silvereyes wrote: »No. The delve boss was already marked as completed as soon as I entered the delve. I very much hope that this is not intentional.silvereyes wrote: »I will say, I'm very happy they at least let you discover things again on new characters. That is working as expected for me.
Well, this proves that they didn't do it for performance reasons. Looks like ZOS is still tracking individual achievements... they are just hiding them from us in the data.
Did your character get the 'delve completed' achievement popup when you cleared it?
Parasaurolophus wrote: »@Tandor Thanks for the ping. This thread is being watched closely for constructive feedback around Account-Wide Achievements.
We understand there are mixed opinions on this issue. Many of you have taken time to list your concerns and possible solutions. The team is reviewing these and analytics from PTS. We welcome any feedback that the team can take under consideration during this period.
Also, we will continue to take feedback beyond this point as well. As always, we just ask for constructive feedback as this is part of the process. Thanks all.
It's not an opinion that trifectas are being deleted on our alts. Does zos have any concept of what they are doing?
It's my opinion that endgame will die. The backbone of eso endgame is replayability and people with experience helping others without. Don't take away all incentive for experienced players to redo challenges especially ones that can take months and hundreds of hours like trifectas.
It's my observation that progs all over discord are already dying RIGHT NOW, as people who already have trifectas completed on alts no longer have a reason to invest hundreds of hours of their time if you're just going to delete the trifectas on their alts next patch.
Sorry but no. It was the endgame community that asked for this change and is generally happy with it. It's unlikely that someone makes triple achievements just to get them on a certain character again.
Yeah no lmao, nobody in the endgame community asked for this. A huge part of the endgame community is having trifecta titles on numerous toons, or seeing that sweet x8 or w/e on Pithka's addon for different tris. Literally nobody from the endgame community asked for this, and you know it.
Parasaurolophus wrote: »please don't take away the trifectas we got on our alts
please don't take away the master anglers we got on our alts
please don't take away the emperor we got on our alts
this game thrives on replayability, you are overwriting repeated achievements with the first character that completed them
people do not repeat achievements like these on the same character they make a new one to experience it again, this update is deleting all record of these and preventing future replayability
Agreed, and I’m curious why a for profit gaming company would want to nerf replayability in such a dramatic fashion. I’m no corporate accountant, but this looks like a major financial loss in the making to me.
I reserve the right to be mistaken, however ... Are there many people who strive to get triple achievements specifically for a character, because although getting it is for a specific character? How many people go through quests for the second or third character again? I do not like to talk about the majority or the minority, as this is nothing more than speculation. But I just don't know these people. Usually people tend to get all the achievements on one character or complete all the quests. This is the meaning of the main character. Therefore, replay value is clearly not about getting the same achievements on several alts.
I too rely on the map to see what I have completed on any of my 18 characters. All of which are at different progression points. I use the map to continue where I left of when I stopped playing them for a while. Completion should not be tied to achievements. When we complete something we should get the achievement, but when we have the achievement it should not be automatically counted as completed. This would destroy the game for anyone with multiple characters, like me. So please untie completion from achievements.Particularly, I want to do all quests and exploring on each character. I rely on the map to tell me where I have or havent been. My main has completed all quests, dolmens etc in all zones, so everything will be flagged as done which would not help me at all.
wolfie1.0. wrote: »Comrade_Ogilvy wrote: »If the motivation for doing account-wide achievements and in this way is to reduce the size of account data on the server then please consider making the current character based achievements client side only - that way you get your per account data reduction and we get to keep the existing system which has reliably and enjoyably served us for many years.
Out of curiosity, where is this notion coming from? I've seen a few players mention it, but there was nothing in the patch notes about their motivation for converting to account wide achievements. Did they state that it was for performance reasons on some other social media?
No they havn't indicated this. This is an assumption that is being made
tomofhyrule wrote: »silvereyes wrote: »I haven't noticed, but since they are RNG drops from repeatable activities like killing things and harvesting nodes, I imagine probably not. I would recommend testing interactable leads, though, like the Ring of the Pale Order lead in Markarth.2. Antiquity's Lead Drops affected by this or any part of the Antiquity system?
Edit: I did read that some of the achievements for Antiquities don't yield XP after they've been earned once, though, so in that respect, leveling those skill lines will be moderately harder.
This is a good point. Antiquities is already extremely grindy to level up, and earning antiquity achievements really helped that.
We already had the problem of alts not getting the zone purples to help out. Now we can't get achievements to help either? Are we only expected to have one antiquarian (read: one character with the chest passive) per account?
The more I think about it, the more it seems that alt chars are being reduced to alter egos of the main character. Which, frankly, reduces the need for more than one character (at least for me).
SerafinaWaterstar wrote: »tomofhyrule wrote: »silvereyes wrote: »I haven't noticed, but since they are RNG drops from repeatable activities like killing things and harvesting nodes, I imagine probably not. I would recommend testing interactable leads, though, like the Ring of the Pale Order lead in Markarth.2. Antiquity's Lead Drops affected by this or any part of the Antiquity system?
Edit: I did read that some of the achievements for Antiquities don't yield XP after they've been earned once, though, so in that respect, leveling those skill lines will be moderately harder.
This is a good point. Antiquities is already extremely grindy to level up, and earning antiquity achievements really helped that.
We already had the problem of alts not getting the zone purples to help out. Now we can't get achievements to help either? Are we only expected to have one antiquarian (read: one character with the chest passive) per account?
The more I think about it, the more it seems that alt chars are being reduced to alter egos of the main character. Which, frankly, reduces the need for more than one character (at least for me).
But why? Why do this? After so many years of having various characters?
What are they thinking?!
This is making me realise I track progress very differently to a lot of people, maybe because I'm used to games where achievements are account wide and once you've got them once you can't get them again. (Or games which don't have achievements at all.)
I almost never look at the achievement menu, except if I want an achievement reward and I need to see which character is closest to getting it (or has already got it for things like furnishings). I keep track of their individual progress by using the map markers and the quests available, the skill lines they've levelled and things like that, and since none of that is going to change I can't see this having an impact on how I play my various characters. The achievements are just a little tick box that appears periodically. I actually use an addon to make the notifications smaller to get them out of the way because I found it annoying when I was trying to see the resolution of a quest or whatever and the screen was full of mess telling me I've done what I know I just did.
As long as the content itself isn't automatically completed on all your characters, which as far as I've seen isn't the case, this isn't going to stop me wanting to repeat things.
Having said that I'm also not opposed to the idea of letting players see both what their account has done and what each character has done, since it does appear to still be tracked individually. Or simply making achievement rewards account-wide but keeping the achievement notifications character specific.
SerafinaWaterstar wrote: »tomofhyrule wrote: »silvereyes wrote: »I haven't noticed, but since they are RNG drops from repeatable activities like killing things and harvesting nodes, I imagine probably not. I would recommend testing interactable leads, though, like the Ring of the Pale Order lead in Markarth.2. Antiquity's Lead Drops affected by this or any part of the Antiquity system?
Edit: I did read that some of the achievements for Antiquities don't yield XP after they've been earned once, though, so in that respect, leveling those skill lines will be moderately harder.
This is a good point. Antiquities is already extremely grindy to level up, and earning antiquity achievements really helped that.
We already had the problem of alts not getting the zone purples to help out. Now we can't get achievements to help either? Are we only expected to have one antiquarian (read: one character with the chest passive) per account?
The more I think about it, the more it seems that alt chars are being reduced to alter egos of the main character. Which, frankly, reduces the need for more than one character (at least for me).
But why? Why do this? After so many years of having various characters?
What are they thinking?!
I almost never look at the achievement menu, except if I want an achievement reward and I need to see which character is closest to getting it (or has already got it for things like furnishings). I keep track of their individual progress by using the map markers and the quests available, the skill lines they've levelled and things like that, and since none of that is going to change I can't see this having an impact on how I play my various characters. The achievements are just a little tick box that appears periodically. I actually use an addon to make the notifications smaller to get them out of the way because I found it annoying when I was trying to see the resolution of a quest or whatever and the screen was full of mess telling me I've done what I know I just did.
As long as the content itself isn't automatically completed on all your characters, which as far as I've seen isn't the case, this isn't going to stop me wanting to repeat things.
I almost never look at the achievement menu, except if I want an achievement reward and I need to see which character is closest to getting it (or has already got it for things like furnishings). I keep track of their individual progress by using the map markers and the quests available, the skill lines they've levelled and things like that, and since none of that is going to change I can't see this having an impact on how I play my various characters. The achievements are just a little tick box that appears periodically. I actually use an addon to make the notifications smaller to get them out of the way because I found it annoying when I was trying to see the resolution of a quest or whatever and the screen was full of mess telling me I've done what I know I just did.
As long as the content itself isn't automatically completed on all your characters, which as far as I've seen isn't the case, this isn't going to stop me wanting to repeat things.
Uh huh. For the last 8 years, it has been the responsibility of the players to adapt to the various changes that ZOS makes to the game. I have done this numerous times, already. What you have said was my planned path to adapting to this, basically ignoring achievements and looking for other ways to tell if my character has not done something. I am almost there right now, but I have used them to pick the focus of what I am going to do next. That would stop, or at least change, with the One Player update. Since I would never be seeing achievements happen, except on rare occasion, this seemed to be a viable workaround.
I am not opposed to account-wide achievements. I am opposed to them doing it in such a way that years worth of character and player+character accomplishments stored by the game are erased. Like I said before, account achievements being tied to the character ended up being an epic game design mistake extending back before launch. ZOS is not meeting expectations with how they are fixing it.
Then I started to see that quests and other in-game things were based on completion of an achievement. Now it is broken worse than what I expected, although I should not be surprised. Even if ZOS fixes these, it could take years for them to be reported and fixed.
ZOS is not going to back down. I will adapt to this. It will not be done without some changes, though.
erdbeerheld wrote: »Replayability of content / Track char progress
- Achievement could still pop up on alts (to get the "thrill")
- Each successful char would be added to the "achieved by Char1, Char2, Char3, ..." info in the achievement
- Achievement UI could have a filter option "Account" / "Current Char" / (or even each char selectable)
Title usage / Show off
- Coloring, adding counts
ArgonianAustin wrote: »I wish everything transferred over.
I almost never look at the achievement menu, except if I want an achievement reward and I need to see which character is closest to getting it (or has already got it for things like furnishings). I keep track of their individual progress by using the map markers and the quests available, the skill lines they've levelled and things like that, and since none of that is going to change I can't see this having an impact on how I play my various characters. The achievements are just a little tick box that appears periodically. I actually use an addon to make the notifications smaller to get them out of the way because I found it annoying when I was trying to see the resolution of a quest or whatever and the screen was full of mess telling me I've done what I know I just did.
As long as the content itself isn't automatically completed on all your characters, which as far as I've seen isn't the case, this isn't going to stop me wanting to repeat things.
Uh huh. For the last 8 years, it has been the responsibility of the players to adapt to the various changes that ZOS makes to the game. I have done this numerous times, already. What you have said was my planned path to adapting to this, basically ignoring achievements and looking for other ways to tell if my character has not done something. I am almost there right now, but I have used them to pick the focus of what I am going to do next. That would stop, or at least change, with the One Player update. Since I would never be seeing achievements happen, except on rare occasion, this seemed to be a viable workaround.
I am not opposed to account-wide achievements. I am opposed to them doing it in such a way that years worth of character and player+character accomplishments stored by the game are erased. Like I said before, account achievements being tied to the character ended up being an epic game design mistake extending back before launch. ZOS is not meeting expectations with how they are fixing it.
Then I started to see that quests and other in-game things were based on completion of an achievement. Now it is broken worse than what I expected, although I should not be surprised. Even if ZOS fixes these, it could take years for them to be reported and fixed.
ZOS is not going to back down. I will adapt to this. It will not be done without some changes, though.
They really ought to backdown. Removing replayability / longevity / your customer's hard work from the your product is not good business practice.
I almost never look at the achievement menu, except if I want an achievement reward and I need to see which character is closest to getting it (or has already got it for things like furnishings). I keep track of their individual progress by using the map markers and the quests available, the skill lines they've levelled and things like that, and since none of that is going to change I can't see this having an impact on how I play my various characters. The achievements are just a little tick box that appears periodically. I actually use an addon to make the notifications smaller to get them out of the way because I found it annoying when I was trying to see the resolution of a quest or whatever and the screen was full of mess telling me I've done what I know I just did.
As long as the content itself isn't automatically completed on all your characters, which as far as I've seen isn't the case, this isn't going to stop me wanting to repeat things.
Uh huh. For the last 8 years, it has been the responsibility of the players to adapt to the various changes that ZOS makes to the game. I have done this numerous times, already. What you have said was my planned path to adapting to this, basically ignoring achievements and looking for other ways to tell if my character has not done something. I am almost there right now, but I have used them to pick the focus of what I am going to do next. That would stop, or at least change, with the One Player update. Since I would never be seeing achievements happen, except on rare occasion, this seemed to be a viable workaround.
I am not opposed to account-wide achievements. I am opposed to them doing it in such a way that years worth of character and player+character accomplishments stored by the game are erased. Like I said before, account achievements being tied to the character ended up being an epic game design mistake extending back before launch. ZOS is not meeting expectations with how they are fixing it.
Then I started to see that quests and other in-game things were based on completion of an achievement. Now it is broken worse than what I expected, although I should not be surprised. Even if ZOS fixes these, it could take years for them to be reported and fixed.
ZOS is not going to back down. I will adapt to this. It will not be done without some changes, though.
They really ought to backdown. Removing replayability / longevity / your customer's hard work from the your product is not good business practice.
Yes, they should, and no it is not. Even if I presume that they thought of everything and this is the calculated and weighed option, I think they were wrong in how they did it. Someone didn't carry the 1 when they were calculating.
I almost never look at the achievement menu, except if I want an achievement reward and I need to see which character is closest to getting it (or has already got it for things like furnishings). I keep track of their individual progress by using the map markers and the quests available, the skill lines they've levelled and things like that, and since none of that is going to change I can't see this having an impact on how I play my various characters. The achievements are just a little tick box that appears periodically. I actually use an addon to make the notifications smaller to get them out of the way because I found it annoying when I was trying to see the resolution of a quest or whatever and the screen was full of mess telling me I've done what I know I just did.
As long as the content itself isn't automatically completed on all your characters, which as far as I've seen isn't the case, this isn't going to stop me wanting to repeat things.
Uh huh. For the last 8 years, it has been the responsibility of the players to adapt to the various changes that ZOS makes to the game. I have done this numerous times, already. What you have said was my planned path to adapting to this, basically ignoring achievements and looking for other ways to tell if my character has not done something. I am almost there right now, but I have used them to pick the focus of what I am going to do next. That would stop, or at least change, with the One Player update. Since I would never be seeing achievements happen, except on rare occasion, this seemed to be a viable workaround.
I am not opposed to account-wide achievements. I am opposed to them doing it in such a way that years worth of character and player+character accomplishments stored by the game are erased. Like I said before, account achievements being tied to the character ended up being an epic game design mistake extending back before launch. ZOS is not meeting expectations with how they are fixing it.
Then I started to see that quests and other in-game things were based on completion of an achievement. Now it is broken worse than what I expected, although I should not be surprised. Even if ZOS fixes these, it could take years for them to be reported and fixed.
ZOS is not going to back down. I will adapt to this. It will not be done without some changes, though.
They really ought to backdown. Removing replayability / longevity / your customer's hard work from the your product is not good business practice.
Yes, they should, and no it is not. Even if I presume that they thought of everything and this is the calculated and weighed option, I think they were wrong in how they did it. Someone didn't carry the 1 when they were calculating.
We have to hope they are discussing this urgently, and are working out how best to move the specific "designer" back into the cleaning department... (no offense to cleaners)