silvereyes wrote: »I also have to just say that ZOS seems to be acting a bit hypocritical this update. For years, they have denied vociferous player requests to convert rewards at the time of update based on what the player had done in the past. But ZOS has always fallen back on a simple excuse: your rewards are based on what the rules were at the time you earned them. You want the new rewards? Go earn them after the update.But now, suddenly, they are going to start handing out achievement progress for free based on rules that didn't apply when that progress was earned?
- They didn't upgrade our gear to VR16 when Imperial City came out.
- They didn't grant Undaunted busts and trophies when Homestead was released.
- They didn't upgrade our vMA and vDSA weapons to perfected versions when Greymoor changed the reward structure for veteran arenas.
- They didn't scale our existing Champion Points to the new XP curve when CP 2.0 was released.
While I am admittedly an Achievement-Wh***, I would rather NOT see this implemented as is.
Should it be optional? Not really.
What it SHOULD do, ONLY, is allow any character on a single account to buy something from the Achievement Vendors, regardless of which Character got the achievement. You open the dialogue with the Achievement Vendor, and an Achievement Check should take place. Then instead of seeing RED, Character Locked items, I can buy them freely with my Decorator, who by the way, is atrocious at DPS...
Instead I cycle through several characters every day, searching for the one that can buy the SuchandSuch item from SoandSo...
Just let me buy things. Leave the rest alone
Has ZOS ever backed down on a change once it gets onto the PTS? I know they sometimes tweak the numbers on balance changes or fix some of the bugs which are identified, but I can't remember them ever putting a system onto the PTS and then not including it in the live update, no matter what players thought of it.
I am starting to think that Zos was not really aware how many people actually love the current system. There where a lot of voices that asked for Global achievements, the other part of the players where simply silent and just happily playing the game. Until now.
skyrimfantasy wrote: »So with quests auto-completing on an alt, not only do we lose the ability to play a quest again, we loose the reward of something like the museum quests as noted earlier in comments. How about the nirnhoned item you get as a reward in the Crag quest line, do we no longer get that? Do we also lose any skill points an alt would have earned on a quest? This would make leveling alts tiresome.
While I am admittedly an Achievement-Wh***, I would rather NOT see this implemented as is.
Should it be optional? Not really.
What it SHOULD do, ONLY, is allow any character on a single account to buy something from the Achievement Vendors, regardless of which Character got the achievement. You open the dialogue with the Achievement Vendor, and an Achievement Check should take place. Then instead of seeing RED, Character Locked items, I can buy them freely with my Decorator, who by the way, is atrocious at DPS...
Instead I cycle through several characters every day, searching for the one that can buy the SuchandSuch item from SoandSo...
Just let me buy things. Leave the rest alone
This is actually a good point that I haven't heard mentioned much. I agree with you. This should definitely be added to the list of "unnecessary grind/quality of life" improvements that we should keep. I still have hope that we'll get both views, an account-wide view with the individual view preserved, and shopping should look at the account-wide view or all accounts
Except that wasn't the normal PTS cycle. It was an out-of-cycle preview PTS, which is honestly how they should have handled Account Wide Achivements, IMO.Has ZOS ever backed down on a change once it gets onto the PTS? I know they sometimes tweak the numbers on balance changes or fix some of the bugs which are identified, but I can't remember them ever putting a system onto the PTS and then not including it in the live update, no matter what players thought of it.
Yep, they have. The big one I remember is the proposal to change how light and heavy attacks work.
Parasaurolophus wrote: »Also, the progress bars on the maps and other problems should of course be fixed.
Dark_Lord_Kuro wrote: »Dark_Lord_Kuro wrote: »ArgonianAustin wrote: »I wish everything transferred over.
Can I ask why that is...
Do you only want to do things once? and want to be able to pick different characters / classes to do it depending on what you are enjoying at the time / which is "better"?
Would you be happier if you had one account wide character that could swap classes / skills as and when?
Just trying to understand the requirement.
Nothing stop you from epeating content on other characters, you just wont receive acheivement for it, wich depending on who you ask can be either not a problem, a major one or anything in between
Didn't answer my question...
Yes i will still continue to quest either way, acheivement arent nessesary to do that, although they seem to help a lot of people of the forum to do so
Wasn't a dig at you or anyone, I just genuinely want to know what the ask is. If someone can articulate what is required then perhaps we can find a middle ground. I can't believe anyone is asking for progress to be lost?
Sounds like someone told ZOS that "account wide achievements would be cool" and they have brought in a massive sledgehammer with no though for the consequences.
Like someone else mentioned, perhaps there is another reason? either way.. I'll be out if it progress is lost
Parasaurolophus wrote: »So many negative posts from excited players. I just wanted to remind you that not all players see such changes as extremely negative. Although the fact that there are players who complete the same quests several times baffles me. But not the point. I will speak from my experience.
I have my main character. He's a little RP. All quests and new chapters I go through only on it. The exception was with the Russian localization of the game, when I replayed all the vanilla zones on alt. I have always tried to get all the achievements on one character, since achiv hunting is one of the elements of the endgame in eso. I already have a couple of trifecta from the trials and a few from the dungeons. However, now I'm playing in the raid on the alt, because we have an optimized raid and the place for my main character's class is occupied. And I'm happy that I can now just play freely without worrying about progress going past the total score. It doesn't bother me anymore.
I'm glad that I can buy furniture for achievements, which are only on alts. I am also glad that I can now buy furniture from other alliances and I do not have to spend hundreds of hours to get a grand overlod on a character from another alliance. I can just now play pvp freely since my main already has 5 stars.
Yes, it would be nice to have a notification under each achievement where it would be written by which character and when it was received. But if not, then this is not a tragedy for me. Perhaps I would prefer to remove the record of which character received this or that achievement altogether.
Also, the progress bars on the maps and other problems should of course be fixed.
Parasaurolophus wrote: »So many negative posts from excited players. I just wanted to remind you that not all players see such changes as extremely negative. Although the fact that there are players who complete the same quests several times baffles me. But not the point. I will speak from my experience.
I have my main character. He's a little RP. All quests and new chapters I go through only on it. The exception was with the Russian localization of the game, when I replayed all the vanilla zones on alt. I have always tried to get all the achievements on one character, since achiv hunting is one of the elements of the endgame in eso. I already have a couple of trifecta from the trials and a few from the dungeons. However, now I'm playing in the raid on the alt, because we have an optimized raid and the place for my main character's class is occupied. And I'm happy that I can now just play freely without worrying about progress going past the total score. It doesn't bother me anymore.
I'm glad that I can buy furniture for achievements, which are only on alts. I am also glad that I can now buy furniture from other alliances and I do not have to spend hundreds of hours to get a grand overlod on a character from another alliance. I can just now play pvp freely since my main already has 5 stars.
Yes, it would be nice to have a notification under each achievement where it would be written by which character and when it was received. But if not, then this is not a tragedy for me. Perhaps I would prefer to remove the record of which character received this or that achievement altogether.
Also, the progress bars on the maps and other problems should of course be fixed.
You say...
Although the fact that there are players who complete the same quests several times baffles me
You are of course welcome to that opinion, but I think this highlights the problem.
ZOS - who is your target customer? those of us who enjoy replaying content, or those "baffled" by those that do?
tomofhyrule wrote: »Dark_Lord_Kuro wrote: »Dark_Lord_Kuro wrote: »ArgonianAustin wrote: »I wish everything transferred over.
Can I ask why that is...
Do you only want to do things once? and want to be able to pick different characters / classes to do it depending on what you are enjoying at the time / which is "better"?
Would you be happier if you had one account wide character that could swap classes / skills as and when?
Just trying to understand the requirement.
Nothing stop you from epeating content on other characters, you just wont receive acheivement for it, wich depending on who you ask can be either not a problem, a major one or anything in between
Didn't answer my question...
Yes i will still continue to quest either way, acheivement arent nessesary to do that, although they seem to help a lot of people of the forum to do so
I think people are noticing that you're very supportive of the new system - which is fine, you're allowed to like it! - but just want to know why you think that it's worth deleting history do to so.
I get that the grind for monster trophies is terrible. I'm all for that being account-wide. There are a few obnoxiously grindy achievements that should be account wide.
But the PTS system shows that some achievements can be tracked at a character level and at an account level. So making Monster trophies be account wide doesn't mean that zone completion (which is a lot of little achievements that are easy enough to do) needs to be as well.
So why do you think that all delves should be registered as complete on all characters if only one did it?
I think most people in this thread are looking for a compromise solution, and the 'character and account' tab is the most common proposal. Most people are also arguing that account-wide accumulation for grindy achievements is a good thing. I know I'd be fine if the 'account' tab was the default so you had to actually switch to the character tab. But exploration is not grindy like Monster Trophies are, especially not if you do have an 'account' achievement tab already. But nobody is making a solid point as to why deleting character achievement is better than showing it in an alternate tab.
Currently using the addon Account Achievements you can see how many times you have achieved something and which characters have achieved it and which date they did so like so:
I believe the system should try to replicate this addons functionality, part of the thing with achievements is having them pop up when you complete the conditions and I think that losing this for future characters would be a big loss and making every achievement one and done would hurt replay value. Tracking global progress for achievements but allowing every character to separately completing them would be a good compromise.
With regards to PVE trifectas I believe reducing your abiltity to get a trifecta to once only will ultimately affect the forming of future trifecta seeking groups, I suggest that after the first time you complete any PVE trifecta you are able to repeat it. Again taking the Account Achievements addon for inspiration I would suggest tracking all further clears of a trial/dungeon that meet the requirements and having it not only pop up saying you gained it, but adding it to your achievement list and giving the data/character it was achieved on. This would work well as it would eliminate people not wanting to do trifectas again as they would still get the achievement, and it would add to their total for that particular achievement. Furthermore if you could repeat it on any character and still get the achievement again and increase it's number gained it would make future trifecta groups even easier to form.
The whole us vs. them thing is pretty toxic in my opinion. I agree, we really should be focusing on ways to make everyone happy.etchedpixels wrote: »
Parasaurolophus wrote: »So many negative posts from excited players. I just wanted to remind you that not all players see such changes as extremely negative. Although the fact that there are players who complete the same quests several times baffles me. But not the point. I will speak from my experience.
I have my main character. He's a little RP. All quests and new chapters I go through only on it. The exception was with the Russian localization of the game, when I replayed all the vanilla zones on alt. I have always tried to get all the achievements on one character, since achiv hunting is one of the elements of the endgame in eso. I already have a couple of trifecta from the trials and a few from the dungeons. However, now I'm playing in the raid on the alt, because we have an optimized raid and the place for my main character's class is occupied. And I'm happy that I can now just play freely without worrying about progress going past the total score. It doesn't bother me anymore.
I'm glad that I can buy furniture for achievements, which are only on alts. I am also glad that I can now buy furniture from other alliances and I do not have to spend hundreds of hours to get a grand overlod on a character from another alliance. I can just now play pvp freely since my main already has 5 stars.
Yes, it would be nice to have a notification under each achievement where it would be written by which character and when it was received. But if not, then this is not a tragedy for me. Perhaps I would prefer to remove the record of which character received this or that achievement altogether.
Also, the progress bars on the maps and other problems should of course be fixed.
Honestly, I think what makes this complicated is that it is both.
Pro Account-Wide Only:
There are lots of people who are sick of not being able to play on their mains, due to raid composition needs and the constant re-balancing/nerfing of combat that ZOS does, and therefore support the idea to essentially obliterate any thought of a "main" by combining all of the achievements. As a healer where trials only have two spots for my role, and rumors are flying that this can go down to one in many cases, and zero for dungeon groups... I understand this. I do fear a day when healers are no longer welcomed in content, and I get kind of angry at team mates and friends when they talk about ways to clear content without a healer, because in a very real way they are excluding ME, since this is the role I am best at. Now that there is an armory, I can choose to create a DPS or tank spec on my healer, to make myself more viable, but I won't magically be able to perform at the needed level to keep my place in prog on an alternate role. In my current trial group, my main has been shelved in favor of my warden healer, because that's the class we needed. So now my end game achievements are split between the two healers. I understand this view and I believe it is a valid struggle. That said, I chose to take the road of not caring, and letting go of my wish that my "main" earned everything first or must have everything. I no longer worry about it. If I get the clear on one character, anyone I'd like to play with will give me a shot. If I'm excluded from something, I'll either go get the achievement or go play with more reasonable people.
Related, but separate, is the belief that with this simplification of achievements, guilds and content organizers won't be able to insist that the character you are playing with has to have the achievement, and therefore it will make end game a friendlier, less toxic place for players who have done the content but now want to bring a different character. Gatekeeping will be reduced because more folks will have the requisite achievements. Personally, I feel this is a false hope. Inability to rely on character-specific achievements isn't going to keep people from trying to vet group members because it's still all about time and efficiency. Other methods will surface. Maybe guilds will require videos of your clears. Maybe they will require a more robust set of "test" runs. Maybe, with even less in-game tools to gauge who is suited for what content, end game will fall apart completely because too many groups will struggle and fail and take too long to get to the content they said they'd try to run, because too many team members are sub-par. I am not sure but I do think that this isn't a good reason to go to account-wide achievements. It won't solve toxicity. All it will do is generate dumber and/or more intrusive barriers to entry.
Pro Character Specific:
On the other hand, there are lots of people who go back to get achievements on each character, and those folks play a big part in filling gaps in rosters in end game. It is TOUGH to find 12 people to dedicate enough time and effort to tackle this content. It gets harder and harder the more time investment is required. All of us have limited time in life. That's a fact. While I try to be a good community member, I absolutely will prioritize running content where I still need something (anything!) over content I have no reason to do again. In fact, when helping friends farm or achieve something, I always check and will get excited if one of my alts can join and grab an achievement too. It's more fun that way. So I am absolutely sure that other folks who now have that little extra reward/recognition of logging accomplishment on a specific toon removed will re-evaluate how they are spending that time, and will pivot to something they do need. So many folks set little goals for themselves that are just for fun - "I'm going to run a marathon," "I'm going to take a bar-tending class." "I'm going to get "Tick-Tock Tormentor" on all my characters." It's just a thing humans do. And the removal of the option to try and get things per character (and have it tracked easily in game, with the yay! experience of an achievement popping) will reduce the pool of players. Also, and maybe more importantly, it will specifically reduce the pool of more experienced players who have done the content and are willing to teach others and help newer folks because they also can get a clear on another character while they do it.
Additionally, there are many folks who have been with this game for many years and have spent a lot of time pursuing character specific achievements. This change, in one patch application, obliterates all that progress and time. Now, I would say that this is not a compelling argument to ZOS, as we all saw how well the vMA weapons arguments went, but that was just one arena and reward type, and this is potentially all areas of the game for many characters to players. It represents even more lost/wasted time, on a much larger scale. Having that taken away IS game-breaking, and will cause people to quit. Up to eight years of your life in this game will have been erased. Yes, it's a game, and it's a hobby, but it will definitely give a lot of people the push to walk away and do something else. As I've pointed out in another comment, a game that makes its living off of nostalgia on the ESO franchise should not underestimate how important these little records are to these same players. It's a big deal. And, humans tend to over-value sunk costs (https://neurofied.com/sunk-cost-fallacy/), often to their detriment. How I think this applies here is that the amount of time spent on curating character history and obtaining achievements per character will seem magnified to those players, which will cause anger that doesn't seem rational to newer folks. And it's going to be strongest for folks that pursued end game achievements, because they take the most time and effort. If you spent 8 years getting trial achievements on every character and all of those dates and that journey is wiped away... trust me, it's emotionally sickening to people. It's why people stay in bad relationships. Because this is an innate trait of the human brain, while some may find it silly, it isn't easily overcome. We all do it, at one time or another.
Btw, account-wide achievements won't eliminate carries. If anything they'll increase the cost, because people will need them only once and there will be less folks around willing to help fill the groups to do them.
Anyway, the question is, for end game specifically, will the players more willing to jump on alternate toons because FOMO is gone outweigh the amount of players that stop re-running content or all-out quit because their history has been erased? I believe the answer is no. Losing even a small portion of experienced players re-running content will likely make end game content harder to execute. Less "new" people will have good experiences. AND people will cycle through and move on from the content faster, ultimately making it harder for everyone to find people to run the content with in the long run. Therefore I feel it's not good for the game, even though I personally am one of the people who would benefit on the surface. I'd rather live with the fact that my main doesn't have all of the achievements than see this change, as-is, go live. Either way, I tried to capture the end game perspectives I've run across in case it's helpful.
Parasaurolophus wrote: »Parasaurolophus wrote: »So many negative posts from excited players. I just wanted to remind you that not all players see such changes as extremely negative. Although the fact that there are players who complete the same quests several times baffles me. But not the point. I will speak from my experience.
I have my main character. He's a little RP. All quests and new chapters I go through only on it. The exception was with the Russian localization of the game, when I replayed all the vanilla zones on alt. I have always tried to get all the achievements on one character, since achiv hunting is one of the elements of the endgame in eso. I already have a couple of trifecta from the trials and a few from the dungeons. However, now I'm playing in the raid on the alt, because we have an optimized raid and the place for my main character's class is occupied. And I'm happy that I can now just play freely without worrying about progress going past the total score. It doesn't bother me anymore.
I'm glad that I can buy furniture for achievements, which are only on alts. I am also glad that I can now buy furniture from other alliances and I do not have to spend hundreds of hours to get a grand overlod on a character from another alliance. I can just now play pvp freely since my main already has 5 stars.
Yes, it would be nice to have a notification under each achievement where it would be written by which character and when it was received. But if not, then this is not a tragedy for me. Perhaps I would prefer to remove the record of which character received this or that achievement altogether.
Also, the progress bars on the maps and other problems should of course be fixed.
You say...
Although the fact that there are players who complete the same quests several times baffles me
You are of course welcome to that opinion, but I think this highlights the problem.
ZOS - who is your target customer? those of us who enjoy replaying content, or those "baffled" by those that do?
Again, the reasoning of who is the target audience in the game-service. Honestly, it's already getting too toxic. Most players are casual players who don't have time to close the same zones multiple times on different characters. Especially for the sake of the pictures with the score, which they already already have on other characters.
Parasaurolophus wrote: »Parasaurolophus wrote: »So many negative posts from excited players. I just wanted to remind you that not all players see such changes as extremely negative. Although the fact that there are players who complete the same quests several times baffles me. But not the point. I will speak from my experience.
I have my main character. He's a little RP. All quests and new chapters I go through only on it. The exception was with the Russian localization of the game, when I replayed all the vanilla zones on alt. I have always tried to get all the achievements on one character, since achiv hunting is one of the elements of the endgame in eso. I already have a couple of trifecta from the trials and a few from the dungeons. However, now I'm playing in the raid on the alt, because we have an optimized raid and the place for my main character's class is occupied. And I'm happy that I can now just play freely without worrying about progress going past the total score. It doesn't bother me anymore.
I'm glad that I can buy furniture for achievements, which are only on alts. I am also glad that I can now buy furniture from other alliances and I do not have to spend hundreds of hours to get a grand overlod on a character from another alliance. I can just now play pvp freely since my main already has 5 stars.
Yes, it would be nice to have a notification under each achievement where it would be written by which character and when it was received. But if not, then this is not a tragedy for me. Perhaps I would prefer to remove the record of which character received this or that achievement altogether.
Also, the progress bars on the maps and other problems should of course be fixed.
You say...
Although the fact that there are players who complete the same quests several times baffles me
You are of course welcome to that opinion, but I think this highlights the problem.
ZOS - who is your target customer? those of us who enjoy replaying content, or those "baffled" by those that do?
Again, the reasoning of who is the target audience in the game-service. Honestly, it's already getting too toxic. Most players are casual players who don't have time to close the same zones multiple times on different characters. Especially for the sake of the pictures with the score, which they already already have on other characters.
silvereyes wrote: »The whole us vs. them thing is pretty toxic in my opinion. I agree, we really should be focusing on ways to make everyone happy.etchedpixels wrote: »
silvereyes wrote: »
- Don't make Undaunted harder to level on alts due to the lack of XP from achievements.
- Don't make Scrying / Excavation harder to level on alts due to the lack of XP from achievements.