I did find it surprising that there was no "Known Issues" section in the patch notes, especially when it took people all of an hour on PTS to start reporting bugs.silvereyes wrote: »Pretty sure it's just a bug. Patience, grasshopper.
We wouldn't need to be "pretty sure" about any of this if ZOS would just weigh in on whether these issues are bugs or "features".
silvereyes wrote: »It would be cool to be able to wear titles on different characters, but I think there should also be some way to show that you earned a certain title on your current character. Something like a symbol next to the name of the title could work.
E.g., I got Godslayer on a different character than I'm wearing it on, so the title appears as "Godslayer". Then, I get Godslayer on the same character, so the title appears as "Godslayer*". Something more inventive than an asterisk would be better.
Yes, a smiley, like in "Godslayer "
I understand where you are coming from, but this opens up issues like level 1 chars having such titles, which is more like a joke. When I started playing, right from the beginning, there were no outfits, no skins, no fancy costumes, and for a while it was great, I loved ESO back then because you felt like a true Elder Scrolls hero (which always starts as a prisoner or from rags), and looking at players you could tell how much they advanced. Time has passed, we can't go back, meanwhile I am a big fan of the outfit system and have lots of costumes, but titles and achievements still represent the progress a character has made. Seeing trifecta titles on low level alts seems broken to me.
In all seriousness, though, titles always mean way more to the person wearing them than they do to anyone who sees another player wearing them. To many people, they are already a joke. Where we have arrived now is just the inevitable destination we have been heading towards for years.
Yeah if this goes through I’ll probably get another Emperor title (not Former Emperor), then log into a lvl 2 character while it’s active, then go around telling people I need help because I’m the Emperor and I need to get back to Cyrodiil to guide my people, but they won’t let me in because I’m not level 10.
Should provide for some interesting conversations!
It would be cool to be able to wear titles on different characters, but I think there should also be some way to show that you earned a certain title on your current character. Something like a symbol next to the name of the title could work.
E.g., I got Godslayer on a different character than I'm wearing it on, so the title appears as "Godslayer". Then, I get Godslayer on the same character, so the title appears as "Godslayer*". Something more inventive than an asterisk would be better.
I'm curious about the destructiveness of the transition as well. However, it's not as easy as just not deleting old data. They will need to keep actively remembering any new character-specific progress in order to add on character-specific stuff in the future.One thing I'm curious as to: since PTS is rather short, if a full solution can't be created in time, could the change go through as planned, except retaining character achievement info in the database, and then providing a full solution later down the road once devs have time to create it? Mostly all that would be required would be to just not delete the character specific data. And as a bonus, stuff like maps, museums, and quests could still depend on the character specific stuff, removing all of those weird edge cases that people have experienced.
LtSnowballin wrote: »
Wanting account-wide achievements simply so you don't have to do them again on a new character doesn't make sense, since you have already earned those achievements. You don't HAVE to earn them on a new character, so account-wide only really is necessary to get a snapshot of everything you have done, regardless of character.
Let me go ahead and stop you there. It makes COMPLETE sense because it eliminates making the player REDO the content they didn't like in order to get a title that would be given to a different character. You're right, we don't HAVE to re-earn them, but we WANT the titles granted from an achievement on different toons, whilst retaining our main toon as our "achievement" toon. It makes perfect sense and it would be EXTREMELY beneficial to add this change, but with it, put in an "Opt in" or "Opt out" option so people that DO want it, can get it... And those who DON'T want it, don't have to have it.
LIt would be cool to be able to wear titles on different characters, but I think there should also be some way to show that you earned a certain title on your current character. Something like a symbol next to the name of the title could work.
E.g., I got Godslayer on a different character than I'm wearing it on, so the title appears as "Godslayer". Then, I get Godslayer on the same character, so the title appears as "Godslayer*". Something more inventive than an asterisk would be better.
Anything that makes titles different on a character that earned them is probably not a good solution. It just moves the post of 'i don't want to have to get a title on another toon' to 'i don't want to have to get this special identifier on another toon'.
Regarding this possibly being for server reasons: I think it's unlikely that it's a big consideration. One achievement should only take up maybe 6-11 bytes of space. (Basically just timestamp for completion) I'm not sure how many there are, but assuming 2.5k with maybe 200 still character specific achievements, that's ~23 kB. Since there's a lot of other still character specific stuff, like inventory, armory, (some) quests, eidetic memory, settings, and more, I don't think it particularly likely that it's a strong contributing factor.
I think it's pretty safe to say that even if the people who are unhappy with the current implementation are in the minority, there's still a significant amount of us. And for everyone saying that they asked in all their guilds of hundreds of people, and almost no one is unhappy - yeah I'm in a bunch of big guilds too. And it's generally true for large guilds that only a small number of people actively talk in them anyway. So regardless of guild size, you'll have a small sample size anyway. It's possibly also that they don't know the current PTS implementation of account wide achievements - I've seen a few people who were all for it, until they found out the details of the implementation that's on the PTS.
One thing I'm curious as to: since PTS is rather short, if a full solution can't be created in time, could the change go through as planned, except retaining character achievement info in the database, and then providing a full solution later down the road once devs have time to create it? Mostly all that would be required would be to just not delete the character specific data. And as a bonus, stuff like maps, museums, and quests could still depend on the character specific stuff, removing all of those weird edge cases that people have experienced.
Comrade_Ogilvy wrote: »
Yeah if this goes through I’ll probably get another Emperor title (not Former Emperor), then log into a lvl 2 character while it’s active, then go around telling people I need help because I’m the Emperor and I need to get back to Cyrodiil to guide my people, but they won’t let me in because I’m not level 10.
Should provide for some interesting conversations!
Presumably you can get 'emperor slayer' now from squishing your 2nd level (well, 10th minimum I guess to enter cyro) when wearing the title?
That would be....interesting.
edit:typos
Somehow I get the feeling that the time taken to push for emperor in the first place, plus the time to travel between resources would negate any efficiency advantages over BRP.Comrade_Ogilvy wrote: »
Yeah if this goes through I’ll probably get another Emperor title (not Former Emperor), then log into a lvl 2 character while it’s active, then go around telling people I need help because I’m the Emperor and I need to get back to Cyrodiil to guide my people, but they won’t let me in because I’m not level 10.
Should provide for some interesting conversations!
Presumably you can get 'emperor slayer' now from squishing your 2nd level (well, 10th minimum I guess to enter cyro) when wearing the title?
That would be....interesting.
edit:typos
That’s a good point. Being Emperor gives you significant buffs. Since achievements are going to be account wide, I should be able to log in my lvl 10 pseudo-Emp and gain XP ridiculously fast killing resource guards and such with my uber powers. Could become the new leveling meta, surpassing BRP for XP gain.
Emperor is not a status granted by the achievement. The achievement is granted by having the status. Just like you can wear overlord on a baby character but they don't get the skill line or points, you can maybe wear the emperor title on your baby, but it won't actually grant you emp status or bonus.Comrade_Ogilvy wrote: »
Yeah if this goes through I’ll probably get another Emperor title (not Former Emperor), then log into a lvl 2 character while it’s active, then go around telling people I need help because I’m the Emperor and I need to get back to Cyrodiil to guide my people, but they won’t let me in because I’m not level 10.
Should provide for some interesting conversations!
Presumably you can get 'emperor slayer' now from squishing your 2nd level (well, 10th minimum I guess to enter cyro) when wearing the title?
That would be....interesting.
edit:typos
That’s a good point. Being Emperor gives you significant buffs. Since achievements are going to be account wide, I should be able to log in my lvl 10 pseudo-Emp and gain XP ridiculously fast killing resource guards and such with my uber powers. Could become the new leveling meta, surpassing BRP for XP gain.
PeacefulAnarchy wrote: »Emperor is not a status granted by the achievement. The achievement is granted by having the status. Just like you can wear overlord on a baby character but they don't get the skill line or points, you can maybe wear the emperor title on your baby, but it won't actually grant you emp status or bonus.Comrade_Ogilvy wrote: »
Yeah if this goes through I’ll probably get another Emperor title (not Former Emperor), then log into a lvl 2 character while it’s active, then go around telling people I need help because I’m the Emperor and I need to get back to Cyrodiil to guide my people, but they won’t let me in because I’m not level 10.
Should provide for some interesting conversations!
Presumably you can get 'emperor slayer' now from squishing your 2nd level (well, 10th minimum I guess to enter cyro) when wearing the title?
That would be....interesting.
edit:typos
That’s a good point. Being Emperor gives you significant buffs. Since achievements are going to be account wide, I should be able to log in my lvl 10 pseudo-Emp and gain XP ridiculously fast killing resource guards and such with my uber powers. Could become the new leveling meta, surpassing BRP for XP gain.
silvereyes wrote: »Somehow I get the feeling that the time taken to push for emperor in the first place, plus the time to travel between resources would negate any efficiency advantages over BRP.Comrade_Ogilvy wrote: »
Yeah if this goes through I’ll probably get another Emperor title (not Former Emperor), then log into a lvl 2 character while it’s active, then go around telling people I need help because I’m the Emperor and I need to get back to Cyrodiil to guide my people, but they won’t let me in because I’m not level 10.
Should provide for some interesting conversations!
Presumably you can get 'emperor slayer' now from squishing your 2nd level (well, 10th minimum I guess to enter cyro) when wearing the title?
That would be....interesting.
edit:typos
That’s a good point. Being Emperor gives you significant buffs. Since achievements are going to be account wide, I should be able to log in my lvl 10 pseudo-Emp and gain XP ridiculously fast killing resource guards and such with my uber powers. Could become the new leveling meta, surpassing BRP for XP gain.
wolfie1.0. wrote: »What would be a viable compromise? What would tou propose that would appease both groups? Zos supporting two separate systems as others stated is likely not a viable option from their view point. With that assumption What would you being willing to compromise to work with the character only folks. For whom many see the overview and aggregate with character achievement tracking as their compromise?
Why ZOS would make such a controversial move like this is beyond me. They will be disgruntling half of the community, whereas the lack of this new feature wouldn't cause any havoc.
Comrade_Ogilvy wrote: ».IronWooshu wrote: »Can anyone check Cyrodiil devles for me, I usually refrain from completing them on my PVP toon so the delve boss spawn but with my main they are all complete and now no delve bosses are spawning in Cyro and I can't get my AP buff.
This is already identified as an issue by myself and others: if delves have been completed at account-level any subseuqent characters are treated as having completed it - so have to stand around and wait for boss spawns.
Without a fix the trick of using undone delves for the +20%ap battle spirit bonus is gone - you'll have to wait around for the full 5+ mins for boss(es) to respawn.
Araneae6537 wrote: »@Salmeyna If ZOS can create an option for players to choose to configure their accounts that way, great. I’m all for player options, including those I would never wish to touch myself.
I must say that your no compromise hard stance is really unfair though. Surely you must realize that there are players who feel as strongly as you but in the opposite way? To be able to do content again with a different character or not, to do it a different way, or not at all and have some characters noble heroes and others villians, etc. or simply to feel a sense of accomplishment while progressing through dungeons etc. with a new character.
I really hope that ZOS reevaluates how achievements are handled and can give the most players what is most important to them. I care about the enjoyment of players with very different goals and playstyles than me as well as the overall health of the game. If that means I must sacrifice many of my character achievements, little goals and happiness in meeting them, so be it. Make nothing have to be repeatable and no reward or even acknowledgement for doing so. BUT I must be able to interact with the world anew on each character, do any quest I want and not have NPCs interact with my character as if I’d previously done xyz. I have never even heard of an MMORPG that doesn’t at least allow that, however much may be accountwide.
wolfie1.0. wrote: »
What would be a viable compromise? What would tou propose that would appease both groups? Zos supporting two separate systems as others stated is likely not a viable option from their view point. With that assumption What would you being willing to compromise to work with the character only folks. For whom many see the overview and aggregate with character achievement tracking as their compromise?
Why ZOS would make such a controversial move like this is beyond me. They will be disgruntling half of the community, whereas the lack of this new feature wouldn't cause any havoc.
Anfieldkris wrote: »Comrade_Ogilvy wrote: ».IronWooshu wrote: »Can anyone check Cyrodiil devles for me, I usually refrain from completing them on my PVP toon so the delve boss spawn but with my main they are all complete and now no delve bosses are spawning in Cyro and I can't get my AP buff.
This is already identified as an issue by myself and others: if delves have been completed at account-level any subseuqent characters are treated as having completed it - so have to stand around and wait for boss spawns.
Without a fix the trick of using undone delves for the +20%ap battle spirit bonus is gone - you'll have to wait around for the full 5+ mins for boss(es) to respawn.
So this has to be a bug/glitch, right?
If the boss is despawned then the account wide achievement sounds like it is treating it as if you have just killed it right now when you enter the delve, rather than as if you have killed it previously. Either that or just bad luck/timing - someone else just killed it. You can kill the same delve boss over and over on any character to get the AP buff currently on live, it doesn’t matter how many times you have killed it before. These aren’t one and done things at the moment.
Araneae6537 wrote: »@Salmeyna If ZOS can create an option for players to choose to configure their accounts that way, great. I’m all for player options, including those I would never wish to touch myself.
I must say that your no compromise hard stance is really unfair though. Surely you must realize that there are players who feel as strongly as you but in the opposite way? To be able to do content again with a different character or not, to do it a different way, or not at all and have some characters noble heroes and others villians, etc. or simply to feel a sense of accomplishment while progressing through dungeons etc. with a new character.
I really hope that ZOS reevaluates how achievements are handled and can give the most players what is most important to them. I care about the enjoyment of players with very different goals and playstyles than me as well as the overall health of the game. If that means I must sacrifice many of my character achievements, little goals and happiness in meeting them, so be it. Make nothing have to be repeatable and no reward or even acknowledgement for doing so. BUT I must be able to interact with the world anew on each character, do any quest I want and not have NPCs interact with my character as if I’d previously done xyz. I have never even heard of an MMORPG that doesn’t at least allow that, however much may be accountwide.
@Araneae6537
Of course i do. That's also what i'm saying. There are people with different playstyles, everyone giving their feedback on their stances in this post. I don't see any no compromise hard stance in my writings. I plead for no overview tab instead of real accountwide achievements. As long as there are accountwide achievements, especially the grindy ones, i'm happy. I support people who want to feel special with a 18xmaster angler or planebreaker. I support people who want some other forms of markings. I also personally don't want all achievements accountwide. I love the museum content, the exploration and the questing, and would love to have that characterspecific. I'm also pretty sure that my personal choice of accountwide/characterspecific achievements is completely irrelevant to anyone. I want to possibility to unlock grindy achievements, especially those that require a group of players, on all my chars, so i don't have to waste my time on that, and can focus on what i enjoy: the world, the stories.
And yes, i totally agree, i would also like to be able to interact with each of my chars individually with the world. And i'm also gladly sacrificing all those achievements i've already grinded on many chars.
I have to say, as i read your post, we seem to agree on most things, so i'm quite perplexed on why you call me out on my hard stance, whatever that entails. Maybe there is a misunderstanding, or maybe i communicate wrongly. English isn't my native language after all, that's a real possibility.