SirBedevere wrote: »SirBedevere wrote: »If all zone content gets auto completed when update 33 goes live what's the point of playing anymore?
It doesn't, you can still do the quests on other characters. You just aren't able to get the achievements for doing the quests more than once, but they are still available to do and experience.
Nope, the quest givers consider you as having already completed the quest on the first character that got the achievement. The dialogue to start the quest is no longer available. And in some places, like Rimmen, you will see multiple NPCs in the same place.
The chaos when AWA in it’s current form goes live will be epic. And at that point, it will be too late to do anything about it.
Wait, are you saying all zone quests can only be done once? Or just specific ones? Because I think @KaGaOri was talking about things affecting all zones.
Here is just one example of how AWA is bugging quests:
https://forums.elderscrollsonline.com/en/discussion/comment/7526904/#Comment_7526904
Okay, but the Bard's College thing seems like it was already fixed, no? And the other is just an epilogue? That seems pretty minor to me. It should certainly be fixed, as should whatever it is in Rimmen that's happening, but these seem like they should all be still tracked in some way if the devs need to fix them later, right? Aren't there quest completions that could be used instead of achievements, for instance?
The way you were talking before, saying "the dialogue to start the quest is no longer available" in reference to the "all zone content gets auto completed" topic really made it seem like this problem was more widespread than I'm seeing any evidence for.
Have you ever been to the test server? You could play all day and potentially never run into another player. If you think all of the hundreds of quests in the game will have been tested for potential problems related to this rather large change, you'd be wrong.
They stated that museum type quests were fixed. As for the rest..... we will find out in a few weeks.
There will be no incentive to kill those bosses once the account has the achievement.
I don't really get into side quests or delves, but public dungon bosses, world bosses and dolmens? I really hope that is a bug and not a feature. I know I can't be the only one that likes those as somewhat difficult solo content.CombatCoati wrote: »SirBedevere wrote: »nightstrike wrote: »SirBedevere wrote: »Oh, well that's not good. Public dungeons are one of my favorite things in the whole game, at least when I'm soloing stuff. Those and world bosses. I'll be sad if I can't track those anymore.
You can't track those anymore.
If that's true, then it seems pretty messed up to me. I don't really care about achievements themselves, but not being able to tell if I've killed a boss? Might as well just camp one boss and kill it over and over if there's nothing that progresses as a result!
Screenshot from PTS:
As you can see, this character has cleared all delves, dolmens and world bosses in Deshaan. Being just a mule character, she has never ever set foot into that zone.
Edit to add: She of course also has the Forgotten Crypts Conqueror achievement, with all the bosses marked as killed. The reason why the Crypts are shown as not complete on the map is because this is tied to completing the quest and not to an achievement.
SirBedevere wrote: »
No, I haven't logged into PTS. Just gathering information about what's been tested so far.
I was alarmed when you started talking, because it sounded like most quests couldn't even be started because that data was wiped. As long as quest progression is still being tracked somewhere, it seems like most bugs would probably still be okay to be fixed in a future incremental, notwithstanding a few special things like Bard's College that are keyed off of achievements.
CombatCoati wrote: »SirBedevere wrote: »nightstrike wrote: »SirBedevere wrote: »Oh, well that's not good. Public dungeons are one of my favorite things in the whole game, at least when I'm soloing stuff. Those and world bosses. I'll be sad if I can't track those anymore.
You can't track those anymore.
If that's true, then it seems pretty messed up to me. I don't really care about achievements themselves, but not being able to tell if I've killed a boss? Might as well just camp one boss and kill it over and over if there's nothing that progresses as a result!
Screenshot from PTS:
As you can see, this character has cleared all delves, dolmens and world bosses in Deshaan. Being just a mule character, she has never ever set foot into that zone.
Edit to add: She of course also has the Forgotten Crypts Conqueror achievement, with all the bosses marked as killed. The reason why the Crypts are shown as not complete on the map is because this is tied to completing the quest and not to an achievement.
SirBedevere wrote: »
Okay, but the Bard's College thing seems like it was already fixed, no?
SirBedevere wrote: »And the other is just an epilogue? That seems pretty minor to me. It should certainly be fixed, as should whatever it is in Rimmen that's happening, but these seem like they should all be still tracked in some way if the devs need to fix them later, right? Aren't there quest completions that could be used instead of achievements, for instance?
The way you were talking before, saying "the dialogue to start the quest is no longer available" in reference to the "all zone content gets auto completed" topic really made it seem like this problem was more widespread than I'm seeing any evidence for.
Yes, based on what I saw in the PTS, I suspected as much.Lately, we have been working on ways to trim the data footprint while still recording all the monsters you slay, items you hoard and achievements you ding. By consolidating achievements, we can retain and improve the way the game handles this type of data and the overall experience. With the database’s overall footprint reduced, it will more performant across the board, which may manifest itself in faster load screens and improved performance on other database-heavy operations. Most importantly, however, this change helps keep the game performant as we continue to add new content and achievements in the future.
SilverBride wrote: »Million dollar question:
Has there been a noticeable improvement in performance, especially in Cyrodiil?
SilverBride wrote: »Million dollar question:
Has there been a noticeable improvement in performance, especially in Cyrodiil?
You can't recreate the performance problems of Cyrodiil on the pts, that why the tests they did a while back were on L
The live servers.
SilverBride wrote: »....
Has they been any noticeable change in loading screens in general?
Comrade_Ogilvy wrote: »It doesn't have anything to do with performance unless alienating sufficient players so they leave and free up server resources is intended.
We all know this won't make a difference to performance from prior experience of every time we've been told the same or similar in the past only to log in and discover things are actually worse.
I noticed absolutely ZERO difference in load screens times etc on PTS. None.
I fully expect this monumental performance improvement experience to be fully observable when this unwelcome mess goes live.
Luvtantius_Micocia wrote: »Luvtantius_Micocia wrote: »Q: Are there plans to track individual character progression or identifying which character completed an achievement first?
A: Completed achievements will display the name of the character that first completed the achievement, as well as the date it was first completed. The initial account achievement merging process takes this into account and will auto-update the achievement to display the earliest completion date and character. Tracking individual character progression nullifies the database improvements that Account Wide Achievements bring and isn’t something we can implement without losing those benefits.
Why would it matter to show the character that completed a certain achievement first with the date added, since it are now account wide achievements? And would that still not be a form of individual character progression and thus reduce database improvements?
If I stick around, the first addon I'll install/write if unavailable, is one that hides the useless 'earned by'.
I sure appreciate the effort and respect your coding skills, but personally I am not that bothered by the "earned by". I simply try to wrap my head around the statement that it would improve database performance and how it is not a form of individual character progress tracking.
Comrade_Ogilvy wrote: »SilverBride wrote: »....
Has they been any noticeable change in loading screens in general?
No.
(I posted about this elsewhere)
edit: from hereComrade_Ogilvy wrote: »It doesn't have anything to do with performance unless alienating sufficient players so they leave and free up server resources is intended.
We all know this won't make a difference to performance from prior experience of every time we've been told the same or similar in the past only to log in and discover things are actually worse.
I noticed absolutely ZERO difference in load screens times etc on PTS. None.
I fully expect this monumental performance improvement experience to be fully observable when this unwelcome mess goes live.
SilverBride wrote: »Million dollar question:
Has there been a noticeable improvement in performance, especially in Cyrodiil?
There's a chance there will be a performance improvement from cancelled subs and a fair amount of people leaving the game from this. That will definitely free resources from accounts going into cold storage.
SilverBride wrote: »Cyrodiil is basically empty on the test server. No one would notice anything different about performance.
And the key words in the announcement were "may" and "future." Meaning they don't expect to see any noticable performance improvements from AWA any time soon. So essentially, rip out part of the game players have expected to be there forever for..... maybe some benefit in the future.
So they are going to destroy the way a huge amount of their playerbase plays on the off chance that it may (or may not) fix performance in one zone for one niche playstyle...
I have asked repeatedly about the viability of moving the character specifics, as it is on live, to the client side but with zero response from zos. I asked pretty much at the start of this thread as a solution for all if 'server performance' was an issue.
There's a chance there will be a performance improvement from cancelled subs and a fair amount of people leaving the game from this. That will definitely free resources from accounts going into cold storage. I honestly think this really needs to be put on hold and have more time to fix the bugs and decouple a lot of things from achievements to quest completion so the world isn't so broken for alts. Does every achievement have to be account based now? Can't we just move more things to account based and keep those things necessary for game continuity and coherence for alts remain character based until it can be better addressed or moved around in the code? This would be much better than the dread everyone is feeling right now.
Comrade_Ogilvy wrote: »SilverBride wrote: »....
Has they been any noticeable change in loading screens in general?
No.
(I posted about this elsewhere)
edit: from hereComrade_Ogilvy wrote: »It doesn't have anything to do with performance unless alienating sufficient players so they leave and free up server resources is intended.
We all know this won't make a difference to performance from prior experience of every time we've been told the same or similar in the past only to log in and discover things are actually worse.
I noticed absolutely ZERO difference in load screens times etc on PTS. None.
I fully expect this monumental performance improvement experience to be fully observable when this unwelcome mess goes live.
There's a chance there will be a performance improvement from cancelled subs and a fair amount of people leaving the game from this. That will definitely free resources from accounts going into cold storage. I honestly think this really needs to be put on hold and have more time to fix the bugs and decouple a lot of things from achievements to quest completion so the world isn't so broken for alts. Does every achievement have to be account based now? Can't we just move more things to account based and keep those things necessary for game continuity and coherence for alts remain character based until it can be better addressed or moved around in the code? This would be much better than the dread everyone is feeling right now.
Guys.. DEVS...
I read your "Q&A" which is more like a statement than a thread open to questions, and I can't really say how I feel because of the rules here.
But you are killing replayability, really... Someone has a fix on this move and won't budge regardless of how many people prove to you that what you are doing, and especially the way you are doing it, is wrong.
Let me put it from my point of view:
My main has done most of the achievements I care for (and am able to do with my playstyle).
I have two more chars, alt 2 and alt 3 with a lot of content still to be done. Last month I did the Cyrodiil dolmens for achievements, even though I had those completed on my main. It was satisfying to get each of those done.
Now, with this change, there will be very little motivation for me to do any content that I have done with my main in the past.
I am sure a lot of people will relate. Why create a new alt? He already has Tamriel Hero right from the starting cell. Your shared titles do not even have some minimal requirements, such as level or zone completion. It's a mess. Really.
You are talking about database and performance like it is something that you should save rather than expand, even though the game is at its peak and it is very successful. Instead of adding features for the achievement system, you are trimming it. There are other games which implemented this AwA right. But you are not doing that. What you are doing and the way you are doing it is almost the same as deleting alts from each account "to save space". The game will become larger and larger. What will you merge next? Characters?
SilverBride wrote: »Cyrodiil is basically empty on the test server. No one would notice anything different about performance.
And the key words in the announcement were "may" and "future." Meaning they don't expect to see any noticable performance improvements from AWA any time soon. So essentially, rip out part of the game players have expected to be there forever for..... maybe some benefit in the future.
So they are going to destroy the way a huge amount of their playerbase plays on the off chance that it may (or may not) fix performance in one zone for one niche playstyle...
TequilaFire wrote: »Actually this may beSilverBride wrote: »Cyrodiil is basically empty on the test server. No one would notice anything different about performance.
And the key words in the announcement were "may" and "future." Meaning they don't expect to see any noticable performance improvements from AWA any time soon. So essentially, rip out part of the game players have expected to be there forever for..... maybe some benefit in the future.
So they are going to destroy the way a huge amount of their playerbase plays on the off chance that it may (or may not) fix performance in one zone for one niche playstyle...
I don't know why you focus PvP as this is a game wide change and everyone is just throwing the PvP card out there.
It more falls into line not wanting to increase capacity for a growing game, cheaper to remove stuff.
SilverBride wrote: »SilverBride wrote: »Million dollar question:
Has there been a noticeable improvement in performance, especially in Cyrodiil?
You can't recreate the performance problems of Cyrodiil on the pts, that why the tests they did a while back were on L
The live servers.
Why not? If that's true then why test at all if the main reason for this is performance reasons which are almost exclusively in Cyrodiil? What makes them think achievements are the problem?
Has they been any noticeable change in loading screens in general?
SilverBride wrote: »Seminolegirl1992 wrote: »SilverBride wrote: »SilverBride wrote: »Million dollar question:
Has there been a noticeable improvement in performance, especially in Cyrodiil?
You can't recreate the performance problems of Cyrodiil on the pts, that why the tests they did a while back were on L
The live servers.
Why not? If that's true then why test at all if the main reason for this is performance reasons which are almost exclusively in Cyrodiil? What makes them think achievements are the problem?
Has they been any noticeable change in loading screens in general?
Because you don't have the population of live server Cyrodiil on the pts
So they are blindly going through with something that they know is devastating for a large portion of the playerbase on the off chance that it "may" help and no way to test if it even will.