silvereyes wrote: »No. The delve boss was already marked as completed as soon as I entered the delve. I very much hope that this is not intentional.
Maybe the discovery achievement is still intact because it awards XP, while the delve completion does not.
But why would they be locking us out of potential XP by not letting our alts do the quests our mains have already completed?
Less XP acquired means you have to play more to gain XP.
Players playing more is what ZOS wants. its all about increasing the number of players and increasing the time players play that they want.
silvereyes wrote: »No. The delve boss was already marked as completed as soon as I entered the delve. I very much hope that this is not intentional.
Maybe the discovery achievement is still intact because it awards XP, while the delve completion does not.
But why would they be locking us out of potential XP by not letting our alts do the quests our mains have already completed?
Less XP acquired means you have to play more to gain XP.
Players playing more is what ZOS wants. its all about increasing the number of players and increasing the time players play that they want.
If they want us to play more (a sensible business model) then they simply remove the changes and we continue with the fully functional character level achievement system. They then bolt on an aggregated view / panel and allow titles account wide if that is what people are asking for.
wolfie1.0. wrote: »
You will no longer be able to collect precursors once this goes live.
silvereyes wrote: »No. The delve boss was already marked as completed as soon as I entered the delve. I very much hope that this is not intentional.
Maybe the discovery achievement is still intact because it awards XP, while the delve completion does not.
But why would they be locking us out of potential XP by not letting our alts do the quests our mains have already completed?
Less XP acquired means you have to play more to gain XP.
Players playing more is what ZOS wants. its all about increasing the number of players and increasing the time players play that they want.
If they want us to play more (a sensible business model) then they simply remove the changes and we continue with the fully functional character level achievement system. They then bolt on an aggregated view / panel and allow titles account wide if that is what people are asking for.
Mages Guild books are still tracked at the character level, and they glow when a new character hasn't discovered them.Two Questions
1. If one character has found any or all the mages guild books to level the Skill line still "Glow" for a character that has not found those books?
I haven't noticed, but since they are RNG drops from repeatable activities like killing things and harvesting nodes, I imagine probably not. I would recommend testing interactable leads, though, like the Ring of the Pale Order lead in Markarth.2. Antiquity's Lead Drops affected by this or any part of the Antiquity system?
silvereyes wrote: »No. The delve boss was already marked as completed as soon as I entered the delve. I very much hope that this is not intentional.
Maybe the discovery achievement is still intact because it awards XP, while the delve completion does not.
But why would they be locking us out of potential XP by not letting our alts do the quests our mains have already completed?
Less XP acquired means you have to play more to gain XP.
Players playing more is what ZOS wants. its all about increasing the number of players and increasing the time players play that they want.
silvereyes wrote: »I haven't noticed, but since they are RNG drops from repeatable activities like killing things and harvesting nodes, I imagine probably not. I would recommend testing interactable leads, though, like the Ring of the Pale Order lead in Markarth.2. Antiquity's Lead Drops affected by this or any part of the Antiquity system?
Edit: I did read that some of the achievements for Antiquities don't yield XP after they've been earned once, though, so in that respect, leveling those skill lines will be moderately harder.
This seems rushed and ill thought out. I like being able to get achievements on more than one character, I like getting those pop ups, it shows me that I'm progressing with that character.
We need an official statement from someone in Zos giving us the reason why this change has been made.
Please, please adjust this so that we are able to do this easily. The addition of a new tab that shows the account-wide progress (having achievement furnishing items unlock for all characters is fine, even titles, while I don't think they should be account-wide, it doesn't really matter), while still maintaining the per-character system that's been in the game for 8 years is all that's needed.
This change changes nothing for everybody else, because you could just figure out what you had done on your whole account (or if on PC, use an add-on to do it for you) - (with the exception of account-wide titles/achievement furnishing purchasing)
So, a sizable portion of the player base loses significantly in their game satisfaction.
Just add a global tab. See total account progress. Keep all characters separate. Don't overthink it.
ArchangelIsraphel wrote: »After reviewing this new feature on the test server, all I can say is that is implementation is as poor and as heavy handed as I feared it would be.
All story progression achievements are shown as already having been earned by my main when I mouse over them- virtually deleting the dates of progression for all other characters that did that content.
I no longer have any record of which character did what when, no individual character identity when it comes to story progression and completion in the achievement journal, no more sentimental dates when I went on characters to specifically get an achievement on a special day. All of it is gone.
Additionally, the replayability of certain achievements like fishing achievements and other such things on separate characters has been wiped from existence, removing replayability and a form of gameplay from the game itself. I enjoyed the repetition of achievements as a form of character development outside of main story quests, a way to simply have fun on them, and that's gone now. Heck, I cant even independently record the dates of when my other characters complete story achievements now because as far as the game is concerned, my main has done it all.
It would have been so much better if an "account wide" tab had been implemented, while preserving independent achievements for those that liked them. I don't understand why, after 8 years, they would choose to rip content out of the game that many people enjoyed for the sake of an account wide feature that destroys a form of game play many people loved.
Also wanna call out my concern about titles.
While i'm totally fine with archievement points (like a new summary page), i always liked to achieve a title with the character itself, who uses it then. Taking it away, takes quite some fun and goals away. An optional opt-in would really be the best.
Take something by force, a lot of players enjoyed for years without any options, is always a bad thing.
We really should have learned this over the years by now.
Apart from, i'm concerned about 2 other specific points:
- missing some quite important goals on other toons now
- While i dont play much on NA or at all any more, "Stormproven" is the highest title there, but i'm sure there will be much fun (specifical for new player) to have e.g. a level-1 "Former Emperor"s right next to them INSIDE THE TUTORIAL.
- Precursor and similar things: I tried to do the precursor on the PTS and it was a bit strange. I got the starter quest, went to guy to talk, but already "collected" all parts because of the achievement.
So i just had to pick up the first quest part.... and got a brandnew precursor. Playtime: +-5 min
Not sure if thats intended.
Just for the records: ^^ PC-EU, picked them up before it was destroyed and a 3 to 5 min playtime to get it.
(my thoughts are still with the guy who achieved 18 master angler before it got a 1-day achievement (chess...) and further more with the next update becomes a "Buy 1 - get 17 for free" (...mate) )
That situation was definitely a debacle, but this is total misinformation. None of my 11 accounts lost a single skill point (I tracked everything precisely). Most of the forum feedback and discussions I had in my guilds at the time with people who were tracking everything indicated that they didn't lose any skill points. There were many accounts that lost a few skill points, and a very, very small handful of accounts that lost a large number of points.Techwolf_Lupindo wrote: »Same thing happen to werewolves an year or two ago. Werewolf skill line bug resulted in loosed skill points. After several patches, they discovered a huge underlying problem with the skill system. They rush out the door a fix, reset all skill points to zero. This resulted in nearly everyone permanently loosing 10 to 30 skill points that they EARNED. They still to this day never got those skill points back.
Question for clarification- will the achievements be truly account wide or will they be limited by platform (i.e will achievements on PC NA characters only be shared among other PC NA characters, or would they also be shared with Xbox/PlayStation NA characters and vice versa)?
Question for clarification- will the achievements be truly account wide or will they be limited by platform (i.e will achievements on PC NA characters only be shared among other PC NA characters, or would they also be shared with Xbox/PlayStation NA characters and vice versa)?
silvereyes wrote: »No. The delve boss was already marked as completed as soon as I entered the delve. I very much hope that this is not intentional.
Maybe the discovery achievement is still intact because it awards XP, while the delve completion does not.
But why would they be locking us out of potential XP by not letting our alts do the quests our mains have already completed?
Less XP acquired means you have to play more to gain XP.
Players playing more is what ZOS wants. its all about increasing the number of players and increasing the time players play that they want.
If they want us to play more (a sensible business model) then they simply remove the changes and we continue with the fully functional character level achievement system. They then bolt on an aggregated view / panel and allow titles account wide if that is what people are asking for.
I agree this would be the Ideal solution it would satisfy everyone..... (except those that want everything account wide)
It’s interesting to note that the people against this change are giving detailed explanations as to why they feel it’s wrong. On the other hand, the folks in favor are mostly giving generalized praise as to why they like it. “I’m so happy about this change!” “It’s good for the game!” Well, let’s hear exactly what it is that makes this such a good thing for you.
Ok I tried doing the Elsweyr Mural Museum quest. Unlike the Solitude quest, the quest giver did have a quest for me. Which was odd, because even on this new character I had the achievement filled out.
Here is what happened (spoilers for those who have not done it):-Quest giver sends me to get the "first piece" even though it was completed
-I go there and meet Rajhin's ghost, who then gives me the book of riddles and the first piece
-I come back and the usual dialogue happens for the first piece
-But after I put in the first piece, the mural auto completes with all the rest of the pieces
-The quest giver immediately comes back and says how great it is that mural is complete, but how sad she is that it is not "singing"
-I do not get the option to fully complete the mural with the singing as the quest event abruptly stops there
-When I talk to the quest giver, the info she gives conflicts between acting as though it is fully complete and acting as though I only found one piece
-The mural never starts singing, so it acts as though it's not complete.
I can confirm that this is the same behavior I saw in my testing as well. I really hope they don't go live with it this way.tomofhyrule wrote: »Ok, here's something really confusing about trying to play on a new alt.
My main got through all of the EP and DC storylines before I made my DC alt. He's so far only about a third of the way through Glenumbra, so he's still really new.
I opened the map, and this is what he has: Note he did Ilesan and Silumm delves and the lurcher WB. He only got Khuras marked on his map, so he hasn't done it yet.
There's a bug/inconsitency that when you load a character, it just sets everything to 'Undiscovered,' which is fixed when you zone. But then everything is considered discovered, even if he's not been in.
Now I went further north on the map to Aldcroft to check out the WB and dolmen up there. They did show as properly undiscovered... ...until I got close enough to mark it. Then even without engaging, they were counted as 'complete.' The markers turned white as soon as I got the 'Cambray Hills Dolmen Discovered' notification.
This does make it pretty difficult to figure out which delves (and associated quests), WBs, Dolmens, etc. individual characters have done. It really feels like we're being pushed to use only a single character now, and that alts are just ways to get our same character to use skills of a different class.
Like I said, I appreciate being able to use titles on characters like costumes or skins, and I love that grinding monster trophies will count for the whole account, but it feels like we're losing too much for our individual characters at this point. It feels like I'm being told that the only way to keep track of what each character has done (and again, their quests and skill points/rewards) is to make a separate spreadsheet for each individual character.
...
[*] Precursor and similar things: I tried to do the precursor on the PTS and it was a bit strange. I got the starter quest, went to guy to talk, but already "collected" all parts because of the achievement.
So i just had to pick up the first quest part.... and got a brandnew precursor. Playtime: +-5 min
Not sure if thats intended.
...
Wait they actually gave you a Precursor? It didn't do that for mine. And I definitely did not get another Solitude Music Box (it wouldn't even let me get the quest in Solitude at ALL).
I get the feeling that are some serious bugs with this.....
It’s interesting to note that the people against this change are giving detailed explanations as to why they feel it’s wrong. On the other hand, the folks in favor are mostly giving generalized praise as to why they like it. “I’m so happy about this change!” “It’s good for the game!” Well, let’s hear exactly what it is that makes this such a good thing for you.
I personally see it as a benefit, in that, I can now play my alts without worrying about wasting time on them when I could be completing achievements on my main. I see it as no different than the xbox achievements personally. Those can be completed on any number of characters and all the completions of each achievement contributed to the 100% achievement coverage.
The only unfortunate thing that is left out of this is the Eidetic Memory tracking. Reading a hard to find book, like an Imperial City bookshelf book, on one character should be enough to flag it across the account. Would help for some of the glitchy books as well.
(And those who feel it devalues titles if you can use them on characters that didn't actually earn it.)
I personally see it as a benefit, in that, I can now play my alts without worrying about wasting time on them when I could be completing achievements on my main. I see it as no different than the xbox achievements personally. Those can be completed on any number of characters and all the completions of each achievement contributed to the 100% achievement coverage.