good list.SkaraMinoc wrote: »Change my vote to a yes.
After some consideration, story mode will work if the following criteria are met:
- Story mode must be a separate queue. (Story, Normal, Veteran)
- Set drops are disabled to prevent splintering the queues.
- Solo players and premade groups only. Otherwise we have the same problem that exists today. Players will run ahead.
- Lower dungeon difficulty down to the bare minimum so 1 player can complete it. (i.e. Overland difficulty)
- Dungeon quests must be repeatable so you can replay through the story as many times as you want.
@Zuboko @Danikat I should have clarified, I would be fine with a group finder option so long as it was not tied to the daily XP reward or transmutes. The way to eliminate this concern would be to tie it to the specific dungeon (vs a random), which would probably make more sense, as most people are going to have a specific instance in mind.
I am fine with requiring players to need to walk in the front door for quests, but for the group, I barely communicate with anyone in this game and I would much rather avoid needing to change that. Yes, I understand this is an MMO, but it is marketing to Elder Scrolls fans and I don't think it would take much to adjust the difficulty and turn off a few mechanics to enable story mode.
Have 1400+ cp now, can solo base game normals (and some vets), but there's no way in oblivion for me to solo any DLCs (let alone Stonethorn / Flames of Ambition / Waking Flame which are the ones that interest me the most storywise). Finding group for quest of specific dungeon requires wasting so much time and effort, that by the time group is full and ready to go I don't want to play anymore (or my gaming time is over, or both.
This would not be a problem if the dungeon quests were daily/weekly the same way as trials are, I don't think we should add an easier mode than what normal is because frankly? The reason people can solo normal dungeons IS because they are already extremely easy, at the most you need to know the mechanics on them and nothing more.
Edited for misspelling.
so can you tell me how you are going to solo DLC dungeons even in normal?
tomofhyrule wrote: »
What we need is a way to repeat those quests. Trial quests are repeatable, but not dungeons. The dungeon quests should be repeatable just so you can go through with the story and actually see it once you're able to.
Sorry but can't you just re-enter the dungeon from the outside manually (non queue'd ) the next day after reset and re-run the dungeon's story mission again...on the same toon? I do this all the time myself, to test my solo'ing skills (or lack thereofMudcrabAttack wrote: »I still have no clue what the story is about in most of the dungeons. Starting a whole other character just to see the story isn't very appealing
Once a character completes a dungeon quest, that character can no longer do it again. These are one time quests (indicated by black quest marker over NPC's head), they are not repeatable quests like the trial quests (indicated by blue quest marker over NPC's head). I had to reserve my 16th character to do dungeon questing. It's so annoying to grind psijic skill line (to get precognition ultimate which is a must have if you want to deal with certain one shot pin mechanics while soloing) and other useful abilities like flare from pvp skill line (for passive major protection, though this one is not a must)NeeScrolls wrote: »Sorry but can't you just re-enter the dungeon from the outside manually (non queue'd ) the next day after reset and re-run the dungeon's story mission again...on the same toon? I do this all the time myself, to test my solo'ing skills (or lack thereof) , so i'm pretty sure it can indeed be re-done without having to login a brand new separate toon.
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To fully immerse yourself in the dungeon story, one needs to listen to all dialogue, read all lorebooks in the dungeons, and also check every nook and cranny and interpret what you see. This can take a lot of time, but the bigger problem is, that time varies from person to person. I spent almost 2 hours experiencing the story in City of Ash 1&2. There's also the time zone problem. It can be near impossible to find someone who wants to quest in the dungeon while having the same pace as you and is also free at the same time slot.NeeScrolls wrote: »As to your 1st sentence i quoted: While i can certainly appreciate the desire to take time for really absorbing/immersing into each dungeon's storyline ( i'm a big fan of ESO lore myself , despite my "no" vote on page 4 ) , since this thread seems to have a vocal-majority of 80% 'yes' votes (231 players) , what's preventing all 231 of you from finding eachother in-game and grouping up to re-run those same dungeons on a psuedo story-mode slow-run together in 4's ?
Problem solved, no?
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Correct , but also even after i've completed the quest proper (xp, rewards, achievement) i can still go back the next day and re-enter that same dungeon manually from the outside overland entrance and as long as the questgiver NPC is still there, i can re-take the same quest. This also happens in queue'd Undaunted dungeons too. (the 1st-time quest is gone of course, but the dialogs & spatial ambiance voice interactions & lore books remain)I don't know how you are repeating dungeon quests all the time on your character. Maybe you are not handing over the quest after it's done?
And , imho, we already do have options.Everyone should have options to enjoy good stories, .
NeeScrolls wrote: »But my counter-point to that would be: Isn't this how MMO's work?
It's not consistent across all dungeons. Like you said, one can still experience the story in dungeons like Banished Cells even after handing over the quest. But it's not possible in dungeons like Crypt of Hearts 1, City of Ash 1 etc. NPCs no longer spawn.NeeScrolls wrote: »Correct , but also even after i've completed the quest proper (xp, rewards, achievement) i can still go back the next day and re-enter that same dungeon manually from the outside overland entrance and as long as the questgiver NPC is still there, i can re-take the same quest. This also happens in queue'd Undaunted dungeons too. (the 1st-time quest is gone of course, but the dialogs & spatial ambiance voice interactions & lore books remain)
No I don't think this isn't due to nature of MMOs, people aren't asking all quests in the game to be repeatable anyways. You can repeat trial quests as much as you want, but you can't in dungeons. Trial quest NPC can also determine whether it's your first completion within the week or not, and adjust the reward accordingly. I think something similar is not done by dungeon quest NPC because of the skill point attached to dungeon quest reward, there might be technical issues with making the quest repeatable because of that. (Trial quests never offer skill points)NeeScrolls wrote: »If you mean we can't experience the 1-time storylines on the same character all over again, then yes that's correct and i see your (and other's) point about that. But my counter-point to that would be: Isn't this how MMO's work? Otherwise, what value or impact would stories have for your main character if you could just simply re-do everything x infinity ?
THAT would also diminish any aforementioned 'immersion', would it not?
Time zones can stop you. I'm ~6 hours ahead of the server I play in (Asian playing in EU server), most of the people I know are much closer to Europe. When they come online and are free to help me out, it's already midnight where I live. My work life usually prevents me from playing ESO after midnight.NeeScrolls wrote: »And , imho, we already do have options.
There is nothing preventing ANY player from meeting friends/guildmates in-game, who have a similar desire to spend quality time within dungeons (instead of rushing like content-crunching bot-hordes) , in order to fully grasp & experience the wondrous efforts of coders, developers, writers, voice-actors, etc. etc.
Hmm, I also feel a bit of conflict in this regard. But I think it will be fine if incentives are managed properly. A story mode dungeon shouldn't drop anything other than a wee bit of xp and gold. Absolutely no group content rewards or the skill points.Oreyn_Bearclaw wrote: »One, this is an MMO. The game is meant to be played with other players and that is more important in some content than others. What's next, single player story mode of trials? I think that MMOs work better when people actually try to work together, and that cooperation should be encouraged and rewarded, as opposed to simply a bunch of solo players that happen to be in the same instance. I think it is a very real concern that if you put story mode in all 4 man content, than some people never break out of their shell and never experience this game to its fullest. I was guilty of this myself. I played solo (and in first person, god help me) for almost a year. If I hadn't gotten into 4 man dungeons and trials, I would have quite years ago.
The key word in your statement being "effectively" , since no one (other than banned players) is "locked out" of dungeons.KaosWarMonk wrote: »As a middling solo player I'm not a fan of being effectively locked out of the DLC dungeons.
How is it Zenimax's problem if solo players don't want to find groupmates to run their dungeons specifically designed & coded for GROUPS?KaosWarMonk wrote: »while I can try them whilst I'm subbed, the above means I won't ever actually purchase any of the dungeon DLCs.
If it's so "common" , then why hasn't Zenimax implemented/included it yet in 9+ years of ESO?spartaxoxo wrote: »A story mode for dungeons is a common feature in many mmos,
hmm, sorry sparta but i don't understand the reference ... Unless you're giving some extreme situation that happened to you in voice-comms with some random player?spartaxoxo wrote: »I am honestly sick of "this is an mmo" being used to oppose common mmo quality of features for solo players in this mmo. Like...honestly how on Earth does voice acting get improved by listening to N00Bpuncher5000 eating his doritos while the npc is talking?
Oreyn_Bearclaw wrote: »I really go back and forth on this. I am certainly aware that a lot of people would use this. If they want to implement it in future dungeons as they are released, I would have no objection. I am not sure that a story mode dungeon should drop any rewards other than the thrill of hearing the story, but that is a minor point.
My Pushback as to why I oppose it:
One, this is an MMO. The game is meant to be played with other players and that is more important in some content than others. What's next, single player story mode of trials? I think that MMOs work better when people actually try to work together, and that cooperation should be encouraged and rewarded, as opposed to simply a bunch of solo players that happen to be in the same instance. I think it is a very real concern that if you put story mode in all 4 man content, than some people never break out of their shell and never experience this game to its fullest. I was guilty of this myself. I played solo (and in first person, god help me) for almost a year. If I hadn't gotten into 4 man dungeons and trials, I would have quite years ago.
Two, Resources. This would take time and effort on the part of the devs. They have recently stated they are going to undertake rewriting a lot of base game code, which hopefully can fix a lot of the performance issues. As far as I am concerned, I oppose anything that would deter resources from that task until its complete.
Not sure if by "you" you meant me & my post above with that TYPE of idea i proposed?nihoumab14_ESO wrote: »or even just add like you suggested, a story mode for a single player,
Keep in mind, most dungeons correspond & continue the main storyline of the game overall. (since technically we're supposed to be doing everything in proper order , at least when it comes to the main storyline + zone storylines)nihoumab14_ESO wrote: »some dude was i mprisoned, but I don't know why, or who the other people are,
Try running VET 'White Gold Tower' on hard mode yet?nihoumab14_ESO wrote: », but I've never run a dungeon where the group struggled since level scaling was introduced
Not worried if it gives the skillpoint and quest reward or not but don't think the mobs / bosses should drop anything.
And I don't think it should be repeatable, you should only be able to do it on a character that hasn't done the quest, otherwise is has the potential to be farmed as a quick way of completing the sticker book.