dhoward5b14_ESO wrote: »Here's what I don't get. I know several people who will be very unhappy if their CP is not adjusted up based on their current XP. I know NOBODY who will be very unhappy if this is done. Why *** off a lot of people instead of nobody? I just do not understand this logic.
dhoward5b14_ESO wrote: »Here's what I don't get. I know several people who will be very unhappy if their CP is not adjusted up based on their current XP. I know NOBODY who will be very unhappy if this is done. Why *** off a lot of people instead of nobody? I just do not understand this logic.
I'll be pretty upset they give in to nonsense demands from people who think they shouldn't have to play the game to reach endgame level. Just adjust the cp on pts to 1200 next week. That's all we'll have to work with anyway, then they'll have a better plan when it goes live.
dhoward5b14_ESO wrote: »Here's what I don't get. I know several people who will be very unhappy if their CP is not adjusted up based on their current XP. I know NOBODY who will be very unhappy if this is done. Why *** off a lot of people instead of nobody? I just do not understand this logic.
I'll be pretty upset they give in to nonsense demands from people who think they shouldn't have to play the game to reach endgame level. Just adjust the cp on pts to 1200 next week. That's all we'll have to work with anyway, then they'll have a better plan when it goes live.
gregariousjbb14_ESO wrote: »dhoward5b14_ESO wrote: »Here's what I don't get. I know several people who will be very unhappy if their CP is not adjusted up based on their current XP. I know NOBODY who will be very unhappy if this is done. Why *** off a lot of people instead of nobody? I just do not understand this logic.
I'll be pretty upset they give in to nonsense demands from people who think they shouldn't have to play the game to reach endgame level. Just adjust the cp on pts to 1200 next week. That's all we'll have to work with anyway, then they'll have a better plan when it goes live.
That's the whole point - they've been playing the game. A lot.
gregariousjbb14_ESO wrote: »dhoward5b14_ESO wrote: »Here's what I don't get. I know several people who will be very unhappy if their CP is not adjusted up based on their current XP. I know NOBODY who will be very unhappy if this is done. Why *** off a lot of people instead of nobody? I just do not understand this logic.
I'll be pretty upset they give in to nonsense demands from people who think they shouldn't have to play the game to reach endgame level. Just adjust the cp on pts to 1200 next week. That's all we'll have to work with anyway, then they'll have a better plan when it goes live.
That's the whole point - they've been playing the game. A lot.
So have I. I'm at 1200 on ps4, at around 620 on PC. I don't want the boost, I don't need handouts. It'll make me quit the game if they give me the power instead of earning it.
When games get an expansion that raises the level cap people do not get credit for xp earned while at the cap. It's been that way for quite a long time. The fact that in ESO people were able to level past 810 was a huge exception. Complaining now that you "earned" the extra levels even beyond 1000+ is just pain crazy. Wanting to be catapulted even further than what they already let you gain is entitlement, pure and simple....
On topic, the new CP system lowers our power levels and is quite the blow to many below 810. Free allocation, without the "unlock X to get to Y" would solve a lot of issues.
When games get an expansion that raises the level cap people do not get credit for xp earned while at the cap. It's been that way for quite a long time. The fact that in ESO people were able to level past 810 was a huge exception. Complaining now that you "earned" the extra levels even beyond 1000+ is just pain crazy. Wanting to be catapulted even further than what they already let you gain is entitlement, pure and simple....
My main is a CP1097 Dunmer Sorc Hybrid
My toon is hitting harder now and is dealing more damage, but on the downside, is taking more damage. I try for a 50/50 compromise between offense and defense. I'm not an uber-player, don't intend to be, but I want something that is challenging that I do not have to micromanage every time I log in and want to do something different.
albumoculus wrote: »Overall there are 3 abilties I think are absurdly out of place
- Siphoning spells, 1500 magicka is just too much, in any Pve content with tons of ads there won't be any reason to even worry about magicka sustain, there are plenty of bosses with adds and spawnable adds throughout the fight so magicka sustain will simply be too easy
- Bloody renewal, same principle here as Siphoning spells, it's just far too lucrative and quite frankly I think it will be kinda boring, healers won't even be needed with their synergies in boss fights with adds, frankly I think you should half the amount for every stage, anyway as long as it's dealt with.
- Strategic Reserve, 50 health recovery for every 10 ultimate. Hello? 2500 health recovery altogether, combine that with major and minor fortitude, base health recovery and sets like The Troll king, you can reach absurd numbers of health recovery.
Now granted I haven't been on the PTS so I've actually not tries out any of these passives but I can already extrapolate the complaints.
dhoward5b14_ESO wrote: »Here's what I don't get. I know several people who will be very unhappy if their CP is not adjusted up based on their current XP. I know NOBODY who will be very unhappy if this is done. Why *** off a lot of people instead of nobody? I just do not understand this logic.
dhoward5b14_ESO wrote: »Here's what I don't get. I know several people who will be very unhappy if their CP is not adjusted up based on their current XP. I know NOBODY who will be very unhappy if this is done. Why *** off a lot of people instead of nobody? I just do not understand this logic.
I'll be pretty upset they give in to nonsense demands from people who think they shouldn't have to play the game to reach endgame level. Just adjust the cp on pts to 1200 next week. That's all we'll have to work with anyway, then they'll have a better plan when it goes live.
Nordic__Knights wrote: »dhoward5b14_ESO wrote: »Here's what I don't get. I know several people who will be very unhappy if their CP is not adjusted up based on their current XP. I know NOBODY who will be very unhappy if this is done. Why *** off a lot of people instead of nobody? I just do not understand this logic.
I'll be pretty upset they give in to nonsense demands from people who think they shouldn't have to play the game to reach endgame level. Just adjust the cp on pts to 1200 next week. That's all we'll have to work with anyway, then they'll have a better plan when it goes live.
demans to get whats been put on hold at half the rate as others just because we play the game more lol thats why we get in in the back side for being invested in their game gg good to know invest your time in an game your going to get fu*ked nice to know
Nordic__Knights wrote: »dhoward5b14_ESO wrote: »Here's what I don't get. I know several people who will be very unhappy if their CP is not adjusted up based on their current XP. I know NOBODY who will be very unhappy if this is done. Why *** off a lot of people instead of nobody? I just do not understand this logic.
I'll be pretty upset they give in to nonsense demands from people who think they shouldn't have to play the game to reach endgame level. Just adjust the cp on pts to 1200 next week. That's all we'll have to work with anyway, then they'll have a better plan when it goes live.
demans to get whats been put on hold at half the rate as others just because we play the game more lol thats why we get in in the back side for being invested in their game gg good to know invest your time in an game your going to get fu*ked nice to know
I wish I knew to agree or disagree with whatever it is you're trying to convey here.
My main is a CP1097 Dunmer Sorc Hybrid
My toon is hitting harder now and is dealing more damage, but on the downside, is taking more damage. I try for a 50/50 compromise between offense and defense. I'm not an uber-player, don't intend to be, but I want something that is challenging that I do not have to micromanage every time I log in and want to do something different.
not sure how you manage to hit harder, all my test show 25-45% dps lost... on my 18 toons
My main is a CP1097 Dunmer Sorc Hybrid
My toon is hitting harder now and is dealing more damage, but on the downside, is taking more damage. I try for a 50/50 compromise between offense and defense. I'm not an uber-player, don't intend to be, but I want something that is challenging that I do not have to micromanage every time I log in and want to do something different.
not sure how you manage to hit harder, all my test show 25-45% dps lost... on my 18 toons
All of my offense, except Weapon Crit, is about 50% better. The only thing that has changed between my Live toon and the PTS counterpart was the CP system. Now, I didn't do a super scientific test with training dummies, but against public dungeon bosses and world bosses. I defeated them much more quickly. Since I solo more than anything, I don't really keep up with dps ratings or what not, and don't have clue if this any good or just totally bad, but I was doing 15k in 25 seconds, according to the message that popped up. Normally, I'm around 10k in 30 seconds.
I don't run a min/max toon, as I run mostly solo, and play for my enjoyment. Min/maxing takes the game to a different level for me, one from relaxation to being OCD about having the best of the current best. I'm too OCD in IRL, and this game is an escape.
GrumpyDuckling wrote: »Can you please put buffs into the Champion System to give builds more variety?
For example, it would be nice to have the option to spend CP to get access to a buff like Major Brutality on a Templar Archer without having to burn a 5 piece set, use a 2H, or chug potions. Thanks.
You know, if CP2.0 truly is "horizontal" and not "vertical", then the rate of gain should not matter and should be just enough to provide a sense of virtual accomplishment and no more. If 6 year player gets bumped up from 1500cp to 2400 under new exp scales, so what, it is horizontal. If a brand new player gains as much CP in a year as it took a veteran player 5 years, so what. It is horizontal.
But it is vertical.
They do this sort of thing regularly, ever since Eric Wrobel left. It is known.dhoward5b14_ESO wrote: »Here's what I don't get. I know several people who will be very unhappy if their CP is not adjusted up based on their current XP. I know NOBODY who will be very unhappy if this is done. Why *** off a lot of people instead of nobody? I just do not understand this logic.
One suggestion I will make that I haven't heard yet.
I would ask ZOS to consider not releasing the new CP system with the next update.
Rather, they (ZOS) should consider an extended PTS testing cycle for just the CP system so that the final product is as good as it can be.
(Bear in mind, this is a suggestion that I think ZOS should consider, not a demand that they do it.)
I'm really not a fan of how the Craft tree is laid out. There are decent things tucked away behind high-cost but not very useful (or entirely unrelated) nodes, so you're essentially forced to drop CP into something pointless that you'll never slot just to unlock the things you actually want.