AlexanderDeLarge wrote: »The content of High Isle may very well be incredibly good but it's being let down by a lack of addition of meaningful systems and various other problems the game has and that's a damn shame and frankly it feels like support for TESO is winding down in favor of Zenimax Online's next MMO in development when TESO is still growing and there's still so much to be addressed.
The trading card game feels like it should be a secondary feature to something larger that all players would be able to engage with. Let's be honest, trading card games are divisive by nature and not everyone will be interested in it but this is pretty much the sole new 'gameplay feature' coming in 2022.
Besides the landmass of High Isle itself, which itself is troublesome due to lack of difficulty scaling meaning it'll just be a 15-20 hour quest chain that veteran players steamroll through, what's the appeal of this year's chapter besides a divisive trading card game and companions which make an already incredibly easy game even easier? Now if the difficulty concerns were addressed, I would love to explore the High Isle and learn more about the Bretons because it looks great as always.
As is? I don't even want to touch this because the gameplay would do such a disservice to the exploration and narrative elements.
No spellcrafting, no 1H+Rune, no spears, no PvP reworks, no veteran overland difficulty scaling, heists and dark brotherhood sacrament systems were completely abandoned a long time ago, there's no sense of passage of time in previously released content, that content is released and forever abandoned (Vivec City's canton is still under construction 5 years later), crime system is still underdeveloped, clunky combat being cited as the #1 reason why people don't play TESO, why is a trading card game of all things being added?
Watching the QuakeCon 2014 stream where they showed off spellcrafting, adventure zones (plural, Murkmire was going to be one too) for higher overland difficulty and the justice system featuring players as PvP bounty hunters is depressing these days.
https://youtu.be/3LkeMacg-b0?t=3127
Also can't help but be cynical and imagine all the ways that the TCG will be monetized.
I am a little concerned about the "luxury" part of it though -- while I liked Summerset I hated how unfriendly and snooty most NPCs were. And I got that it was maybe an elf thing. Really hope we don't see another repeat of unsympathetic characters, just the Breton version.
To be fair, Gina did say that there were other QoL announcements for the Chapter / Update 34 TBA. We don't have the full picture yet, just a teaser.Just an entire year of QOL existing content improvements. Now THAT is something I would get excited about.
Yes! Keynotes are always awkward, imo, but this was extra cringeworthy.As a sidebar comment, the global reveal felt very forced and fake. Go back to your old format. Gamers talking to gamers. Don't change who you are. Stay true to your roots.
VaranisArano wrote: »For anyone who's thinking, "I didn't want a card game. Why is ZOS making a card game?" keep in mind that this is something players have been asking for over years.
I did a quick forum search and found threads from at least 2015 to this month asking for table games, card games, and ESO's own version of a game like Gwent.
When it's playerbase asks for something that's deliverable, ZOS does eventually try to deliver.
So add card games onto the list that includes:
Battlegrounds
Housing
Alliance Change Tokens
Companions
Separate Imperial City Campaigns
Jewelry crafting
I didn't ask for a card game. But I know lots of people did, and I can be happy for them they got what they hoped for!
Hi Everyone,
Thanks for tuning in for the global reveal. If you're still looking for more information, the post-reveal live stream is going on right now on Twitch.com/Bethesda. The VOD of the main show is also up on YouTube.
Now that The Elder Scrolls Online: High Isle has been revealed, we want to hear from you! Let us know what you think of the upcoming chapter. The things you like, dislike, or have general questions about. This is your thread to communicate your initial thoughts about High Isle with the forum community and ZOS. We will use questions asked here as a reference point for communication between now and High Isle release.
Your constructive feedback will let us know what information we can better clarify leading up to launch and beyond. We look forward to hearing your thoughts on High Isle!
*Friendly reminder to keep the Community Rules in mind when replying. Thank you!
I am a little concerned about the "luxury" part of it though -- while I liked Summerset I hated how unfriendly and snooty most NPCs were. And I got that it was maybe an elf thing. Really hope we don't see another repeat of unsympathetic characters, just the Breton version.
I don't think that will be an issue. Summerset was unfriendly, not because it's one of the more opulent provinces, but because they were xenophobic. One of the first NPCs in the Summerset main quest complained about the island being turned into a tourist destination from having one of the hardest borders in Tamriel. Whereas High Isle is already a literal tourist resort and Bretons don't have much of a reputation for xenophobia.
If anything bothers me about unsympathetic characters, it's that the antagonists are trying to make a defeudalised utopia. If they're supposed to be the bad guys, what are we doing, protecting the status quo for the aristocracy? Maybe it's not much worse than working for the Dark Brotherhood in the Gold Coast, but where we have morally grey, worldly interests rather than otherworldly monster invasions, some choice would be nice.
wazbaumukerb14_ESO wrote: »[snip]