For a lot of the 'no' voters:
The original question was "So would you like having this mode in the game guys?"
It was NOT, "Should ZoS stop all their other plans and immediately devote resources to this request?"
If you never ask for a feature because the devs might be too busy, when are you going to ask for a feature?
spartaxoxo wrote: »
I suspect after they get back to normal business operations and are done with the re-architecture that people will be more open to ideas that may require quite a bit of effort that they don't necessarily see a point in, just because it would make others happy.
But at the moment they have been pretty upfront that their resources are limited, so I don't blame anyone for not supporting an idea they think would kill something more important.
I still voted yes on this because I think it would absolutely help but I can see why others voted no in this current times. I mean we just got a memo not to be too hyped about the next chapter even.
Speaking as someone who's supported applications and customers using them -- if you don't tell me what you want I'm not going to mind read you. And when I get an opening in my schedule, I certainly won't be thinking about or scheduling a feature or bug that I've never been told about.
Features and bugs are recorded in a backlog and prioritized.
This feature might never get prioritized at all.
But features nobody asks for won't happen ever.
spartaxoxo wrote: »
But we aren't talking about nobody making a request. We are talking about people voting no in a poll.
Yes, my point was people should not use as the only criteria to vote 'no' on a feature simply because they're worried about it distracting the developers.
We're customers. Customers have requests. Developers will almost never be able to fulfill every request.
And they won't try to.
But priority can change based on feedback received. Even if this idea doesn't work, if they see a ton of people are asking for similar types of things, they can at least take it into consideration when designing future content if nothing else.
I do get the feeling that some people in this thread who want an easier mode than normal grossly overestimate the difficulty of normal, vanilla dungeons.
Nah, people don't necessarily want to avoid combat, they just want to be able to explore the dungeon and enjoy the quests/story without being rushed, as well as actually have a chance to DO the quest. A lot of us are just saying to making mobs and bosses easier to beat so people going in alone can complete the dungeon. Make stuff the same strength in Story Mode as, say, a public dungeon. A bit of a challenge but for the most part easy enough.
Ah gotcha. Misreading the room, impression I got was that people were wanting to avoid combat, it was about listening to the story.
Guess that makes it an undertaking to be considered for 2022/23 then.
Matt Firor just stated that they're unable to produce new content while they redevelop in certain areas and 2021 already has their new pve releases lined up.
Hopefully you can all get your wishes in the coming years.
I do get the feeling that some people in this thread who want an easier mode than normal grossly overestimate the difficulty of normal, vanilla dungeons. You don't need trial gear and 3000 champion points. I don't have those and I can solo most dungeons just fine, apart from some blocking mechanisms (even some of those can be worked around).
I wonder if those people actually tried putting together a self-sufficient build, or copied one from the internet and then tried Fungal Grotto 1 to see how far they'd get.
And companions just made it so much easier. In vanilla dungeons I use Mirri as a tank so I can go full out dps. I have her in purple heavy armor and she does just fine staying alive and keeping taunt so now I don't even have to worry about blocking so much.
Some are just not that interested into the combat side - and this is what this thread is about, to give them a way, to go through the story of such content without having to gear up and do build-crafting and so on - they are here for the story part of the game with a little bit of easy combat - for them it would be a welcomed mode - imo it is for them pretty irrelevant if there is a reward at the end or not - they had a chance to experience the story without stress and at their own pace and that's good enough.
Yes, most of them are pretty good. but it takes time to fully take in the story. I'm soloing normal dungeons for story these days. Had to make a character specifically for that thanks to dungeons quests not being repeatable. For example here's what happens in Elden Hollow dungeons. (the story I gathered from the quest directly and the lorebooks in the dungeon)francesinhalover wrote: »Are the quests in dungeons even good? I just rush them. Not worth a kick
Yes, most of them are pretty good. but it takes time to fully take in the story. I'm soloing normal dungeons for story these days. Had to make a character specifically for that thanks to dungeons quests not being repeatable. For example here's what happens in Elden Hollow dungeons. (the story I gathered from the quest directly and the lorebooks in the dungeon)
Elden Hollow 1
In this dungeon you are fighting a Thalmor division lead by Cannonreeve Oraneth and some wood Orc mercenaries hired by her. A group of Mages Guild members had followed Oraneth here thinking she's up to no good. This group is led by a Khajit lady called Bakkhara. She's doesn't want to confront Oraneth without enough evidence as that's a political disaster waiting to happen. So she gives the job to us.
Now Oraneth is here because she's seen the reports on Aldmeri Dominion's casualties and apparently most of casualties are Altmer (not Bosmer or Khajit). So she wants to end the war between alliances quickly, for the good of her people, she also seemed rather dismissive of the other races. She wants to perform some dark ritual in elden hollow and gain big Daedric power and stop the war quick, but the Thalmor authorites won't support her plan. So she decide to do it herself, by taking a Thalmor division with her (soldiers don't know her plan) and some hired wood orc mercenaries as bodyguards. These mercs also don't know the plan, but the merc leader knows. Apparently Oraneth had grown fond of the merc leader (despite she being a wood Orc) and wants her to join her mission (she even wants to start a new life with the merc leader after war ends). This person was the only one who supported Oraneth.
We proceed through the dungeon killing all who stand in our way and Bakkhara realized the nature of Oraneth's plan on the way. She says the dark ritual is powered by creepy looking altars and that we keep the mages safe while they disable the altars. We do that and we also defeat Oraneth at the end. But the ritual still activates (either it got triggered by Oraneth's demise or we didn't stop the ritual in time, details not clear at this point) and a dark power slowly creeps in to the dungeon. Bakkhara decide to stay behind and keep the darkness at bay while we (player and 2 other mages guild members) escape. Player and 1 mage escape safely (the other mage doesn't know the break free button so he gets stunned and gobbled up by the darkness, rip). Surviving mage thanks us and goes to report the situation to mages guild.
Elden Hollow 2
We meet the surviving mage again and she says a mages guild group (lead by a Khajit called Kagrand) came in to investigate and secure the place. But a whole army of Daedra has spawned in (because of the ritual that went off in elden hollow 1) and ganked the crap out of the mages. You can see a lot of dead mages all over place now. So we go in further and we meet Kagrand and 1 more survivor. We get the quest from Kagrand and he wants us to help kick Daedric butt and save his sister (yes Bakkhara from EH1 is apparently Kagrand's sister). At first I thought he was just brave but speaking further, I got some serious sociopath vibes from him. He only cared about his sister and didn't care about the mages guild casualties and didn't even bother about the injured survivor right next to him. Poor girl was so scared at the thought that we were just gonna leave her to die there, which we kind of did. I mean there were no options at all to help her.
We proceed fighting the Daedra and we find a portal to a different realm. Kagrand goes all Leeroy and jumps into the portal, which then closes before we can follow him. We continue on hoping to find another portal. We find one and go in while kicking all the Daedric butt we see. Inside the portal we find Bakkhara again. She's messed up, she says she was tortured both physically and mentally by the Daedra (they killed that other guy from EH1 right in front of her, just for the giggles). She wants to leave asap, but we tell her about the brother. Now she wants to get him back. We leave the portal and back into elden hollow.
We find another portal where we killed Oraneth last time and we go in. Here we find the biggest Daedric butt to kick in the dungeon (the ash titan named Bogdan, last boss of EH2). We find Kagrand here and a final ritual altar. This last altar was in this daedric realm and we never saw this in EH1. Failing to destroy this one was the reason why the dark ritual activated in EH1. Bakkhara quickly fixes that and we return to elden hollow with Kagrand in tow.
Now for the ending. Kagrand was also tortured and his mind seemed FUBAR. He talked like a completely different person, extremely sociopathic and wanting to kill us all. At first I thought he was possessed, but no, he's just broken inside, no longer bound by any sense of morality. Bakkhara confirms this saying her brother always only showed empathy towards her, and nothing else. She doesn't know what to do now. Either we can let her kill her brother, or we can allow her to take Kagrand to mages guild and maybe try to fix him. I said we should probably kill him (who knows whether Kagrand would snap and kill them before they could bring him to the mages guild). Bakkhara reluctantly agrees. She then straight up burns him alive. I'm not even kidding, she just conjured up a fire ball and nuked him. Only ashes remained.
I just backed away slowly and left the dungeon.
Yes, most of them are pretty good. but it takes time to fully take in the story. I'm soloing normal dungeons for story these days. Had to make a character specifically for that thanks to dungeons quests not being repeatable. For example here's what happens in Elden Hollow dungeons. (the story I gathered from the quest directly and the lorebooks in the dungeon)
Elden Hollow 1
In this dungeon you are fighting a Thalmor division lead by Cannonreeve Oraneth and some wood Orc mercenaries hired by her. A group of Mages Guild members had followed Oraneth here thinking she's up to no good. This group is led by a Khajit lady called Bakkhara. She's doesn't want to confront Oraneth without enough evidence as that's a political disaster waiting to happen. So she gives the job to us.
Now Oraneth is here because she's seen the reports on Aldmeri Dominion's casualties and apparently most of casualties are Altmer (not Bosmer or Khajit). So she wants to end the war between alliances quickly, for the good of her people, she also seemed rather dismissive of the other races. She wants to perform some dark ritual in elden hollow and gain big Daedric power and stop the war quick, but the Thalmor authorites won't support her plan. So she decide to do it herself, by taking a Thalmor division with her (soldiers don't know her plan) and some hired wood orc mercenaries as bodyguards. These mercs also don't know the plan, but the merc leader knows. Apparently Oraneth had grown fond of the merc leader (despite she being a wood Orc) and wants her to join her mission (she even wants to start a new life with the merc leader after war ends). This person was the only one who supported Oraneth.
We proceed through the dungeon killing all who stand in our way and Bakkhara realized the nature of Oraneth's plan on the way. She says the dark ritual is powered by creepy looking altars and that we keep the mages safe while they disable the altars. We do that and we also defeat Oraneth at the end. But the ritual still activates (either it got triggered by Oraneth's demise or we didn't stop the ritual in time, details not clear at this point) and a dark power slowly creeps in to the dungeon. Bakkhara decide to stay behind and keep the darkness at bay while we (player and 2 other mages guild members) escape. Player and 1 mage escape safely (the other mage doesn't know the break free button so he gets stunned and gobbled up by the darkness, rip). Surviving mage thanks us and goes to report the situation to mages guild.
Elden Hollow 2
We meet the surviving mage again and she says a mages guild group (lead by a Khajit called Kagrand) came in to investigate and secure the place. But a whole army of Daedra has spawned in (because of the ritual that went off in elden hollow 1) and ganked the crap out of the mages. You can see a lot of dead mages all over place now. So we go in further and we meet Kagrand and 1 more survivor. We get the quest from Kagrand and he wants us to help kick Daedric butt and save his sister (yes Bakkhara from EH1 is apparently Kagrand's sister). At first I thought he was just brave but speaking further, I got some serious sociopath vibes from him. He only cared about his sister and didn't care about the mages guild casualties and didn't even bother about the injured survivor right next to him. Poor girl was so scared at the thought that we were just gonna leave her to die there, which we kind of did. I mean there were no options at all to help her.
We proceed fighting the Daedra and we find a portal to a different realm. Kagrand goes all Leeroy and jumps into the portal, which then closes before we can follow him. We continue on hoping to find another portal. We find one and go in while kicking all the Daedric butt we see. Inside the portal we find Bakkhara again. She's messed up, she says she was tortured both physically and mentally by the Daedra (they killed that other guy from EH1 right in front of her, just for the giggles). She wants to leave asap, but we tell her about the brother. Now she wants to get him back. We leave the portal and back into elden hollow.
We find another portal where we killed Oraneth last time and we go in. Here we find the biggest Daedric butt to kick in the dungeon (the ash titan named Bogdan, last boss of EH2). We find Kagrand here and a final ritual altar. This last altar was in this daedric realm and we never saw this in EH1. Failing to destroy this one was the reason why the dark ritual activated in EH1. Bakkhara quickly fixes that and we return to elden hollow with Kagrand in tow.
Now for the ending. Kagrand was also tortured and his mind seemed FUBAR. He talked like a completely different person, extremely sociopathic and wanting to kill us all. At first I thought he was possessed, but no, he's just broken inside, no longer bound by any sense of morality. Bakkhara confirms this saying her brother always only showed empathy towards her, and nothing else. She doesn't know what to do now. Either we can let her kill her brother, or we can allow her to take Kagrand to mages guild and maybe try to fix him. I said we should probably kill him (who knows whether Kagrand would snap and kill them before they could bring him to the mages guild). Bakkhara reluctantly agrees. She then straight up burns him alive. I'm not even kidding, she just conjured up a fire ball and nuked him. Only ashes remained.
I just backed away slowly and left the dungeon.
For a lot of the 'no' voters:
The original question was "So would you like having this mode in the game guys?"
It was NOT, "Should ZoS stop all their other plans and immediately devote resources to this request?"
If you never ask for a feature because the devs might be too busy, when are you going to ask for a feature?
Mandragora wrote: »I think implementing story mode wouldn't take players away from dungeon qeue, because it is possible those players wouldn't do group content anyway, it would just make more of players enjoy dungeons the way which is accessible for them. Because usually players don't do group dungeons because of story. So theoretically those are two different groups. Also players who are doing them for the first time would atleast be familiar with the layout.
Also it would remove the frustration of doing quest in a random group. Because it seems like ZOS will rather butcher those quests rather than adjust them for groups.
Some are just not that interested into the combat side - and this is what this thread is about, to give them a way, to go through the story of such content without having to gear up and do build-crafting and so on - they are here for the story part of the game with a little bit of easy combat - for them it would be a welcomed mode - imo it is for them pretty irrelevant if there is a reward at the end or not - they had a chance to experience the story without stress and at their own pace and that's good enough.