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Quest Mode For Dungeons

  • spartaxoxo
    spartaxoxo
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    Yes, I like this idea and want to get into the story
    Drammanoth wrote: »
    The conclusion? Not everyone has all the time in the world to gather all the equipment neede from DLCs, hundreds of transmutes and play a Magplar, MagDK with meta gear.

    You don't need a Magplar, MagDK nor meta gear. The first toon I soloed stuff on was my Mag Sorc, including dlc dungeons. You do need skill but not the rest of what you listed.

    I do think a solo mode is still in order.
  • Jusey1
    Jusey1
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    Yes, I like this idea and want to get into the story
    Drammanoth wrote: »
    Not everyone has all the time in the world to gather all the equipment neede from DLCs, hundreds of transmutes and play a Magplar, MagDK with meta gear.

    My main is a Stamina Warden and he can solo any dungeon as long as there isn't some kind of group mechanic requirement (be it an unbreakable stun or simply requiring two or more players to open a door).

    You honestly just need a well-rounded build and skill to solo, that's about it. Though, having a companion built to be your personal healer does helps a lot since you have more freedom with your build by putting all of your healing into your companion.
  • Tornaad
    Tornaad
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    Yes, I like this idea and want to get into the story
    Jusey1 wrote: »
    Drammanoth wrote: »
    Not everyone has all the time in the world to gather all the equipment neede from DLCs, hundreds of transmutes and play a Magplar, MagDK with meta gear.

    My main is a Stamina Warden and he can solo any dungeon as long as there isn't some kind of group mechanic requirement (be it an unbreakable stun or simply requiring two or more players to open a door).

    You honestly just need a well-rounded build and skill to solo, that's about it. Though, having a companion built to be your personal healer does helps a lot since you have more freedom with your build by putting all of your healing into your companion.

    Yes, for you it is that simple. For someone like me, you can spend more than 5 years playing the game and just barely get to where you can solo some of the dungeons.
  • spartaxoxo
    spartaxoxo
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    Yes, I like this idea and want to get into the story
    Zuboko wrote: »
    Jusey1 wrote: »
    Drammanoth wrote: »
    Not everyone has all the time in the world to gather all the equipment neede from DLCs, hundreds of transmutes and play a Magplar, MagDK with meta gear.

    My main is a Stamina Warden and he can solo any dungeon as long as there isn't some kind of group mechanic requirement (be it an unbreakable stun or simply requiring two or more players to open a door).

    You honestly just need a well-rounded build and skill to solo, that's about it. Though, having a companion built to be your personal healer does helps a lot since you have more freedom with your build by putting all of your healing into your companion.

    Yes, for you it is that simple. For someone like me, you can spend more than 5 years playing the game and just barely get to where you can solo some of the dungeons.

    Can I recommend something for you and hopefully maybe other people get some use out of this recommendation too? I apologize if this is annoying, feel free to skip it. I understand how aggravating unsolicited advice can be, so I apologize if it ticks ya off. I don't mean to be offensive.

    If you're still reading, thanks for hearing me out.

    Anyway...Do NOT use a meta build for this if LA weaving is too difficult. I know it is for me sometimes. Those builds out there are largely optimized for vet trials, and they often aren't well rounded for solo play. They hit numbers you only need to do achievements in there.

    Also don't just think well then I'll wear whatever!

    I recommend a heavy attack build with a self heal and some skill to use for when you are blocking a heavy attack, be it a damage shield like Cleave from the 2H line or just the light armor damage shield. There's all kinds of skills for damage reduction.

    These are much simpler to use for solo play, don't require light attack weaving at all (though it does up your dps) to get good enough dps to do any vet dungeon or solo a normal dungeon, and have a much lower skill floor.

    So many people make the mistake of trying a trial build that requires la weaving, realize it just don't work foe them, and then assume they'll never be able to do decent damage so just throw on whatever. But they are totally unnecessary for literally everything less than vet dlc trials.
    Edited by spartaxoxo on January 24, 2022 1:44AM
  • WiseSky
    WiseSky
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    Yes, I like this idea and want to get into the story
    I would love to see this since not all players can solo a Dungeon
  • Agnusthemagi
    Agnusthemagi
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    Yes, I like this idea and want to get into the story
    I will tell what happened to me today, CP 1030 trying to make all Blackwood questline with my nightblade, since I didnt do it yet.

    Blackdrake Villa was ok, I got the quest and had already done it with another character.

    The Cauldron: the screen loads in and I wait for Lyranth to do her scene and I see the quest marker over her head, meanwhile, the group is running ahead. Sudenly Lyranth disappears before I can even talk to her to start the quest.
    At this point I type in the group chat asking if I can get the quest further in and runnig foward I see they already cleared the first area and are waiting me at the boss.
    Long story short, I did the dungeon without being able to even get the quest.
    Come to think of it, I think I never did the quest for the Cauldron dungeon because this happens every time.

    Dont tell me I need a premade group to even get the quest at dungeon start. This is completely wrong, everyone is just speed running all content, and this was on normal, not even veteran.
  • KaGaOri
    KaGaOri
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    Yes, I like this idea and want to get into the story
    I will tell what happened to me today, CP 1030 trying to make all Blackwood questline with my nightblade, since I didnt do it yet.

    Blackdrake Villa was ok, I got the quest and had already done it with another character.

    The Cauldron: the screen loads in and I wait for Lyranth to do her scene and I see the quest marker over her head, meanwhile, the group is running ahead. Sudenly Lyranth disappears before I can even talk to her to start the quest.
    At this point I type in the group chat asking if I can get the quest further in and runnig foward I see they already cleared the first area and are waiting me at the boss.
    Long story short, I did the dungeon without being able to even get the quest.
    Come to think of it, I think I never did the quest for the Cauldron dungeon because this happens every time.

    Dont tell me I need a premade group to even get the quest at dungeon start. This is completely wrong, everyone is just speed running all content, and this was on normal, not even veteran.

    This is the same thing that hapens in Selene's web. NPCs at the start have long chitchat and if anyone touches a mob before quest is accepted it won't be available anymore. Even if you're already talking with the questgiver - the dialog will just kick you out and won't be able to initiate it again. Had to walk in there from the map to accept the quest, then walk out and queue for dungeon on all of my three characters.

    It's bad design, but still better than having quest made impossible to finish half way through by someone in group rushing or skipping. Or - as a bonus - in Wayrest sewers II if someone grabs quest and someone else kills mobs in second (round) room, the NPCs never show up and door to the rest of dungeon stays locked.

    This is something that should be fixed by ZOS regardless of having quest mode for dungeons or not. I want quest mode to experience the story, not as the only chance to grab and complete quests in the first place (AKA - no handouts, just story).
  • mahoukitty
    mahoukitty
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    Yes, I like this idea and want to get into the story
    I like the idea of a quest mode for dungeons! But rather than it being a soloable instance, I think it would be nicer to have a separate queue or tickbox of some sort so that like-minded people who want a "slow"/non-farming run could be grouped together more easily; we already have huge amounts of solo content and for me personally this would incentivise grouping a lot more.

    I also think it would be nice if ESO could include something like the notification that FFXIV uses when it's someone's first time in the dungeon, so that everyone might think about taking it easy on that run.
  • Zezin
    Zezin
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    No, I dont like this idea(please comment why)
    ZeroDPS wrote: »
    Zezin wrote: »
    This would not be a problem if the dungeon quests were daily/weekly the same way as trials are, I don't think we should add an easier mode than what normal is because frankly? The reason people can solo normal dungeons IS because they are already extremely easy, at the most you need to know the mechanics on them and nothing more.

    Edited for misspelling.

    so can you tell me how you are going to solo DLC dungeons even in normal?

    Unless the dungeon has a mechanic that prevents me from moving or progressing without another players intervention (levers in ICP or iron maiden from the cauldron for example) then they are very much soloable, I farm for sets solo for the most part, regardless of it being a dlc dungeon or not.
  • Tornaad
    Tornaad
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    Yes, I like this idea and want to get into the story
    Listening to the live stream for the new dungeon DLCs leaves me really wanting a quest mode for the dungeons.
  • DagenHawk
    DagenHawk
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    Yes, I like this idea and want to get into the story
    This should have happened years ago...at the very least make it doable with your companion, the issue is that certain streamers who have the Devs ear go apoplectic at the mere thought of it.

  • Ishtarknows
    Ishtarknows
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    Other, leave your idea below
    I don't care about the special mode myself, but as long as we can opt out of it when it comes to a random queue I'm all for it. You do you
  • BronzeCaiman
    BronzeCaiman
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    Yes, I like this idea and want to get into the story
    While we are at it, add a solo mode for trials too, what matters is actually forcing mechanics to be done at the end of the day. Gear is irrelevent with the game design and gutting of CP, we have not had vertical character progression in over 5 years. Getting new DLC gear is only slightly better than what is available in base game because the game is skill based. PvE doesn´t have random mechanics so its half skill and half knowledge.
  • LesserCircle
    LesserCircle
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    Yes, I like this idea and want to get into the story
    I mean, yeah why not? It would be a good option for many people that try to play it a single player game. Some dungeons quests are very enjoyable.
  • IsharaMeradin
    IsharaMeradin
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    Other, leave your idea below
    Story mode would be okay. I have been burned a few times by others even after having said in chat that I wanted to do the quest.

    I don't mind the normal / vet difficulties as a couple of my characters can solo some of them (though it does take a good while). What I don't like are the mechanics and obstacles that require two players at minimum to get through. If difficulty scaled based on the number of players in the group, that would be fine too.

    Story mode should probably only be available after the dungeon has been completed at least once regardless of quest status. That way, it is there if a player wishes to re-enter and take the quest at a slower pace. Skill point should be awarded the first time the quest is completed no matter what difficulty the dungeon might be.

    I do not know if repeatable is necessary. After all there are a lot of quests in the game that have different outcomes and it has always required playing a different character to see a different outcome. Dungeon quests shouldn't be any different in that regard.
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  • everseeing_njpreub18_ESO
    Yes, I like this idea and want to get into the story
    Many of those i see in this thread with a negative response seem to point that Dungeons can be solo'ed so no need for a story mode.

    The fact is the CAN be solo'ed... by some... not by everyone.

    If your able, then you lose nothing by there being a story mode, you can still do them on whatever level you like for whatever challenge you want. If your in a guild or have friends to run with, nothing changes for you.

    If your NOT able, not in a guild, don't want to group, then a story mode allows you access to this content.

    People have different play styles, different likes and dislikes, more options only helps everyone.
  • Mathius_Mordred
    Mathius_Mordred
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    Yes, I like this idea and want to get into the story
    I would really like the option of being able to solo all dungeons and trials in the game. Whilst I can already solo all of the original dungeons some of the newer ones are beyond my abilities or have mechanics that require more than one person to fulfil.

    The reason I would like this option is that I enjoy the stories in the dungeons, I enjoy exploring, taking screenshots, I enjoy the personal challenge of beating a 2M+ boss alone. When running through dungeons with a group, even a guild group, people don't like to wait for you and I can understand how that is annoying if you've done it 100 times before.

    I'd like to state that I thoroughly enjoy running dungeons with groups and love the major challenge for the group on some trials, but I would have loved to have explored the dungeon/trial myself first before diving in with a group. It also has the added advantage of allowing you to learn where to go as it's not always obvious.
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  • Mathius_Mordred
    Mathius_Mordred
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    Yes, I like this idea and want to get into the story
    If you can't get the quest in a group, go to the dungeon first on your own, get the quest then exit, then queue for the dungeon.

    Having read through most of the comments here I have yet to read a single negative comment that would encourage me to change my mind. It hurts nobody, it helps many, this should have been in the game from the get go, and seriously needs to be implemented now so that we can actually enjoy the content we pay for.
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  • SilentFox22
    SilentFox22
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    Yes, I like this idea and want to get into the story
    I would be okay with no rewards.

    I find that even in pre-made groups, I personally still end up feeling rushed due to social anxiety. Running the content for story at my own pace would be great. Also, getting folks together for scheduling dungeons can be like herding cats. Lot of my acquaintances tend to be casuals like myself and not always available at the same times as everyone else.

    Another thing about casuals is they don’t always have time to farm gear to solo the dungeons. My biggest issue has usually been builds changing with updates before I’ve even finished farming the gear. As a result, I now play a class I don’t really enjoy because gear/build tends to remain relatively the same each update. And haha I still can’t solo dungeons. 😅
  • RisenEclipse
    RisenEclipse
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    Yes, I like this idea and want to get into the story
    I don't see an issue with this at all. However, it shouldn't be added to the Undaunted random selector. The dungeons should be manually selected by the players that want to do then. But, I think this would also be good for the pugs as well.

    People who want to run in, grab their daily, and get out, aren't going to be frustrated with the guy that wants to read every book and paper on their way through. While the paper reading guy, won't be stressed by the speed runner guy getting mad because people are taking longer to get through it. A win, win, imo.
  • LoneStar2911
    LoneStar2911
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    Yes, I like this idea and want to get into the story
    Personally, I don’t care how it’s implemented, as long as it’s done. Solo Story Mode for dungeons.
    I don’t care about loot or skill points. They can have them or not. Whatever. As long as anyone can just waltz in and do the quests and experience the story at their leisure, cool. Once it’s actually in the game, then we can worry about all the other tidbits, imo. Pretty sure ZOS is smart enough to handle it though, y’all. They’re not going to be handing out hard-to-acquire stuff for people who use a solo mode. :D
  • drsalvation
    drsalvation
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    Yes, I like this idea and want to get into the story
    It still bothers me that the REAL PROLOGUE to blackwood is a DLC dungeon that came AFTER the expansion.
    In one moment, you'll ask Eveli where she got the book, and she'll go far lengths to describe a job she had at some villa where she faced a lot of dangerous foes to get the book.
    You do the "prologue" quest for blackwood, then your character immediately gets struck with amnesia and has to be reminded what the whole prologue quest was for, then you finish the story, then you decide it's time to try some dungeons, and it turns out that the blackdrake villa dungeon was Eveli's quest to get the book all along.
    Now, I'm glad I was able to co-op the dungeon with my brother among only 2 players, but I couldn't imagine my immense disappointment if I had to speed-run it with a PUG who just wants gear and skips everything and has no patience for me trying to understand the lore and do the quest so that when I have to make a choice in the end, it holds some actual weight instead of me guessing what the hell just happened and what is the choice I'm supposed to make and why is it important.

    I think I voted on this already?
    All I'm saying is that a story-mode, even if it has no rewards, just for the sake of doing the quest, for dungeons would be marvelous.

    In fact, I think the skill point from the quest should be there and ONLY if you do the quest, and then make the dungeons their own thing without quests and dialogues.
  • Mathius_Mordred
    Mathius_Mordred
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    Yes, I like this idea and want to get into the story
    @ZOS_GinaBruno is it possible we can get some feedback on this? Is it something that's in the pipeline given the overwhelming support for the idea?
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  • cyberjanet
    cyberjanet
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    Yes, I like this idea and want to get into the story
    Zama666 wrote: »
    Hi,

    "New players almost unable to solo even normal dungeon" - the longer players play, the better they get.

    Z

    By the time you get good enough to solo, the story has long since gone.
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  • DreamsUnderStars
    DreamsUnderStars
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    Yes, I like this idea and want to get into the story
    Solo dungeons work quite well in other games that I have played them in. ff14 has something a bit similar now, GW1 allowed you to take npc party members, Aion had a few that were quite fun, Blade and Soul has them now too I think, Lotro is doing something similar with their epic quests for older content. Hell, even a lot of single-player games offer a story mode level of difficulty.

    And as for the challenge? If I'm wanting to experience the story of the dungeon/raid/trial then I don't care about bragging rights. I don't need a pat on the shoulder for surviving dodgy mechanics. lol

    Zeni *could* do something like this. They wouldn't even have to dumb-down the mobs, they could just add a solo option and include a over-powered buff that makes us as strong as a boss. Call it Story Mode so we can go in, read the texts, and experience the story... And then have it be a once only thing so people can't farm the dungeon - if they want to farm they and use the regular dungeon.

    It's not astrophysics hard to figure out how to do this, Zeni just has to want to do it.
  • ZeroDPS
    ZeroDPS
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    Yes, I like this idea and want to get into the story
    lets hope this will happen
  • Desmuu
    Desmuu
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    Yes, I like this idea and want to get into the story
    At the end of dungeons sometimes I get kicked before I can complete quests because everyone left, or sometimes during the dungeon I'll get flamed for doing a quest interaction and being behind the group. So I usually try to communicate I'm doing quest multiple times throughout the dungeon

    But mainly, can we just remove the timer that kicks you out of dungeons at the end when the group leaves? Or a "1st Timer" icon by the name to communicate that? It makes it difficult to complete quests sometimes when you have to run and backtrack.
    Edited by Desmuu on February 21, 2022 1:56PM
    Should've been Roscrea
  • SammyKhajit
    SammyKhajit
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    Yes, I like this idea and want to get into the story
    How long have we been asking for story mode? This one is not getting any younger and will probably end up in Sands Behind the Stars before anything happens :'(
  • ZeroDPS
    ZeroDPS
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    Yes, I like this idea and want to get into the story
    @ZOS_Kevin @ZOS_GinaBruno hello again guy, any update on this?
  • chattygeekHD
    chattygeekHD
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    Yes, I like this idea and want to get into the story
    I haven't read everybody's comments (there's a lot!) so sorry if I say something someone's already said.

    I just wonder - as much as I am well up for this and agree - would it be a good option for maybe guilds to offer "tortoise" runs for people who want to do a sight seeing tour of a dungeon and soak up the story.

    One thing I fully intend to do when I get good enough is to start a guild with people that are willing to offer this service to beginners. Again, I'm still relatively new to the game and so it may be that this is something people already do.

    Doing it this way rather than a solo mode or story mode may help to encourage guild interaction and contribution.

    I appreciate many people are solo players and don't like or get intimidated/anxious by the group presence, so maybe more option.

    Finally, I appreciate many people find the standard dungeon difficulty "easy". Well, for some people, it isn't, and it never will be. Some people just don't have the capacity to be that good, and also many might have accessibility issues which prevents them from keeping up.

    I'd love at some point to be able to offer a guild that provides a service to help people that find it difficult or want to take their time.
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