Merlin13KAGL wrote: »
- Use a premade group. (I'm sure there are 3 other people out there wanting the same option.)
- Walk in the front door (seems reasonable, since it would be tied to the immersion factor) - exceptions for this is the content is in a zone you otherwise don't have access to, then wayshrine instead.
- This also prevents it from being tied to the groupfinder, which is usually counter to story mode type scenarios anyway.
- Get your skillpoint at the end with no dialogue interruptions from in game aggro, with no other gear drops from the dungeon. No chests or container farming, either, unless story mode is a one shot deal per character (prevents using it for container farming only.)
Monte_Cristo wrote: »Ideas for story mode:
White grade loot only drops from mobs, no set items from bosses.
Gold drops reduced to 10% of normal.
Story mode only available once per dungeon per character. Once the quest is done, only normal/veteran modes are available for that character.
Keep the skill point and blue set item as the quest rewards, as they're tied to the quest, not the dungeon.
Monster difficulty set to somewhere between that of public dungeons and delves.
@Monte_Cristo
Having story mode drop white gear would reduce the quality of gear we get when we reconstruct dungeon pieces. Reconstruction is based on the lowest quality that set drops in. While we are only talking about the lower-tier upgrade matts, players tend to get upset when something is nerfed or taken away.
By having story mode drop nothing but maybe gold, the reward is the quest reward and being able to see the story at your own pace. That is the purpose of such a design and it would also allow the dungoen to be repeatable in case the player would like to see the story again.
Merlin13KAGL wrote: »
- Use a premade group. (I'm sure there are 3 other people out there wanting the same option.)
- Walk in the front door (seems reasonable, since it would be tied to the immersion factor) - exceptions for this is the content is in a zone you otherwise don't have access to, then wayshrine instead.
- This also prevents it from being tied to the groupfinder, which is usually counter to story mode type scenarios anyway.
- Get your skillpoint at the end with no dialogue interruptions from in game aggro, with no other gear drops from the dungeon. No chests or container farming, either, unless story mode is a one shot deal per character (prevents using it for container farming only.)
Woozywyvern wrote: »I like this idea, and think rewards should drop commensorate with overland rewards with the exception that no dungeon sets drop.
orgin_stadia wrote: »There are other reason for wanting to go slow besides quests.
So I think it would be better to split the normal queue into two.
- normal, for questing, looting, noobing and whatnot.
- expert, for people who enjoy figuring out out how to dominate the dungeons.
I suspect that a pure "quest" mode will have an insane queue time.
No. We already have a quest mode. It is called Normal difficulty. Almost every dungeon is soloable on normal except maybe ones like blackheart haven and mazzatun where the last boss takes your skills away(which is a stupid mechanic please remove it zos). If a dungeon is not soloable, then do it with a friend. Im sure you can find someone around who wants to spend an hr in a normal dungeon with you. Would rather zos use their resources more wisely.
Merlin13KAGL wrote: »
- Use a premade group. (I'm sure there are 3 other people out there wanting the same option.)
Yes for quest mode, but at current normal difficulty, half the current transmute rewards.
No. We already have a quest mode. It is called Normal difficulty. Almost every dungeon is soloable on normal except maybe ones like blackheart haven and mazzatun where the last boss takes your skills away(which is a stupid mechanic please remove it zos). If a dungeon is not soloable, then do it with a friend. Im sure you can find someone around who wants to spend an hr in a normal dungeon with you. Would rather zos use their resources more wisely.
why cant you understand that not all players can do normal alone?? really, you think everyone can do it solo? I think 80%+ of new players unable to do it
Why should all content be accessible to new players? Is it really to much to ask that you have to put some time and effort into developing your character before you can access the more challenging stuff?
It felt good for me when I could hold my ground in a public dungeon for the first time, and it felt good to me when I solo cleared my first group dungeon. I would have found it very lame if I could have done that in my first week.
2. New players almost unable to solo even normal dungeon
So would you like having this mode in the game guys? Lets vote!!
@ZOS_Kevin
While i appreciate the OP's sentiment, i voted 'NO' because of the following reasons:Hey Thanks for the feedback and thought toward improving the player experience for both new and existing players. We'll keep tabs on the feedback here and pass along the thread for future consideration after more players have been able to share thoughts.
Thanks and look forward to the feedback!
Monte_Cristo wrote: »Monte_Cristo wrote: »Ideas for story mode:
White grade loot only drops from mobs, no set items from bosses.
Gold drops reduced to 10% of normal.
Story mode only available once per dungeon per character. Once the quest is done, only normal/veteran modes are available for that character.
Keep the skill point and blue set item as the quest rewards, as they're tied to the quest, not the dungeon.
Monster difficulty set to somewhere between that of public dungeons and delves.
@Monte_Cristo
Having story mode drop white gear would reduce the quality of gear we get when we reconstruct dungeon pieces. Reconstruction is based on the lowest quality that set drops in. While we are only talking about the lower-tier upgrade matts, players tend to get upset when something is nerfed or taken away.
By having story mode drop nothing but maybe gold, the reward is the quest reward and being able to see the story at your own pace. That is the purpose of such a design and it would also allow the dungoen to be repeatable in case the player would like to see the story again.
The white gear I mentioned is non set stuff. Regular weapons and armour. I said no set items would drop.
No. We already have a quest mode. It is called Normal difficulty. Almost every dungeon is soloable on normal except maybe ones like blackheart haven and mazzatun where the last boss takes your skills away(which is a stupid mechanic please remove it zos). If a dungeon is not soloable, then do it with a friend. Im sure you can find someone around who wants to spend an hr in a normal dungeon with you. Would rather zos use their resources more wisely.
why cant you understand that not all players can do normal alone?? really, you think everyone can do it solo? I think 80%+ of new players unable to do it
Why should all content be accessible to new players? Is it really to much to ask that you have to put some time and effort into developing your character before you can access the more challenging stuff?
It felt good for me when I could hold my ground in a public dungeon for the first time, and it felt good to me when I solo cleared my first group dungeon. I would have found it very lame if I could have done that in my first week.