Quest Mode For Dungeons

Update 46 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/676209
  • Caupo
    Caupo
    ✭✭✭
    Yes, I like this idea and want to get into the story
    Also, Solo mode is nothing new to a MMORPG. DDO has them, SWTOR has them. In fact every dungeon can be run in Solo, Normal, Hard or Elite mode in DDO, and story or normal or veteran for SWTOR. So all those crying: "this is MMO, not single player game and blablabla" take a look at other MMOs, I recon that DDO and SWTOR are not the only ones with Solo mode available.
    "Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win."
  • Ulfhethinn
    Ulfhethinn
    ✭✭✭
    Yes, I like this idea and want to get into the story
    I voted yes, but it should only be for dungeons, not trials. Most of the "other" votes are basically just concerned it not be exploitable for farming, which is fair.

    Keeping the rewards limited to the quest itself is fine, and possibly including a rewardless "new game+" version (FF14 has something like this is for its main storyline) for players who previously felt pressured to rush the dungeon, or just want to experience the story again.

    I think a lot of the no votes don't really realize what it might be like for a new player, level 10+ in patchwork gear, queueing up for Fungal Grotto I or similar, and having 3 players speed run the dungeon and the pressure to click thru all the quest text and miss the dialog.

    A broader change, which might require more effort, is to ditch binary normal/vet modes and create a difficulty slider. From solo-able without a companion and deent gear (blue-purple), to nightmarishly hard. How you queue for that tho, is probably the bigger problem.


  • aetherial_heavenn
    aetherial_heavenn
    ✭✭✭✭✭
    Yes, I like this idea and want to get into the story
    SkaraMinoc wrote: »
    Change my vote to a yes.

    After some consideration, story mode will work if the following criteria are met:
    • Story mode must be a separate queue. (Story, Normal, Veteran)
    • Set drops are disabled to prevent splintering the queues.
    • Solo players and premade groups only. Otherwise we have the same problem that exists today. Players will run ahead.
    • Lower dungeon difficulty down to the bare minimum so 1 player can complete it. (i.e. Overland difficulty)
    • Dungeon quests must be repeatable so you can replay through the story as many times as you want.
    good list.
    Quoted for truth
    "In my experience, the elite ones have not been very toxic, and the toxic ones not very elite." WrathOfInnos
  • KaGaOri
    KaGaOri
    ✭✭✭✭
    Yes, I like this idea and want to get into the story
    It is nearly impossible to experience dungeon quests as things are now. Our options are:
    A) fully level your character to lvl 50 + as many CP (and skill as a player) as needed for you to solo dungeons without ever touching a dungeon before
    B ) get good enough to solo on your main, then make secondary "copy" character specifically to experience dungeon quests, level to 50, get CP enabled and then solo it
    C) spent hours travelling around all zones looking for more people who haven't done the quest yet and would want to right now

    Have 1400+ cp now, can solo base game normals (and some vets), but there's no way in oblivion for me to solo any DLCs (let alone Stonethorn / Flames of Ambition / Waking Flame which are the ones that interest me the most storywise). Finding group for quest of specific dungeon requires wasting so much time and effort, that by the time group is full and ready to go I don't want to play anymore (or my gaming time is over, or both).

    Would really love to see quest mode added. Even if it is only for dungeons already completed the conventional way first and nothing interesting drops there. All I - and many others here - are asking is chance to experience the story without having to painfully negotiate this with three other people, or becoming end game powerhouse first.
  • Lalocat
    Lalocat
    ✭✭✭
    Other, leave your idea below
    I honestly just want the mechanics removed that make some of them unsoloable no matter how good you are.

    But i know this will never happen. Forcing players into group content is what MMOs are all about, even one like this with a real emphasis on solo play and quality story-telling.
    Edited by Lalocat on January 19, 2022 9:44AM
  • Sinlar
    Sinlar
    ✭✭✭
    Yes, I like this idea and want to get into the story
    This one agrees, more options are always welcome.
    If the game mechanics can be tweaked to allow for a story mode, without undue use of resources and time on the devs part.
    Then the ability to experience those parts of the narrative, would definitely be worthwhile, for those who for their own reasons have not yet done so.
    Eso is at it's heart, an individual experience that we share collectively, to whatever degree that we desire.
  • Merlin13KAGL
    Merlin13KAGL
    ✭✭✭✭✭
    ✭✭✭✭
    Other, leave your idea below
    Zuboko wrote: »

    I am fine with requiring players to need to walk in the front door for quests, but for the group, I barely communicate with anyone in this game and I would much rather avoid needing to change that. Yes, I understand this is an MMO, but it is marketing to Elder Scrolls fans and I don't think it would take much to adjust the difficulty and turn off a few mechanics to enable story mode.
    @Zuboko @Danikat I should have clarified, I would be fine with a group finder option so long as it was not tied to the daily XP reward or transmutes. The way to eliminate this concern would be to tie it to the specific dungeon (vs a random), which would probably make more sense, as most people are going to have a specific instance in mind.

    I have no issue with it being accessed from the finder. I just think the story (and skillpoint) should be the primary reward.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    Spoiler
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Zezin
    Zezin
    ✭✭✭✭✭
    No, I dont like this idea(please comment why)
    This would not be a problem if the dungeon quests were daily/weekly the same way as trials are, I don't think we should add an easier mode than what normal is because frankly? The reason people can solo normal dungeons IS because they are already extremely easy, at the most you need to know the mechanics on them and nothing more.

    Edited for misspelling.
    Edited by Zezin on January 19, 2022 11:47AM
  • Snamyap
    Snamyap
    ✭✭✭✭✭
    ✭✭
    Other, leave your idea below
    KaGaOri wrote: »
    Have 1400+ cp now, can solo base game normals (and some vets), but there's no way in oblivion for me to solo any DLCs (let alone Stonethorn / Flames of Ambition / Waking Flame which are the ones that interest me the most storywise). Finding group for quest of specific dungeon requires wasting so much time and effort, that by the time group is full and ready to go I don't want to play anymore (or my gaming time is over, or both.

    I have around 1400cp as well, with a Bahraha's Curse, Leeching Plate, Ring of the Pale set up I've finished several of the latests dlc dungeons on a stamblade. Using Mirri as a buff/debuff dispenser.
  • Saieden
    Saieden
    ✭✭✭✭✭
    Other, leave your idea below
    Remove the skill point reward from the quest and add it to the normal boss clear achievement. Problem solved.
  • ZeroDPS
    ZeroDPS
    ✭✭✭✭
    Yes, I like this idea and want to get into the story
    Zezin wrote: »
    This would not be a problem if the dungeon quests were daily/weekly the same way as trials are, I don't think we should add an easier mode than what normal is because frankly? The reason people can solo normal dungeons IS because they are already extremely easy, at the most you need to know the mechanics on them and nothing more.

    Edited for misspelling.

    so can you tell me how you are going to solo DLC dungeons even in normal?
  • Amottica
    Amottica
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, I like this idea and want to get into the story
    ZeroDPS wrote: »

    so can you tell me how you are going to solo DLC dungeons even in normal?

    I think most of us know it is not possible to clear every dungeon in the game, even on normal. There is the glaring fact that some mechanics require a second player.

    Hopefully, Zenimax sees this thread. While I do not put much credence into forum polls, I cannot recall seeing one that was so overwhelming in favor with only 11% against the idea. @ZOS_GinaBruno @ZOS_RichLambert
  • Snamyap
    Snamyap
    ✭✭✭✭✭
    ✭✭
    Other, leave your idea below
    Saieden wrote: »
    Remove the skill point reward from the quest and add it to the normal boss clear achievement. Problem solved.

    This is not about the skillpoint, this is about the story and the lore. Yes, some people actually care about those.
  • drsalvation
    drsalvation
    ✭✭✭✭✭
    Yes, I like this idea and want to get into the story
    I'm always skipping quests when in PUGs grinding for mythic items, but even if I wanted to do a dungeon run, I still skip, because people don't really care too much for the lore after they run the dungeon multiple times.
    So in the end I made a solo-tank build so that only my brother and I can run dungeons for quests only without being pressured by other random dudes who just want a gear piece.

    That said, and I cannot stress this out enough...
    I was highly disappointed that the REAL prologue story for the whole Leyawin expansion actually occurs in a dungeon (Eveli getting the book at blackdrake villa).

    So that said, Dungeons already have a normal and a vet mode, I think a story-only mode would be good as well...
    but now that I'm on the topic, I also think that story quests should have a veteran mode (I used to wish for veteran overland, but no, I just want veteran story quests).
    The fact that I was more scared from the dreug in fungal grotto than I was from THE Molag Bal just says how little impact the story actually has for me. It's a game as a service, so naturally there are no real consequences in stories, so if I can't get immersed by my actions, the voice acting, the animations, at least I could get immersed in the real sense of danger that the final bosses should impose. That if I'm going to defeat a daedric prince, I should be grinding and gearing up.
  • MudcrabAttack
    MudcrabAttack
    ✭✭✭✭✭
    Yes, I like this idea and want to get into the story

    What we need is a way to repeat those quests. Trial quests are repeatable, but not dungeons. The dungeon quests should be repeatable just so you can go through with the story and actually see it once you're able to.

    Exactly, if story mode comes along they really need to make the quest repeatable. I have so many alts that have joined pledge groups, and I still have no clue what the story is about in most of the dungeons. Starting a whole other character just to see the story isn’t very appealing
    Edited by MudcrabAttack on January 19, 2022 6:56PM
  • NeeScrolls
    NeeScrolls
    ✭✭✭✭
    No, I dont like this idea(please comment why)
    I still have no clue what the story is about in most of the dungeons. Starting a whole other character just to see the story isn't very appealing
    Sorry but can't you just re-enter the dungeon from the outside manually (non queue'd ) the next day after reset and re-run the dungeon's story mission again...on the same toon? I do this all the time myself, to test my solo'ing skills (or lack thereof :D ) , so i'm pretty sure it can indeed be re-done without having to login a brand new separate toon.

    As to your 1st sentence i quoted: While i can certainly appreciate the desire to take time for really absorbing/immersing into each dungeon's storyline ( i'm a big fan of ESO lore myself , despite my "no" vote on page 4 ) , since this thread seems to have a vocal-majority of 80% 'yes' votes (231 players) , what's preventing all 231 of you from finding eachother in-game and grouping up to re-run those same dungeons on a psuedo story-mode slow-run together in 4's ?

    Problem solved, no?

    Obviously, not all '231' is necessarily on the same server/platform, but hopefully u guys get my point? In an MMO , we all make a personal choice to either succumb to speed-run pug-groups in queue....or....taking the time to wait a bit longer to run normal dungeon with like-minded slower methodical type friends or guildmates for the STORY.

    I frankly just don't see why this is an issue for Zenimax @ZOS_Kevin needing to fix. But rather us as a COMMUNITY to adapt. /shrug
    .
    Edited by NeeScrolls on January 19, 2022 7:56PM
  • LashanW
    LashanW
    ✭✭✭✭✭
    Yes, I like this idea and want to get into the story
    NeeScrolls wrote: »
    Sorry but can't you just re-enter the dungeon from the outside manually (non queue'd ) the next day after reset and re-run the dungeon's story mission again...on the same toon? I do this all the time myself, to test my solo'ing skills (or lack thereof :D ) , so i'm pretty sure it can indeed be re-done without having to login a brand new separate toon.
    .
    Once a character completes a dungeon quest, that character can no longer do it again. These are one time quests (indicated by black quest marker over NPC's head), they are not repeatable quests like the trial quests (indicated by blue quest marker over NPC's head). I had to reserve my 16th character to do dungeon questing. It's so annoying to grind psijic skill line (to get precognition ultimate which is a must have if you want to deal with certain one shot pin mechanics while soloing) and other useful abilities like flare from pvp skill line (for passive major protection, though this one is not a must)

    I don't know how you are repeating dungeon quests all the time on your character. Maybe you are not handing over the quest after it's done?
    NeeScrolls wrote: »
    As to your 1st sentence i quoted: While i can certainly appreciate the desire to take time for really absorbing/immersing into each dungeon's storyline ( i'm a big fan of ESO lore myself , despite my "no" vote on page 4 ) , since this thread seems to have a vocal-majority of 80% 'yes' votes (231 players) , what's preventing all 231 of you from finding eachother in-game and grouping up to re-run those same dungeons on a psuedo story-mode slow-run together in 4's ?

    Problem solved, no?
    .
    To fully immerse yourself in the dungeon story, one needs to listen to all dialogue, read all lorebooks in the dungeons, and also check every nook and cranny and interpret what you see. This can take a lot of time, but the bigger problem is, that time varies from person to person. I spent almost 2 hours experiencing the story in City of Ash 1&2. There's also the time zone problem. It can be near impossible to find someone who wants to quest in the dungeon while having the same pace as you and is also free at the same time slot.

    I voted yes. But not because I'm personally affected. I'm an endgame player with several DLC dungeon and trial trifectas, I can solo 90% of the dungeons by myself, for the remaining ones (because of nonsense like levers, pressure pads and bugs like White Gold Tower 1st boss resetting when you're solo) I can bother my RL friend to log in and help me out. So I personally won't miss anything if this feature wasn't implemented.

    I voted yes because most dungeon stories are really amazing but all the effort devs put into them I believe is wasted. Barely anyone experience these stories. Everyone should have options to enjoy good stories, not just players who are good at combat or can easily call friends to help at anytime.
    ---No longer active in ESO---
    Platform: PC-EU
    CP: 2500+
    Spoiler
    Trial Achievements
    Godslayer, Gryphon Heart, Tick-Tock Tormentor, Immortal Redeemer, Dro-m'Athra Destroyer, vMoL no death

    Arena Achievements
    vMA Flawless, vVH Spirit Slayer

    DLC Dungeon Trifectas
    Scalecaller Peak, Fang Lair, Depths of Malatar, Icereach
  • NeeScrolls
    NeeScrolls
    ✭✭✭✭
    No, I dont like this idea(please comment why)
    LashanW wrote: »
    I don't know how you are repeating dungeon quests all the time on your character. Maybe you are not handing over the quest after it's done?
    Correct , but also even after i've completed the quest proper (xp, rewards, achievement) i can still go back the next day and re-enter that same dungeon manually from the outside overland entrance and as long as the questgiver NPC is still there, i can re-take the same quest. This also happens in queue'd Undaunted dungeons too. (the 1st-time quest is gone of course, but the dialogs & spatial ambiance voice interactions & lore books remain)

    If you mean we can't experience the 1-time storylines on the same character all over again, then yes that's correct and i see your (and other's) point about that. But my counter-point to that would be: Isn't this how MMO's work? Otherwise, what value or impact would stories have for your main character if you could just simply re-do everything x infinity ?

    THAT would also diminish any aforementioned 'immersion', would it not?
    LashanW wrote: »
    Everyone should have options to enjoy good stories, .
    And , imho, we already do have options.

    There is nothing preventing ANY player from meeting friends/guildmates in-game, who have a similar desire to spend quality time within dungeons (instead of rushing like content-crunching bot-hordes) , in order to fully grasp & experience the wondrous efforts of @ZOS_ coders, developers, writers, voice-actors, etc. etc.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    No, I dont like this idea(please comment why)
    I really go back and forth on this. I am certainly aware that a lot of people would use this. If they want to implement it in future dungeons as they are released, I would have no objection. I am not sure that a story mode dungeon should drop any rewards other than the thrill of hearing the story, but that is a minor point.

    My Pushback as to why I oppose it:

    One, this is an MMO. The game is meant to be played with other players and that is more important in some content than others. What's next, single player story mode of trials? I think that MMOs work better when people actually try to work together, and that cooperation should be encouraged and rewarded, as opposed to simply a bunch of solo players that happen to be in the same instance. I think it is a very real concern that if you put story mode in all 4 man content, than some people never break out of their shell and never experience this game to its fullest. I was guilty of this myself. I played solo (and in first person, god help me) for almost a year. If I hadn't gotten into 4 man dungeons and trials, I would have quite years ago.

    Two, Resources. This would take time and effort on the part of the devs. They have recently stated they are going to undertake rewriting a lot of base game code, which hopefully can fix a lot of the performance issues. As far as I am concerned, I oppose anything that would deter resources from that task until its complete.
    Edited by Oreyn_Bearclaw on January 19, 2022 9:30PM
  • OldStygian
    OldStygian
    ✭✭✭✭
    Yes, I like this idea and want to get into the story
    As a middling solo player I'm not a fan of being effectively locked out of the DLC dungeons.

    Edit to add - while I can try them whilst I'm subbed, the above means I'd won't ever actually purchase any of the dungeon DLCs.

    Edited by OldStygian on January 19, 2022 11:30PM
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, I like this idea and want to get into the story
    NeeScrolls wrote: »
    But my counter-point to that would be: Isn't this how MMO's work?

    No. It isn't. A story mode for dungeons is a common feature in many mmos, especially the ones that place a large emphasis on story. For extremely obvious reasons. A choice is only meaningful when both options are realistic to select.

    I am honestly sick of "this is an mmo" being used to oppose common mmo quality of features for solo players in this mmo. Like...honestly how on Earth does voice acting get improved by listening to N00Bpuncher5000 eating his doritos while the npc is talking?
    Edited by spartaxoxo on January 19, 2022 11:57PM
  • Karminathevamp
    Karminathevamp
    ✭✭✭
    Yes, I like this idea and want to get into the story
    YES! I've been asking for the story mode since beta in 2014 and I'm still waiting for it. B)
    Master Angler
  • LashanW
    LashanW
    ✭✭✭✭✭
    Yes, I like this idea and want to get into the story
    NeeScrolls wrote: »
    Correct , but also even after i've completed the quest proper (xp, rewards, achievement) i can still go back the next day and re-enter that same dungeon manually from the outside overland entrance and as long as the questgiver NPC is still there, i can re-take the same quest. This also happens in queue'd Undaunted dungeons too. (the 1st-time quest is gone of course, but the dialogs & spatial ambiance voice interactions & lore books remain)
    It's not consistent across all dungeons. Like you said, one can still experience the story in dungeons like Banished Cells even after handing over the quest. But it's not possible in dungeons like Crypt of Hearts 1, City of Ash 1 etc. NPCs no longer spawn.
    NeeScrolls wrote: »
    If you mean we can't experience the 1-time storylines on the same character all over again, then yes that's correct and i see your (and other's) point about that. But my counter-point to that would be: Isn't this how MMO's work? Otherwise, what value or impact would stories have for your main character if you could just simply re-do everything x infinity ?

    THAT would also diminish any aforementioned 'immersion', would it not?
    No I don't think this isn't due to nature of MMOs, people aren't asking all quests in the game to be repeatable anyways. You can repeat trial quests as much as you want, but you can't in dungeons. Trial quest NPC can also determine whether it's your first completion within the week or not, and adjust the reward accordingly. I think something similar is not done by dungeon quest NPC because of the skill point attached to dungeon quest reward, there might be technical issues with making the quest repeatable because of that. (Trial quests never offer skill points)
    NeeScrolls wrote: »
    And , imho, we already do have options.

    There is nothing preventing ANY player from meeting friends/guildmates in-game, who have a similar desire to spend quality time within dungeons (instead of rushing like content-crunching bot-hordes) , in order to fully grasp & experience the wondrous efforts of coders, developers, writers, voice-actors, etc. etc.
    Time zones can stop you. I'm ~6 hours ahead of the server I play in (Asian playing in EU server), most of the people I know are much closer to Europe. When they come online and are free to help me out, it's already midnight where I live. My work life usually prevents me from playing ESO after midnight.
    I could never get people in my region to stick with the game, only 1 remain. Others all dropped out due to various issues in ESO (main reason = high ping for my region/no server close to us, overland being a cakewalk and pvp performance never being improved etc etc.).
    ---No longer active in ESO---
    Platform: PC-EU
    CP: 2500+
    Spoiler
    Trial Achievements
    Godslayer, Gryphon Heart, Tick-Tock Tormentor, Immortal Redeemer, Dro-m'Athra Destroyer, vMoL no death

    Arena Achievements
    vMA Flawless, vVH Spirit Slayer

    DLC Dungeon Trifectas
    Scalecaller Peak, Fang Lair, Depths of Malatar, Icereach
  • Tornaad
    Tornaad
    ✭✭✭✭✭
    Yes, I like this idea and want to get into the story
    I am so happy to see this discussion thriving as much as it is and hope that it does not die. I really want to see a quest mode. I would even be fine if the quest mode just gave standard overland drops instead of dungeon drops.
  • LashanW
    LashanW
    ✭✭✭✭✭
    Yes, I like this idea and want to get into the story
    One, this is an MMO. The game is meant to be played with other players and that is more important in some content than others. What's next, single player story mode of trials? I think that MMOs work better when people actually try to work together, and that cooperation should be encouraged and rewarded, as opposed to simply a bunch of solo players that happen to be in the same instance. I think it is a very real concern that if you put story mode in all 4 man content, than some people never break out of their shell and never experience this game to its fullest. I was guilty of this myself. I played solo (and in first person, god help me) for almost a year. If I hadn't gotten into 4 man dungeons and trials, I would have quite years ago.
    Hmm, I also feel a bit of conflict in this regard. But I think it will be fine if incentives are managed properly. A story mode dungeon shouldn't drop anything other than a wee bit of xp and gold. Absolutely no group content rewards or the skill points.

    I must've done over 10,000 dungeon runs by now (I have many characters with the dungeon Lord achievement which you get for killing a 1000 dungeon bosses, my early characters got it 3-4 years ago). My reasons were never the story until now. I always ran dungeons to get daily xp bonus(I often used it to level up skills quickly) , transmute crystals, undaunted keys, dungeon sets, achievements and ofc because I like the combat. So I think a story mode wouldn't badly affect people trying out group dungeons. But ZoS must be very careful about the rewards.

    In current state, if a new solo player does try to go out of their comfort zone and try out a group dungeon to do the story, chances are they will get left behind and won't be able to see the quest properly. It might even make them hate dungeons altogether.

    But if a new solo player already knows the story thanks to a story mode and is now trying the group mode for the other rewards, then missing out on the quest is no longer a problem right? Might make for a better experience of the dungeon system.

    Still, I do understand your concern.
    ---No longer active in ESO---
    Platform: PC-EU
    CP: 2500+
    Spoiler
    Trial Achievements
    Godslayer, Gryphon Heart, Tick-Tock Tormentor, Immortal Redeemer, Dro-m'Athra Destroyer, vMoL no death

    Arena Achievements
    vMA Flawless, vVH Spirit Slayer

    DLC Dungeon Trifectas
    Scalecaller Peak, Fang Lair, Depths of Malatar, Icereach
  • NeeScrolls
    NeeScrolls
    ✭✭✭✭
    No, I dont like this idea(please comment why)
    As a middling solo player I'm not a fan of being effectively locked out of the DLC dungeons.
    The key word in your statement being "effectively" , since no one (other than banned players) is "locked out" of dungeons.

    Not to sound like Morpheus from The Matrix too much but, well, everyone has a CHOICE.
    while I can try them whilst I'm subbed, the above means I won't ever actually purchase any of the dungeon DLCs.
    How is it Zenimax's problem if solo players don't want to find groupmates to run their dungeons specifically designed & coded for GROUPS?

    Heck, they already added 'companions' to help solo players do more without having to wait for other humans. Last night, for example, i was having trouble solo'ing the 1st boss in 'Castle Thorn' (cuz the doggie kept on *chomping* onto me at very end of the fight and unfortunately neither Bastion/Mirri nor daedric pets know how to bash-interupt lol ) and i had to choose whether or not to give up and logout...or....ask a friend w/ her companion to join me real quick and assist.

    I chose the latter and was not only rewarded with great cooperative FUN , but also the 'RNG gods' rewarded me with last armor-set piece i needed too! This type of situation, imho, is what makes MMO's---and our community--truly special.
    spartaxoxo wrote: »
    A story mode for dungeons is a common feature in many mmos,
    If it's so "common" , then why hasn't Zenimax implemented/included it yet in 9+ years of ESO?

    My educated guess, after working myself on a 'Dev Team' of another MMO, would be that most designers of GROUP dungeons aren't typically motivated to go back re-treading thru all their old code to meticulously retrofit everything (mobs, boss mechanics, loot, xp, rewards, etc. ) just to satisfy a fringe request that could potentially detract from already thinned out instanced playerbase complaining about "long queue times".
    spartaxoxo wrote: »
    I am honestly sick of "this is an mmo" being used to oppose common mmo quality of features for solo players in this mmo. Like...honestly how on Earth does voice acting get improved by listening to N00Bpuncher5000 eating his doritos while the npc is talking?
    hmm, sorry sparta but i don't understand the reference ... Unless you're giving some extreme situation that happened to you in voice-comms with some random player?

    Anyways, i think if you re-read my various posts in this thread (as well as other similar type debates) you'll find much more to my counter-points than just only the obvious "this is an mmo" trope. I understand it's annoying to keep hearing, but surely it can still be agreed upon as a valid contributing factor, no?

    And for context, players like me probably also get equally sick of always hearing things like "because i'm not good at X , then please make X, Y, Z easier PDQ!" type declarations being used to justify potentially distracting Zenimax from pursuing more often what everyone wants: More NEW content. ;)

    Regardless, i did have yet another question/suggestion (that most people seem to ignore lol) to ask the now 234 'yes' votes in this thread:
    How would you feel about an unlockable *purple glowy ghost* VIEWING mode (invincible like after dying) which would allow any player to go back through ANY prevoiusly completed dungeon...without any mobs or boss-fights....but with all quest NPC storylines, clickables, & sequences remaining intact to re-experience again as many times as you want?

    No rewards, no xp, no mechanics. So all the @ZOS_ devs would have to do , from a coding standpoint, is essentially "neutor" each dungeon one by one to convert them into an empty single-player story showcase. (unlockable per character, once that character has gotten the 1st-time-story-mission Achievement done for each respective dungeon)
  • Agenericname
    Agenericname
    ✭✭✭✭✭
    ✭✭
    I really go back and forth on this. I am certainly aware that a lot of people would use this. If they want to implement it in future dungeons as they are released, I would have no objection. I am not sure that a story mode dungeon should drop any rewards other than the thrill of hearing the story, but that is a minor point.

    My Pushback as to why I oppose it:

    One, this is an MMO. The game is meant to be played with other players and that is more important in some content than others. What's next, single player story mode of trials? I think that MMOs work better when people actually try to work together, and that cooperation should be encouraged and rewarded, as opposed to simply a bunch of solo players that happen to be in the same instance. I think it is a very real concern that if you put story mode in all 4 man content, than some people never break out of their shell and never experience this game to its fullest. I was guilty of this myself. I played solo (and in first person, god help me) for almost a year. If I hadn't gotten into 4 man dungeons and trials, I would have quite years ago.

    Two, Resources. This would take time and effort on the part of the devs. They have recently stated they are going to undertake rewriting a lot of base game code, which hopefully can fix a lot of the performance issues. As far as I am concerned, I oppose anything that would deter resources from that task until its complete.

    It should be, but unless something has changed since I've been away, the RND still gives the same rewards as vet. That makes anything done in DF more of a transmute farm and doesn't encourage cooperation.

    The resources I agree with. They could add another queue simply for the story and remove the transmute/daily reward. That would go a long way toward making it easier for people wanting to complete the dungeon for the story.



  • nihoumab14_ESO
    nihoumab14_ESO
    ✭✭✭
    Yes, I like this idea and want to get into the story
    I'd support this. Companions as a system aren't very intersting, but if ZOS made a 'trust system' like Squenix did in FFXIV to run dungeons for the story aspect, or even just add like you suggested, a story mode for a single player, it would make dungeons more engaging. Since so many people in this game are so zoom zoom about running everything, all I know from the starter zone dungeon for the High Elves is that some dude was i mprisoned, but I don't know why, or who the other people are, since everyone else will be just rush through the dungeon before you even have a chance to read the first page of quest text, let alone hear the voice acting.

    Also, if dungeons could be made a bit harder, that would be nice too. Not like 'every mechanic is a OHKO' type of harder, but I've never run a dungeon where the group struggled since level scaling was introduced
  • NeeScrolls
    NeeScrolls
    ✭✭✭✭
    No, I dont like this idea(please comment why)
    or even just add like you suggested, a story mode for a single player,
    Not sure if by "you" you meant me & my post above with that TYPE of idea i proposed?
    some dude was i mprisoned, but I don't know why, or who the other people are,
    Keep in mind, most dungeons correspond & continue the main storyline of the game overall. (since technically we're supposed to be doing everything in proper order , at least when it comes to the main storyline + zone storylines)
    , but I've never run a dungeon where the group struggled since level scaling was introduced
    Try running VET 'White Gold Tower' on hard mode yet? :#
    .
    Edited by NeeScrolls on January 20, 2022 5:44AM
  • cyberjanet
    cyberjanet
    ✭✭✭✭✭
    Yes, I like this idea and want to get into the story
    hafgood wrote: »
    Not worried if it gives the skillpoint and quest reward or not but don't think the mobs / bosses should drop anything.

    And I don't think it should be repeatable, you should only be able to do it on a character that hasn't done the quest, otherwise is has the potential to be farmed as a quick way of completing the sticker book.

    If the mobs and bosses aren't dropping gear, there is no way to complete the sticker book.
    I think it should be repeatable, with a repeatable quest reward the same as you get for any repeatable quest. Skill point only if you haven't done it before, as always.
    Also, I think the quest mode should be deeper than normal dungeon mode, with more things to do, more lore to discover, maybe some leads for items related to that particular dungeon. Not gear. Furniture or green treasure items. Quest mode should encourage slower, more thoughtful play and possibly even encourage alternative builds to complete successfully.

    Favourite NPC: Wine-For-All
    Mostly PC-EU , with a lonely little guy on NA.
Sign In or Register to comment.