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Official Feedback Thread For ESO 2022 Global Reveal- High Isle

  • shadyjane62
    shadyjane62
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    Went to the trouble of making a Breton char, I'm thinking I might as well delete her as I will get to High Isle when it is a free addon to the next chapter.
  • StevieKingslayer
    StevieKingslayer
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    Im mixed.

    Im really upset about the account wide achievements. If it was for motifs and monster slaying, I wouldnt be concerned. But you've taken all the titles, and just allowed them to be cheapened imo. I dont want my healer having the same titles unlocked as my main. I wanted to -earn- them, on every single toon I had. And now I wont be able to unless I do a mad dash. That is just...idk that removes a large part of playing for me. The motivation to play just went majorly downhill.

    I liked the card game, Infact I had brought it up before to a dev and was called stupid, so Yay it's there, but irritated at the same time. Im irritated because I know you will put the card drops as crown crate drops. Which is just plain wrong. If you've taken achievements away from me, I want you to put those "good cards" behind actual difficult content so I have a reason to do it. Stop handing everything to people that spend money, it's so damn irritating. A brilliant idea that will be ruined by selfish money making attitudes. If -any- of those cards are in the crown store I wont be playing it.

    I was looking for to Maormer content. Since we barely ever see them. I feel like you will never give us a maormer story of much depth (yes, I am aware of the content already in game, but I see bretons everywhere, the Maormer are still pretty rare to see around.)

    I was informed I would like the house. So I guess thats something.

    Idk. Im just really upset that I had a goal and now I wont be able to achieve that goal. I hope you really do this expansion properly because tbh, I cant take another let down with pvp not working and the last few being lackluster, and now this. This is totally an emotional opinion rn, so it may slightly change, but for now I stand by it, you just gave me multiple reasons not to potentially play, instead of play.
    I am demanding better customer service from Zenimax Studios.
    I am demanding better and more open communication between the devs & the playerbase.
    Majin Stevie || Iothane || Nymphetamine
    PVP || PVE
    Player since beta.
  • Isaura
    Isaura
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    I'm glad you actually asked for our feedback because maybe for once we can tell you what we think, without having the thread closed for "bashing".
    I am extremely disappointed. I was waiting for an exciting new gameplay feature. Maybe a new class, a new skill line/weapon, maybe like other said, naval battles (because of your cinematic)... And instead what do we get, a mobile phone feature. It feels cheap. It also feels like you're gonna try to sell us cards via the crown store, maybe even make new loot boxes out of it. And i'm not gonna pay for an expansion if its goal is to sell virtual cards. I'm not gonna pay to pay.
    I've been pre-ordering every expansion since Morrowind, because I couldn't wait to do stuff like play a warden, a necro, do housing etc. But if this new expansion is just about a card game, a new zone and 2 companions, why would I pre-order it, there's no hurry since it adds nothing important to the game. I'm not gonna pay full price for this.
  • FeedbackOnly
    FeedbackOnly
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    amanes wrote: »
    I would buy it for 20$ but not for 40$ this "Chapter" is not worth full price and generally it seems every year the chapters are downgraded, what a weird marketing move you do.

    Remember elsweyr

    Dragon fights

    Nercomancer class
  • sunny668
    sunny668
    Soul Shriven
    Honestly speaking I’m quite disappointed, not that interested in new Breton content so this part has no appeal for me. Even more disappointed about the card game and the new companions. We already have Bastian who is very Breton like, having another is an overkill in my opinion..and why is there no male companion this time. I had hoped for an altmer companion to come..anyway really don’t feel motivated to play the new chapter based on current information ..
  • Artim_X
    Artim_X
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    No new weapons or skill lines... you're breaking my heart over here!
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Burn/Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Inferno/Lightning Staff (infused/shock enchant), and Rage of the Ursauk jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build), and Power Overload.
    • Ability-Bar 2: Crushing Shock/Storm Pulsar, Streak, Flame/Shock Reach, Unstable Wall of Fire/Storms, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build) and Fiery/Thunderous Rage.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Mother Ciannait's (1 light and 1 medium. Divines and Max Mag Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), CP restoration staff (Infused with hardening enchant), and CP ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact for regular and NoCP build/Oblivion's Foe for dot build (medium chest and body pieces light. All Impenetrable. Max Mag Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Max Mag Enchants). Knight Slayer/Pariah jewelry/Plaguebreak for dot build (bloodthirsty with spell damage enchant)/lightning staff (infused with oblivion enchant for regular and noCP build/absorb magicka enchant and Sharpened for dot build. Sharpened for dot build)/restoration staff (infused with oblivion enchant regular and noCP build/absorb magicka enchant and Sharpened for dot build).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Empowered Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that only utilizes Aedric Spear abilities.
    • Gear: 5 Infallible Aether (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (Infused/shock enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on head and everything else Magicka Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Max Health Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant/Stealth-Draining Poison IX), and Knight Slayer jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with Spell Damage Enchant).
    • Ability-Bar 1:Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver (Shatter Soul).
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Lover for penetration when playing a sorc or temp.
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Biting Aura, Thaumaturge, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvE Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Fighting Finesse, Master-at-Arms, Weapons Expert, Biting Aura, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Iron_Warrior
    Iron_Warrior
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    At first i thought the acendant lord in the trailer is really cool and can't wait to see him but then i remembered that our fight is gonna last 10 seconds so no hype there.

    Cardgame - don't care

    Companions - don't care

    2 player mount - don't care

    Underwater house - don't care

    Nothing too exciting for pvp. Although the new motif is nice

    So overall very dissapointed
  • FeedbackOnly
    FeedbackOnly
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    Next year can we have a new mount type that isn't ugly or fierce. How about something cute and adorable?

  • darthbelanb14_ESO
    darthbelanb14_ESO
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    Not a fan of card games, well, except maybe Spades or Uno, so the only thing that would force me to play it is the chance for transmute crystals. How about adding a chance to get crystals through overland content, like delve, public dungeon, and world boss dailies?
  • Giraffon
    Giraffon
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    They could have skipped all this and just given me more slots and storage in my house. More dialogue and activities with existing companions, more nodes and activities in existing but barren maps (Skyrim, blackreach, etc). Just an entire year of QOL existing content improvements. Now THAT is something I would get excited about. Honestly, this is like a DLC right out of the gate. I'm going to buy this to support the game, but can't say I'm excited about it.

    As a sidebar comment, the global reveal felt very forced and fake. Go back to your old format. Gamers talking to gamers. Don't change who you are. Stay true to your roots.
    Giraffon - Beta Lizard - For the Pact!
  • Lysette
    Lysette
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    What is a bit in the mist for me is what is the type of this card game - Gwent has been a combat oriented card game, this made a lot of sense to me - but what is a resource building card game actually?
  • peacenote
    peacenote
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    I dislike being so negative. Look at my history of posts - I always try to see both sides to things. But I'm very very unhappy with the reveal.

    Bretons and High Isle: I AM interested in the choice to have the story delve into Breton lore and High Isle. However new stories and quests and areas aren't the main reason I get excited for new content in ESO. For me it's nice, it's expected, I'll work through it eventually if I stick around. I am a little concerned about the "luxury" part of it though -- while I liked Summerset I hated how unfriendly and snooty most NPCs were. And I got that it was maybe an elf thing. Really hope we don't see another repeat of unsympathetic characters, just the Breton version. Also, I have no particular affinity for the characters they brought back, which also keeps my interest down.

    New Companions: Happy to see an "evil" Khajiit companion. However, not happy that both companions are female. I'd have preferred a male companion who likes to bend the rules, too. Plus it would have been nice to see tweaks for things that don't work as well in the companion system along with this, including updates to broadly unused skills for Bastian and Mirri.

    Dungeons and Trials: I may get excited about these if I like them when I play them. It is always the content for which I am most psyched. However I'm not happy that "embedding the story in the dungeons" theme is clearly still a thing. It causes a lot of issues.

    Deconstruction Assistant: Another female? Come on, ZOS. All three "pet" NPCs are girls. Also, there are just too many assistants. I don't have that many quickslots. I slightly like the idea of getting this functionality but they need to switch to a model where you pay, per assistant model, to add features you'd like, instead of making a new assistant for everything. Let me pay the same amount as an assistant used to cost, to add this functionality to any merchant assistant. I literally will probably not buy this because I can't stand constantly tweaking the quickslots and I have no more space on my standard wheel.

    Card Game: Extremely bummed that we're getting another game-within-a-game instead of a new system that would add more exciting things to PvE and PvP combat (like a new class, a new weapon, a new skill line... something). I played Hearthstone for a while. It became too much of a time sink so I quit. I can only play one "main" game at a time. I played ES:Legends for a while too. I carefully logged in every day for a month to get a gold card at the end of the month but missed the last day. I don't remember the reason. I was so upset, combined with the fact that it was becoming a time sink, that I quit when that happened. If I LIKE the card game, which I might for a bit, I will have to avoid it because I can't get into something like this. If I DISLIKE the card game, it will be so annoying to have another mini game to potentially get rewards that help in combat - especially if anything is exclusive to playing the mini game which I'm sure will happen. As it is Antiquities is really pushing it for me but at least many leads can be found via combat. Investment in this over other things really feels like they're not just catering to the "casuals" anymore (which btw is a label I typically think isn't helpful to use)... now it seems like they're catering to people who don't appreciate combat at all, since this was the EXCITING NEW THING. Not a direction I want to see a game go if I'm here for the action.

    Dual Mounts: I have never understood why people are so excited about this. I may play around with them but nothing to get amped up about if you ask me.

    PvP Style: OK.... that does not count as new PvP content. I mean, as far as styles go, it seems OK. I feel that this is such a mixed message from ZOS. This random style motif isn't tradable - must be earned, wear it and be proud! - but people who don't want level 10 characters to display titles for advanced achievements are considered unreasonable.

    New House: We need more small and medium houses if we're locked at furnishing cap. Give people what they are asking for here!

    Account Wide Achievements: Based on what we know right now, I'm truly truly devastated. If the majority of the ESO community really wants ZOS to be so heavy-handed that the elimination of the ability to track character wide achievements for people that like to do so is considered to be a good thing... I'm not sure I belong here anymore. It's taking away something unnecessarily when there would be more elegant solutions. It's like the vampire rework all over again, for me. It's also wildly inconsistent considering companions were just rolled out with per-character reputations. Not going to repeat everything here but I recently wrote two posts about this with more detail:

    https://forums.elderscrollsonline.com/en/discussion/comment/7503513/#Comment_7503513
    https://forums.elderscrollsonline.com/en/discussion/comment/7498983/#Comment_7498983

    TLDR: Ty for delving into Bretons, creating new dungeons and a new trial, and a Khajiit assistance who seems like she will not get upset if we murder or steal or take bugs or kill tiny animals on the ground. However, I'm so upset about the way account-wide achievements appear to be implemented (with the info we have so far) and I'm so disappointed that our "new system" is a card game, not an enhancement to combat. Those last two things far outweigh everything else in my mind right now, to the point where I'm really thinking ZOS no longer knows what "something for everyone" or "play how you want" really means. Deleting my ability to track my individual character's progress will take a lot of fun out of the way I like to play, and if I wanted to play an ESO card game I wouldn't have quit Legends. I'm here for the multi-player combat part of the game and I see little commitment to any of that here. And no quality of life achievements that would benefit the entire community - like more bank space, a furniture bag, expanding the Amory so that gear and skills only can be saved and swapped anytime out of combat, allowing merchants to repair gear, resource and fishing nodes in housing.... I could go on and on.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • treadwyckb14a_ESO
    treadwyckb14a_ESO
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    My over the top expectation was that we were getting some kind of sailing system, given the maritime feel of High Isle. I expected that to not be the case though, so I wasn't disappointed.

    I actually forgot it was still only January when I heard about the CCG during the reveal and thought it was April 1st and that was a joke.

    That's when the disappointment set in. Well, first came the haze of disbelief, then disappointment.

    I really enjoy most aspects of this game, the floaty, jittery, unengaging combat notwithstanding (which I have come to grudgingly tolerate and work at when I'm on trial teams). The visuals, audio and most of the voice acting is superb. The story telling ranges from mediocre to really good and the dungeons are fun. This game does a great job at capturing the feel of adventuring. I even enjoy the "mini-game" of Antiquities to an extent, grindy as it can be.

    Warden and Necromancer were great additions, the latter especially was something that brought me back from hiatus.

    But another year with no new skill line, no new weapon types, nothing to make the combat more engaging (which I'd even settle for an optional difficulty setting for overworld stuff so things didn't melt in one to three skills), nothing to make my character feel fresh or entice me to start another alt...but I get a CCG in an MMO? Really? That's the best you could come up with? Nothing that changes up PvE/PvP?

    I'm not just disappointed, I'm unenthused and will not be pre-ordering this chapter. I may not even stick around long enough to get it when it launches, having just come back from a break.

    It is my opinion you really dropped the ball here, ZOS. A cursory examination of polls and sentiment seems to indicate I'm in the majority.

    I'm willing to bet we won't even see hair dyes, which are asked for several times a year this go around either, eh?
    Edited by treadwyckb14a_ESO on January 28, 2022 3:59AM
  • the1andonlyskwex
    the1andonlyskwex
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    My level of excitement is a little higher than it was for Greymoor or Blackwood. I find the Bretons relatively interesting, and a card game isn't really any worse than antiquities or companions. That said, I haven't been really excited for a new chapter since Morrowind made the game virtually unplayable on my old PS4 (due to frame rate drops).

    I think a lot of people are disappointed because they built up unrealistic expectations before the announcement. It didn't help that this forum had several threads in the last week that made it sound like the new chapter had been confirmed to include a new class. The negative response now probably could have been avoided if ZoS had engaged in more expectation management (including more aggressive forum moderation) earlier.
    Edited by the1andonlyskwex on January 28, 2022 4:02AM
  • rexagamemnon
    rexagamemnon
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    Trading card game was definitely not on the list of what i hope fore eso. Not opposed to location or race choice as far as theme. I guess i got my hopes up on maomer. Still no spellcrafting. No server transfers, (which during the stream @ZOS_GinaBruno said that they will copy over characters from the PC/NA to the public test server…. So why are server transfers not a thing? Contrary to what ZOS says on their website, it can clearly be done and zos currently has the capabilities)
    Companions…only 2? No new skill lines? No new weapons? No new skill morphs? No more hybridization?
    Im still excited for this year, i was at least something within this year’s rollout that would have made me go nuts.
    Edited by rexagamemnon on January 28, 2022 4:04AM
  • Eormenric
    Eormenric
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    The content of High Isle may very well be incredibly good but it's being let down by a lack of addition of meaningful systems and various other problems the game has and that's a damn shame and frankly it feels like support for TESO is winding down in favor of Zenimax Online's next MMO in development when TESO is still growing and there's still so much to be addressed.

    The trading card game feels like it should be a secondary feature to something larger that all players would be able to engage with. Let's be honest, trading card games are divisive by nature and not everyone will be interested in it but this is pretty much the sole new 'gameplay feature' coming in 2022.

    Besides the landmass of High Isle itself, which itself is troublesome due to lack of difficulty scaling meaning it'll just be a 15-20 hour quest chain that veteran players steamroll through, what's the appeal of this year's chapter besides a divisive trading card game and companions which make an already incredibly easy game even easier? Now if the difficulty concerns were addressed, I would love to explore the High Isle and learn more about the Bretons because it looks great as always.

    As is? I don't even want to touch this because the gameplay would do such a disservice to the exploration and narrative elements.

    No spellcrafting, no 1H+Rune, no spears, no PvP reworks, no veteran overland difficulty scaling, heists and dark brotherhood sacrament systems were completely abandoned a long time ago, there's no sense of passage of time in previously released content, that content is released and forever abandoned (Vivec City's canton is still under construction 5 years later), crime system is still underdeveloped, clunky combat being cited as the #1 reason why people don't play TESO, why is a trading card game of all things being added?

    Watching the QuakeCon 2014 stream where they showed off spellcrafting, adventure zones (plural, Murkmire was going to be one too) for higher overland difficulty and the justice system featuring players as PvP bounty hunters is depressing these days.
    https://youtu.be/3LkeMacg-b0?t=3127

    Also can't help but be cynical and imagine all the ways that the TCG will be monetized.

    100% agree with everything in your post. I never knew they had Spellcrafting in the works in 2014. And it looked so interesting! Still does! I see where they moved all of those spells and animations, making it a real shame that something so unique was scrapped for parts.

    I think every negative view of High Isle rings the same. It really is up to the people in power to reflect on their decisions and align with player feedback. We want to give you money for things we like... Make things we like and we'll give you money...

    If better systems are hiding in future updates, swap them into the chapter instead and put this card game into the story DLC at the end of the year. Then it will be acceptable.

    EDIT: Also, we didn't need another world event (Fissures). These make no sense to me. I'd be fine with this simply being removed in favor of the card system in a chapter--alongside something requested from this chapter. Please shake up the format for chapters. It's getting old.
    Edited by Eormenric on January 28, 2022 5:11AM
  • kaushad
    kaushad
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    peacenote wrote: »
    I am a little concerned about the "luxury" part of it though -- while I liked Summerset I hated how unfriendly and snooty most NPCs were. And I got that it was maybe an elf thing. Really hope we don't see another repeat of unsympathetic characters, just the Breton version.

    I don't think that will be an issue. Summerset was unfriendly, not because it's one of the more opulent provinces, but because they were xenophobic. One of the first NPCs in the Summerset main quest complained about the island being turned into a tourist destination from having one of the hardest borders in Tamriel. Whereas High Isle is already a literal tourist resort and Bretons don't have much of a reputation for xenophobia.

    If anything bothers me about unsympathetic characters, it's that the antagonists are trying to make a defeudalised utopia. If they're supposed to be the bad guys, what are we doing, protecting the status quo for the aristocracy? Maybe it's not much worse than working for the Dark Brotherhood in the Gold Coast, but where we have morally grey, worldly interests rather than otherworldly monster invasions, some choice would be nice.
  • silvereyes
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    Giraffon wrote: »
    Just an entire year of QOL existing content improvements. Now THAT is something I would get excited about.
    To be fair, Gina did say that there were other QoL announcements for the Chapter / Update 34 TBA. We don't have the full picture yet, just a teaser.
  • silvereyes
    silvereyes
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    Giraffon wrote: »
    As a sidebar comment, the global reveal felt very forced and fake. Go back to your old format. Gamers talking to gamers. Don't change who you are. Stay true to your roots.
    Yes! Keynotes are always awkward, imo, but this was extra cringeworthy.

    Actually, just let the entire reveal be like the after-show ESO live format, with Gina and Jessica as MCs interviewing Rich, Finn, Leamon and CJ, maybe with a video from Matt Firor saying how excited he is sprinkled in. :smile:
  • wazbaumukerb14_ESO
    wazbaumukerb14_ESO
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    Since so many people are disappointed by the seemingly total lack of actual gameplay enhancements in this expansion, I wondered what everyone thinks is the real reason behind this.

    [snip]

    Just trying to imagine if WoW came out with an expansion that had absolutely no gameplay features and how badly Blizzard would get raked over the coals for it.

    [edited for conspiracy theory/misinformation]
    Edited by ZOS_Icy on January 28, 2022 6:24PM
  • peacenote
    peacenote
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    For anyone who's thinking, "I didn't want a card game. Why is ZOS making a card game?" keep in mind that this is something players have been asking for over years.

    I did a quick forum search and found threads from at least 2015 to this month asking for table games, card games, and ESO's own version of a game like Gwent.

    When it's playerbase asks for something that's deliverable, ZOS does eventually try to deliver.

    So add card games onto the list that includes:
    Battlegrounds
    Housing
    Alliance Change Tokens
    Companions
    Separate Imperial City Campaigns
    Jewelry crafting

    I didn't ask for a card game. But I know lots of people did, and I can be happy for them they got what they hoped for!

    Well, I don't know anything about Gwent but I think the issue here is threefold:
    1. Things like the year(s) of performance haven't yielded results. Maybe a card game after that happens?
    2. All the things you listed are actually great enhancement systems and tbh I'd be more fine with card/table games which were like that. Kind of an isolated system accessed through taverns. But this is a trading card game that frankly sounds exactly like how Antiquities works, which is a red flag. I can almost guarantee that we'll see leads buried in here for mythics, it will be the most efficient new way to get transmutes, it will be intrusive and integrated with everything and more of a feeder to other content PLUS probably not as in depth or complex as a real card game that JUST does cards. Hearthstone and ESO Legends were not small, simplistic games. I would feel better about it if it HAD been sold as just a card game, as opposed to "it has something for everyone."
    3. Leaderboards, rewards to unlock, NPCs to chase down and player-to-player games? This sounds VERY big to craft and implement. Seems frustrating after we were told "no new major systems." It's in contrast to the previous message, with very little space in between, so which erodes my confidence that they are actually understanding what players want and would find fun.

    I hope it turns out to be awesome. And I hope a lot of people get enjoyment out of it. It just doesn't "feel" right to have so much apparent time and effort poured into this mini-game thing when a lot of players won't care at all. Level of effort seems out of whack for the payoff. It feels more like a passion project to me, as the enthusiasm in the reveal as it was being described seemed genuine. Which makes me feel all the worse for feeling so disappointed. I want to be excited!
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • MentalxHammer
    MentalxHammer
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    Frankly I am astounded that you guys are so out of touch with your community. We have been starving for a new format to enjoy the awesome PvP combat in ESO. Over half a million players have recently quit New World. If you stopped being stubborn and just gave us something new the games population would grow massively. Instead you are wasting your time producing another minigame. A large portion of the player base could care less about this new card game and it feels like a slap in the face that you refuse to give us PvP content but continue to produce unnecessary, unexciting features.

    I have 8k hours in this game, it's my favorite game of all time, but after the reveal I feel entirely unmotivated to play when I should be more excited than ever. How many times are you going to fail this community before the game starts to die?
  • treadwyckb14a_ESO
    treadwyckb14a_ESO
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    I have to wonder at the logic of creating a system that takes players out of playing the actual game to bring up a UI and play against other players in a mini-game that is wholly separate from our characters. Even with Antiquities players are interacting with the world. I mean, I haven't seen details about how it works entirely but it's a fair assumption it will be through an in-game UI that puts our characters idle.

    There's definitely going to be worthwhile rewards attached to this system, else there wouldn't be a huge incentive to play it. So the metric for success for it is going to be how much time players spend in it, idle, instead of adventuring, doing dungeons, trials, etc.

    Might as well just make the mini-game launchable from character select, probably easier on the servers.

    Sure, in time it will probably fall off in popularity so they'll have to spend more time supporting the system, making it something players want to engage in...instead of creating and maintaining systems that actually add depth to the game and enrich the world. A CCG that takes us out of the game doesn't do that.
  • Sandman929
    Sandman929
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    I think the actual playerbase is people who want to dress up NPCS and frolic through safe landscapes with colorful pets.
    Everyone else is the minority. That's the only way this makes sense.
  • Contraptions
    Contraptions
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    Everything I feel about this has already been said here. I am beyond disappointed.

    It's fine that you want to add some card game, but that at most should have been a minigame or side content. What MMO expansion features only 1 minigame as its new selling point?

    I also find it interesting that the price has remained the same despite the shrinkage of content...
    Patroller and Editor at UESP
  • RedBranch
    RedBranch
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    During the post show, several times, the hosts had difficulty coming up with material to discuss… they kept repeating the same information over and over. Maybe they’ve gotten too comfortable in their role and forgot to carry the momentum of the amazing presentation during the global reveal.

    At some point Gina said: “There’s only so much we can talk about here” - I thought to myself “what an accurate recap”

    I LOVE this game. I’m excited about going to High isle… I’m going to enjoy the new zone and visuals. The music - which was never mentioned - seems to be one of the best features of High Isle. I can’t wait for the lore, stories and I thought the theme is VERY clever.

    I share most people’s sentiment - no new class, no new skill line, no new weapons, race… can’t help but be disappointed.

    Please get rid of the year long themes. It’s limiting the potential of the game and your ability to present diverse content throughout the year. You are hindering your own creative capacity.
  • TheInfernalRage
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    ZOS_Kevin wrote: »
    Hi Everyone,

    Thanks for tuning in for the global reveal. If you're still looking for more information, the post-reveal live stream is going on right now on Twitch.com/Bethesda. The VOD of the main show is also up on YouTube.

    Now that The Elder Scrolls Online: High Isle has been revealed, we want to hear from you! Let us know what you think of the upcoming chapter. The things you like, dislike, or have general questions about. This is your thread to communicate your initial thoughts about High Isle with the forum community and ZOS. We will use questions asked here as a reference point for communication between now and High Isle release.

    Your constructive feedback will let us know what information we can better clarify leading up to launch and beyond. We look forward to hearing your thoughts on High Isle!

    *Friendly reminder to keep the Community Rules in mind when replying. Thank you!

    Same old, same old. The mediocrity of content ever since this yearly model arrived is disheartening. The last sensation I felt for this game was when the Daedric Princes were conspiring (Summerset Chapter). After that, it felt like a slow gradual downhill slide to oblivion.

    Game difficulty remains a problem because "Normal" appears to be similar with "Story Mode" difficulty. Because of this, new players get surprised when stepping into Veteran Content means paying attention to mechanics that many of them never knew existed because of their supposed OP build.

    Bugs and optimization issues, we were told, are the reasons why it's already difficult to add new classes, new weapons, new skills, spell crafting, etc. So, card game it is.

    Dolmen 4.0 is going to be boring. Yes, we haven't tried it yet, but we're not that stupid not to see the pattern in every expansion. Everyone gets curious about it at the start then everyone goes back to Dolmen 1.0. We know this. We experienced this many times. What's new?

    I'm not into PVP, but I have to admit that I got addicted with Cyrodiil and Battlegrounds at some point. But I was told to find PVP in some other game if I'm not satisfied with how poor it has become in recent months.

    We need a Dragon Break I think because this timeline looks like it's at an end.
  • Wolf_Eye
    Wolf_Eye
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    kaushad wrote: »
    peacenote wrote: »
    I am a little concerned about the "luxury" part of it though -- while I liked Summerset I hated how unfriendly and snooty most NPCs were. And I got that it was maybe an elf thing. Really hope we don't see another repeat of unsympathetic characters, just the Breton version.

    I don't think that will be an issue. Summerset was unfriendly, not because it's one of the more opulent provinces, but because they were xenophobic. One of the first NPCs in the Summerset main quest complained about the island being turned into a tourist destination from having one of the hardest borders in Tamriel. Whereas High Isle is already a literal tourist resort and Bretons don't have much of a reputation for xenophobia.

    If anything bothers me about unsympathetic characters, it's that the antagonists are trying to make a defeudalised utopia. If they're supposed to be the bad guys, what are we doing, protecting the status quo for the aristocracy? Maybe it's not much worse than working for the Dark Brotherhood in the Gold Coast, but where we have morally grey, worldly interests rather than otherworldly monster invasions, some choice would be nice.

    It's possible that this Ascendant Lord CLAIMS he wants to defeudalize the land, when in reality he just wants to kill the king and crown himself king instead. So getting rid of the current rulers but still upholding the status quo of the system of government while patting himself on the back.

    I mean, he does refer to himself as "LORD", so he obviously is very willing to uphold the idea of the aristocracy. The only difference is that there'd be a lot more bodies (all the nobles and servants and bystanders he slaughtered to get to that point).

    But we don't really know anything solid about motives yet beyond what they said in the stream about preventing alliance peace talks, so I could be way off the mark.
    Edited by Wolf_Eye on January 28, 2022 5:52AM
  • Kris_p_nuggt
    Kris_p_nuggt
    Soul Shriven
    If we can wager gold on the card game I'd love it. Another source of gold income. If you monetize it well.. I'd be upset..
  • spartaxoxo
    spartaxoxo
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    [snip]

    I mean its this one and they used corporate speak to say exactly that before the update reveal hype train even got started to get people to temper their expectations.

    The pandemic delayed a lot of their hardware upgrade ability, as shipments just flat out got delayed. So they are working on getting that done. And they are also working on a re-architecture of the game. Between those two things taking up a ton of time and their employees continuing to be limited by the ongoing pandemic, they simply had to shift scope of the chapter.

    [edited to remove quote]
    Edited by ZOS_Icy on January 28, 2022 6:25PM
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