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https://forums.elderscrollsonline.com/en/discussion/668861

PTS Update 33 - Feedback Thread for Account Wide Achievements

  • matterandstuff
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    Tubbybear wrote: »
    Hi Fellow ESO players & Devs,

    I've been playing ESO since beta but this is the first time I've been motivated to post on PTS forums. I've read every single comment in this thread and followed the development very closely. I've also tested all the bugs and issues with AWA on the PTS during the NA server copy. All of which have been well documented in previous comments.

    Looking at the recent announcement and Q&A it would seem that AWA is green lighted to go ahead in it's current form.

    I'll throw my opinion in the mix and say that I do not like the direction with AWA. I've already cancelled my 4 x ESO+ accounts with 18 character slots and have no more intention of logging in to preserve their unique character history. All which I've developed since 2014. If I could, I would ask for a refund on my collector's editions of High Isle. I'll view it as a sunk cost / donation to a game which I once loved.

    As I've probably encountered or played in game with many of you here, please don't take this as an attack on anyone's views.

    All the best.

    @Loraden

    You might be surprised about that refund - I'd figured I'd have to write my High Isle purchase off as well, but I was surprised to be able to get a full refund for it. Tiny upside to the end of an era.
  • Jabassa
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    You guys closed everything else already so dropping this here.

    The Nunatak set only procs Major Brittle if it immobilizes the enemy, meaning it can’t proc on boss fights. Most trash dies before this thing will proc, so that kind of makes it useless, don’t you think?

    I’d love to have this on my magden ice mage, but what good is it as it currently sits?
    Edited by Jabassa on February 24, 2022 5:47AM
  • Norith_Gilheart_Flail
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    Cannot wait for this. Thank you for giving me the choice of versatility between choosing which character I want to play.
  • Luvtantius_Micocia
    Luvtantius_Micocia
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    Q: Are there plans to track individual character progression or identifying which character completed an achievement first?

    A: Completed achievements will display the name of the character that first completed the achievement, as well as the date it was first completed. The initial account achievement merging process takes this into account and will auto-update the achievement to display the earliest completion date and character. Tracking individual character progression nullifies the database improvements that Account Wide Achievements bring and isn’t something we can implement without losing those benefits.


    Why would it matter to show the character that completed a certain achievement first with the date added, since it are now account wide achievements? And would that still not be a form of individual character progression and thus reduce database improvements?

    I like eating sweetrolls and crushing skulls, and I am all out of sweetrolls.
  • zsitvaij
    zsitvaij
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    Q: Are there plans to track individual character progression or identifying which character completed an achievement first?

    A: Completed achievements will display the name of the character that first completed the achievement, as well as the date it was first completed. The initial account achievement merging process takes this into account and will auto-update the achievement to display the earliest completion date and character. Tracking individual character progression nullifies the database improvements that Account Wide Achievements bring and isn’t something we can implement without losing those benefits.


    Why would it matter to show the character that completed a certain achievement first with the date added, since it are now account wide achievements? And would that still not be a form of individual character progression and thus reduce database improvements?

    If I stick around, the first addon I'll install/write if unavailable, is one that hides the useless 'earned by'.
  • arteen_eso
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    I have a main character, magsorc DPS, that I love to play. I've done just about everything on that character I'm capable of.

    But having already done everything on that character, I'm bored with them. So I've been spending a whole lot of my time playing as my many alt characters. I have a few tanks, a few healers, and almost enough DPS characters for every class and mag/stam combination. I like replaying content on these characters, unlocking achievements, and just exploring the world. AWA will make all that harder or impossible, compromised, broken, and altogether less enjoyable, for the myriad reasons that have been stated in this thread.

    And what should be most critical to ZOS, I spend money on my alts. Buying the character slots themselves, buying some skyshard packs for an early boost in skill points, buying all sorts of costumes, mounts, pets and other cosmetics that don't fit my main but would fit one of my alts, and so on.

    This shoddy, destructive, forced implementation of AWA has lost my confidence in ZOS's handling of ESO.

    I'm still looking forward to High Isle (since I already bought it), but I've cancelled my ESO Plus subscription. I have no need of it if I'm just going to play the content once and move on.
  • Luvtantius_Micocia
    Luvtantius_Micocia
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    zsitvaij wrote: »
    Q: Are there plans to track individual character progression or identifying which character completed an achievement first?

    A: Completed achievements will display the name of the character that first completed the achievement, as well as the date it was first completed. The initial account achievement merging process takes this into account and will auto-update the achievement to display the earliest completion date and character. Tracking individual character progression nullifies the database improvements that Account Wide Achievements bring and isn’t something we can implement without losing those benefits.


    Why would it matter to show the character that completed a certain achievement first with the date added, since it are now account wide achievements? And would that still not be a form of individual character progression and thus reduce database improvements?

    If I stick around, the first addon I'll install/write if unavailable, is one that hides the useless 'earned by'.


    I sure appreciate the effort and respect your coding skills, but personally I am not that bothered by the "earned by". I simply try to wrap my head around the statement that it would improve database performance and how it is not a form of individual character progress tracking. :D

    I like eating sweetrolls and crushing skulls, and I am all out of sweetrolls.
  • SilverBride
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    Q: Are there plans to track individual character progression or identifying which character completed an achievement first?

    A: Completed achievements will display the name of the character that first completed the achievement, as well as the date it was first completed. The initial account achievement merging process takes this into account and will auto-update the achievement to display the earliest completion date and character. Tracking individual character progression nullifies the database improvements that Account Wide Achievements bring and isn’t something we can implement without losing those benefits.


    Why would it matter to show the character that completed a certain achievement first with the date added, since it are now account wide achievements? And would that still not be a form of individual character progression and thus reduce database improvements?

    It is not individual character progression if the individual character didn't complete the achievement. It is a hand me down from a different character.
    PCNA
  • zsitvaij
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    I sure appreciate the effort and respect your coding skills, but personally I am not that bothered by the "earned by". I simply try to wrap my head around the statement that it would improve database performance and how it is not a form of individual character progress tracking. :D

    Earned by is something I can see and fix, but the coders of ZOS for the lifetime of the game have assumed that achievements are character wide and can be depended on for quest progress or ambient monologues. These are bugs that will not be fixed for the lifetime of the game, that they themselves just limited.
  • nightstrike
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    I simply try to wrap my head around the statement that it would improve database performance and how it is not a form of individual character progress tracking. :D

    Instead of storing up to 18 entire achievement records, one per character, with all of the meta data for each one (which isn't all that much, but I'm answering the question), they just add the character name to the meta data of the one stored achievement.

    It's a wash in the grand scheme of things. Performance is a fake reason.

    I wonder if they will store the string representation of the name, or an ID that will map to the current name if names are changed. And what name will be displayed when the character is deleted?
    Warning: This signature is tiny!
  • proprio.meb16_ESO
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    It's a long time i plan to create a new toon and redo some/all of the content to better taste the story, as i rushed a certain number of the questlines

    I guess it will be quite pointless now... that's pretty sad.
    Once my main has done the last few things i can possibly get with my limited skills i'll probably have to pass to something else and just play new content when and if i feel like to...
    Edited by proprio.meb16_ESO on February 24, 2022 8:31AM
  • Jaraal
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    And here’s the worst part: What happens when Update 33 goes live and performance is just as bad, or worse? The game we’ve come to know and love for the past eight years irreparably gutted…. for nothing? Imagine how that will make those who decide to stick around feel.
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • SammyKhajit
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    Sammy runs a Khajit Academy in which all the initiates must complete the Veiled Inheritance quests and wipe out the leader to graduate. This one shudders at the thought of the proposed AWA and the latest Q&A, because it seems like all the kittens would be at end quest before even starting, because Grandfather Sammy has done them all.
    Edited by SammyKhajit on February 24, 2022 7:20AM
  • Luvtantius_Micocia
    Luvtantius_Micocia
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    Q: Are there plans to track individual character progression or identifying which character completed an achievement first?

    A: Completed achievements will display the name of the character that first completed the achievement, as well as the date it was first completed. The initial account achievement merging process takes this into account and will auto-update the achievement to display the earliest completion date and character. Tracking individual character progression nullifies the database improvements that Account Wide Achievements bring and isn’t something we can implement without losing those benefits.


    Why would it matter to show the character that completed a certain achievement first with the date added, since it are now account wide achievements? And would that still not be a form of individual character progression and thus reduce database improvements?

    It is not individual character progression if the individual character didn't complete the achievement. It is a hand me down from a different character.

    Character X killed 300 lamias
    Character Y killed 100 lamias

    slayer achievement completed on mm/dd/yyyy by Character Y

    How is this not individual character progress data used to gain an accountwide achievement? And further more, how is this improving database performance?

    I like eating sweetrolls and crushing skulls, and I am all out of sweetrolls.
  • SilverBride
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    Q: Are there plans to track individual character progression or identifying which character completed an achievement first?

    A: Completed achievements will display the name of the character that first completed the achievement, as well as the date it was first completed. The initial account achievement merging process takes this into account and will auto-update the achievement to display the earliest completion date and character. Tracking individual character progression nullifies the database improvements that Account Wide Achievements bring and isn’t something we can implement without losing those benefits.


    Why would it matter to show the character that completed a certain achievement first with the date added, since it are now account wide achievements? And would that still not be a form of individual character progression and thus reduce database improvements?

    It is not individual character progression if the individual character didn't complete the achievement. It is a hand me down from a different character.

    Character X killed 300 lamias
    Character Y killed 100 lamias

    slayer achievement completed on mm/dd/yyyy by Character Y

    How is this not individual character progress data used to gain an accountwide achievement? And further more, how is this improving database performance?

    Character X completed the quest, all the bosses and the group event for PubIic Dungeon A. Character Y wants to also enjoy Public Dungeon A but the bosses are all marked as complete because Character X already did them. This destroys the player's chance to enjoy this content on this individual character.
    PCNA
  • Nemezijus
    Nemezijus
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    Q: Are there plans to track individual character progression or identifying which character completed an achievement first?

    A: Completed achievements will display the name of the character that first completed the achievement, as well as the date it was first completed. The initial account achievement merging process takes this into account and will auto-update the achievement to display the earliest completion date and character. Tracking individual character progression nullifies the database improvements that Account Wide Achievements bring and isn’t something we can implement without losing those benefits.


    Why would it matter to show the character that completed a certain achievement first with the date added, since it are now account wide achievements? And would that still not be a form of individual character progression and thus reduce database improvements?

    It is not individual character progression if the individual character didn't complete the achievement. It is a hand me down from a different character.

    Character X killed 300 lamias
    Character Y killed 100 lamias

    slayer achievement completed on mm/dd/yyyy by Character Y

    How is this not individual character progress data used to gain an accountwide achievement? And further more, how is this improving database performance?

    Character X completed the quest, all the bosses and the group event for PubIic Dungeon A. Character Y wants to also enjoy Public Dungeon A but the bosses are all marked as complete because Character X already did them. This destroys the player's chance to enjoy this content on this individual character.

    But Character Y can still go to Public Dungeon A and kill all the bosses, right? The group event will still give 1 skill point to the character Y if I understand it correctly.
    The map markers should be fixed up though, the tracking of map completion is quite important. I hope they will work on that.
  • Sheepzy
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    We do not even have a completed quests log. The only way to at least see how many quests you have done in a zone? An achievement. That used to be granted for thorough exploring and questing in a zone, I like to add.

    But surely, apart from bugged quests, the game has to track quest completion for each character? So, therefore they should be able to implement a log of some sort that is seperate from achievements? This is work that should have been done prior to even thinking about launching AwA onto the PTS and then the wider world?! It just seems such a basic mistake!
  • CombatCoati
    CombatCoati
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    Jaraal wrote: »
    And here’s the worst part: What happens when Update 33 goes live and performance is just as bad, or worse? The game we’ve come to know and love for the past eight years irreparably gutted…. for nothing? Imagine how that will make those who decide to stick around feel.

    From the Q&A:
    "Second, as mentioned in the intro, this change will result long term maintainable database stability and performance. By reducing the amount of data we have to store, the database doesn’t have to work as hard so the time it takes to search, load and save data will be sped up, leading to a more consistent user experience as the years go by and more data is added to the database."

    As for me, that does not sound like an immediate increase in performance is expected...
    CAUTION! Rider breaks for resource nodes!
  • SnowP
    SnowP
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    Thank You @ZOS_GinaBruno for the Update 33 Preview article on the website.
    It answers my "Just WHY" question from here completely. It was my mistake that I did not see the database footprint as a cost.

    One last thought on this topic:
    Wouldn`t it be great to live up to the promise in the article:
    "Titles rewarded via achievements will become account-wide, allowing you to use them on any character regardless of which one first earned it"
    and make "Maelstrom Arena Champion" and "Maelstrom Arena Conqueror" and the corresponding titles account-wide?

    Just follow your proven practice by converting character based achievements to account-wide achievements by deleting the skill point attached to it. This is just one skill point out of more then 490 available in the game.
    And if you are worried that new players can not achieve it any more, just run the tool you already used when forcing the last skill point reset to bring everything in line.

    You will earn a lot of benefits:
    • You hold what you promised in the article
    • Some players will love you for having these titles account-wide
    • You get Maelstrom in line with all other arenas having account-wide achievements and providing no skill point
    • You can remove some code that only handles the exceptions for Maelstrom - less code to worry about, less code to test
    • It is another chance to reduce the database footprint even further - make every penny count!
    • Nobody will ask a question as:
      "Are there players on ESO that are more equal than other players on ESO?"
  • Luvtantius_Micocia
    Luvtantius_Micocia
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    Q: Are there plans to track individual character progression or identifying which character completed an achievement first?

    A: Completed achievements will display the name of the character that first completed the achievement, as well as the date it was first completed. The initial account achievement merging process takes this into account and will auto-update the achievement to display the earliest completion date and character. Tracking individual character progression nullifies the database improvements that Account Wide Achievements bring and isn’t something we can implement without losing those benefits.


    Why would it matter to show the character that completed a certain achievement first with the date added, since it are now account wide achievements? And would that still not be a form of individual character progression and thus reduce database improvements?

    It is not individual character progression if the individual character didn't complete the achievement. It is a hand me down from a different character.

    Character X killed 300 lamias
    Character Y killed 100 lamias

    slayer achievement completed on mm/dd/yyyy by Character Y

    How is this not individual character progress data used to gain an accountwide achievement? And further more, how is this improving database performance?

    Character X completed the quest, all the bosses and the group event for PubIic Dungeon A. Character Y wants to also enjoy Public Dungeon A but the bosses are all marked as complete because Character X already did them. This destroys the player's chance to enjoy this content on this individual character.


    Right, that would be a horrible implementation of the accountwide achievement system and makes it impossible to track character progress. In my opinion such data should simply not be merged.

    However there is a plethora of achievements that can be made accountwide without touching character progress, and I was more thinking of the post achievement merging process situation in where different characters still keep adding data to accountwide achievements, something that should be @username and not as finished by character X at mm/dd/yyyy if that makes any sense. Would that not already reduce the amount of rows or columns in a significant and performance enhancing way? :)

    I like eating sweetrolls and crushing skulls, and I am all out of sweetrolls.
  • Jaraal
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    Jaraal wrote: »
    TPishek wrote: »
    KaGaOri wrote: »
    If all zone content gets auto completed when update 33 goes live what's the point of playing anymore?

    It doesn't, you can still do the quests on other characters. You just aren't able to get the achievements for doing the quests more than once, but they are still available to do and experience.

    Nope, the quest givers consider you as having already completed the quest on the first character that got the achievement. The dialogue to start the quest is no longer available. And in some places, like Rimmen, you will see multiple NPCs in the same place.

    The chaos when AWA in it’s current form goes live will be epic. And at that point, it will be too late to do anything about it.

    Wait, are you saying all zone quests can only be done once? Or just specific ones? Because I think @KaGaOri was talking about things affecting all zones.

    Here is just one example of how AWA is bugging quests:

    https://forums.elderscrollsonline.com/en/discussion/comment/7526904/#Comment_7526904
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • Seminolegirl1992
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    hiyde wrote: »
    Zezin wrote: »
    @code65536 @silvereyes I do honestly hope this isn't enough to drive you out of the game,while I do disagree on a lot of things with you two it would be a terrible loss for the community to see you go, if that is your decision however, I respect it and wish you all the best, your add-ons helped me a lot in my time in ESO, for that I thank you.

    I've read this entire thread since it began. Like most, I come down on the side of "Yes to AWA *and* keeping individual character tracking".

    Whatever the reasons behind this, the overwhelming negative response to losing character history should have been a red-flag moment, not a Double Down moment. I recognize so many names here of players passionately telling you what character individualization means to them. They are some of the most dedicated, long-time players of the game who:

    - Tend to spend large sums of money (I think @wolfie1.0. personally funded at least one DLC lol)
    - Help others enjoy the game (AddOns, Guild Officers, acting as in-game wikis, helping/coaching newbies and on and on)

    "The thing we are most proud of over the course of 2021—and 2020—is that we have given you all a safe virtual place to get away from the realities of the outside world, even if only for an hour or two. So many of you have played ESO (including many millions for the first time over the last two years) and have found solace and peace in Tamriel when events on Earth became overwhelming. The ultimate goal of any game like ESO is to make the virtual environment an alternative to daily life in the real world, even if only for a little while. In this, ESO excels, and we are very proud of what we have achieved."

    (Matt Firor, Director's Letter, last month)

    Now, many of those passionate players of ESO being described above are telling you that this decision is doing harm to their love of the game and commitment to it.

    At least 3 major addon developers (who, together, have had over SIXTEEN MILLION copies of their addons downloaded) are telling you that this decision is doing harm to their love of game and commitment to it. (FYI that collective shriek you just heard across the PC servers was the thought that @Dolgubon might leave the game / end support for his addons lol)

    WoW figured out how to do this. Perhaps, since you're both now in the MS family, they can share some insights. When they came to the same crossroads, they found a way to do both.

    One would think that becoming part of a Two Trillion Dollar company might open the door to making improvements to the game without having to gut core elements some of your most dedicated players have enjoyed for nearly a decade.

    This is one of the biggest nerves you've struck in the history of ESO.

    Please pause this change and find a better way. Imagine the good will you'd build from doing so vs. alienating some of the biggest ambassadors of your game.

    ^this
    @Seminolegirl1992 PC/NA CP 2400+ PVE, PVP, RP, Housing: Tel Galen, Fair Winds, Moon Sugar, Grand Psijic, Forsaken, HOTLC, Bastion, Ravenhurst, Gardner, Alinor, Hakkvild's, Gorinir, Kragenhome, Hundings, & more- feel free to come see!
    Former Empress | Swashbuckler Supreme | Godslayer | Gryphon Heart | Immortal Redeemer | Tick Tock Tormentor | Dro-m'athra Destroyer | Dawnbringer
  • SammyKhajit
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    Can someone please enlighten Sammy on how is AWA linked to performance issue? Are there other MMO games similarly affected and issue resolved by implementing what ZOS is proposing to do? This one is not a computer or designer person and is confused by the Q&A explanation. This one plays on PC EU. Would it solve the perennial PC EU problem?
  • Ugh_Tech
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    Can someone please enlighten Sammy on how is AWA linked to performance issue? Are there other MMO games similarly affected and issue resolved by implementing what ZOS is proposing to do? This one is not a computer or designer person and is confused by the Q&A explanation. This one plays on PC EU. Would it solve the perennial PC EU problem?

    I think the thoughts behind this is that having less data to maintain will result in faster database queries.
    But why non-PvP-players have to loose their data to solve performance issues that mostly affect PvP-areas exceeds my knowledge.
    @ZOS: I have no performance-issues, so I want to keep my data!
    Gebt mir meinen charakterbasierten Fortschritt zurück!
  • SammyKhajit
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    Ugh_Tech wrote: »
    Can someone please enlighten Sammy on how is AWA linked to performance issue? Are there other MMO games similarly affected and issue resolved by implementing what ZOS is proposing to do? This one is not a computer or designer person and is confused by the Q&A explanation. This one plays on PC EU. Would it solve the perennial PC EU problem?

    I think the thoughts behind this is that having less data to maintain will result in faster database queries.
    But why non-PvP-players have to loose their data to solve performance issues that mostly affect PvP-areas exceeds my knowledge.
    @ZOS: I have no performance-issues, so I want to keep my data!

    This is very interesting, thank you for this.

    If it’s PVP related, couldn’t they just keep the data separate? So that PVP AWA is in effect, and that will help with the Cyrodii performance??
  • Seminolegirl1992
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    Kesstryl wrote: »
    [Quoted post has been removed.]

    You can RP without achievement, but you can't RP your level 3 alt just starting out their adventure when every NPC in game thanks them for saving every zone in Tamriel because NPCs will respond to those achievements being account wide now. You can't RP the epilogue quest with Count Ravenwatch on a new toon because he won't show up on an alt if you previously did that quest because it's tied to an achievement. There's so much more going on in addition to character histories being wiped.

    Oh man, I completely forgot about this too. It completely wipes individuality. I loove when new quests recognize a character they've seen before, or acknowledge a curse (vamp/ww) but I would hate it if they pretend a new character is a hero when they're not.
    @Seminolegirl1992 PC/NA CP 2400+ PVE, PVP, RP, Housing: Tel Galen, Fair Winds, Moon Sugar, Grand Psijic, Forsaken, HOTLC, Bastion, Ravenhurst, Gardner, Alinor, Hakkvild's, Gorinir, Kragenhome, Hundings, & more- feel free to come see!
    Former Empress | Swashbuckler Supreme | Godslayer | Gryphon Heart | Immortal Redeemer | Tick Tock Tormentor | Dro-m'athra Destroyer | Dawnbringer
  • The_Saint
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    @ZOS_GinaBruno

    Any chance you can redesign the title drop down menu on the characters?
    With many titles its not really clear
    Samuel Crow - Nachtklinge - PC-EU-DC
    Saint_Crow Twitch / Youtube
    ESO Stream Team Partner
    Noractis
  • Jaimeh
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    Kesstryl wrote: »
    TPishek wrote: »
    Kesstryl wrote: »
    TPishek wrote: »
    Kesstryl wrote: »
    TPishek wrote: »
    Having NPC's treat my Lv 1 toon as the Hero of Tamriel IS NOT being able to 'just RP anyway, achievements doesn't matter".
    I get it, you think we are exaggerating and just "causing a fuss", but this is more important than you realize.

    That is a bug/oversight and not the main function of the system and you know it, stop arguing in bad faith.

    Well it's a bug that hasn't been addressed in the Q&A, nor has it been acknowledged in patch notes, and it's a huge deal breaker for many of us who RP in our head as we play the game on alts. It's totally not an argument in bad faith, it's more important than you realize.

    It's irrelevant. They know about it, a thousand times they know about it, no one will stop talking about it. If it's not fixed or addressed in the last patch before launch then maybe it is an issue, but they have thousands of NPCs, thousands of achievements to sort through, thousands of lines of random dialogue that they have to assign things to. Just because a few here and there slipped through does not mean they rushed this whole thing in the last 2 weeks onto the PTS and said good enough. Realistically they have probably been sorting through these types of issues for months or years, like when they announced they were redoing the entire CP system 3 years before they put it in and it still had some bugs that were fixed by launch.

    Exactly that they have thousands of NPCs and thousands of achievements and thousands of lines of dialogue to sort through, this should have been sorted through and taken care of DURING INTERNAL TESTING and WHILE THEY WERE WORKING ON THE ACCOUNT WIDE ACHIEVEMENT CODE and NOT RELEASING IT LIKE THIS ON PTS!

    That. Is what. The PTS. Is for.

    When you have thousands of lines of dialogue and thousands of achievements and thousands upon thousands of lines of code to go through on a tight PTS schedule? No, this should have been done prior when they were working on the Account Wide Achievement code, and then use PTS to find any missed achievements and missed dialogue. PTS is for finding bugs, not for beginning to work on broken code.

    Exactly... Are the players supposed to point out every piece of questing that gets affected by this? It's ridiculous! The players are doing their work for them as it is on every PTS cycle, and then beg them to fix broken findings only to get brushed off. The only sign of goodwill (not to mention logic) would be to delay the change until they can find a way to incorporate both a individual character tracking system, and the global achievements.
  • tomfant
    tomfant
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    If database performance is the justification, then get also rid of char-specific timers, like mount training, random dungeon and BG, etc and make all of this once-per-day without any stupid timer.
    Edited by tomfant on February 24, 2022 10:54AM
  • Zezin
    Zezin
    ✭✭✭✭✭
    Jaraal wrote: »
    TPishek wrote: »
    KaGaOri wrote: »
    If all zone content gets auto completed when update 33 goes live what's the point of playing anymore?

    It doesn't, you can still do the quests on other characters. You just aren't able to get the achievements for doing the quests more than once, but they are still available to do and experience.

    Nope, the quest givers consider you as having already completed the quest on the first character that got the achievement. The dialogue to start the quest is no longer available. And in some places, like Rimmen, you will see multiple NPCs in the same place.

    The chaos when AWA in it’s current form goes live will be epic. And at that point, it will be too late to do anything about it.

    Wait, are you saying all zone quests can only be done once? Or just specific ones? Because I think @KaGaOri was talking about things affecting all zones.

    A handful of quests are currently bugged, those should be reported in the bugs thread, this is the feedback thread.
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