB tank, with PVE gear, and head to PVP as it would take many minutes to be killed by multiple players so easier to observe what actually does the damage and cannot break CC.

    Observations.
    a) Double Wall of Ice from 2 players, root the character without any ability to break CC because the 2 Wall of Ice overlap. This is a bug. I should be able to break from the overlaping wall of ice not stand where until it wears off.

    b) DC + Boneyard. Wall of Ice + DC + Boneyard is bugged. All 3 apply 3 CC that cannot be broken and we shouldn't forget the Boneyard synergy stacking more Freezing. Look around you those using DC+Boneyard are usually 2-3 people group using the same skills sets so they stack.

    c) When the character is double Frozen (DC+Boneyard), double Wall of Ice cannot use any abilities or drink a potion nor even break CC with roll dodge or Purge.

    d) General problem with CC. The X seconds immunity doesn't work. No player has recovered enough Stamina/Magicka in those X seconds while in combat to avoid getting CC again and succesfuly break it. Especially with the usage of draining poisons (most stupid idea ever to add for PVP purpose) plus the other broken effects from sets and abilities on top.

    Knowing ZOS designers, they will spend hundrends of man hours trying to fix all the above, break something different and go back to square one. Instead of completely remove any CC from Cyrodiil and BG. It will take less time to do so, and more people will be able to play PVP if they have a fair chance.
  • Arunei
    Arunei
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    I personally find it hilarious when two or three people do their Boneyard + Colossus + DC on a single person. Numerous times yesterday and Friday I got nuked by this, and I'm not nearly a good enough player to warrant it. Like seriously I was in Cyro on my phone last night via Stadia, it's next to impossible to actually PvP with that overlay, and I was still getting ganged up on. Leads one to think a lot of these people also aren't so good at PvP. Cheap kills ftw I guess?
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • xDeusEJRx
    xDeusEJRx
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    Arunei wrote: »
    I personally find it hilarious when two or three people do their Boneyard + Colossus + DC on a single person. Numerous times yesterday and Friday I got nuked by this, and I'm not nearly a good enough player to warrant it. Like seriously I was in Cyro on my phone last night via Stadia, it's next to impossible to actually PvP with that overlay, and I was still getting ganged up on. Leads one to think a lot of these people also aren't so good at PvP. Cheap kills ftw I guess?

    It's almost like proc effect sets carry players and have been for ages. This is what happens when ZOS pushes out all these stupid toy sets that do the work for players, people abuse it and cheese people to death. People have been complaining about procs for ages yet they keep adding in sets that makes the game easy mode and make it trivially easy to win.

    And now they can scale from player stats too, so outlier sets like VD, plaguebreak, and DC are worse than they would've been before. I'm just waiting on the next set that plays my entire rotation for me
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • Hymzir
    Hymzir
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    DC is one of the dumbest thing added to ESO PVP. The only thing even dumber is the notion of tacking CCs into everything and anything, and doing it in spades when break-free is the single most bugged mechanic in the game.

    For years we've been telling ZOS how badly break free works, and still ZOS keeps ramping up the amount of CCs in the game.

    I've had situations where I freeze as if CCd by something. Frantically keep hitting break free several time before the game finally plays the break-free animation. And immediately after that it plays a knock-back animation because it hadn't yet processed that. So you get the effect of the stun first, then you break free and then the game forces you to go though the knock-back animation, often leading to a longer overall CC than the stun on the skill that coused it

    Add to this the always fun double break-free anims and the jerking dance you do when the game can't decide which stun animation should play first. Breakfree to knock-back to double fear anim is prolly my favourite.

    DC sucks because it abuses this fact.

    On its own it is not that much more of a hassle, and can be avoided and countered without too much difficulty. But when you combine it with other CC mechanics, what you get is no-win scenario for anyone sucked into the thing.

    This is particularly egregious in larger fights where the ground is littered with stuff you need to avoid. I've been pulled several times into the AOE of coldfire ballista, which is never good for ones health.

    Add to this all the snares and timestops, and other garbage flying out everywhere, and it's a recipe for disaster. The ever pervasive lag elevates to this to stupendous levels of toxic waste..

    And as a cherry on top, a lot of DC abusers seem to combine it with Vicious Death. So even if you manage to shield and heal and block your way out of the thing, the 4 other players you got clumped in with explode for 10k a pop.

    I mean... Words fail to express how badly designed this thing is. And all you need to do to trigger it is to throw caltrops or timestops from the safety of keep walls. Wow, just wow.
  • heng14rwb17_ESO
    heng14rwb17_ESO
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    THOUSAND HAVE DIED DUE TO DC AND VD !
    NONE WILL BE SPARED !
  • Mrtoobyy
    Mrtoobyy
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    Honestly if I had to choose between no lag or Dark convergence removed I don't know wich one I'd pick. This set should never have been implemented in the game.
  • TechMaybeHic
    TechMaybeHic
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    Mrtoobyy wrote: »
    Honestly if I had to choose between no lag or Dark convergence removed I don't know wich one I'd pick. This set should never have been implemented in the game.

    No lag might help the DC issue considerably as in theory you could break free on demand and escape it, as many of the carried argue; but reality doesn't match the theory.
  • xDeusEJRx
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    If I'm being honest, even if DC were to go, people will just go to other alternatives. Vateshran SnB for example which has a pull mechanic and can pull I think 5 people, not as much as DC but significant enough for group wiping.

    Nothing's really off the table, I can imagine they make more pull sets in the future, so even if DC goes, something could always replace it in the future.

    Although I personally don't think they'll ever remove DC from the game, cause they want people wiping large groups as they stated when releasing the set
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • Iron_Warrior
    Iron_Warrior
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    xDeusEJRx wrote: »
    If I'm being honest, even if DC were to go, people will just go to other alternatives. Vateshran SnB for example which has a pull mechanic and can pull I think 5 people, not as much as DC but significant enough for group wiping.

    Nothing's really off the table, I can imagine they make more pull sets in the future, so even if DC goes, something could always replace it in the future.

    Although I personally don't think they'll ever remove DC from the game, cause they want people wiping large groups as they stated when releasing the set

    Vateshran SnB is completely different, you can't bomb people from range with it, it doesn't have a slow, it doesn't have the stun it doesn't deal damage and unlike dc pull it applies cc immunity to targets. Vateshran SnB has been here long before dc but i've never seen anyone use it in pvp or complain about it, there is also rushing agony set and it also pulls the enemy but still no one uses it because you have to teleport in middle of people and then drop your abilities but with dc you can just stay back and start your combo with colossus and the set will do the rest for you

    Edit: now that i have seen my own comment, i can see better how busted and overloaded this set is. Ranged,pull,slow,stun,damage all in one set. What was ZOS thinking!
    Edited by Iron_Warrior on February 20, 2022 7:05PM
  • LukosCreyden
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    For all people defending this set: could you please detail a reliable counterplay or defence to it?
    Simply dodge-rolling out doesn't really work. I would like to learn from those who have enough experience to survive and counter it, as I am still a novice in cyrodiil.

    It's called no-CP. Then you die all the time because the other player is better than you not because they've got better gear and 2000 CP.

    It's not a sarcastic comment either. You are much better off learning PvP in no-CP because it's a much more forgiving environment and lends itself well to large long battles where you can learn and practice more easily.

    @etchedpixels indeed. I think that overall, I DO personally prefer no CP PVP. However, on PS/EU, the no CP servers are pretty empty, so I do BGs instead.
    The thing is, I'm fine playing in the main campaign and I am fine fighting proc sets, its just that DC is unique in that it can consistently wipe you with seemingly no counterplay. I would have zero issue with the set if I felt like it was a L2P issue on my part. As it stands now, I just try my best to stay separate from everyone else, which really sucks as a melee build. I can hardly tell everyone to move away from me. Using the battering ram on a keep door is just begging to be cheese killed nowadays.

    Maybe I'll make a ranged magplar build and pew pew my way to victory.
    Struggling to find a new class to call home.Please send help.
  • Nomadic_Atmoran
    Nomadic_Atmoran
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    Xandreia_ wrote: »
    In theory the set is amazing but in practice it's not being used as zos hoped it would be. It's being used by lfg zergs to zerg down small-scalers instead of being used by people stopping alliance zergs. Kinda sad tbh
    If it was used how zos thought it would have been the set would be fine 🤷‍♀️

    ZOS has been at this long enough to know that this was never going to be used as they "hoped". Im no conspiracy theorist but sometimes I wonder if the bullheaded choices in PvP are meant to frustrate and push PvPers out. Because theres no way these choices are being made with the intent to improve the current state of Cyrodiil and PvP in general.
    Penniless Sellsword Company
    Captain Paramount Jorrhaq Vhent
    Korith Eaglecry - Laerinel Rhaev - Enrerion - Caius Berilius - Seylina Ithvala - Signa Squallrider - H'Vak the Grimjawl
    Yynril Rothvani - Tenarei Rhaev - Bathes-In-Coin - Dazsh Ro Khar - Aredyhel - Reads-To-Frogs - Azjani Ma'Les
    Kheshna gra-Gharbuk - Gallisten Bondurant - Aban Shahid Bakr - Etain Maquier - Atsu Kalame - Faulpia Severinus
  • xDeusEJRx
    xDeusEJRx
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    xDeusEJRx wrote: »
    If I'm being honest, even if DC were to go, people will just go to other alternatives. Vateshran SnB for example which has a pull mechanic and can pull I think 5 people, not as much as DC but significant enough for group wiping.

    Nothing's really off the table, I can imagine they make more pull sets in the future, so even if DC goes, something could always replace it in the future.

    Although I personally don't think they'll ever remove DC from the game, cause they want people wiping large groups as they stated when releasing the set

    Vateshran SnB is completely different, you can't bomb people from range with it, it doesn't have a slow, it doesn't have the stun it doesn't deal damage and unlike dc pull it applies cc immunity to targets. Vateshran SnB has been here long before dc but i've never seen anyone use it in pvp or complain about it, there is also rushing agony set and it also pulls the enemy but still no one uses it because you have to teleport in middle of people and then drop your abilities but with dc you can just stay back and start your combo with colossus and the set will do the rest for you

    Edit: now that i have seen my own comment, i can see better how busted and overloaded this set is. Ranged,pull,slow,stun,damage all in one set. What was ZOS thinking!

    I never claimed they were the same, I said people will just go to alternatives and it's definitely a good set if group wiping is your intention. It has a lot of similar functionality(pull,damage,CC if you go with reverb, and it major maims your targets), all you gotta do it power bash/reverb them and chain pull people into you. I could run a magcro, drop my boneyard and power bash people into it and synergize. If you remove it, people will just use alternatives.

    DC makes it very easy, but people will always find ways to cheese you down because most procs grant an easy playstyle
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • pecheckler
    pecheckler
    ✭✭✭✭✭
    I just spent 30 hours straight in cyrodiil and it was pretty much my only go at it in years.

    Dark convergence, plaguebreak and vicious death were responsible for nearly all my deaths. And everyone else’s for that matter. All three of these sets need removed from the game.
    End the tedious inventory management game.
  • Mrtoobyy
    Mrtoobyy
    ✭✭✭✭
    xDeusEJRx wrote: »
    If I'm being honest, even if DC were to go, people will just go to other alternatives. Vateshran SnB for example which has a pull mechanic and can pull I think 5 people, not as much as DC but significant enough for group wiping.

    Nothing's really off the table, I can imagine they make more pull sets in the future, so even if DC goes, something could always replace it in the future.

    Although I personally don't think they'll ever remove DC from the game, cause they want people wiping large groups as they stated when releasing the set

    Vateshran SnB is completely different, you can't bomb people from range with it, it doesn't have a slow, it doesn't have the stun it doesn't deal damage and unlike dc pull it applies cc immunity to targets. Vateshran SnB has been here long before dc but i've never seen anyone use it in pvp or complain about it, there is also rushing agony set and it also pulls the enemy but still no one uses it because you have to teleport in middle of people and then drop your abilities but with dc you can just stay back and start your combo with colossus and the set will do the rest for you

    Edit: now that i have seen my own comment, i can see better how busted and overloaded this set is. Ranged,pull,slow,stun,damage all in one set. What was ZOS thinking!

    THIS! Don't forget that DC is also viable on a glass cannon build. Being melee with Vat SnB in a glass cannon build would try ones patience 😄.

    I can only dream but man if we could have a pvp without Dark Convergence I would be happy.
    Or make it so it only affects "non player enemies"
    Or remove the pull and just make it a AoE damage set.
    Or increase the cooldown to something like 45 secs
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
    ✭✭✭✭✭
    Last 2 days I see DC on BGs too. This wasn't the case until Saturday.
    The problem with the set is if 2 players use it you are hoisted around like a pinball every time try to break CC. We run faster out of stamina than we can break the CC.

    At least in BGs have found most of the users are anything but necromancers stacking boneyard with frost wall of elements and hitting with colosus.

  • Massive_Stain
    Massive_Stain
    ✭✭✭✭
    pleximus wrote: »
    This has completely destroyed pvp! Playing on PC NA-server and AD has so many people just spamming it that it covers the entire courtyard and out! DELETE THIS SET FROM THE GAME OR CHANGE THE NAME TO "DARK CONVERGENCE ONLINE"!

    I've seldom been this angry while playing this game. This set is just disgusting and ruins everything fun about the game! REMOVE IT! REMOVE IT, REMOVE IT, REMOVE IT!! It was a mistake to introduce it in the first place! REMOVE IT!!

    block?
    PC: CP 1200+ DroDest, Bringer of light
    PS4: CP 1500+ Dro Dest, SoTN, Bringer of light, CragHMs, EoF, IR, TTT
    Xbox: CP 450 Fungal Grotto 1 HM
  • Kwoung
    Kwoung
    ✭✭✭✭✭
    ✭✭
    pleximus wrote: »
    This has completely destroyed pvp! Playing on PC NA-server and AD has so many people just spamming it that it covers the entire courtyard and out! DELETE THIS SET FROM THE GAME OR CHANGE THE NAME TO "DARK CONVERGENCE ONLINE"!

    I've seldom been this angry while playing this game. This set is just disgusting and ruins everything fun about the game! REMOVE IT! REMOVE IT, REMOVE IT, REMOVE IT!! It was a mistake to introduce it in the first place! REMOVE IT!!

    block?

    That kinda misses the point. While yes you can block & dodge roll (after a 1 second wait) to avoid it hurting you. There are a great many times the entire ground is literally nothing but DC black holes as far as the eye can see, and that is not an exaggeration. It is just stupid. I counted 12 between a inner door and back flag the other day, and no one is gonna block/dodge their way through that.
  • Fizzyapple
    Fizzyapple
    ✭✭✭
    Someone in my BGS group started complaining about something and I said, "Wait you're that idiot I keep killing for spamming DC..." They quieted up fast. Not a peep. I think half the reason its being abused is because those types can get away with spamming it everywhere anonymously in cyro. I don't even keep a set of it. It feels cheap and I don't like cheap sh-stuff.
  • dcam86b14_ESO
    dcam86b14_ESO
    ✭✭✭✭✭
    with ball groups and the high ping during prime time, this set is amazingly fun to use. There are very few class abilities for stuns and pulls that go off properly and this set fixes that for some classes. It's a funny set, not meant to be taken seriously.

    Want to counter it...just hold the block or roll out of it, the animation/aoe is huge not to miss.
  • xDeusEJRx
    xDeusEJRx
    ✭✭✭✭✭
    Mrtoobyy wrote: »
    xDeusEJRx wrote: »
    If I'm being honest, even if DC were to go, people will just go to other alternatives. Vateshran SnB for example which has a pull mechanic and can pull I think 5 people, not as much as DC but significant enough for group wiping.

    Nothing's really off the table, I can imagine they make more pull sets in the future, so even if DC goes, something could always replace it in the future.

    Although I personally don't think they'll ever remove DC from the game, cause they want people wiping large groups as they stated when releasing the set

    Vateshran SnB is completely different, you can't bomb people from range with it, it doesn't have a slow, it doesn't have the stun it doesn't deal damage and unlike dc pull it applies cc immunity to targets. Vateshran SnB has been here long before dc but i've never seen anyone use it in pvp or complain about it, there is also rushing agony set and it also pulls the enemy but still no one uses it because you have to teleport in middle of people and then drop your abilities but with dc you can just stay back and start your combo with colossus and the set will do the rest for you

    Edit: now that i have seen my own comment, i can see better how busted and overloaded this set is. Ranged,pull,slow,stun,damage all in one set. What was ZOS thinking!

    THIS! Don't forget that DC is also viable on a glass cannon build. Being melee with Vat SnB in a glass cannon build would try ones patience 😄.

    I can only dream but man if we could have a pvp without Dark Convergence I would be happy.
    Or make it so it only affects "non player enemies"
    Or remove the pull and just make it a AoE damage set.
    Or increase the cooldown to something like 45 secs

    DC and Vate Snb both have similar functionality. Pull someone from midrange to close range. Glass cannon or not, I can imagine lots of people could run this and be viable. These sets are mostly being used by ball groups or organized small scale groups anyway, it would be easy to have 1 person back bar reverb stun 1 person and pull 5 more people into an ulti dump. Could very well easily be used to farm kills just like DC can and group wipe, especially when synergizing with other players as they're doing now with DC.
    And that's just one option people could use. I could also use rush of agony in my group for wipes as well.

    DC is just the better option because it makes the job painfully easy, even with DC gone another set will just take the stage. It's funny how people don't realize it, ZOS just needs to stop with sets that do work. Ulti dumps/kill boxing a small area have always been king at wiping groups and these pull sets just make it easy to do

    Also I highly doubt DC will get realistically get nerfed into an "NPC" only set because they originally made the set with the intention to wipe large groups(zergs) and therefore they will keep it as a functioning high damage aoe proc set
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • EmEm_Oh
    EmEm_Oh
    ✭✭✭✭✭
    1) Block.

    2) Dodgeroll out of the AOE.

    Rinse. Repeat. I die only 25% of the time due to a smart dcon user. 75% of the time I can avoid dying.
This discussion has been closed.