[Quoted Post Removed].
What will happen when i rename a character who earned the achievement? will the name also switch?
SilverBride wrote: »TequilaFire wrote: »Actually this may beSilverBride wrote: »Cyrodiil is basically empty on the test server. No one would notice anything different about performance.
And the key words in the announcement were "may" and "future." Meaning they don't expect to see any noticable performance improvements from AWA any time soon. So essentially, rip out part of the game players have expected to be there forever for..... maybe some benefit in the future.
So they are going to destroy the way a huge amount of their playerbase plays on the off chance that it may (or may not) fix performance in one zone for one niche playstyle...
I don't know why you focus PvP as this is a game wide change and everyone is just throwing the PvP card out there.
It more falls into line not wanting to increase capacity for a growing game, cheaper to remove stuff.
The game won't keep growing if the clientele keeps shrinking.
TequilaFire wrote: »SilverBride wrote: »TequilaFire wrote: »Actually this may beSilverBride wrote: »Cyrodiil is basically empty on the test server. No one would notice anything different about performance.
And the key words in the announcement were "may" and "future." Meaning they don't expect to see any noticable performance improvements from AWA any time soon. So essentially, rip out part of the game players have expected to be there forever for..... maybe some benefit in the future.
So they are going to destroy the way a huge amount of their playerbase plays on the off chance that it may (or may not) fix performance in one zone for one niche playstyle...
I don't know why you focus PvP as this is a game wide change and everyone is just throwing the PvP card out there.
It more falls into line not wanting to increase capacity for a growing game, cheaper to remove stuff.
The game won't keep growing if the clientele keeps shrinking.
So what does that have to do with PvP being the cause for this change?
Database performance affects everybody.
SilverBride wrote: »Araneae6537 wrote: »I agree that people are wrong to blame any part of the playerbase, including PvP, for a change they don’t like. The rest though is valid feedback in my opiniom and I think quite understandable frustration that many feel, myself included, that our concerns have been ignored and baffled because, whether performance or a new feature was the goal, it seems that there should have been a less disruptive way to do this, that would have made more people happy or at least been something they could live with.
I don't see anyone blaming PvP for this mess. But if this is being done to improve performance, then it is being done to fix the performance problem in Cyrodiil since there have been very little performance issues elsewhere in the game.
I feel it is wrong to completely remove replayability from the rest of the game to fix one zone that has a niche playerbase. This fact does not mean that I blame PvPers, but ZoS has gone way overboard with a solution that will benefit a few and hurt many, and they don't even know if it will work.
Seminolegirl1992 wrote: »SilverBride wrote: »Seminolegirl1992 wrote: »SilverBride wrote: »SilverBride wrote: »Million dollar question:
Has there been a noticeable improvement in performance, especially in Cyrodiil?
You can't recreate the performance problems of Cyrodiil on the pts, that why the tests they did a while back were on L
The live servers.
Why not? If that's true then why test at all if the main reason for this is performance reasons which are almost exclusively in Cyrodiil? What makes them think achievements are the problem?
Has they been any noticeable change in loading screens in general?
Because you don't have the population of live server Cyrodiil on the pts
So they are blindly going through with something that they know is devastating for a large portion of the playerbase on the off chance that it "may" help and no way to test if it even will.
Yes
TequilaFire wrote: »On the flip side it would be wrong not to fix or to remove PvP.
In reality the Q&A talked a lot of reducing footprint so more systems and features can be added in the future, which will be mostly PvE in all likelihood.
As to performance in PvE go try some trials and arenas.
SirBedevere wrote: »
Okay, but the Bard's College thing seems like it was already fixed, no?
The Bards' college quest isn't fixed. See here:
https://forums.elderscrollsonline.com/en/discussion/comment/7528022/#Comment_7528022
This week's patch notes acknowledge that:
https://forums.elderscrollsonline.com/en/discussion/comment/7527624/#Comment_7527624SirBedevere wrote: »And the other is just an epilogue? That seems pretty minor to me. It should certainly be fixed, as should whatever it is in Rimmen that's happening, but these seem like they should all be still tracked in some way if the devs need to fix them later, right? Aren't there quest completions that could be used instead of achievements, for instance?
The way you were talking before, saying "the dialogue to start the quest is no longer available" in reference to the "all zone content gets auto completed" topic really made it seem like this problem was more widespread than I'm seeing any evidence for.
For certain people is a minor thing, for others it is not. Yes, all of it should be fixed. Preferably before it goes live.
The samples we got from testing seem to indicate the problem is more widespread than what you or anyone else is seeing. We, the players testing things, don't have the time to test it all. ZOS' employees who were assigned to work on AWA (and have access to things we do not - like the code) didn't catch many things (like the bug on the first week that prevented secondary characters from buy skyshards or the vampire/werewolf).
Think of it this way, lets say there is a bridge ahead that you need to cross. You get there, and as soon as you step on it, you notice parts of it are falling off. Do you back away and try to find a way to fix the bridge or a detour that will get you where you want to go, or do you keep on walking with faith that it was just that one plank?
Most people leaving comments in this thread have been asking for a DELAY, in hopes that someone will make the bridge safer. We didn't test all the wooden planks on the bridge, but it isn't hard to tell there are other rotten ones ahead.
SilverBride wrote: »Araneae6537 wrote: »I agree that people are wrong to blame any part of the playerbase, including PvP, for a change they don’t like. The rest though is valid feedback in my opiniom and I think quite understandable frustration that many feel, myself included, that our concerns have been ignored and baffled because, whether performance or a new feature was the goal, it seems that there should have been a less disruptive way to do this, that would have made more people happy or at least been something they could live with.
I don't see anyone blaming PvP for this mess. But if this is being done to improve performance, then it is being done to fix the performance problem in Cyrodiil since there have been very little performance issues elsewhere in the game.
I feel it is wrong to completely remove replayability from the rest of the game to fix one zone that has a niche playerbase. This fact does not mean that I blame PvPers, but ZoS has gone way overboard with a solution that will benefit a few and hurt many, and they don't even know if it will work.
Are we sure about this? I know that the Ring of Mara stores just the text of the character name that got married. I have one that had to basically be trashed after the partner changed character names.
Araneae6537 wrote: »I think quite understandable frustration that many feel, myself included, that our concerns have been ignored and baffled because, whether performance or a new feature was the goal, it seems that there should have been a less disruptive way to do this, that would have made more people happy or at least been something they could live with.
Oliviander wrote: »I have begun to log thru my 58 chars and say farewell to each of them.
It is so sad.
SilverBride wrote: »Million dollar question:
Has there been a noticeable improvement in performance, especially in Cyrodiil?
ZOS_MattFiror wrote: »We’ve been planning this for the last quarter and we’re starting work on it right now. But, as you can imagine, changing the fundamentals of a huge live game such as ESO is a delicate and multi-stepped process, so expect this to take up much of 2022. Much of the early work is going to happen behind the scenes and we are definitely not going to rush it. A re-architecture of this magnitude will require the entire game to be re-tested and evaluated, as this particular code is the foundation on which the game is built. It will take tons of QA and testing time as well, and I’m sure that when the time comes, we’ll do as large a test as we can on the PTS.
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
Oliviander wrote: »I have begun to log thru my 58 chars and say farewell to each of them.
It is so sad.
SilverBride wrote: »Million dollar question:
Has there been a noticeable improvement in performance, especially in Cyrodiil?
I don't think this change will affect perfomance in PvP or Trials a lot tbh.
During MYM on the live server Cyrodiil magically works, the new campaigns have less lag, less desyncs and less crashes and that is with the character based achievement system. So they showed us that they can make it work even if all my characters I drag into the campaign have different achievements.
Also they stated that it will take the whole year to fix the perfomance issues in PvP and Trials with a large test coming to PTS so I guess they didn't mean the AwA system.ZOS_MattFiror wrote: »We’ve been planning this for the last quarter and we’re starting work on it right now. But, as you can imagine, changing the fundamentals of a huge live game such as ESO is a delicate and multi-stepped process, so expect this to take up much of 2022. Much of the early work is going to happen behind the scenes and we are definitely not going to rush it. A re-architecture of this magnitude will require the entire game to be re-tested and evaluated, as this particular code is the foundation on which the game is built. It will take tons of QA and testing time as well, and I’m sure that when the time comes, we’ll do as large a test as we can on the PTS.
I think they mentioned in the Q&A that this had to do with the data in the database. I'm not a programmer so I don't know if upgrading the database would also solve the issues they mentioned though.
[Edited for Typos]
SirBedevere wrote: »Are we sure about this? I know that the Ring of Mara stores just the text of the character name that got married. I have one that had to basically be trashed after the partner changed character names.
SilverBride wrote: »TequilaFire wrote: »Actually this may beSilverBride wrote: »Cyrodiil is basically empty on the test server. No one would notice anything different about performance.
And the key words in the announcement were "may" and "future." Meaning they don't expect to see any noticable performance improvements from AWA any time soon. So essentially, rip out part of the game players have expected to be there forever for..... maybe some benefit in the future.
So they are going to destroy the way a huge amount of their playerbase plays on the off chance that it may (or may not) fix performance in one zone for one niche playstyle...
I don't know why you focus PvP as this is a game wide change and everyone is just throwing the PvP card out there.
It more falls into line not wanting to increase capacity for a growing game, cheaper to remove stuff.
The game won't keep growing if the clientele keeps shrinking.
It appears that the business model is shifting towards the more transitory players that are looking to beat the game as fast as possible with whatever combination of characters they can use to get it done, and away from the long term players who prefer to replay the game with different alts and often with multiple accounts. It’s the difference between getting lots of quick dollars and high turnover versus focusing on steady income from loyal customers.
SilverBride wrote: »It appears that the business model is shifting towards the more transitory players that are looking to beat the game as fast as possible with whatever combination of characters they can use to get it done, and away from the long term players who prefer to replay the game with different alts and often with multiple accounts. It’s the difference between getting lots of quick dollars and high turnover versus focusing on steady income from loyal customers.
I think they are greatly underestimating just how many of us long term players there are.
Who do they think is spending the most money? The quick rush to the end then quit players, or the long term players who sub and spend a lot of money on houses and crates and all the extras that the short term players don't care about.
I understand being angry, hurt and even scared, but could we please not point fingers around and blame other players for this?
Please, stop diminishing one style of play. PvPers are just players. I don't care what color they fight for, I don't care if they destroy me when I step foot in a PvP zone. I'll proudly fight at their side when they come to PvE. PvPers are players, my guild mates, my friends and my group members.
The reason why problems appeared in Cyro first is due to the nature of the game - it's fast, it's intense and regularly has a huge number of players firing skills and attacks at a rate of ~1/second in the same instance. Any problem that might affect they game has a bigger chance of happening there first.
The issues that happen in Cyro are absolutely bleeding into the rest of the game. I've experienced several myself and I don't PvP.
SirBedevere wrote: »SirBedevere wrote: »
Okay, but the Bard's College thing seems like it was already fixed, no?
The Bards' college quest isn't fixed. See here:
https://forums.elderscrollsonline.com/en/discussion/comment/7528022/#Comment_7528022
This week's patch notes acknowledge that:
https://forums.elderscrollsonline.com/en/discussion/comment/7527624/#Comment_7527624SirBedevere wrote: »And the other is just an epilogue? That seems pretty minor to me. It should certainly be fixed, as should whatever it is in Rimmen that's happening, but these seem like they should all be still tracked in some way if the devs need to fix them later, right? Aren't there quest completions that could be used instead of achievements, for instance?
The way you were talking before, saying "the dialogue to start the quest is no longer available" in reference to the "all zone content gets auto completed" topic really made it seem like this problem was more widespread than I'm seeing any evidence for.
For certain people is a minor thing, for others it is not. Yes, all of it should be fixed. Preferably before it goes live.
The samples we got from testing seem to indicate the problem is more widespread than what you or anyone else is seeing. We, the players testing things, don't have the time to test it all. ZOS' employees who were assigned to work on AWA (and have access to things we do not - like the code) didn't catch many things (like the bug on the first week that prevented secondary characters from buy skyshards or the vampire/werewolf).
Think of it this way, lets say there is a bridge ahead that you need to cross. You get there, and as soon as you step on it, you notice parts of it are falling off. Do you back away and try to find a way to fix the bridge or a detour that will get you where you want to go, or do you keep on walking with faith that it was just that one plank?
Most people leaving comments in this thread have been asking for a DELAY, in hopes that someone will make the bridge safer. We didn't test all the wooden planks on the bridge, but it isn't hard to tell there are other rotten ones ahead.
[snip]
Just focusing on the evidence on hand, though, and not trying to extrapolate, from what I've seen reported on the questing side, it's mostly just a few quests with bugs. Someone said they did the entire Dark Heart of Skyrim story line, and ran into only two issues. That means that the other quests were all working. To me, that seems less like a rotten bridge and more like a bridge missing only a couple planks out of hundreds. And of those, one is being worked on, and the other can be repaired in situ after go-live, if needed. I'm confused about the alarmism surrounding quests.
I just want to be able to track what each of my characters are doing in the game separately, as I have for the last 8 years.
So many are treating this as a Win/Lose (in order for the AWA group to "win" the rest of us have to "lose") there is such a thing as a win/win.
TequilaFire wrote: »On the flip side it would be wrong not to fix or to remove PvP.