Quest Mode For Dungeons

Update 46 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/676209
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  • Kesstryl
    Kesstryl
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    Yes, I like this idea and want to get into the story
    I missed a lot of story quests in dungeons because most people don't want to wait for the story or dialogue and they just rush ahead. I have one character that has only done the easiest dungeon and that was because I was with a friend and we used Bastion and Mirri so we could take our time. I'm saving that character to only do dungeons if I manage to get groups together that are ok with slowing down (not often). Story mode would be better as I tend to role play in my head when I do quests. I would welcome a story mode so I can enjoy the stories that dungeons have associated with them. I've missed so much lore and story with dungeons.
    HEARTHLIGHT - A guild for housing enthusiasts! Contact @Kesstryl in-game to join.
  • Nogawd
    Nogawd
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    Should we rename the title to Elder Super-Casual Online?
  • Sylvermynx
    Sylvermynx
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    Other, leave your idea below
    Nogawd wrote: »
    Should we rename the title to Elder Super-Casual Online?

    *snort* Works for me.... I'm about as "elder" as it gets (74), ditto casual.
    Edited by ZOS_Icy on January 15, 2022 11:41AM
  • Fennwitty
    Fennwitty
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    Yes, I like this idea and want to get into the story
    For a lot of the 'no' voters:

    The original question was "So would you like having this mode in the game guys?"

    It was NOT, "Should ZoS stop all their other plans and immediately devote resources to this request?"

    If you never ask for a feature because the devs might be too busy, when are you going to ask for a feature?
    PC NA
  • spartaxoxo
    spartaxoxo
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    Yes, I like this idea and want to get into the story
    Fennwitty wrote: »
    For a lot of the 'no' voters:

    The original question was "So would you like having this mode in the game guys?"

    It was NOT, "Should ZoS stop all their other plans and immediately devote resources to this request?"

    If you never ask for a feature because the devs might be too busy, when are you going to ask for a feature?

    I suspect after they get back to normal business operations and are done with the re-architecture that people will be more open to ideas that may require quite a bit of effort that they don't necessarily see a point in, just because it would make others happy.

    But at the moment they have been pretty upfront that their resources are limited, so I don't blame anyone for not supporting an idea they think would kill something more important.

    I still voted yes on this because I think it would absolutely help but I can see why others voted no in this current times. I mean we just got a memo not to be too hyped about the next chapter even. :neutral:
  • Fennwitty
    Fennwitty
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    Yes, I like this idea and want to get into the story
    spartaxoxo wrote: »

    I suspect after they get back to normal business operations and are done with the re-architecture that people will be more open to ideas that may require quite a bit of effort that they don't necessarily see a point in, just because it would make others happy.

    But at the moment they have been pretty upfront that their resources are limited, so I don't blame anyone for not supporting an idea they think would kill something more important.

    I still voted yes on this because I think it would absolutely help but I can see why others voted no in this current times. I mean we just got a memo not to be too hyped about the next chapter even. :neutral:

    Speaking as someone who's supported applications and customers using them -- if you don't tell me what you want I'm not going to mind read you. And when I get an opening in my schedule, I certainly won't be thinking about or scheduling a feature or bug that I've never been told about.

    Features and bugs are recorded in a backlog and prioritized.

    This feature might never get prioritized at all.

    But features nobody asks for won't happen ever.
    PC NA
  • spartaxoxo
    spartaxoxo
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    Yes, I like this idea and want to get into the story
    Fennwitty wrote: »

    Speaking as someone who's supported applications and customers using them -- if you don't tell me what you want I'm not going to mind read you. And when I get an opening in my schedule, I certainly won't be thinking about or scheduling a feature or bug that I've never been told about.

    Features and bugs are recorded in a backlog and prioritized.

    This feature might never get prioritized at all.

    But features nobody asks for won't happen ever.

    But we aren't talking about nobody making a request. We are talking about people voting no in a poll.
  • Fennwitty
    Fennwitty
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    Yes, I like this idea and want to get into the story
    spartaxoxo wrote: »

    But we aren't talking about nobody making a request. We are talking about people voting no in a poll.

    Yes, my point was people should not use as the only criteria to vote 'no' on a feature simply because they're worried about it distracting the developers.

    We're customers. Customers have requests. Developers will almost never be able to fulfill every request.

    And they won't try to.

    But priority can change based on feedback received. Even if this idea doesn't work, if they see a ton of people are asking for similar types of things, they can at least take it into consideration when designing future content if nothing else.
    Edited by Fennwitty on January 15, 2022 3:25AM
    PC NA
  • spartaxoxo
    spartaxoxo
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    Yes, I like this idea and want to get into the story
    Fennwitty wrote: »

    Yes, my point was people should not use as the only criteria to vote 'no' on a feature simply because they're worried about it distracting the developers.

    We're customers. Customers have requests. Developers will almost never be able to fulfill every request.

    And they won't try to.

    But priority can change based on feedback received. Even if this idea doesn't work, if they see a ton of people are asking for similar types of things, they can at least take it into consideration when designing future content if nothing else.

    I think "I don't want this because it would take away something I want more" is a perfectly valid reason to say "no" and if the yeses can't easily outnumber that reason (which isn't the case here) then it's obviously not as popular as people thought. I think it's a perfectly valid reason because it is grounded in something with real evidence (devs have openly admitted their capacity to provide stuff is more limited than in the past). I don't agree with it in this case because I think the tension between farmers and questers in dungeons is pretty high rn, so I do think this should be a priority, but they have assessed the evidence and come to a conclusion based on it, that's reasonable.
    Edited by spartaxoxo on January 15, 2022 1:16PM
  • Snamyap
    Snamyap
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    Other, leave your idea below
    I do get the feeling that some people in this thread who want an easier mode than normal grossly overestimate the difficulty of normal, vanilla dungeons. You don't need trial gear and 3000 champion points. I don't have those and I can solo most dungeons just fine, apart from some blocking mechanisms (even some of those can be worked around).
    I wonder if those people actually tried putting together a self-sufficient build, or copied one from the internet and then tried Fungal Grotto 1 to see how far they'd get.
    And companions just made it so much easier. In vanilla dungeons I use Mirri as a tank so I can go full out dps. I have her in purple heavy armor and she does just fine staying alive and keeping taunt so now I don't even have to worry about blocking so much.
  • Chilly-McFreeze
    Chilly-McFreeze
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    Yes, I like this idea and want to get into the story
    Disclaimer: Didn't read any of the answers below OP.

    I simply voted yes to easy difficulty dungeons for the same reason I want a veteran overland instance: because many players would enjoy it. And that's what a game is there for, after all.
  • Blinx
    Blinx
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    Yes, I like this idea and want to get into the story
    I think the non dlc dungeons are fine with the sole exceptions Dire Frost, and Black Heart, (Selenes first boss can be bit rough too) when soloing.
    but I would prob use this to see the stories in DLC Dungeons, as I can't solo those!
    Edited by Blinx on January 15, 2022 2:25PM
  • adriant1978
    adriant1978
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    Yes, I like this idea and want to get into the story
    Snamyap wrote: »
    I do get the feeling that some people in this thread who want an easier mode than normal grossly overestimate the difficulty of normal, vanilla dungeons.

    I suspect that people who want this feature are more interested in the DLC dungeons which are tied to the "year long stories" than the old base game ones. In fact I don't remember the idea of story mode dungeons coming up much (or at all?) before this "year long" thing started with Elsweyr.

  • ZiggyTStardust
    ZiggyTStardust
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    Yes, I like this idea and want to get into the story
    I have started soloing the new dlc dungeons so that I can properly appreciate the story, and it's much more enjoyable like this. It would be great if there was a way for newer players to do the same, since you can't expect most people to solo dungeons, especially if they have group mechanics
  • Thavie
    Thavie
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    Yes, I like this idea and want to get into the story
    I don't need it but I voted yes because that's how you solve "questers" against "rushers" problem.
    "We grew under a bad sun"
  • Arunei
    Arunei
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    Other, leave your idea below
    Indigogo wrote: »

    Ah gotcha. Misreading the room, impression I got was that people were wanting to avoid combat, it was about listening to the story.
    Guess that makes it an undertaking to be considered for 2022/23 then.
    Matt Firor just stated that they're unable to produce new content while they redevelop in certain areas and 2021 already has their new pve releases lined up.

    Hopefully you can all get your wishes in the coming years. :)
    Nah, people don't necessarily want to avoid combat, they just want to be able to explore the dungeon and enjoy the quests/story without being rushed, as well as actually have a chance to DO the quest. A lot of us are just saying to making mobs and bosses easier to beat so people going in alone can complete the dungeon. Make stuff the same strength in Story Mode as, say, a public dungeon. A bit of a challenge but for the most part easy enough.
    Character List [RP and PvE]:
    Spoiler
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
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  • estelrandir
    estelrandir
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    Yes, I like this idea and want to get into the story
    I like the ability. You don't have to give us anything more than basic, non-set loot. You don't have to give us as huge a chunk of EXP at the end--though I might appreciate getting the skill point at the end of the quest.

    I'd enjoy seeing the story and doing the dungeon quests without having to rush through them. This seems like a simple way to do it.
    hopeful.heart on PC-NA/EU

    "'Never love a wild thing, Mr. Bell,' Holly advised him. 'That was Doc's mistake. He was always lugging home wild things. [...] You can't give your heart to a wild thing: the more you do, the stronger they'll get. Until they're strong enough to run into the woods. Or fly into a tree. Then a taller tree. Then the sky. That's how you'll end up, Mr. Bell. If you let yourself love a wild thing. You'll end up looking at the sky.'" -- Truman Capote, Breakfast at Tiffany's.
  • mrLuckyCat
    Other, leave your idea below

    I voted "other" but I ment "yes and more" :

    yes :
    I always thought that solo enthousiast should have more options to do group activities so I vote a big yes for that idea. I can easily imagin that a solon dungeon can replace the delve daily from the undaunted quest giver and give at least 1 transmute. Solo players have no ways to earn them in PvE and transmuting gear is an interesting addition to the game.

    and more :
    It would also be wonderful to be able to use those solo mode as a training ground for the harder version of a dungeon where we can learn the mechanic without the pressure of a group. Like many, english is not my 1st language and it is not convenient to take a lot of time some of the most popular videos, translate, memorize and take notes on what everyone should be doing just to "maybe" get a clear.

  • Lysette
    Lysette
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    Yes, I like this idea and want to get into the story
    Snamyap wrote: »
    I do get the feeling that some people in this thread who want an easier mode than normal grossly overestimate the difficulty of normal, vanilla dungeons. You don't need trial gear and 3000 champion points. I don't have those and I can solo most dungeons just fine, apart from some blocking mechanisms (even some of those can be worked around).
    I wonder if those people actually tried putting together a self-sufficient build, or copied one from the internet and then tried Fungal Grotto 1 to see how far they'd get.
    And companions just made it so much easier. In vanilla dungeons I use Mirri as a tank so I can go full out dps. I have her in purple heavy armor and she does just fine staying alive and keeping taunt so now I don't even have to worry about blocking so much.

    Some are just not that interested into the combat side - and this is what this thread is about, to give them a way, to go through the story of such content without having to gear up and do build-crafting and so on - they are here for the story part of the game with a little bit of easy combat - for them it would be a welcomed mode - imo it is for them pretty irrelevant if there is a reward at the end or not - they had a chance to experience the story without stress and at their own pace and that's good enough.
    Edited by Lysette on January 15, 2022 5:33PM
  • ZeroDPS
    ZeroDPS
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    Yes, I like this idea and want to get into the story
    Lysette wrote: »

    Some are just not that interested into the combat side - and this is what this thread is about, to give them a way, to go through the story of such content without having to gear up and do build-crafting and so on - they are here for the story part of the game with a little bit of easy combat - for them it would be a welcomed mode - imo it is for them pretty irrelevant if there is a reward at the end or not - they had a chance to experience the story without stress and at their own pace and that's good enough.

    exactly this, I can add also that even for players who have done everything, most likely they missed out story line inside dungeons and trials, for example me, I have missed everything there
  • tuxon
    tuxon
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    Other, leave your idea below
    I think they just shouldn't tie story (year long story) to dungeons that much, because yes, there are so many fantastic stories and I don't remember most of them because I don't want group to wait for me (and sometimes it's hard to finish reading anyway)
    What I can recommend tho...and what I did myself for ALL vanilla dungeons is to went to wiki and read about all dungeon stories there, especially considering that old dungeons had like mini continuing story (from I to II), like Fungal Grotto I&II is the same story etc. It was actually reminiscent to read the story in details and then recall all the moments from the runs.
    Resdayniil kan tarcel
  • Lysette
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    Yes, I like this idea and want to get into the story
    hm, I like the voice acting as well, that is not done by just reading about it.
  • LashanW
    LashanW
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    Yes, I like this idea and want to get into the story
    Are the quests in dungeons even good? I just rush them. Not worth a kick
    Yes, most of them are pretty good. but it takes time to fully take in the story. I'm soloing normal dungeons for story these days. Had to make a character specifically for that thanks to dungeons quests not being repeatable. For example here's what happens in Elden Hollow dungeons. (the story I gathered from the quest directly and the lorebooks in the dungeon)

    Elden Hollow 1
    In this dungeon you are fighting a Thalmor division lead by Cannonreeve Oraneth and some wood Orc mercenaries hired by her. A group of Mages Guild members had followed Oraneth here thinking she's up to no good. This group is led by a Khajit lady called Bakkhara. She's doesn't want to confront Oraneth without enough evidence as that's a political disaster waiting to happen. So she gives the job to us.

    Now Oraneth is here because she's seen the reports on Aldmeri Dominion's casualties and apparently most of casualties are Altmer (not Bosmer or Khajit). So she wants to end the war between alliances quickly, for the good of her people, she also seemed rather dismissive of the other races. She wants to perform some dark ritual in elden hollow and gain big Daedric power and stop the war quick, but the Thalmor authorites won't support her plan. So she decide to do it herself, by taking a Thalmor division with her (soldiers don't know her plan) and some hired wood orc mercenaries as bodyguards. These mercs also don't know the plan, but the merc leader knows. Apparently Oraneth had grown fond of the merc leader (despite she being a wood Orc) and wants her to join her mission (she even wants to start a new life with the merc leader after war ends). This person was the only one who supported Oraneth.

    We proceed through the dungeon killing all who stand in our way and Bakkhara realized the nature of Oraneth's plan on the way. She says the dark ritual is powered by creepy looking altars and that we keep the mages safe while they disable the altars. We do that and we also defeat Oraneth at the end. But the ritual still activates (either it got triggered by Oraneth's demise or we didn't stop the ritual in time, details not clear at this point) and a dark power slowly creeps in to the dungeon. Bakkhara decide to stay behind and keep the darkness at bay while we (player and 2 other mages guild members) escape. Player and 1 mage escape safely (the other mage doesn't know the break free button so he gets stunned and gobbled up by the darkness, rip). Surviving mage thanks us and goes to report the situation to mages guild.

    Elden Hollow 2
    We meet the surviving mage again and she says a mages guild group (lead by a Khajit called Kagrand) came in to investigate and secure the place. But a whole army of Daedra has spawned in (because of the ritual that went off in elden hollow 1) and ganked the crap out of the mages. You can see a lot of dead mages all over place now. So we go in further and we meet Kagrand and 1 more survivor. We get the quest from Kagrand and he wants us to help kick Daedric butt and save his sister (yes Bakkhara from EH1 is apparently Kagrand's sister). At first I thought he was just brave but speaking further, I got some serious sociopath vibes from him. He only cared about his sister and didn't care about the mages guild casualties and didn't even bother about the injured survivor right next to him. Poor girl was so scared at the thought that we were just gonna leave her to die there, which we kind of did. I mean there were no options at all to help her.

    We proceed fighting the Daedra and we find a portal to a different realm. Kagrand goes all Leeroy and jumps into the portal, which then closes before we can follow him. We continue on hoping to find another portal. We find one and go in while kicking all the Daedric butt we see. Inside the portal we find Bakkhara again. She's messed up, she says she was tortured both physically and mentally by the Daedra (they killed that other guy from EH1 right in front of her, just for the giggles). She wants to leave asap, but we tell her about the brother. Now she wants to get him back. We leave the portal and back into elden hollow.

    We find another portal where we killed Oraneth last time and we go in. Here we find the biggest Daedric butt to kick in the dungeon (the ash titan named Bogdan, last boss of EH2). We find Kagrand here and a final ritual altar. This last altar was in this daedric realm and we never saw this in EH1. Failing to destroy this one was the reason why the dark ritual activated in EH1. Bakkhara quickly fixes that and we return to elden hollow with Kagrand in tow.

    Now for the ending. Kagrand was also tortured and his mind seemed FUBAR. He talked like a completely different person, extremely sociopathic and wanting to kill us all. At first I thought he was possessed, but no, he's just broken inside, no longer bound by any sense of morality. Bakkhara confirms this saying her brother always only showed empathy towards her, and nothing else. She doesn't know what to do now. Either we can let her kill her brother, or we can allow her to take Kagrand to mages guild and maybe try to fix him. I said we should probably kill him (who knows whether Kagrand would snap and kill them before they could bring him to the mages guild). Bakkhara reluctantly agrees. She then straight up burns him alive. I'm not even kidding, she just conjured up a fire ball and nuked him. Only ashes remained.

    I just backed away slowly and left the dungeon.
    ---No longer active in ESO---
    Platform: PC-EU
    CP: 2500+
    Spoiler
    Trial Achievements
    Godslayer, Gryphon Heart, Tick-Tock Tormentor, Immortal Redeemer, Dro-m'Athra Destroyer, vMoL no death

    Arena Achievements
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    DLC Dungeon Trifectas
    Scalecaller Peak, Fang Lair, Depths of Malatar, Icereach
  • Tornaad
    Tornaad
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    Yes, I like this idea and want to get into the story
    LashanW wrote: »
    Yes, most of them are pretty good. but it takes time to fully take in the story. I'm soloing normal dungeons for story these days. Had to make a character specifically for that thanks to dungeons quests not being repeatable. For example here's what happens in Elden Hollow dungeons. (the story I gathered from the quest directly and the lorebooks in the dungeon)

    Elden Hollow 1
    In this dungeon you are fighting a Thalmor division lead by Cannonreeve Oraneth and some wood Orc mercenaries hired by her. A group of Mages Guild members had followed Oraneth here thinking she's up to no good. This group is led by a Khajit lady called Bakkhara. She's doesn't want to confront Oraneth without enough evidence as that's a political disaster waiting to happen. So she gives the job to us.

    Now Oraneth is here because she's seen the reports on Aldmeri Dominion's casualties and apparently most of casualties are Altmer (not Bosmer or Khajit). So she wants to end the war between alliances quickly, for the good of her people, she also seemed rather dismissive of the other races. She wants to perform some dark ritual in elden hollow and gain big Daedric power and stop the war quick, but the Thalmor authorites won't support her plan. So she decide to do it herself, by taking a Thalmor division with her (soldiers don't know her plan) and some hired wood orc mercenaries as bodyguards. These mercs also don't know the plan, but the merc leader knows. Apparently Oraneth had grown fond of the merc leader (despite she being a wood Orc) and wants her to join her mission (she even wants to start a new life with the merc leader after war ends). This person was the only one who supported Oraneth.

    We proceed through the dungeon killing all who stand in our way and Bakkhara realized the nature of Oraneth's plan on the way. She says the dark ritual is powered by creepy looking altars and that we keep the mages safe while they disable the altars. We do that and we also defeat Oraneth at the end. But the ritual still activates (either it got triggered by Oraneth's demise or we didn't stop the ritual in time, details not clear at this point) and a dark power slowly creeps in to the dungeon. Bakkhara decide to stay behind and keep the darkness at bay while we (player and 2 other mages guild members) escape. Player and 1 mage escape safely (the other mage doesn't know the break free button so he gets stunned and gobbled up by the darkness, rip). Surviving mage thanks us and goes to report the situation to mages guild.

    Elden Hollow 2
    We meet the surviving mage again and she says a mages guild group (lead by a Khajit called Kagrand) came in to investigate and secure the place. But a whole army of Daedra has spawned in (because of the ritual that went off in elden hollow 1) and ganked the crap out of the mages. You can see a lot of dead mages all over place now. So we go in further and we meet Kagrand and 1 more survivor. We get the quest from Kagrand and he wants us to help kick Daedric butt and save his sister (yes Bakkhara from EH1 is apparently Kagrand's sister). At first I thought he was just brave but speaking further, I got some serious sociopath vibes from him. He only cared about his sister and didn't care about the mages guild casualties and didn't even bother about the injured survivor right next to him. Poor girl was so scared at the thought that we were just gonna leave her to die there, which we kind of did. I mean there were no options at all to help her.

    We proceed fighting the Daedra and we find a portal to a different realm. Kagrand goes all Leeroy and jumps into the portal, which then closes before we can follow him. We continue on hoping to find another portal. We find one and go in while kicking all the Daedric butt we see. Inside the portal we find Bakkhara again. She's messed up, she says she was tortured both physically and mentally by the Daedra (they killed that other guy from EH1 right in front of her, just for the giggles). She wants to leave asap, but we tell her about the brother. Now she wants to get him back. We leave the portal and back into elden hollow.

    We find another portal where we killed Oraneth last time and we go in. Here we find the biggest Daedric butt to kick in the dungeon (the ash titan named Bogdan, last boss of EH2). We find Kagrand here and a final ritual altar. This last altar was in this daedric realm and we never saw this in EH1. Failing to destroy this one was the reason why the dark ritual activated in EH1. Bakkhara quickly fixes that and we return to elden hollow with Kagrand in tow.

    Now for the ending. Kagrand was also tortured and his mind seemed FUBAR. He talked like a completely different person, extremely sociopathic and wanting to kill us all. At first I thought he was possessed, but no, he's just broken inside, no longer bound by any sense of morality. Bakkhara confirms this saying her brother always only showed empathy towards her, and nothing else. She doesn't know what to do now. Either we can let her kill her brother, or we can allow her to take Kagrand to mages guild and maybe try to fix him. I said we should probably kill him (who knows whether Kagrand would snap and kill them before they could bring him to the mages guild). Bakkhara reluctantly agrees. She then straight up burns him alive. I'm not even kidding, she just conjured up a fire ball and nuked him. Only ashes remained.

    I just backed away slowly and left the dungeon.

    I really want a quest mode for dungeons.
  • ZeroDPS
    ZeroDPS
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    Yes, I like this idea and want to get into the story
    LashanW wrote: »
    Yes, most of them are pretty good. but it takes time to fully take in the story. I'm soloing normal dungeons for story these days. Had to make a character specifically for that thanks to dungeons quests not being repeatable. For example here's what happens in Elden Hollow dungeons. (the story I gathered from the quest directly and the lorebooks in the dungeon)

    Elden Hollow 1
    In this dungeon you are fighting a Thalmor division lead by Cannonreeve Oraneth and some wood Orc mercenaries hired by her. A group of Mages Guild members had followed Oraneth here thinking she's up to no good. This group is led by a Khajit lady called Bakkhara. She's doesn't want to confront Oraneth without enough evidence as that's a political disaster waiting to happen. So she gives the job to us.

    Now Oraneth is here because she's seen the reports on Aldmeri Dominion's casualties and apparently most of casualties are Altmer (not Bosmer or Khajit). So she wants to end the war between alliances quickly, for the good of her people, she also seemed rather dismissive of the other races. She wants to perform some dark ritual in elden hollow and gain big Daedric power and stop the war quick, but the Thalmor authorites won't support her plan. So she decide to do it herself, by taking a Thalmor division with her (soldiers don't know her plan) and some hired wood orc mercenaries as bodyguards. These mercs also don't know the plan, but the merc leader knows. Apparently Oraneth had grown fond of the merc leader (despite she being a wood Orc) and wants her to join her mission (she even wants to start a new life with the merc leader after war ends). This person was the only one who supported Oraneth.

    We proceed through the dungeon killing all who stand in our way and Bakkhara realized the nature of Oraneth's plan on the way. She says the dark ritual is powered by creepy looking altars and that we keep the mages safe while they disable the altars. We do that and we also defeat Oraneth at the end. But the ritual still activates (either it got triggered by Oraneth's demise or we didn't stop the ritual in time, details not clear at this point) and a dark power slowly creeps in to the dungeon. Bakkhara decide to stay behind and keep the darkness at bay while we (player and 2 other mages guild members) escape. Player and 1 mage escape safely (the other mage doesn't know the break free button so he gets stunned and gobbled up by the darkness, rip). Surviving mage thanks us and goes to report the situation to mages guild.

    Elden Hollow 2
    We meet the surviving mage again and she says a mages guild group (lead by a Khajit called Kagrand) came in to investigate and secure the place. But a whole army of Daedra has spawned in (because of the ritual that went off in elden hollow 1) and ganked the crap out of the mages. You can see a lot of dead mages all over place now. So we go in further and we meet Kagrand and 1 more survivor. We get the quest from Kagrand and he wants us to help kick Daedric butt and save his sister (yes Bakkhara from EH1 is apparently Kagrand's sister). At first I thought he was just brave but speaking further, I got some serious sociopath vibes from him. He only cared about his sister and didn't care about the mages guild casualties and didn't even bother about the injured survivor right next to him. Poor girl was so scared at the thought that we were just gonna leave her to die there, which we kind of did. I mean there were no options at all to help her.

    We proceed fighting the Daedra and we find a portal to a different realm. Kagrand goes all Leeroy and jumps into the portal, which then closes before we can follow him. We continue on hoping to find another portal. We find one and go in while kicking all the Daedric butt we see. Inside the portal we find Bakkhara again. She's messed up, she says she was tortured both physically and mentally by the Daedra (they killed that other guy from EH1 right in front of her, just for the giggles). She wants to leave asap, but we tell her about the brother. Now she wants to get him back. We leave the portal and back into elden hollow.

    We find another portal where we killed Oraneth last time and we go in. Here we find the biggest Daedric butt to kick in the dungeon (the ash titan named Bogdan, last boss of EH2). We find Kagrand here and a final ritual altar. This last altar was in this daedric realm and we never saw this in EH1. Failing to destroy this one was the reason why the dark ritual activated in EH1. Bakkhara quickly fixes that and we return to elden hollow with Kagrand in tow.

    Now for the ending. Kagrand was also tortured and his mind seemed FUBAR. He talked like a completely different person, extremely sociopathic and wanting to kill us all. At first I thought he was possessed, but no, he's just broken inside, no longer bound by any sense of morality. Bakkhara confirms this saying her brother always only showed empathy towards her, and nothing else. She doesn't know what to do now. Either we can let her kill her brother, or we can allow her to take Kagrand to mages guild and maybe try to fix him. I said we should probably kill him (who knows whether Kagrand would snap and kill them before they could bring him to the mages guild). Bakkhara reluctantly agrees. She then straight up burns him alive. I'm not even kidding, she just conjured up a fire ball and nuked him. Only ashes remained.

    I just backed away slowly and left the dungeon.

    this!
  • RaddlemanNumber7
    RaddlemanNumber7
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    Yes, I like this idea and want to get into the story
    Having story mode in DLC dungeons can only serve to increase the sales of DLC dungeon packs.

    At the moment I see no reason to buy them. I try the dungeons on PTS and can never get past the first boss.
    PC EU
  • Gleitfrosch
    Gleitfrosch
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    Yes, I like this idea and want to get into the story
    Fennwitty wrote: »
    For a lot of the 'no' voters:

    The original question was "So would you like having this mode in the game guys?"

    It was NOT, "Should ZoS stop all their other plans and immediately devote resources to this request?"

    If you never ask for a feature because the devs might be too busy, when are you going to ask for a feature?

    Also: if you don't ask for a feature because after years you became so powerful that you forgot what it is to be a new and inexperienced player who has to run after the vets who rush through every content....
  • Mandragora
    Mandragora
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    Yes, I like this idea and want to get into the story
    I think implementing story mode wouldn't take players away from dungeon qeue, because it is possible those players wouldn't do group content anyway, it would just make more of players enjoy dungeons the way which is accessible for them. Because usually players don't do group dungeons because of story. So theoretically those are two different groups. Also players who are doing them for the first time would atleast be familiar with the layout.
    Also it would remove the frustration of doing quest in a random group. Because it seems like ZOS will rather butcher those quests rather than adjust them for groups.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • ZeroDPS
    ZeroDPS
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    Yes, I like this idea and want to get into the story
    Mandragora wrote: »
    I think implementing story mode wouldn't take players away from dungeon qeue, because it is possible those players wouldn't do group content anyway, it would just make more of players enjoy dungeons the way which is accessible for them. Because usually players don't do group dungeons because of story. So theoretically those are two different groups. Also players who are doing them for the first time would atleast be familiar with the layout.
    Also it would remove the frustration of doing quest in a random group. Because it seems like ZOS will rather butcher those quests rather than adjust them for groups.

    Frankly, I am agree with having no drop at all in story mode, not even gold, thus this wont affect group dungeons queue at all. So players will do the quest and queue for set farming
    Edited by ZeroDPS on January 16, 2022 11:49AM
  • Snamyap
    Snamyap
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    Other, leave your idea below
    Lysette wrote: »

    Some are just not that interested into the combat side - and this is what this thread is about, to give them a way, to go through the story of such content without having to gear up and do build-crafting and so on - they are here for the story part of the game with a little bit of easy combat - for them it would be a welcomed mode - imo it is for them pretty irrelevant if there is a reward at the end or not - they had a chance to experience the story without stress and at their own pace and that's good enough.

    Fair enough.
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