CombatCoati wrote: »We do not even have a completed quests log. The only way to at least see how many quests you have done in a zone? An achievement. That used to be granted for thorough exploring and questing in a zone, I like to add.
But surely, apart from bugged quests, the game has to track quest completion for each character?
aaaaCombatCoati wrote: »We do not even have a completed quests log. The only way to at least see how many quests you have done in a zone? An achievement. That used to be granted for thorough exploring and questing in a zone, I like to add.
But surely, apart from bugged quests, the game has to track quest completion for each character?
yes it does.. is how I update one of my addons on pts. do skillpoint dungeon quest. then loop through new questids with GetCompletedQuestInfo(questId) function until I have the ids of the 2 dungeon quests..
(my addon tracks dungeon skillpoint quest completion plus stickerbook completion for the 3 daily undaunted) )
nightstrike wrote: »Luvtantius_Micocia wrote: »I simply try to wrap my head around the statement that it would improve database performance and how it is not a form of individual character progress tracking.
Instead of storing up to 18 entire achievement records, one per character, with all of the meta data for each one (which isn't all that much, but I'm answering the question), they just add the character name to the meta data of the one stored achievement.
It's a wash in the grand scheme of things. Performance is a fake reason.
I wonder if they will store the string representation of the name, or an ID that will map to the current name if names are changed. And what name will be displayed when the character is deleted?
aaaaCombatCoati wrote: »We do not even have a completed quests log. The only way to at least see how many quests you have done in a zone? An achievement. That used to be granted for thorough exploring and questing in a zone, I like to add.
But surely, apart from bugged quests, the game has to track quest completion for each character?
yes it does.. is how I update one of my addons on pts. do skillpoint dungeon quest. then loop through new questids with GetCompletedQuestInfo(questId) function until I have the ids of the 2 dungeon quests..
(my addon tracks dungeon skillpoint quest completion plus stickerbook completion for the 3 daily undaunted) )
That sounds awesome, what's the addon's name?
Kelinmiriel wrote: »aaaaCombatCoati wrote: »We do not even have a completed quests log. The only way to at least see how many quests you have done in a zone? An achievement. That used to be granted for thorough exploring and questing in a zone, I like to add.
But surely, apart from bugged quests, the game has to track quest completion for each character?
yes it does.. is how I update one of my addons on pts. do skillpoint dungeon quest. then loop through new questids with GetCompletedQuestInfo(questId) function until I have the ids of the 2 dungeon quests..
(my addon tracks dungeon skillpoint quest completion plus stickerbook completion for the 3 daily undaunted) )
That sounds awesome, what's the addon's name?
Sorry for somewhat off-topic, but I was also interested in this, so I looked it up, and here it is. Also hadn't recognized @remosito name, but this is the author of the essential addon Display Leads (for those of us who do Antiquities). Thank you, Remosito!!
To get back to topic - for anyone who does Antiquities, and appreciates the "glowy chests" passive, so does it on multiple characters - if you think AWA will make it less "grindy" to get this lovely passive on your alts, think again.
It'll be worse now. One of the things that helped each character level up the skill line was the boost from achievements, which won't count any more, as those are account-wide.
aaaaCombatCoati wrote: »We do not even have a completed quests log. The only way to at least see how many quests you have done in a zone? An achievement. That used to be granted for thorough exploring and questing in a zone, I like to add.
But surely, apart from bugged quests, the game has to track quest completion for each character?
yes it does.. is how I update one of my addons on pts. do skillpoint dungeon quest. then loop through new questids with GetCompletedQuestInfo(questId) function until I have the ids of the 2 dungeon quests..
(my addon tracks dungeon skillpoint quest completion plus stickerbook completion for the 3 daily undaunted) )
If database performance is the justification, then get also rid of char-specific timers, like mount training, random dungeon and BG, etc and make all of this once-per-day without any stupid timer.
CombatCoati wrote: »And here’s the worst part: What happens when Update 33 goes live and performance is just as bad, or worse? The game we’ve come to know and love for the past eight years irreparably gutted…. for nothing? Imagine how that will make those who decide to stick around feel.
From the Q&A:
"Second, as mentioned in the intro, this change will result long term maintainable database stability and performance. By reducing the amount of data we have to store, the database doesn’t have to work as hard so the time it takes to search, load and save data will be sped up, leading to a more consistent user experience as the years go by and more data is added to the database."
As for me, that does not sound like an immediate increase in performance is expected...
SirBedevere wrote: »If all zone content gets auto completed when update 33 goes live what's the point of playing anymore?
It doesn't, you can still do the quests on other characters. You just aren't able to get the achievements for doing the quests more than once, but they are still available to do and experience.
Nope, the quest givers consider you as having already completed the quest on the first character that got the achievement. The dialogue to start the quest is no longer available. And in some places, like Rimmen, you will see multiple NPCs in the same place.
The chaos when AWA in it’s current form goes live will be epic. And at that point, it will be too late to do anything about it.
Wait, are you saying all zone quests can only be done once? Or just specific ones? Because I think @KaGaOri was talking about things affecting all zones.
Here is just one example of how AWA is bugging quests:
https://forums.elderscrollsonline.com/en/discussion/comment/7526904/#Comment_7526904
nightstrike wrote: »CombatCoati wrote: »And here’s the worst part: What happens when Update 33 goes live and performance is just as bad, or worse? The game we’ve come to know and love for the past eight years irreparably gutted…. for nothing? Imagine how that will make those who decide to stick around feel.
From the Q&A:
"Second, as mentioned in the intro, this change will result long term maintainable database stability and performance. By reducing the amount of data we have to store, the database doesn’t have to work as hard so the time it takes to search, load and save data will be sped up, leading to a more consistent user experience as the years go by and more data is added to the database."
As for me, that does not sound like an immediate increase in performance is expected...
It's also completely fallacious. You don't fix a database issue by deleting data when that database is monotonically increasing in size. Delete a few records, and wait a day, and we will have a few more records added.
Any well designed database is not affected by its size. It's affected mostly by its indexing.
Do you think that Amazon limits the number of people who can sign up for Prime? It would be stupid to do so. Sorry folks, you can't join Amazon because our database hit its limit....
Performance is a fake justification that they are using to hide the real reason. We just don't know what the real reason is.
nightstrike wrote: »
Performance is a fake justification that they are using to hide the real reason. We just don't know what the real reason is.
nightstrike wrote: »CombatCoati wrote: »And here’s the worst part: What happens when Update 33 goes live and performance is just as bad, or worse? The game we’ve come to know and love for the past eight years irreparably gutted…. for nothing? Imagine how that will make those who decide to stick around feel.
From the Q&A:
"Second, as mentioned in the intro, this change will result long term maintainable database stability and performance. By reducing the amount of data we have to store, the database doesn’t have to work as hard so the time it takes to search, load and save data will be sped up, leading to a more consistent user experience as the years go by and more data is added to the database."
As for me, that does not sound like an immediate increase in performance is expected...
It's also completely fallacious. You don't fix a database issue by deleting data when that database is monotonically increasing in size. Delete a few records, and wait a day, and we will have a few more records added.
Any well designed database is not affected by its size. It's affected mostly by its indexing.
Do you think that Amazon limits the number of people who can sign up for Prime? It would be stupid to do so. Sorry folks, you can't join Amazon because our database hit its limit....
Performance is a fake justification that they are using to hide the real reason. We just don't know what the real reason is.
SirBedevere wrote: »Well, looking back a couple pages, I saw that achievements were one of the things that broke the servers when Antiquities was released. They said they fixed it, but maybe that fix only went so far? Maybe now they are nearing some other performance threshold they are worried about crossing with the new card game being released?
Because people have already bought the chapter? I don't know.SirBedevere wrote: »Well, looking back a couple pages, I saw that achievements were one of the things that broke the servers when Antiquities was released. They said they fixed it, but maybe that fix only went so far? Maybe now they are nearing some other performance threshold they are worried about crossing with the new card game being released?
If that was the reason, why not cancel that card-game noone was asking for instead of killing character-based achievements and - sorry but I really have no other fitting word for that - p*****g veteran players off and make them turn their backs after 8 or even 9 years supporting the game with their heart and soul???
SilverBride wrote: »Luvtantius_Micocia wrote: »SilverBride wrote: »Luvtantius_Micocia wrote: »Q: Are there plans to track individual character progression or identifying which character completed an achievement first?
A: Completed achievements will display the name of the character that first completed the achievement, as well as the date it was first completed. The initial account achievement merging process takes this into account and will auto-update the achievement to display the earliest completion date and character. Tracking individual character progression nullifies the database improvements that Account Wide Achievements bring and isn’t something we can implement without losing those benefits.
Why would it matter to show the character that completed a certain achievement first with the date added, since it are now account wide achievements? And would that still not be a form of individual character progression and thus reduce database improvements?
It is not individual character progression if the individual character didn't complete the achievement. It is a hand me down from a different character.
Character X killed 300 lamias
Character Y killed 100 lamias
slayer achievement completed on mm/dd/yyyy by Character Y
How is this not individual character progress data used to gain an accountwide achievement? And further more, how is this improving database performance?
Character X completed the quest, all the bosses and the group event for PubIic Dungeon A. Character Y wants to also enjoy Public Dungeon A but the bosses are all marked as complete because Character X already did them. This destroys the player's chance to enjoy this content on this individual character.
But Character Y can still go to Public Dungeon A and kill all the bosses, right? The group event will still give 1 skill point to the character Y if I understand it correctly.
The map markers should be fixed up though, the tracking of map completion is quite important. I hope they will work on that.
SilverBride wrote: »SilverBride wrote: »Luvtantius_Micocia wrote: »SilverBride wrote: »Luvtantius_Micocia wrote: »Q: Are there plans to track individual character progression or identifying which character completed an achievement first?
A: Completed achievements will display the name of the character that first completed the achievement, as well as the date it was first completed. The initial account achievement merging process takes this into account and will auto-update the achievement to display the earliest completion date and character. Tracking individual character progression nullifies the database improvements that Account Wide Achievements bring and isn’t something we can implement without losing those benefits.
Why would it matter to show the character that completed a certain achievement first with the date added, since it are now account wide achievements? And would that still not be a form of individual character progression and thus reduce database improvements?
It is not individual character progression if the individual character didn't complete the achievement. It is a hand me down from a different character.
Character X killed 300 lamias
Character Y killed 100 lamias
slayer achievement completed on mm/dd/yyyy by Character Y
How is this not individual character progress data used to gain an accountwide achievement? And further more, how is this improving database performance?
Character X completed the quest, all the bosses and the group event for PubIic Dungeon A. Character Y wants to also enjoy Public Dungeon A but the bosses are all marked as complete because Character X already did them. This destroys the player's chance to enjoy this content on this individual character.
But Character Y can still go to Public Dungeon A and kill all the bosses, right? The group event will still give 1 skill point to the character Y if I understand it correctly.
The map markers should be fixed up though, the tracking of map completion is quite important. I hope they will work on that.
Yes Character Y can still complete Public Dungeon A but there will be no visual cues to know which bosses had been done yet. Maybe that isn't a problem for some but I can't remember all of that, especially in dungeons that wind around a lot and have multiple areas with loading screens. Trying to complete content this way is like going in blindfolded.
SirBedevere wrote: »Because people have already bought the chapter? I don't know.SirBedevere wrote: »Well, looking back a couple pages, I saw that achievements were one of the things that broke the servers when Antiquities was released. They said they fixed it, but maybe that fix only went so far? Maybe now they are nearing some other performance threshold they are worried about crossing with the new card game being released?
If that was the reason, why not cancel that card-game noone was asking for instead of killing character-based achievements and - sorry but I really have no other fitting word for that - p*****g veteran players off and make them turn their backs after 8 or even 9 years supporting the game with their heart and soul???
The problem is that right now Achievements are essentially a character journal, a way of tracking what a character has done and has yet to do. Outright removing that in favor of Exclusively-Account-Wide-Achievements erases that tracking. It's a flawed implementation.
Oh, well that's not good. Public dungeons are one of my favorite things in the whole game, at least when I'm soloing stuff. Those and world bosses. I'll be sad if I can't track those anymore.SilverBride wrote: »SilverBride wrote: »Luvtantius_Micocia wrote: »SilverBride wrote: »Luvtantius_Micocia wrote: »Q: Are there plans to track individual character progression or identifying which character completed an achievement first?
A: Completed achievements will display the name of the character that first completed the achievement, as well as the date it was first completed. The initial account achievement merging process takes this into account and will auto-update the achievement to display the earliest completion date and character. Tracking individual character progression nullifies the database improvements that Account Wide Achievements bring and isn’t something we can implement without losing those benefits.
Why would it matter to show the character that completed a certain achievement first with the date added, since it are now account wide achievements? And would that still not be a form of individual character progression and thus reduce database improvements?
It is not individual character progression if the individual character didn't complete the achievement. It is a hand me down from a different character.
Character X killed 300 lamias
Character Y killed 100 lamias
slayer achievement completed on mm/dd/yyyy by Character Y
How is this not individual character progress data used to gain an accountwide achievement? And further more, how is this improving database performance?
Character X completed the quest, all the bosses and the group event for PubIic Dungeon A. Character Y wants to also enjoy Public Dungeon A but the bosses are all marked as complete because Character X already did them. This destroys the player's chance to enjoy this content on this individual character.
But Character Y can still go to Public Dungeon A and kill all the bosses, right? The group event will still give 1 skill point to the character Y if I understand it correctly.
The map markers should be fixed up though, the tracking of map completion is quite important. I hope they will work on that.
Yes Character Y can still complete Public Dungeon A but there will be no visual cues to know which bosses had been done yet. Maybe that isn't a problem for some but I can't remember all of that, especially in dungeons that wind around a lot and have multiple areas with loading screens. Trying to complete content this way is like going in blindfolded.
A few weeks ago I killed a boss in a base game public dungeon on my main that I had never killed before. Wasn't even aware I hadn't killed that boss. Now, currently on live, I would have noticed if I checked achievements and would be able to go back and finish that last boss.
Under the current implementation if I missed a boss on one of my alts I would only be able to know if I happened to go back to that public dungeon and kill that boss randomly. I could have an alt that never actually finishes a public dungeon because there's no way of knowing which bosses they killed and didn't kill.
The problem is that right now Achievements are essentially a character journal, a way of tracking what a character has done and has yet to do. Outright removing that in favor of Exclusively-Account-Wide-Achievements erases that tracking. It's a flawed implementation.
SirBedevere wrote: »Oh, well that's not good. Public dungeons are one of my favorite things in the whole game, at least when I'm soloing stuff. Those and world bosses. I'll be sad if I can't track those anymore.
SirBedevere wrote: »
Wait, are you saying all zone quests can only be done once? Or just specific ones? Because I think @KaGaOri was talking about things affecting all zones.
nightstrike wrote: »SirBedevere wrote: »Oh, well that's not good. Public dungeons are one of my favorite things in the whole game, at least when I'm soloing stuff. Those and world bosses. I'll be sad if I can't track those anymore.
You can't track those anymore.
But Character Y can still go to Public Dungeon A and kill all the bosses, right? The group event will still give 1 skill point to the character Y if I understand it correctly.
The map markers should be fixed up though, the tracking of map completion is quite important. I hope they will work on that.
In the meantime, if you're on PC, I highly recommend checking out the "Sorted Titles - Alphabetically Sorted Title Dropdown" add-on. Just having them in alphabetical order makes it far less unwieldy. (It would be great if the base game sorted things!)Any chance you can redesign the title drop down menu on the characters?
With many titles its not really clear
SirBedevere wrote: »SirBedevere wrote: »If all zone content gets auto completed when update 33 goes live what's the point of playing anymore?
It doesn't, you can still do the quests on other characters. You just aren't able to get the achievements for doing the quests more than once, but they are still available to do and experience.
Nope, the quest givers consider you as having already completed the quest on the first character that got the achievement. The dialogue to start the quest is no longer available. And in some places, like Rimmen, you will see multiple NPCs in the same place.
The chaos when AWA in it’s current form goes live will be epic. And at that point, it will be too late to do anything about it.
Wait, are you saying all zone quests can only be done once? Or just specific ones? Because I think @KaGaOri was talking about things affecting all zones.
Here is just one example of how AWA is bugging quests:
https://forums.elderscrollsonline.com/en/discussion/comment/7526904/#Comment_7526904
Okay, but the Bard's College thing seems like it was already fixed, no? And the other is just an epilogue? That seems pretty minor to me. It should certainly be fixed, as should whatever it is in Rimmen that's happening, but these seem like they should all be still tracked in some way if the devs need to fix them later, right? Aren't there quest completions that could be used instead of achievements, for instance?
The way you were talking before, saying "the dialogue to start the quest is no longer available" in reference to the "all zone content gets auto completed" topic really made it seem like this problem was more widespread than I'm seeing any evidence for.
SirBedevere wrote: »nightstrike wrote: »SirBedevere wrote: »Oh, well that's not good. Public dungeons are one of my favorite things in the whole game, at least when I'm soloing stuff. Those and world bosses. I'll be sad if I can't track those anymore.
You can't track those anymore.
If that's true, then it seems pretty messed up to me. I don't really care about achievements themselves, but not being able to tell if I've killed a boss? Might as well just camp one boss and kill it over and over if there's nothing that progresses as a result!