LukosCreyden wrote: »As far as I can tell, this set either doesn't respect the normal rules of CC, or the rules of CC as I understand them are broken beyond repair. In either event, the set shouldnt exist in its current state. I have CC breaked and been pulled two seconds later. I have been pulled, barely escaped and immediately pulled again. I have used an Immovable put and then been pulled. I have been pulled through block. I have been pulled through doors. I have been pulled off keeps. I have been pulled mid dodge roll.
DC doesn't apply any kind of CC, which is why it can pull you even if you currently have CC immunity and why you can be repeatedly pulled by it over and over within one or two seconds.Oreyn_Bearclaw wrote: »Have people tested this in a controlled setting, AKA not cyrodiil? Does that stun simply not grant or respect any type of CC immunity? Because that seems to be the case. It seems you can be pulled when you should be CC immuned and you can be stunned again afterwards as if the pull did not grant immunity. I know CC immunity has always been a very questionable mechanic and often simply doesn't work properly, but it seems way worse with DC.
LukosCreyden wrote: »As far as I can tell, this set either doesn't respect the normal rules of CC, or the rules of CC as I understand them are broken beyond repair. In either event, the set shouldnt exist in its current state. I have CC breaked and been pulled two seconds later. I have been pulled, barely escaped and immediately pulled again. I have used an Immovable put and then been pulled. I have been pulled through block. I have been pulled through doors. I have been pulled off keeps. I have been pulled mid dodge roll.DC doesn't apply any kind of CC, which is why it can pull you even if you currently have CC immunity and why you can be repeatedly pulled by it over and over within one or two seconds.Oreyn_Bearclaw wrote: »Have people tested this in a controlled setting, AKA not cyrodiil? Does that stun simply not grant or respect any type of CC immunity? Because that seems to be the case. It seems you can be pulled when you should be CC immuned and you can be stunned again afterwards as if the pull did not grant immunity. I know CC immunity has always been a very questionable mechanic and often simply doesn't work properly, but it seems way worse with DC.
Went into Cyro yesterday to join a zerg and work on getting AP and my tickets, and yep, DC everywhere, Colossus everywhere, dodge roll half a dozen times only to immediately get pulled back in after several of them. ZOS really needs to at the very least make DC apply a unique CC that prevents people from being pulled more than once every X seconds.
markulrich1966 wrote: »I was playing a lot in the last days with <level 30 toons (but 300 cp).
They usually "melt" in PVP.
Dark convergance though did only minor damage, like 2.9k in the summary screen.
What kills me are standard skills, like graverobber with 17-20k (much more than the ultimate, colossus with 3-5k).
The problem is not DC itself, it just makes it harder to avoid being hit by ultrastrong other skills (DC+Graverobber certainly is the strongest).
pecheckler wrote: »This set is being abused by half the players in PvP content 😂
How many sets are there that see little use in comparison?
The developers clearly don’t play PvP content.
Welp, I’m off to abuse the proc some more. Oh what fun it is to suck in a dozen players and watch ice comet and colossal smash kill them all!
Hmmmmm, I could have sworn the tooltip used to say that the pull didn't apply CC, and I don't remember ever reading that they'd changed that. I know it used to pull twice but they dropped one of them to make it ""easier"" to avoid. Either way, it doesn't seem like it's applying any CC if it's supposed to, even without lag being a factor.TechMaybeHic wrote: »LukosCreyden wrote: »As far as I can tell, this set either doesn't respect the normal rules of CC, or the rules of CC as I understand them are broken beyond repair. In either event, the set shouldnt exist in its current state. I have CC breaked and been pulled two seconds later. I have been pulled, barely escaped and immediately pulled again. I have used an Immovable put and then been pulled. I have been pulled through block. I have been pulled through doors. I have been pulled off keeps. I have been pulled mid dodge roll.DC doesn't apply any kind of CC, which is why it can pull you even if you currently have CC immunity and why you can be repeatedly pulled by it over and over within one or two seconds.Oreyn_Bearclaw wrote: »Have people tested this in a controlled setting, AKA not cyrodiil? Does that stun simply not grant or respect any type of CC immunity? Because that seems to be the case. It seems you can be pulled when you should be CC immuned and you can be stunned again afterwards as if the pull did not grant immunity. I know CC immunity has always been a very questionable mechanic and often simply doesn't work properly, but it seems way worse with DC.
Went into Cyro yesterday to join a zerg and work on getting AP and my tickets, and yep, DC everywhere, Colossus everywhere, dodge roll half a dozen times only to immediately get pulled back in after several of them. ZOS really needs to at the very least make DC apply a unique CC that prevents people from being pulled more than once every X seconds.
DC does do CC. Both a 1 second stun, and a pull that is treated as a CC on everything else as far as immunity goes ( just go try DK chain and see) up until DC and still does on every pull except DC and I think 1 other set that came out at the same time. They made the pull for that an exception because they wanted it to work outside it's rules as it was too easy to escape otherwise.
Hmmmmm, I could have sworn the tooltip used to say that the pull didn't apply CC, and I don't remember ever reading that they'd changed that. I know it used to pull twice but they dropped one of them to make it ""easier"" to avoid. Either way, it doesn't seem like it's applying any CC if it's supposed to, even without lag being a factor.TechMaybeHic wrote: »LukosCreyden wrote: »As far as I can tell, this set either doesn't respect the normal rules of CC, or the rules of CC as I understand them are broken beyond repair. In either event, the set shouldnt exist in its current state. I have CC breaked and been pulled two seconds later. I have been pulled, barely escaped and immediately pulled again. I have used an Immovable put and then been pulled. I have been pulled through block. I have been pulled through doors. I have been pulled off keeps. I have been pulled mid dodge roll.DC doesn't apply any kind of CC, which is why it can pull you even if you currently have CC immunity and why you can be repeatedly pulled by it over and over within one or two seconds.Oreyn_Bearclaw wrote: »Have people tested this in a controlled setting, AKA not cyrodiil? Does that stun simply not grant or respect any type of CC immunity? Because that seems to be the case. It seems you can be pulled when you should be CC immuned and you can be stunned again afterwards as if the pull did not grant immunity. I know CC immunity has always been a very questionable mechanic and often simply doesn't work properly, but it seems way worse with DC.
Went into Cyro yesterday to join a zerg and work on getting AP and my tickets, and yep, DC everywhere, Colossus everywhere, dodge roll half a dozen times only to immediately get pulled back in after several of them. ZOS really needs to at the very least make DC apply a unique CC that prevents people from being pulled more than once every X seconds.
DC does do CC. Both a 1 second stun, and a pull that is treated as a CC on everything else as far as immunity goes ( just go try DK chain and see) up until DC and still does on every pull except DC and I think 1 other set that came out at the same time. They made the pull for that an exception because they wanted it to work outside it's rules as it was too easy to escape otherwise.
LukosCreyden wrote: »For all people defending this set: could you please detail a reliable counterplay or defence to it?
Simply dodge-rolling out doesn't really work. I would like to learn from those who have enough experience to survive and counter it, as I am still a novice in cyrodiil.
I personally find it hilarious when two or three people do their Boneyard + Colossus + DC on a single person. Numerous times yesterday and Friday I got nuked by this, and I'm not nearly a good enough player to warrant it. Like seriously I was in Cyro on my phone last night via Stadia, it's next to impossible to actually PvP with that overlay, and I was still getting ganged up on. Leads one to think a lot of these people also aren't so good at PvP. Cheap kills ftw I guess?
Honestly if I had to choose between no lag or Dark convergence removed I don't know wich one I'd pick. This set should never have been implemented in the game.
If I'm being honest, even if DC were to go, people will just go to other alternatives. Vateshran SnB for example which has a pull mechanic and can pull I think 5 people, not as much as DC but significant enough for group wiping.
Nothing's really off the table, I can imagine they make more pull sets in the future, so even if DC goes, something could always replace it in the future.
Although I personally don't think they'll ever remove DC from the game, cause they want people wiping large groups as they stated when releasing the set
etchedpixels wrote: »LukosCreyden wrote: »For all people defending this set: could you please detail a reliable counterplay or defence to it?
Simply dodge-rolling out doesn't really work. I would like to learn from those who have enough experience to survive and counter it, as I am still a novice in cyrodiil.
It's called no-CP. Then you die all the time because the other player is better than you not because they've got better gear and 2000 CP.
It's not a sarcastic comment either. You are much better off learning PvP in no-CP because it's a much more forgiving environment and lends itself well to large long battles where you can learn and practice more easily.
In theory the set is amazing but in practice it's not being used as zos hoped it would be. It's being used by lfg zergs to zerg down small-scalers instead of being used by people stopping alliance zergs. Kinda sad tbh
If it was used how zos thought it would have been the set would be fine 🤷♀️
Iron_Warrior wrote: »If I'm being honest, even if DC were to go, people will just go to other alternatives. Vateshran SnB for example which has a pull mechanic and can pull I think 5 people, not as much as DC but significant enough for group wiping.
Nothing's really off the table, I can imagine they make more pull sets in the future, so even if DC goes, something could always replace it in the future.
Although I personally don't think they'll ever remove DC from the game, cause they want people wiping large groups as they stated when releasing the set
Vateshran SnB is completely different, you can't bomb people from range with it, it doesn't have a slow, it doesn't have the stun it doesn't deal damage and unlike dc pull it applies cc immunity to targets. Vateshran SnB has been here long before dc but i've never seen anyone use it in pvp or complain about it, there is also rushing agony set and it also pulls the enemy but still no one uses it because you have to teleport in middle of people and then drop your abilities but with dc you can just stay back and start your combo with colossus and the set will do the rest for you
Edit: now that i have seen my own comment, i can see better how busted and overloaded this set is. Ranged,pull,slow,stun,damage all in one set. What was ZOS thinking!
Iron_Warrior wrote: »If I'm being honest, even if DC were to go, people will just go to other alternatives. Vateshran SnB for example which has a pull mechanic and can pull I think 5 people, not as much as DC but significant enough for group wiping.
Nothing's really off the table, I can imagine they make more pull sets in the future, so even if DC goes, something could always replace it in the future.
Although I personally don't think they'll ever remove DC from the game, cause they want people wiping large groups as they stated when releasing the set
Vateshran SnB is completely different, you can't bomb people from range with it, it doesn't have a slow, it doesn't have the stun it doesn't deal damage and unlike dc pull it applies cc immunity to targets. Vateshran SnB has been here long before dc but i've never seen anyone use it in pvp or complain about it, there is also rushing agony set and it also pulls the enemy but still no one uses it because you have to teleport in middle of people and then drop your abilities but with dc you can just stay back and start your combo with colossus and the set will do the rest for you
Edit: now that i have seen my own comment, i can see better how busted and overloaded this set is. Ranged,pull,slow,stun,damage all in one set. What was ZOS thinking!
This has completely destroyed pvp! Playing on PC NA-server and AD has so many people just spamming it that it covers the entire courtyard and out! DELETE THIS SET FROM THE GAME OR CHANGE THE NAME TO "DARK CONVERGENCE ONLINE"!
I've seldom been this angry while playing this game. This set is just disgusting and ruins everything fun about the game! REMOVE IT! REMOVE IT, REMOVE IT, REMOVE IT!! It was a mistake to introduce it in the first place! REMOVE IT!!
Massive_Stain wrote: »This has completely destroyed pvp! Playing on PC NA-server and AD has so many people just spamming it that it covers the entire courtyard and out! DELETE THIS SET FROM THE GAME OR CHANGE THE NAME TO "DARK CONVERGENCE ONLINE"!
I've seldom been this angry while playing this game. This set is just disgusting and ruins everything fun about the game! REMOVE IT! REMOVE IT, REMOVE IT, REMOVE IT!! It was a mistake to introduce it in the first place! REMOVE IT!!
block?
Iron_Warrior wrote: »If I'm being honest, even if DC were to go, people will just go to other alternatives. Vateshran SnB for example which has a pull mechanic and can pull I think 5 people, not as much as DC but significant enough for group wiping.
Nothing's really off the table, I can imagine they make more pull sets in the future, so even if DC goes, something could always replace it in the future.
Although I personally don't think they'll ever remove DC from the game, cause they want people wiping large groups as they stated when releasing the set
Vateshran SnB is completely different, you can't bomb people from range with it, it doesn't have a slow, it doesn't have the stun it doesn't deal damage and unlike dc pull it applies cc immunity to targets. Vateshran SnB has been here long before dc but i've never seen anyone use it in pvp or complain about it, there is also rushing agony set and it also pulls the enemy but still no one uses it because you have to teleport in middle of people and then drop your abilities but with dc you can just stay back and start your combo with colossus and the set will do the rest for you
Edit: now that i have seen my own comment, i can see better how busted and overloaded this set is. Ranged,pull,slow,stun,damage all in one set. What was ZOS thinking!
THIS! Don't forget that DC is also viable on a glass cannon build. Being melee with Vat SnB in a glass cannon build would try ones patience 😄.
I can only dream but man if we could have a pvp without Dark Convergence I would be happy.
Or make it so it only affects "non player enemies"
Or remove the pull and just make it a AoE damage set.
Or increase the cooldown to something like 45 secs