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Dark Convergence Online

  • EdmondDontes
    EdmondDontes
    ✭✭✭✭✭
    If ZOS was trying to design a set that would make PvP toxic and unenjoyable, they succeeded in that goal with Dark Convergence.

    Ranged bombing from stealth should not be a thing that is possible. It's more damage than most siege weapons, has a stun, and doesn't cost anything. It's stronger than an ulti, and it's free and doesn't even have to be aimed.
  • Vulkunne
    Vulkunne
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    pleximus wrote: »
    This has completely destroyed pvp! Playing on PC NA-server and AD has so many people just spamming it that it covers the entire courtyard and out! DELETE THIS SET FROM THE GAME OR CHANGE THE NAME TO "DARK CONVERGENCE ONLINE"!

    I've seldom been this angry while playing this game. This set is just disgusting and ruins everything fun about the game! REMOVE IT! REMOVE IT, REMOVE IT, REMOVE IT!! It was a mistake to introduce it in the first place! REMOVE IT!!

    Alright so recently I posted a discussion basically saying the same and at the time, I was very outraged, much as you seem to be. However, one of my bros suggested to me over messenger that rather than being so angry over this, perhaps I could channel that energy into some greater form of understanding about the set itself. And so I did.

    The next day I began incorporating Dark Convergence into my PvP builds and am still doing so in various ways. Why? What made me have a change in heart?

    Previously, I was a victim of certain Emps using this set to exclusively their advantage. And so, what I found was I can use this set to *my advantage* (or perhaps more importantly to the faction's advantage). Once I realized this, my attitude has completely changed. Like totally. I now love this set.

    I use several in-house builds mixing Sword & Board with a damage set on the back bar and use Dark Convergence kind of like a grenade, which if you think about it is just perfect and one major thing missing from Cyrodiil. It kind of reminds me of the movie with Thor and the Dark Elves when they used those grenades that crushed the area it affects. But anyways I digress.

    My suggestion, your reaction is justified and feelings are understandable but this set really is not as OP as it seems. I would give it a chance to work for you and gain some experience in being able to react correctly to the same being used against you. Once you can do this, it doesn't matter anymore. But until then you're going to be hating life.
    Edited by Vulkunne on February 9, 2022 8:54PM
    Today Victory is mine. Long Live the Empire.
  • Vulkunne
    Vulkunne
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    If ZOS was trying to design a set that would make PvP toxic and unenjoyable, they succeeded in that goal with Dark Convergence.

    Ranged bombing from stealth should not be a thing that is possible. It's more damage than most siege weapons, has a stun, and doesn't cost anything. It's stronger than an ulti, and it's free and doesn't even have to be aimed.

    It costs 7 seconds and space in your build.

    Dark Convergence does very little else other than its proc so if you miss the proc you get nothing out of it.

    I understand saying it kind of makes PvP Toxic however once you understand how to react to it and how to use it PvP becomes much more enjoyable.
    Today Victory is mine. Long Live the Empire.
  • ZeroDPS
    ZeroDPS
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    Man Stop !
    this is fun set and was already adjusted, in pvp just roll-dodge out from it.
  • Arunei
    Arunei
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    ZeroDPS wrote: »
    Man Stop !
    this is fun set and was already adjusted, in pvp just roll-dodge out from it.
    Okay, so what do you do if you come across a group using it to stagger the proc and ping-pong you until you're out of Stamina and can't dodge any longer?

    It needs to apply a unique CC so people can't be constantly yanked around by it, and it needs to stop pulling people off walls and siege.
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • EdmondDontes
    EdmondDontes
    ✭✭✭✭✭
    Vulkunne wrote: »
    If ZOS was trying to design a set that would make PvP toxic and unenjoyable, they succeeded in that goal with Dark Convergence.

    Ranged bombing from stealth should not be a thing that is possible. It's more damage than most siege weapons, has a stun, and doesn't cost anything. It's stronger than an ulti, and it's free and doesn't even have to be aimed.

    It costs 7 seconds and space in your build.

    Dark Convergence does very little else other than its proc so if you miss the proc you get nothing out of it.

    I understand saying it kind of makes PvP Toxic however once you understand how to react to it and how to use it PvP becomes much more enjoyable.

    Really?

    Dark Convergence still pulls people off their siege, off the third floor, pulls people out of keeps and even through doors sometimes. It's a free ulti that doesn't have to be aimed or cost anything other than 7 seconds and space in your build.

    Ranged bombing from stealth should not be a thing. Defending this kind of toxic game play is probably not appropriate.

  • EdmondDontes
    EdmondDontes
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    ZeroDPS wrote: »
    Man Stop !
    this is fun set and was already adjusted, in pvp just roll-dodge out from it.

    Except you can't roll dodge it. It will pull you in anyway.
  • Wolfpaw
    Wolfpaw
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    You really need to setup this set for a great kill count. I may have died 2-3 times out of the last 20+ times hit by DC, and those times I died was well done and deserved on my end. Die and learn, this is the way.
  • Silversmith
    Silversmith
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    The only way to get the set nerfed is to abuse it with enough people.
  • pleximus
    pleximus
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    this thread is about ppl complaining, not being able to zerg in peace

    Are you for real?? Try to use oils and ballistas when you have the damn things pull you down into a courtyard full of "organized zerglings"!!
  • Vulkunne
    Vulkunne
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    Vulkunne wrote: »
    If ZOS was trying to design a set that would make PvP toxic and unenjoyable, they succeeded in that goal with Dark Convergence.

    Ranged bombing from stealth should not be a thing that is possible. It's more damage than most siege weapons, has a stun, and doesn't cost anything. It's stronger than an ulti, and it's free and doesn't even have to be aimed.

    It costs 7 seconds and space in your build.

    Dark Convergence does very little else other than its proc so if you miss the proc you get nothing out of it.

    I understand saying it kind of makes PvP Toxic however once you understand how to react to it and how to use it PvP becomes much more enjoyable.

    Really?

    Dark Convergence still pulls people off their siege, off the third floor, pulls people out of keeps and even through doors sometimes. It's a free ulti that doesn't have to be aimed or cost anything other than 7 seconds and space in your build.

    Ranged bombing from stealth should not be a thing. Defending this kind of toxic game play is probably not appropriate.

    In principle I agree that walls and prior limitations assigned to other abilities should also be respected here as well, such as no chain pulling from keep walls as an example. However, while defending a Keep, frequently I get hit with Dark Convergence and you know what, it doesn't bother me anymore. I just hold block and gently walk away because I'm generally thoughtful with my builds and use a sword and board.

    If I get pulled in, hold down block and I'm usually fine. You have to be able to react to the situation appropriately even if its an attack from stealth. Most people probably don't know to hold block or switch over to your shield if you have one. Honestly its not that bad really if you react appropriately.

    There's nothing toxic whatsoever about anything that I said and neither do I use Dark Convergence in an exploitive manner. In fact I mainly use it to defend Keeps, not to siege or pull people off walls. This set it seems to bring out the worst in people however if you understand it, how it works, how to use it yourself, then its very easy to make this a non-issue, not a big deal, especially compared to other things. If say some Emperor is wrecking people using Dark Conv then almost certainly the first thing you need to realize is they are more than likely not using this set exclusively. Its other things that tie into it.

    Beyond that, I believe ZOS is working on making changes in an upcoming patch however all the same I hope the set remains in the game.
    Edited by Vulkunne on February 10, 2022 6:12AM
    Today Victory is mine. Long Live the Empire.
  • Succuby
    Succuby
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    pleximus wrote: »
    No. I don't play PVP, and I can see by how it works in PVE that it can by extremely annoying for PVP, but for PVE it's a fun set.

    Then ZOS must disable it for pvp. It's destroying everything and everyone but those using it despise that set!

    Disable PVP set that was made for PVP and gets from PVP revards ?

    What next - disable PVE monsters in PVE ?
  • pleximus
    pleximus
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    Succuby wrote: »
    pleximus wrote: »
    No. I don't play PVP, and I can see by how it works in PVE that it can by extremely annoying for PVP, but for PVE it's a fun set.

    Then ZOS must disable it for pvp. It's destroying everything and everyone but those using it despise that set!

    Disable PVP set that was made for PVP and gets from PVP revards ?

    What next - disable PVE monsters in PVE ?

    It's either that or remove it completely. PvP has turned into a joke since implementing this set from hell.
  • pleximus
    pleximus
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    Vulkunne wrote: »
    Vulkunne wrote: »
    If ZOS was trying to design a set that would make PvP toxic and unenjoyable, they succeeded in that goal with Dark Convergence.

    Ranged bombing from stealth should not be a thing that is possible. It's more damage than most siege weapons, has a stun, and doesn't cost anything. It's stronger than an ulti, and it's free and doesn't even have to be aimed.

    It costs 7 seconds and space in your build.

    Dark Convergence does very little else other than its proc so if you miss the proc you get nothing out of it.

    I understand saying it kind of makes PvP Toxic however once you understand how to react to it and how to use it PvP becomes much more enjoyable.

    Really?

    Dark Convergence still pulls people off their siege, off the third floor, pulls people out of keeps and even through doors sometimes. It's a free ulti that doesn't have to be aimed or cost anything other than 7 seconds and space in your build.

    Ranged bombing from stealth should not be a thing. Defending this kind of toxic game play is probably not appropriate.

    In principle I agree that walls and prior limitations assigned to other abilities should also be respected here as well, such as no chain pulling from keep walls as an example. However, while defending a Keep, frequently I get hit with Dark Convergence and you know what, it doesn't bother me anymore. I just hold block and gently walk away because I'm generally thoughtful with my builds and use a sword and board.

    If I get pulled in, hold down block and I'm usually fine. You have to be able to react to the situation appropriately even if its an attack from stealth. Most people probably don't know to hold block or switch over to your shield if you have one. Honestly its not that bad really if you react appropriately.

    There's nothing toxic whatsoever about anything that I said and neither do I use Dark Convergence in an exploitive manner. In fact I mainly use it to defend Keeps, not to siege or pull people off walls. This set it seems to bring out the worst in people however if you understand it, how it works, how to use it yourself, then its very easy to make this a non-issue, not a big deal, especially compared to other things. If say some Emperor is wrecking people using Dark Conv then almost certainly the first thing you need to realize is they are more than likely not using this set exclusively. Its other things that tie into it.

    Beyond that, I believe ZOS is working on making changes in an upcoming patch however all the same I hope the set remains in the game.

    I don't think you understand; it drags you down while you're on oils or ballistas. You have no chance to react because it automatically pulls you away violently in such a stupid manner that you can't but help getting angry at this stupid mechanic. There's no defending this in any way, shape or form. This set needs to be removed from the game or disabled for pvp since som epeople are liking it in pve.
  • Kalle_Demos
    Kalle_Demos
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    pleximus wrote: »
    Succuby wrote: »
    pleximus wrote: »
    No. I don't play PVP, and I can see by how it works in PVE that it can by extremely annoying for PVP, but for PVE it's a fun set.

    Then ZOS must disable it for pvp. It's destroying everything and everyone but those using it despise that set!

    Disable PVP set that was made for PVP and gets from PVP revards ?

    What next - disable PVE monsters in PVE ?

    It's either that or remove it completely. PvP has turned into a joke since implementing this set from hell.

    PvP has BEEN a joke. This one set had nothing to do with it.

    "If I am to be Queen, I must look fear in the face and conquer it. How can I ask my people to have faith in me if I don't have faith in myself?" - Queen Ayrenn
  • Vulkunne
    Vulkunne
    ✭✭✭✭✭
    pleximus wrote: »
    Vulkunne wrote: »
    Vulkunne wrote: »
    If ZOS was trying to design a set that would make PvP toxic and unenjoyable, they succeeded in that goal with Dark Convergence.

    Ranged bombing from stealth should not be a thing that is possible. It's more damage than most siege weapons, has a stun, and doesn't cost anything. It's stronger than an ulti, and it's free and doesn't even have to be aimed.

    It costs 7 seconds and space in your build.

    Dark Convergence does very little else other than its proc so if you miss the proc you get nothing out of it.

    I understand saying it kind of makes PvP Toxic however once you understand how to react to it and how to use it PvP becomes much more enjoyable.

    Really?

    Dark Convergence still pulls people off their siege, off the third floor, pulls people out of keeps and even through doors sometimes. It's a free ulti that doesn't have to be aimed or cost anything other than 7 seconds and space in your build.

    Ranged bombing from stealth should not be a thing. Defending this kind of toxic game play is probably not appropriate.

    In principle I agree that walls and prior limitations assigned to other abilities should also be respected here as well, such as no chain pulling from keep walls as an example. However, while defending a Keep, frequently I get hit with Dark Convergence and you know what, it doesn't bother me anymore. I just hold block and gently walk away because I'm generally thoughtful with my builds and use a sword and board.

    If I get pulled in, hold down block and I'm usually fine. You have to be able to react to the situation appropriately even if its an attack from stealth. Most people probably don't know to hold block or switch over to your shield if you have one. Honestly its not that bad really if you react appropriately.

    There's nothing toxic whatsoever about anything that I said and neither do I use Dark Convergence in an exploitive manner. In fact I mainly use it to defend Keeps, not to siege or pull people off walls. This set it seems to bring out the worst in people however if you understand it, how it works, how to use it yourself, then its very easy to make this a non-issue, not a big deal, especially compared to other things. If say some Emperor is wrecking people using Dark Conv then almost certainly the first thing you need to realize is they are more than likely not using this set exclusively. Its other things that tie into it.

    Beyond that, I believe ZOS is working on making changes in an upcoming patch however all the same I hope the set remains in the game.

    I don't think you understand; it drags you down while you're on oils or ballistas. You have no chance to react because it automatically pulls you away violently in such a stupid manner that you can't but help getting angry at this stupid mechanic. There's no defending this in any way, shape or form. This set needs to be removed from the game or disabled for pvp since som epeople are liking it in pve.

    This was part of my Discussion, which no one replied to btw. I don't blame you for getting angry though. But lots of people including me have posted about this, ZOS so far has not addressed it. Hopefully they will sometime soon.

    Best you can hope for is they dial it back a bit with people getting flung around. I don't see it getting removed from the game entirely though.
    Edited by Vulkunne on February 10, 2022 1:24PM
    Today Victory is mine. Long Live the Empire.
  • TechMaybeHic
    TechMaybeHic
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    The pull is the issue. Trying to make a unique set that pulls and stuns made a set that can chain pull when there's more than 1 person using. It also detached pulls from originating at the caster, to where ever ground target AOEs can be placed. Since we need to be able to fight at different elevations, that makes this always possible to pull off ledges.
  • TheMightyRevan
    TheMightyRevan
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    I think siege needs a nerf, i cant use my convergence without having to react to lancers all the time
  • Succuby
    Succuby
    ✭✭✭
    Pulls was in game before this sets. It is OK.

    But why this sets pull works different is the question.

    Why changes of same mechanics and sets are different, why sets with 120+k dps do not get nerf but sets with 90k does.

    All i can say - bad balancing.

    No balancing trully - random changes.

    Very bad changes, a lot of them.

    Party drop to 12 people from 24, crosshealing, constant nonstoping changes, sets changes, skills changes, race changes, nerfs, removing ofone cool race skills but not removing the same by power other skills, not working foryears skikls ... dark convergence is just a small part of problems.

    Just remember deathmatch arena changes.
    Edited by Succuby on February 10, 2022 2:14PM
  • Hazadus76
    Hazadus76
    ✭✭✭
    The set is dog dookie! The most powerful cc in the game and in lag situations rage quit inducing. DC harmony bomb ends up being used by zergs just like every so-called zergbuster set.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    It is rare that I say that ZOS should just delete a set, but in this case, I agree 100%. Just for once, rather than ZOS just nerfing a set into uselessness, I would like them to come to the forums and say, "Our bad. That set was in fact a lousy idea. We have sent it back to Oblivion where it belongs."

    It is such a trash set. Its functionally broken in PVP and just Lazy in PVE.

  • Arunei
    Arunei
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    Succuby wrote: »
    Pulls was in game before this sets. It is OK.

    But why this sets pull works different is the question.

    Why changes of same mechanics and sets are different, why sets with 120+k dps do not get nerf but sets with 90k does.

    All i can say - bad balancing.

    No balancing trully - random changes.

    Very bad changes, a lot of them.

    Party drop to 12 people from 24, crosshealing, constant nonstoping changes, sets changes, skills changes, race changes, nerfs, removing ofone cool race skills but not removing the same by power other skills, not working foryears skikls ... dark convergence is just a small part of problems.

    Just remember deathmatch arena changes.
    Yes, pulls have been in the game since launch. But like you said, the problem with DC is that the pull from it doesn't give you CC immunity like every other pull does (aside from the one from Rush of Agony). That's the issue, not that it pulls in general.
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • pecheckler
    pecheckler
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    Is this set going to be balanced before the PvP event?
    End the tedious inventory management game.
  • Necrotech_Master
    Necrotech_Master
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    pecheckler wrote: »
    Is this set going to be balanced before the PvP event?

    since the event starts next week no, but at least you can deal with it now before they fix the dmg scaling in U33 lol, right now DC itself does very little dmg compared to originally, but that is because it is not scaling its dmg (its supposed to scale like plaguebreak, +50% per target in range)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • ForfiniteStories
    ForfiniteStories
    ✭✭✭
    From a Role-Playing perspective, I like this set and do not want to see it removed from the game. I don't care if they balance it better, and perhaps they should, and perhaps they will. It functions perfectly with my Dark Magic skill line and the overall build that I am using. The more cool, unique sets they add, the better. Obviously, things will be reworked and balanced overtime, as they should. I hope ZOS can address the issues players are having with this set, assuming that is a feasible course of action, without removing it from the game entirely.
  • Kalle_Demos
    Kalle_Demos
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    From a Role-Playing perspective, I like this set and do not want to see it removed from the game. I don't care if they balance it better, and perhaps they should, and perhaps they will. It functions perfectly with my Dark Magic skill line and the overall build that I am using. The more cool, unique sets they add, the better. Obviously, things will be reworked and balanced overtime, as they should. I hope ZOS can address the issues players are having with this set, assuming that is a feasible course of action, without removing it from the game entirely.


    This is a very reasonable position that benefits both sides of the argument! Of course Zos will take this course of action! There is absolutely no way this constant whining from a small group of loud players will backlash negatively onto the larger player base once so ever!





    *Bosmer, Vampire and every player that Golded Proc Sets*
    9056cb308bb8fac1a274c6299b1ffe4d.gif

    "If I am to be Queen, I must look fear in the face and conquer it. How can I ask my people to have faith in me if I don't have faith in myself?" - Queen Ayrenn
  • pecheckler
    pecheckler
    ✭✭✭✭✭
    After equipping a gold set of dark convergence and watching my boneyard suck players in I no longer want this set balanced. I’ve joined the ranks of the abusers.

    The icing on the cake is how glacial colossus sucks players in too, and the colossus stun still works even though players were just stunned by the dark convergence proc.

    😂

    End the tedious inventory management game.
  • Theignson
    Theignson
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    This is a terrible set, one of the worst for PvP ever. It was designed to fight ball groups-- and it did initially-- but now only ball groups use it.
    As an example Go watch Tyr, a premier ball group, on stream. They use it every 5 seconds. The captain says "my pull". that means he is casting DC. Then the rest of the ball group piles on stuns, fears, ultis and synergies. It lag stuns the victims and they all die being unable to move. Literally this is all the ball group does and it is the same for other ball groups.
    The problem is the pull does not give cc immunity. On the contrary, it then stuns and snares you! The damage is no longer the problem. The problem is, if you are caught in lag by the stun + fears etc, you get killed by the colossus and graveyard and gravity crush synergies all poured into that 10m circle.
    ZOS is simply not admitting that their laggy servers can't handle this set.

    All that being said, here are some counters. Since I play mostly melee this set makes it hard. But you can do it:
    1) If you are on a keep, load up your cold fire ballista or trebuchet. The second you see the circle, fire at it. It takes 4 seconds from the cast of DC until the damage. The ball group is usually in the center of the circle in order to do their synergies and ultis. I have wiped out many of them doing this.
    2) if you are fighting and see the area effect, block immediately. Then it won't pull you. If you block and walk out of the circle, you won't take much damage if you get out of the 3m center.
    3) if you see the area effect, don't reflexively dodge roll. This has got me killed many times. I dodge roll too fast. If you dodge roll immediately, the pull will bring you in and stun you and then you are trapped by lag and get blown up. If you dodge roll AFTER the pull that works. But the best is to block immediately.
    4) As a melee, wait until the ball group pulls, wait about 3 seconds until they shoot their wads. If on a DK, Then hit corrosive and go into the aoe and you can whale on them and sometimes destroy the ball. Just don't go in too soon. Most times the typical ball groups are relatively helpless after they unleash their ultis.
  • MasterSpatula
    MasterSpatula
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    Every Mayhem in the past, I've pretty much spent every waking, non-working hour in Cyrodiil. Not this year.

    Since they introduced DC, I've barely been in Cyrodiil, and not at all since about three weeks after its release. I went from a PVP regular to someone who wants nothing to do with it. I don't want to play a game with designers who would be capable of pushing a set like that live. I don't want to PVP with or against anyone who would use it. It stripmined all the joy out of Cyrodiil for me. The whole thought of going in there leaves a bad taste in my mouth now.

    Well, I guess I'll go in and give it a try for the first time in months. We'll see what happens, I guess. But sounds like DC is just as broken--just as much something anyone I could respect wouldn't touch--as ever.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Arunei
    Arunei
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    pecheckler wrote: »
    After equipping a gold set of dark convergence and watching my boneyard suck players in I no longer want this set balanced. I’ve joined the ranks of the abusers.

    The icing on the cake is how glacial colossus sucks players in too, and the colossus stun still works even though players were just stunned by the dark convergence proc.

    😂
    DC doesn't apply CC, thus it doesn't apply CC immunity. That's one of the main problems; not that it doesn't apply any CC, but because it doesn't even use a unique CC against itself to prevent it from yanking people everywhere.
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
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