The problem is that ZOS has always catered to the casuals, usually at the expense of the hardcore end gamers. And it’s the casual mentality of “I don’t wanna have to do all this work, give me my achievements now” that has fueled this change in how the game works.
silvereyes wrote: »Heh, good stuff. Please report it in the bug reports thread.doesurmindglow wrote: »I decided to take the new character and play through the first quest to see what happens when you're supposed to go meet with Clivia Tharn in that same throne room, figuring that might trigger a reset where Queen Khamira would despawn, as Queen Khamira does not yet exist. BUT NOPE, both Queen Khamira and Clivia Tharn occupy the throne at the same time which is, needless to say, rather awkward:
Also, please edit your comment with[spoiler][/spoiler]tags, to avoid giving away the story for those of us who still haven't played through it.
Wow, what a nightmare. And this is just one of hundreds of quests?
Yikes.
The problem is that ZOS has always catered to the casuals, usually at the expense of the hardcore end gamers. And it’s the casual mentality of “I don’t wanna have to do all this work, give me my achievements now” that has fueled this change in how the game works.
This attitude about casual players being lazy is exactly why I have a hard time understanding most arguments against account-wide achievements. These arguments often sound very elitist and along the lines of "if you're only casual, you're enjoyment of the game probably shouldnt matter".
Although I'm more than 5.000 hours into the game, I consider myself a casual player and I don't consider myself lazy. Account wide achievements bring a host of advantages to me, that's why I'm all for them.
doesurmindglow wrote: »
Wow, what a nightmare. And this is just one of hundreds of quests?
Yikes.
To be fair, I don't know that this bug occurs anywhere else; it's possible I just happened upon the one case where making titles account-wide create a weird instance/phasing conflict in the overland content. But I might go looking for others and see if it occurs in other places as well.
skinnycheeks wrote: »There is so much here but figured I'd link my feedback as well. It is a rather short video but is probably easier to follow than reading a write-up. Thanks for considering our feedback. I think the system is a good idea overall but just needs some tweaks.
valkyrie93 wrote: »can anyone confirm if pvp rank is account wide now?
The problem is that ZOS has always catered to the casuals, usually at the expense of the hardcore end gamers. And it’s the casual mentality of “I don’t wanna have to do all this work, give me my achievements now” that has fueled this change in how the game works.
This attitude about casual players being lazy is exactly why I have a hard time understanding most arguments against account-wide achievements. These arguments often sound very elitist and along the lines of "if you're only casual, you're enjoyment of the game probably shouldnt matter".
Although I'm more than 5.000 hours into the game, I consider myself a casual player and I don't consider myself lazy. Account wide achievements bring a host of advantages to me, that's why I'm all for them.
The problem is that ZOS has always catered to the casuals, usually at the expense of the hardcore end gamers. And it’s the casual mentality of “I don’t wanna have to do all this work, give me my achievements now” that has fueled this change in how the game works.
This attitude about casual players being lazy is exactly why I have a hard time understanding most arguments against account-wide achievements. These arguments often sound very elitist and along the lines of "if you're only casual, you're enjoyment of the game probably shouldnt matter".
Although I'm more than 5.000 hours into the game, I consider myself a casual player and I don't consider myself lazy. Account wide achievements bring a host of advantages to me, that's why I'm all for them.
SerafinaWaterstar wrote: »Been thinking about the ‘character v player’ and *who* has done the achievements.
Those who say its the player, and the individual characters don’t matter, don’t seem to understand the enjoyment & fun in mastering a different class & skill line.
Having another tab for achievements on account is not real accountwide achievements, and just in these thread there were already plenty of people trying telling the same. No, it's not a compromise. An optionality is a compromise, a simple tab to see what you already know is just a punch in the face for those who got their hopes up.
While i don't want to invalidate people who don't want this awesome function implemented, stop acting like noone wants it. Heck, even polls started by players show that the majority wants ACCOUNTWIDE ACHIEVEMENTS. Not an overview tab.
Also stop speaking for the whole endgame community. People like me have to speak up because if we won't, others might assume you speak for us. There are plenty of people in the endgame community who love this. In fact, out of all of my guildies we talked about it with, only a single one voiced his displeasure.
Why would an overview not work for you if it works the same way as the achievements work on PTS now, but with a separate tab for the specific character you are currently on?
Because it's not accountwide achievements, it's an overview tab.
But if you only look at the overview tab (and it works the same as it works on the PTS now, ie, different characters contribute to an achievement) what difference would it make?
I understand where you are coming from, but at the same time, this just sucks the fun right out of the game for me. Because it removes replayability of alts and it also gives me an "easy way out" for achievements that would be more challenging my main than on some of my alts. And that lowers my motivation to play and get better. What's the point if you can just use an easy-mode class and get the same result?
I've played ESO pretty much non-stop since launch. For the first time, I'm considering stopping, because the loss if individuation of my characters completely changes the game for me.
It would be good to hear from ZOS as to what their goals are. All this talk of reducing server load is pure speculation.My gut feeling is that the switch to global achievements is to reduce the database management and ease up on the servers. Upon merging character-based achievements they could reduce database count up to 18-fold. I don't think that adding another layer of complexity - keeping track of global progress on a separate tab - is in any way beneficial for the servers.
tomofhyrule wrote: »Having another tab for achievements on account is not real accountwide achievements, and just in these thread there were already plenty of people trying telling the same. No, it's not a compromise. An optionality is a compromise, a simple tab to see what you already know is just a punch in the face for those who got their hopes up.
While i don't want to invalidate people who don't want this awesome function implemented, stop acting like noone wants it. Heck, even polls started by players show that the majority wants ACCOUNTWIDE ACHIEVEMENTS. Not an overview tab.
Also stop speaking for the whole endgame community. People like me have to speak up because if we won't, others might assume you speak for us. There are plenty of people in the endgame community who love this. In fact, out of all of my guildies we talked about it with, only a single one voiced his displeasure.
Why would an overview not work for you if it works the same way as the achievements work on PTS now, but with a separate tab for the specific character you are currently on?
Because it's not accountwide achievements, it's an overview tab.tomofhyrule wrote: »So, if there were two tabs, an 'Account' and a 'Character,' would that solve your issue? Or would you need to see Character achievements completely removed?
I picture a system where all characters can contribute to the account wide one. Let's take the March of Sacrifices challenger as an example:
Character 1 does the speedrun and character 2 gets the nodeath. You go in later on character 1 and do the hard mode.
After all of that, you unlock the Beast personality and your account tab says you got the challenger achievement. However, character 1's page shows that they did the speedrun and HM, and character 2's page shows they did the nodeath. If you later get the nodeath on character 1, it pops that character 1 got the challenger, but your account already had it.
Would this be an acceptable compromise? Because that's what a lot of people are suggesting. And if not, many of us who do support a system like this don't understand how being able to look at character 1 or character 2's achievements will be a net negative. It certainly allows for replayability since achievement hunters can see that character 1 still needed something, but getting it is only giving a character-based achievement since the account already unlocked it.
In this proposal, it would be. Would this be an acceptable compromise? It gives everyone exactly what they want - you can accrue account-wide achievements on all characters, but you still have character-specific data.
It seems that most people who are pro-account wide achieves have "I want to collect Monster Trophies across the whole account!" as one of the most, if not the most driving factor. If it worked like the above, would you see a problem with it? As yet, nobody has addressed that, even though several pro-character-achievement people have proposed a system like that. It seems like most people want to make this "PTS or current live, no other options."
Again, I can't expect that ZOS will adopt a system like this, but on the surface it seems to do everything that everyone wants. It's probably easiest for ZOS to use the PTS system or scrap it for the live system, but if they delayed it a little and made something like the above that would make everyone happy, wouldn't that be better than them throwing one group or the other under the bus?
You can repeat quests and get the quest reward on as many characters as you like. You just won't get an achievement for it.