PTS Update 33 - Feedback Thread for Account Wide Achievements

  • AlnilamE
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    Salmeyna wrote: »
    Having another tab for achievements on account is not real accountwide achievements, and just in these thread there were already plenty of people trying telling the same. No, it's not a compromise. An optionality is a compromise, a simple tab to see what you already know is just a punch in the face for those who got their hopes up.
    While i don't want to invalidate people who don't want this awesome function implemented, stop acting like noone wants it. Heck, even polls started by players show that the majority wants ACCOUNTWIDE ACHIEVEMENTS. Not an overview tab.
    Also stop speaking for the whole endgame community. People like me have to speak up because if we won't, others might assume you speak for us. There are plenty of people in the endgame community who love this. In fact, out of all of my guildies we talked about it with, only a single one voiced his displeasure.

    Why would an overview not work for you if it works the same way as the achievements work on PTS now, but with a separate tab for the specific character you are currently on?
    The Moot Councillor
  • renne
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    AlnilamE wrote: »
    Salmeyna wrote: »
    Having another tab for achievements on account is not real accountwide achievements, and just in these thread there were already plenty of people trying telling the same. No, it's not a compromise. An optionality is a compromise, a simple tab to see what you already know is just a punch in the face for those who got their hopes up.
    While i don't want to invalidate people who don't want this awesome function implemented, stop acting like noone wants it. Heck, even polls started by players show that the majority wants ACCOUNTWIDE ACHIEVEMENTS. Not an overview tab.
    Also stop speaking for the whole endgame community. People like me have to speak up because if we won't, others might assume you speak for us. There are plenty of people in the endgame community who love this. In fact, out of all of my guildies we talked about it with, only a single one voiced his displeasure.

    Why would an overview not work for you if it works the same way as the achievements work on PTS now, but with a separate tab for the specific character you are currently on?

    Because it's not accountwide achievements, it's an overview tab.
  • FrancisCrawford
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    I haven't a clue which achievements are or aren't handled in different ways now, except by tedious trial and error, or by memory of the patch notes.

    Enchanting and alchemy are handled differently -- why?

    Undaunted reputation now advances -- how?

    And by the way -- if you take away character-specific records of skyshard absorption, I'm going to be very, very, very displeased. Public dungeon group event completion, similarly, albeit less so -- I have a spreadsheet to track those, but it is NOT always acccurate. Exactly the same applies to group dungeon completion. Delve completion tracking is less important -- but I'd miss that too.
    Edited by FrancisCrawford on February 3, 2022 12:14AM
  • tomofhyrule
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    renne wrote: »
    AlnilamE wrote: »
    Salmeyna wrote: »
    Having another tab for achievements on account is not real accountwide achievements, and just in these thread there were already plenty of people trying telling the same. No, it's not a compromise. An optionality is a compromise, a simple tab to see what you already know is just a punch in the face for those who got their hopes up.
    While i don't want to invalidate people who don't want this awesome function implemented, stop acting like noone wants it. Heck, even polls started by players show that the majority wants ACCOUNTWIDE ACHIEVEMENTS. Not an overview tab.
    Also stop speaking for the whole endgame community. People like me have to speak up because if we won't, others might assume you speak for us. There are plenty of people in the endgame community who love this. In fact, out of all of my guildies we talked about it with, only a single one voiced his displeasure.

    Why would an overview not work for you if it works the same way as the achievements work on PTS now, but with a separate tab for the specific character you are currently on?

    Because it's not accountwide achievements, it's an overview tab.
    So, if there were two tabs, an 'Account' and a 'Character,' would that solve your issue? Or would you need to see Character achievements completely removed?

    I picture a system where all characters can contribute to the account wide one. Let's take the March of Sacrifices challenger as an example:
    Character 1 does the speedrun and character 2 gets the nodeath. You go in later on character 1 and do the hard mode.
    After all of that, you unlock the Beast personality and your account tab says you got the challenger achievement. However, character 1's page shows that they did the speedrun and HM, and character 2's page shows they did the nodeath. If you later get the nodeath on character 1, it pops that character 1 got the challenger, but your account already had it.

    Would this be an acceptable compromise? Because that's what a lot of people are suggesting. And if not, many of us who do support a system like this don't understand how being able to look at character 1 or character 2's achievements will be a net negative. It certainly allows for replayability since achievement hunters can see that character 1 still needed something, but getting it is only giving a character-based achievement since the account already unlocked it.

    In this proposal, it would be. Would this be an acceptable compromise? It gives everyone exactly what they want - you can accrue account-wide achievements on all characters, but you still have character-specific data.

    It seems that most people who are pro-account wide achieves have "I want to collect Monster Trophies across the whole account!" as one of the most, if not the most driving factor. If it worked like the above, would you see a problem with it? As yet, nobody has addressed that, even though several pro-character-achievement people have proposed a system like that. It seems like most people want to make this "PTS or current live, no other options."

    Again, I can't expect that ZOS will adopt a system like this, but on the surface it seems to do everything that everyone wants. It's probably easiest for ZOS to use the PTS system or scrap it for the live system, but if they delayed it a little and made something like the above that would make everyone happy, wouldn't that be better than them throwing one group or the other under the bus?
  • AlnilamE
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    renne wrote: »
    AlnilamE wrote: »
    Salmeyna wrote: »
    Having another tab for achievements on account is not real accountwide achievements, and just in these thread there were already plenty of people trying telling the same. No, it's not a compromise. An optionality is a compromise, a simple tab to see what you already know is just a punch in the face for those who got their hopes up.
    While i don't want to invalidate people who don't want this awesome function implemented, stop acting like noone wants it. Heck, even polls started by players show that the majority wants ACCOUNTWIDE ACHIEVEMENTS. Not an overview tab.
    Also stop speaking for the whole endgame community. People like me have to speak up because if we won't, others might assume you speak for us. There are plenty of people in the endgame community who love this. In fact, out of all of my guildies we talked about it with, only a single one voiced his displeasure.

    Why would an overview not work for you if it works the same way as the achievements work on PTS now, but with a separate tab for the specific character you are currently on?

    Because it's not accountwide achievements, it's an overview tab.

    But if you only look at the overview tab (and it works the same as it works on the PTS now, ie, different characters contribute to an achievement) what difference would it make?
    The Moot Councillor
  • tinythinker
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    This is the official feedback thread for account wide Achievements. Specific feedback that the team is looking for includes the following:
    • Did you notice any achievements were missed or didn’t get captured the way you expected?
    • Did you find your current Motif and Enchantment knowledge?
    • Did you still have all your previously earned titles?
    • Is it clear which achievements are still character-centered?
    • Do you have any other general feedback?

    Not sure on missing achievements.

    Didn't look for motif or enchantment knowledge yet.

    Yes still seem to have previously earned titles.

    Not sure how to tell which are character centered other than patch notes.

    - - -

    General feedback:

    Please track achievements separately on each character even though they are shared.

    For example
    • Let us toggle "account-wide" vs. "current character in achievements screen *or* list all characters with an achievement (I prefer this first option or both)
    • Let us still have achievement pops

    I love the idea of account-wide tracking with the above changes, hate the idea without it.

    (I know some people say "let people make add-on for that" but consoles don't get add-ons, shouldn't need to rely on them for this, and that only works if the game still records and shares that information.)
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  • silvereyes
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    Enchanting and alchemy are handled differently -- why?
    No idea. I was wondering that myself. I assumed they would be tracked the same, since both affect master writ drop rates for their respective daily writ completion.
    Undaunted reputation now advances -- how?
    Same as it does today, minus achievements, but adding in getting reputation for completing instanced dungeon quests. Undaunted pledges. Undaunted daily delves. The dailies are supposed to yield more reputation than they used to, but that seems to be bugged, currently.
    And by the way -- if you take away character-specific records of skyshard absorption, I'm going to be very, very, very displeased.
    The objectives that appear under the zone skyshard achievements can no longer be used to track individual character skyshard acquisition, but the map and zone guide can. They are all still available to be collected for each individual character as well.
    Public dungeon group event completion, similarly, albeit less so -- I have a spreadsheet to track those, but it is NOT always acccurate.
    These are oddly enough one of the few categories where even the achievements are still character-specific. However, the public dungeon boss Vanquisher and Conqueror achievements are tracked account-wide now. The public dungeon quests are character-specific as well, so the icons on the map show up as black when incomplete on a character.
    Exactly the same applies to group dungeon completion.
    The only way I've found to track this at the character level right now is via map icons. You can still do the quests on multiple characters and get the skill points and XP, flipping the icon from black to white on the map. However, things like speed runs, no-deaths, boss completion (Vanquisher / Conquorer), etc. are all account-wide now.
    Delve completion tracking is less important -- but I'd miss that too.
    For some reason, these are marked complete as soon as you discover them on the map on a second character. I assume this is a bug, because it's a very strange experience for the player.
    Edited by silvereyes on February 3, 2022 1:44AM
  • silvereyes
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    silvereyes wrote: »
    Jaraal wrote: »
    silvereyes wrote: »
    I will say, I'm very happy they at least let you discover things again on new characters. That is working as expected for me.
    zydy8d16rfue.jpg

    Well, this proves that they didn't do it for performance reasons. Looks like ZOS is still tracking individual achievements... they are just hiding them from us in the data.

    Did your character get the 'delve completed' achievement popup when you cleared it?
    No. The delve boss was already marked as completed as soon as I entered the delve. I very much hope that this is not intentional.
    pq4qxdg83e1h.jpg
    Edit: CORRECTION! the above picture was taken with the MapPins addon on PC. The base game does not display the boss icon on the map. Still, I don't think the delve completion should be tracked with account-wide achievements, even if the achievement for completing them all is.

    eqt9onfc2s73.jpg

    My turn to wear the dunce cap. The map I posted earlier with the delve boss marked as complete was taken with the MapPins addon enabled, which I assume tracks the completion using achievements. :blush:

    Still, the delve was marked as complete as soon as it was within discovery range, and there was no completion notification popup upon killing the boss.
  • Jaraal
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    Someone has probably mentioned this already. I have not read through all 16 pages of comments on this thread, so please forgive this one if this is a repeat:

    I think it is real wrong to share the "Former Emperor"/"Former Empress" title among all characters. I strongly feel that this Achievement title should be character-specific, and not shared. I just logged-on to the test server (PTS) . . . and the title is, indeed, now shared.

    The problem is that ZOS has always catered to the casuals, usually at the expense of the hardcore end gamers. And it’s the casual mentality of [snip] that has fueled this change in how the game works. But it’s curious that they are sacrificing long term replayability for whatever short term gain they envision.

    It would have been interesting to be a fly on the wall of the room where these decisions were made. Unfortunately, due to ZOS”s reputation for keeping us out of the loop about their thought process, we may never know why they decided to completely rewrite the game mechanics after almost 8 years of smooth sailing (achievement wise.) [snip]

    [edited for baiting]
    Edited by ZOS_Lunar on February 3, 2022 1:06PM
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • Elsonso
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    (thought I was in one of the many other achievement threads...)


    Edited by Elsonso on February 3, 2022 2:15AM
    ESO Plus: No
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  • Wolf_Eye
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    Someone suggested it was possibly they were doing this to save data space, but I actually have a different theory. There's a post that's pinned where they said they're re-writing parts of the foundational code. Perhaps this method was a better way of the new code handling things?
    Edited by Wolf_Eye on February 3, 2022 2:44AM
  • willymancer69
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    Wolf_Eye wrote: »
    Someone suggested it was possibly they were doing this to save data space, but I actually have a different theory. There's a post that's pinned where they said they're re-writing parts of the foundational code. Perhaps this method was a better way of the new code handling things?

    If it is to free up server space, they normally advertise that because it would be a selling point. They have a history of telling us this, like with last year's PVP consolidations which had a somewhat negative response at first.
  • Elsonso
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    Wolf_Eye wrote: »
    Someone suggested it was possibly they were doing this to save data space, but I actually have a different theory. There's a post that's pinned where they said they're re-writing parts of the foundational code. Perhaps this method was a better way of the new code handling things?

    Rich said something back when he first mentioned this performance work. I would have to go back and review hours of not-terribly-exciting stream videos to find it, though. What he said made my initial impression of what was wrong with Cyrodiil be that the character baggage was too large, meaning it was basically a database thing. Achievements are all about databases, and this one is growing every update as they add new achievements for every dungeon, delve, world boss, city, town, and story line. Storing it once per account, rather than per character, would certainly have a different database footprint.

    This is also why I am not expecting ZOS to budge on this.
    ESO Plus: No
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  • tomofhyrule
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    Elsonso wrote: »
    Wolf_Eye wrote: »
    Someone suggested it was possibly they were doing this to save data space, but I actually have a different theory. There's a post that's pinned where they said they're re-writing parts of the foundational code. Perhaps this method was a better way of the new code handling things?

    Rich said something back when he first mentioned this performance work. I would have to go back and review hours of not-terribly-exciting stream videos to find it, though. What he said made my initial impression of what was wrong with Cyrodiil be that the character baggage was too large, meaning it was basically a database thing. Achievements are all about databases, and this one is growing every update as they add new achievements for every dungeon, delve, world boss, city, town, and story line. Storing it once per account, rather than per character, would certainly have a different database footprint.

    This is also why I am not expecting ZOS to budge on this.

    If that were the case, I wonder why they haven't tried to sell it that way. "We're combining achievement databases to make the game perform smoother, but we will have to sacrifice some redundant achievement data" would be a lot less controversial than "we're throwing away all of your alts' history for the sole purpose of sharing monster trophies!"

    And they're not throwing away all achievements - some are still specific to the character. And it's not consistent which ones are shared and which aren't. If this were all about saving database space, why are we still keeping track of individual characters' completion of nMA (especially if the only other solo arena is shared)? Why are we storing character names of completed achievements? If I have to give up 97% of my alts' histories, I'd rather they just take the other 3% and lose the names. At that point, the handful of character-specific achievements is just taunting me with 'what could have been.'

    It would be great if ZOS could give us some insight into why they're changing this so radically, and why they can't add in account-wide achievements on top of what we already had.
  • Salmeyna
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    So, if there were two tabs, an 'Account' and a 'Character,' would that solve your issue? Or would you need to see Character achievements completely removed?

    I picture a system where all characters can contribute to the account wide one. Let's take the March of Sacrifices challenger as an example:
    Character 1 does the speedrun and character 2 gets the nodeath. You go in later on character 1 and do the hard mode.
    After all of that, you unlock the Beast personality and your account tab says you got the challenger achievement. However, character 1's page shows that they did the speedrun and HM, and character 2's page shows they did the nodeath. If you later get the nodeath on character 1, it pops that character 1 got the challenger, but your account already had it.

    Would this be an acceptable compromise? Because that's what a lot of people are suggesting. And if not, many of us who do support a system like this don't understand how being able to look at character 1 or character 2's achievements will be a net negative. It certainly allows for replayability since achievement hunters can see that character 1 still needed something, but getting it is only giving a character-based achievement since the account already unlocked it.
    AlnilamE wrote: »

    Why would an overview not work for you if it works the same way as the achievements work on PTS now, but with a separate tab for the specific character you are currently on?[/quote]

    No, it wouldn't solve the issue. I wrote a longer post regarding that a few pages back. I'm one of those people that need to have everything on every character. Someone suggested that people like us "should just get over it", which is like telling a depressed person to just cheer up or a poor person to just get rich. An overview might be nice for people who don't use addons or can't track the progress on their alts otherwise, but it has zero value in alleviating the strain on having to grind tedious achievements like trifectas on every char, and at the same time it also won't change people wanting to link character specific achievements, as if armory system and paid achievement runs didn't already make it an - let's be honest - stupid requirement for many multiplayer content groups - which in turn makes it even more tedious to get them on chars you don't have them yet.

    I don't mind having non-grindy achievements being char-specific. I don't mind accountwide achievements being optional. But the current design promises an end of a senseless grind to me personally, giving me more time to play more of the content i actually enjoy, so just having another tab showing me what other chars already have would heavily disappoint me, as i still would need to complete all character specific ones on every character. I have barely done anything other than grinding slayer achievements on 8 chars this past half year, and with the surge of rushers it's even more disastrous then before.

    I'll say it again, i can easily accept that there are plenty of people who don't like this, and i honestly don't care whether they stick to their own achievement system or real accountwide achievements, i won't care and won't judge what achievements people link or what titles others use. But after getting my hopes up, i need real, accountwide unlocks. They can be optional, they can show whatever people want to be shown there in whatever color or style, but i personally want a system that globally unlocks as many achievements as possible. The current design, where there is no option to "overwrite" an achievement surely has drawbacks, but for people like me it's perfect. As long as there is an option to unlock something else, i will need to get it, and that takes time away from content i enjoy.
  • AlnilamE
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    Salmeyna wrote: »

    So, if there were two tabs, an 'Account' and a 'Character,' would that solve your issue? Or would you need to see Character achievements completely removed?

    I picture a system where all characters can contribute to the account wide one. Let's take the March of Sacrifices challenger as an example:
    Character 1 does the speedrun and character 2 gets the nodeath. You go in later on character 1 and do the hard mode.
    After all of that, you unlock the Beast personality and your account tab says you got the challenger achievement. However, character 1's page shows that they did the speedrun and HM, and character 2's page shows they did the nodeath. If you later get the nodeath on character 1, it pops that character 1 got the challenger, but your account already had it.

    Would this be an acceptable compromise? Because that's what a lot of people are suggesting. And if not, many of us who do support a system like this don't understand how being able to look at character 1 or character 2's achievements will be a net negative. It certainly allows for replayability since achievement hunters can see that character 1 still needed something, but getting it is only giving a character-based achievement since the account already unlocked it.
    AlnilamE wrote: »

    Why would an overview not work for you if it works the same way as the achievements work on PTS now, but with a separate tab for the specific character you are currently on?

    No, it wouldn't solve the issue. I wrote a longer post regarding that a few pages back. I'm one of those people that need to have everything on every character. Someone suggested that people like us "should just get over it", which is like telling a depressed person to just cheer up or a poor person to just get rich. An overview might be nice for people who don't use addons or can't track the progress on their alts otherwise, but it has zero value in alleviating the strain on having to grind tedious achievements like trifectas on every char, and at the same time it also won't change people wanting to link character specific achievements, as if armory system and paid achievement runs didn't already make it an - let's be honest - stupid requirement for many multiplayer content groups - which in turn makes it even more tedious to get them on chars you don't have them yet.

    I don't mind having non-grindy achievements being char-specific. I don't mind accountwide achievements being optional. But the current design promises an end of a senseless grind to me personally, giving me more time to play more of the content i actually enjoy, so just having another tab showing me what other chars already have would heavily disappoint me, as i still would need to complete all character specific ones on every character. I have barely done anything other than grinding slayer achievements on 8 chars this past half year, and with the surge of rushers it's even more disastrous then before.

    I'll say it again, i can easily accept that there are plenty of people who don't like this, and i honestly don't care whether they stick to their own achievement system or real accountwide achievements, i won't care and won't judge what achievements people link or what titles others use. But after getting my hopes up, i need real, accountwide unlocks. They can be optional, they can show whatever people want to be shown there in whatever color or style, but i personally want a system that globally unlocks as many achievements as possible. The current design, where there is no option to "overwrite" an achievement surely has drawbacks, but for people like me it's perfect. As long as there is an option to unlock something else, i will need to get it, and that takes time away from content i enjoy.[/quote]

    I understand where you are coming from, but at the same time, this just sucks the fun right out of the game for me. Because it removes replayability of alts and it also gives me an "easy way out" for achievements that would be more challenging my main than on some of my alts. And that lowers my motivation to play and get better. What's the point if you can just use an easy-mode class and get the same result?

    I've played ESO pretty much non-stop since launch. For the first time, I'm considering stopping, because the loss if individuation of my characters completely changes the game for me.
    The Moot Councillor
  • Jaraal
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    Elsonso wrote: »
    Wolf_Eye wrote: »
    Someone suggested it was possibly they were doing this to save data space, but I actually have a different theory. There's a post that's pinned where they said they're re-writing parts of the foundational code. Perhaps this method was a better way of the new code handling things?

    Rich said something back when he first mentioned this performance work. I would have to go back and review hours of not-terribly-exciting stream videos to find it, though. What he said made my initial impression of what was wrong with Cyrodiil be that the character baggage was too large, meaning it was basically a database thing. Achievements are all about databases, and this one is growing every update as they add new achievements for every dungeon, delve, world boss, city, town, and story line. Storing it once per account, rather than per character, would certainly have a different database footprint.

    This is also why I am not expecting ZOS to budge on this.

    If that were the case, I wonder why they haven't tried to sell it that way. "We're combining achievement databases to make the game perform smoother, but we will have to sacrifice some redundant achievement data" would be a lot less controversial than "we're throwing away all of your alts' history for the sole purpose of sharing monster trophies!.

    But would it really save data though?

    The current formula when a character enters a zone should be “Has character x done y (or z, yy, zz, etc) achievement? Y/N = N. Changing N to a Y (account wide achievements) saves nothing.

    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • tmbrinks
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    I'm not saying this to be mean to anybody... but unless you're in one of like 8 groups across all the servers who have already gotten Planesbreaker, you are probably NEVER going to have ALL the achievements even with account-wide achievements. I've accepted that I am part of that group, no matter how much I'd love to have ALL of them, on any character. I'm close, I'm very close, but I can't devote 12-16 hours a week to the progression of PB to get many of those last 560 I'm missing

    This "I need all achievements on all characters" is quite literally an impossibility from the start, so to use it as the argument to take away a gameplay style from a sizable (I won't even say majority because somebody will negate everything I say over that one word) portion of the playerbase is in my mind, an utterly ridiculous ask, and given the commentary here, along with there being some very viable "middle-ground" options (which I might add, one side is willing to give some concessions, the others are not...), I would find it hard to believe that there wouldn't be some alterations, as no company wants to alienate a sizable portion of their players, particularly when that group is filled with many long-time, dedicated players (again, not saying those in the 'other' camp aren't)
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  • tmbrinks
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    Jaraal wrote: »
    Elsonso wrote: »
    Wolf_Eye wrote: »
    Someone suggested it was possibly they were doing this to save data space, but I actually have a different theory. There's a post that's pinned where they said they're re-writing parts of the foundational code. Perhaps this method was a better way of the new code handling things?

    Rich said something back when he first mentioned this performance work. I would have to go back and review hours of not-terribly-exciting stream videos to find it, though. What he said made my initial impression of what was wrong with Cyrodiil be that the character baggage was too large, meaning it was basically a database thing. Achievements are all about databases, and this one is growing every update as they add new achievements for every dungeon, delve, world boss, city, town, and story line. Storing it once per account, rather than per character, would certainly have a different database footprint.

    This is also why I am not expecting ZOS to budge on this.

    If that were the case, I wonder why they haven't tried to sell it that way. "We're combining achievement databases to make the game perform smoother, but we will have to sacrifice some redundant achievement data" would be a lot less controversial than "we're throwing away all of your alts' history for the sole purpose of sharing monster trophies!.

    But would it really save data though?

    The current formula when a character enters a zone should be “Has character x done y (or z, yy, zz, etc) achievement? Y/N = N. Changing N to a Y (account wide achievements) saves nothing.

    It's a Red Herring argument. And it's working to distract from the issue at hand, and to provide "reason" when there doesn't seem to be one at this time.
    Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    65,385 achievement points
  • silvereyes
    silvereyes
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    silvereyes wrote: »
    majulook wrote: »
    2. Antiquity's Lead Drops affected by this or any part of the Antiquity system?
    I haven't noticed, but since they are RNG drops from repeatable activities like killing things and harvesting nodes, I imagine probably not. I would recommend testing interactable leads, though, like the Ring of the Pale Order lead in Markarth.
    FYI, I tested out the Markarth and Alik'r Desert delve leads for Ring of the Pale Order, and all seems to be working fine on PTS.
    12dzeeu0ad5c.jpg
    ejtszcyl716x.jpg
    l4wyijaw7x55.jpg
    8vzpkvgh88fz.jpg

    Edited by silvereyes on February 3, 2022 4:28AM
  • Indigogo
    Indigogo
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    I'm largely in favour of awa but this implementation is like walking in into the Louvre excited to see the Mona Lisa, and in its place is a macaroni smiley face from a first grader.

    Pain points for me are removing achieve pop ups for alts and the changes to Undaunted.

    It's now horrendously time gated.
    Locking progress behind dailies doesn't align with the other guild lines. It should be a bonus, not the primary method.

    Removing all pop ups hits hard.
    Even if I've gotten emp slayer 20 times, that 21st time on a new alt still just makes me feel good. Loot, xp, gold, feels like nothing. Pop up achievements gives me those nice fuzzy gold star vibes.
    If others don't feel that same, that's OK, it's just how I tick.
    But it's the tick that keeps me subbed and playing a shameful amount of hours each and every day.
  • silvereyes
    silvereyes
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    AlnilamE wrote: »
    Salmeyna wrote: »

    So, if there were two tabs, an 'Account' and a 'Character,' would that solve your issue? Or would you need to see Character achievements completely removed?

    I picture a system where all characters can contribute to the account wide one. Let's take the March of Sacrifices challenger as an example:
    Character 1 does the speedrun and character 2 gets the nodeath. You go in later on character 1 and do the hard mode.
    After all of that, you unlock the Beast personality and your account tab says you got the challenger achievement. However, character 1's page shows that they did the speedrun and HM, and character 2's page shows they did the nodeath. If you later get the nodeath on character 1, it pops that character 1 got the challenger, but your account already had it.

    Would this be an acceptable compromise? Because that's what a lot of people are suggesting. And if not, many of us who do support a system like this don't understand how being able to look at character 1 or character 2's achievements will be a net negative. It certainly allows for replayability since achievement hunters can see that character 1 still needed something, but getting it is only giving a character-based achievement since the account already unlocked it.
    AlnilamE wrote: »

    Why would an overview not work for you if it works the same way as the achievements work on PTS now, but with a separate tab for the specific character you are currently on?

    No, it wouldn't solve the issue. I wrote a longer post regarding that a few pages back. I'm one of those people that need to have everything on every character.
    I think the operative phrase was, "the same way as the achievements work on PTS now". The idea is not to take away account-wide achievements, but to add kind of an optional tracking view for the current character's progress against the same achievement with no help from other characters. Getting it a second time wouldn't do anything other than record the name and date of when the character achieved it individually, and pop up a notification at the time it was achieved. There could be other features with this too, like adding "earned by" details for individual characters to the achievement badge and link tooltips, but that's kind of a separate issue.
  • doesurmindglow
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    I can't tell if it's the Account-Wide Achievements causing this or what, but there appear to be some weird things happening on new characters venturing into the world where titles are earned.

    For example, I went to the Rimmen throne room on a new character created from the max level template and noticed
    Queen Khamira was sitting there. Which is odd, because on that character I have not yet played through the Elsweyr questline, or any questline. I did, however, log into my main that has played through that questline, thus giving the new character access to the "Champion of Anequina" title despite not having completed the quests.
    I decided to take the new character and play through the first quest to see what happens when you're supposed to go meet with Euraxia Tharn in that same throne room, figuring that might trigger a reset where Queen Khamira would despawn, as Queen Khamira does not yet exist. BUT NOPE, both Queen Khamira and Euraxia Tharn occupy the throne at the same time which is, needless to say, rather awkward:

    Screenshot_20220201_183301.png

    Screenshot_20220201_183322.png
    I'm guessing this is not the only bug like this, where the changes in the world instances are tied to a given achievement or title. It seems to persist after relogging and (sigh) disabling add-ons. Something is just bugged about the way this is implemented that needs to be looked at.

    Edited to add spoiler tags and also I realized it's
    Euraxia, not Clivia, Tharn in this quest.
    Edited by doesurmindglow on February 3, 2022 8:39AM
    Guildmaster : The Wild Hunt (formerly Aka Baka) : AD PC/NA
  • silvereyes
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    I decided to take the new character and play through the first quest to see what happens when you're supposed to go meet with Clivia Tharn in that same throne room, figuring that might trigger a reset where Queen Khamira would despawn, as Queen Khamira does not yet exist. BUT NOPE, both Queen Khamira and Clivia Tharn occupy the throne at the same time which is, needless to say, rather awkward:
    Heh, good stuff. Please report it in the bug reports thread.

    Also, please edit your comment with
    [spoiler][/spoiler]
    
    tags, to avoid giving away the story for those of us who still haven't played through it.
    Edited by silvereyes on February 3, 2022 4:59AM
  • Wolf_Eye
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    I'm guessing this is not the only bug like this, where the changes in the world instances are tied to a given achievement or title. It seems to persist after relogging and (sigh) disabling add-ons. Something is just bugged about the way this is implemented that needs to be looked at.

    On a more serious note, I would very much like to retain the ability to play through main stories over again, so I do not like this. I really hope they at least fix this. Not being able to play through stories more than once would defeat the whole purpose of alts for me.
  • PeacefulAnarchy
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    If this were all about saving database space, why are we still keeping track of individual characters' completion of nMA (especially if the only other solo arena is shared)?.
    Because Maelstrom Arena has a skill point attached to the first completion (which I guess is tied to the achievement the way the public dungeon bosses are).

  • BahometZ
    BahometZ
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    It would be great to have clarity from Zenimax about what their intention and thought process is with this this, as it does have some bearing on how we respond. Is it a first step towards something else? Is it intended to reduce calculations? Are achievement points going to be part of a reward program? Will repeat achievements give us something to shoot for besides titles on new characters? If so, then let's hear about it.

    Personally I will be grudgingly satisfied if achievements are account wide but titles aren't, but does the coding prevent these from being separated? I understand the benefits of shared achievements but what purpose does shared titles achieve in terms of QoL?

    How difficult would it be to add an account achievements tab alongside the individual character achievements? Individual achievements will still pop up on screen, and there will be a centralised achievements section.
    Pact Magplar - Max CP (NA XB)
  • Jaraal
    Jaraal
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    I can't tell if it's the Account-Wide Achievements causing this or what, but there appear to be some weird things happening on new characters venturing into the world where titles are earned.

    For example, I went to the Rimmen throne room on a new character created from the max level template and noticed Queen Khamira was sitting there. Which is odd, because on that character I have not yet played through the Elsweyr questline, or any questline. I did, however, log into my main that has played through that questline, thus giving the new character access to the "Champion of Anequina" title despite not having completed the quests.

    I decided to take the new character and play through the first quest to see what happens when you're supposed to go meet with Clivia Tharn in that same throne room, figuring that might trigger a reset where Queen Khamira would despawn, as Queen Khamira does not yet exist. BUT NOPE, both Queen Khamira and Clivia Tharn occupy the throne at the same time which is, needless to say, rather awkward:

    Screenshot_20220201_183301.png

    Screenshot_20220201_183322.png

    I'm guessing this is not the only bug like this, where the changes in the world instances are tied to a given achievement or title. It seems to persist after relogging and (sigh) disabling add-ons. Something is just bugged about the way this is implemented that needs to be looked at.

    Wow, what a nightmare. And this is just one of hundreds of quests?

    Yikes.

    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • skinnycheeks
    skinnycheeks
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    There is so much here but figured I'd link my feedback as well. It is a rather short video but is probably easier to follow than reading a write-up. Thanks for considering our feedback. I think the system is a good idea overall but just needs some tweaks.

    https://youtu.be/WggNrMeWfPc
  • silvereyes
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    BahometZ wrote: »
    It would be great to have clarity from Zenimax about what their intention and thought process is with this this, as it does have some bearing on how we respond.
    @ZOS_Kevin, is there any chance we may get some insights into the design goal here? It would be helpful to know, so that we can at least attempt to get everyone rowing in the same direction.
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