propertyOfUndefined wrote: »I haven’t played in over a month because I’d gotten bored of combat. I was excited and optimistic about the global reveal — thinking of how the necromancer class kept me engaged for many months following the elsweyr chapter. I was aghast when the new system was revealed to be a card game. Seriously? Thanks, but no thanks.
Sandman929 wrote: »I don't understand how the Alliance War is constantly discussed as a central theme of the ESO universe while the war itself and its zone is the most neglected part of the game.
^^^THIS
Araneae6537 wrote: »I’ve been thinking about it and I guess I’ll be okay with this card game thing if it is separate and nothing I want is gated behind it. Honestly, that would make me resent the system. It doesn’t fit IN an MMORPG IMHO. But if, like companions, it’s optional and nothing gated behind it (I do like companions but wish they had more varied and specific dialogue), then it’s okay, I guess.
I don’t want to focus on the negative though and other aspects in the reveal appeal to me, including political intrigue and the locations and dungeon design.
stargazer69 wrote: »<snip> Time to move away from the two (minority engagement) dungeon DLC model, or at least make it available to everyone's preferred playstyle (solo, story, group).
Having 2 DLC drops a year that are not (to me) playable is not ideal (yes, I know I could group up and do it, and no, I don't want to, just to have the full "year long story") - bit of a joke when your showcase is "Play the way you want*"
*except when you can't, and it removes some of the story if you don't. <snip>
wolfie1.0. wrote: »Araneae6537 wrote: »I’ve been thinking about it and I guess I’ll be okay with this card game thing if it is separate and nothing I want is gated behind it. Honestly, that would make me resent the system. It doesn’t fit IN an MMORPG IMHO. But if, like companions, it’s optional and nothing gated behind it (I do like companions but wish they had more varied and specific dialogue), then it’s okay, I guess.
I don’t want to focus on the negative though and other aspects in the reveal appeal to me, including political intrigue and the locations and dungeon design.
They asked in stream that there will be content that requires you to participate to get furnishings and achievements. And probably crown related things down the road
stargazer69 wrote: »<snip> Time to move away from the two (minority engagement) dungeon DLC model, or at least make it available to everyone's preferred playstyle (solo, story, group).
Having 2 DLC drops a year that are not (to me) playable is not ideal (yes, I know I could group up and do it, and no, I don't want to, just to have the full "year long story") - bit of a joke when your showcase is "Play the way you want*"
*except when you can't, and it removes some of the story if you don't. <snip>
I agree, and have been arguing for years that if they added a delve or two to each dungeon DLC it would broaden the appeal (and commercial sales) of those DLCs which are otherwise of no interest to those who don't do dungeons. One option would then be to retain the year-long story but put the dungeon DLC storylines in the delves instead so that those interested in the dungeons would still do them but they and everyone else could pursue the storyline in the delves.
I wish the new reveal was:
Bretons are hella cool cause they have bloodlines that go back to man and mer.... and with Legacy of Bretons we are introducing the new One Hand and Magic Skill Line!
Also - Did you see all the Arenas and Games in the trailer? Well.. We are excited to tell you we are introducing a 2v2 pvp mode in which you fight to impress the nobles, earn fame in our new ranking system to become a "local favorite" among the people of High Isle. You will hear them whisper to each other about you as you walk by... and... you may even have an "adoring fan" that will follow you around the main city.
There is also a Mysterious dungeon on the High Isles... It scales in difficulty the more people you have in your party... The dungeon is a rogue-like game mode that gets harder and harder with each level.... Can you Uncover the mysteries behind ___(insert cool dungeon name here)____
Along with all of that, we have listened to our players and have created a Furnishings Bag so you no longer have houses operating as warehouses when you really wish you could decorate them.
And... Last but not Least.... Have you ever wanted to customize the look of your spell abilities? Now you can "dye" your abilities at the outfit station! Become a Shadow Templar and Jab your opponent with a dark spear or dye your Dragon Knight flames Purple and call yourself the "Azure Dragon of Tamriel".
This is ESO, Play the way you want and Adventure Today!
wolfie1.0. wrote: »
I expected tournament jousting or a dueling 1v 1 ranking system at the least.