Hesperax79 wrote: »Reaching CP 810 now takes ~1 year whitout power play but with daily log-in.
If this 3600 CP can be reach whitin same amount of time you will have ~10 level per day. THis is...how can I say in english...laughable and funny but with a bitter mood.
This game was not designed like WoW where you know that in every 2nd year you will start from zero. ESO had a different design and this was the reason why it is good. You can reach the max level and then you can start to mastering your character grinding new gears ec. But this system will change too much.
Blue_Radium wrote: »Please, please leave total EXP earned static, and cause CP to conform by raising it. Do not leave CP static, and cause total EXP earned to conform by destroying it.
I have a hard time imagining that leaving EXP alone and applying a new CP value would break something, any more than leaving CP alone and applying a new EXP value would. They're attached at the hip.
I hope it's not too late to consider/implement this. A year+ of game time up in smoke is going to feel heartbreaking.
Blue_Radium wrote: »Please, please leave total EXP earned static, and cause CP to conform by raising it. Do not leave CP static, and cause total EXP earned to conform by destroying it.
I have a hard time imagining that leaving EXP alone and applying a new CP value would break something, any more than leaving CP alone and applying a new EXP value would. They're attached at the hip.
I hope it's not too late to consider/implement this. A year+ of game time up in smoke is going to feel heartbreaking.
Blue_Radium wrote: »Please, please leave total EXP earned static, and cause CP to conform by raising it. Do not leave CP static, and cause total EXP earned to conform by destroying it.
I have a hard time imagining that leaving EXP alone and applying a new CP value would break something, any more than leaving CP alone and applying a new EXP value would. They're attached at the hip.
I hope it's not too late to consider/implement this. A year+ of game time up in smoke is going to feel heartbreaking.
It's not "going up in smoke", they're not resetting your level and CP to zero or where you were a year ago.
honey_badger82 wrote: »Blue_Radium wrote: »Please, please leave total EXP earned static, and cause CP to conform by raising it. Do not leave CP static, and cause total EXP earned to conform by destroying it.
I have a hard time imagining that leaving EXP alone and applying a new CP value would break something, any more than leaving CP alone and applying a new EXP value would. They're attached at the hip.
I hope it's not too late to consider/implement this. A year+ of game time up in smoke is going to feel heartbreaking.
It's not "going up in smoke", they're not resetting your level and CP to zero or where you were a year ago.
It HAS gone up in smoke. Forget about the CP number that is staying the same. No one is talking about losing CP. What we are talking about is the amount of hard earned xp we ARE losing. Once our CP hit 810 the curve we were grinding through on the old system took time and effort to earn the XP. Sure we were not expecting the CP cap of spendable points to move ever but we were gaining it nevertheless.
Now I have lost half my time and effort of XP I earned as it's been wiped away. I have to grind out another 256 levels minimum to reach CP 1200 and still be on verticle progress instead of the horizontal CP 2.0 was "designed" for... still not to that peak I had reached over 6 months ago. That new xp curve that is supposed to make it easier to gain levels... well 1mil enlightenment got me just 6 little levels. Once I burn through all 4.8 mil enlightenment I saved up I am still well over another month away from reaching 1200 and that's STILL lower of a level than my CP 1.0 xp would have me at in CP 2.0.
So tell me how is well over 6 months of my time gone in an instant with me having to grind for several months more months to reach what I had already earned is not losing anything? ZoS I dont know who said it was but the grind is not fun. I have had almost a dozen players from just 1 of my guilds announce their departure from the game over the sheer frustration of not being able to figure out the new CP system! Day 1 of console patch!
This was supposed to be about reducing power gained from CP and stealing xp from players so they cannot be a the level they earned in a system they made to be more fair... well that does not make sense. If me jumping from 936 to 1500-1600 something makes me OP then their entire reasoning for 2.0 is a complete failure.
honey_badger82 wrote: »Blue_Radium wrote: »Please, please leave total EXP earned static, and cause CP to conform by raising it. Do not leave CP static, and cause total EXP earned to conform by destroying it.
I have a hard time imagining that leaving EXP alone and applying a new CP value would break something, any more than leaving CP alone and applying a new EXP value would. They're attached at the hip.
I hope it's not too late to consider/implement this. A year+ of game time up in smoke is going to feel heartbreaking.
It's not "going up in smoke", they're not resetting your level and CP to zero or where you were a year ago.
It HAS gone up in smoke. Forget about the CP number that is staying the same. No one is talking about losing CP. What we are talking about is the amount of hard earned xp we ARE losing. Once our CP hit 810 the curve we were grinding through on the old system took time and effort to earn the XP. Sure we were not expecting the CP cap of spendable points to move ever but we were gaining it nevertheless.
Now I have lost half my time and effort of XP I earned as it's been wiped away. I have to grind out another 256 levels minimum to reach CP 1200 and still be on verticle progress instead of the horizontal CP 2.0 was "designed" for... still not to that peak I had reached over 6 months ago. That new xp curve that is supposed to make it easier to gain levels... well 1mil enlightenment got me just 6 little levels. Once I burn through all 4.8 mil enlightenment I saved up I am still well over another month away from reaching 1200 and that's STILL lower of a level than my CP 1.0 xp would have me at in CP 2.0.
So tell me how is well over 6 months of my time gone in an instant with me having to grind for several months more months to reach what I had already earned is not losing anything? ZoS I dont know who said it was but the grind is not fun. I have had almost a dozen players from just 1 of my guilds announce their departure from the game over the sheer frustration of not being able to figure out the new CP system! Day 1 of console patch!
This was supposed to be about reducing power gained from CP and stealing xp from players so they cannot be a the level they earned in a system they made to be more fair... well that does not make sense. If me jumping from 936 to 1500-1600 something makes me OP then their entire reasoning for 2.0 is a complete failure.
Without calculating it off a spreadsheet or outside the game, and only from looking within the game alone, how much total XP have you earned?
honey_badger82 wrote: »honey_badger82 wrote: »Blue_Radium wrote: »Please, please leave total EXP earned static, and cause CP to conform by raising it. Do not leave CP static, and cause total EXP earned to conform by destroying it.
I have a hard time imagining that leaving EXP alone and applying a new CP value would break something, any more than leaving CP alone and applying a new EXP value would. They're attached at the hip.
I hope it's not too late to consider/implement this. A year+ of game time up in smoke is going to feel heartbreaking.
It's not "going up in smoke", they're not resetting your level and CP to zero or where you were a year ago.
It HAS gone up in smoke. Forget about the CP number that is staying the same. No one is talking about losing CP. What we are talking about is the amount of hard earned xp we ARE losing. Once our CP hit 810 the curve we were grinding through on the old system took time and effort to earn the XP. Sure we were not expecting the CP cap of spendable points to move ever but we were gaining it nevertheless.
Now I have lost half my time and effort of XP I earned as it's been wiped away. I have to grind out another 256 levels minimum to reach CP 1200 and still be on verticle progress instead of the horizontal CP 2.0 was "designed" for... still not to that peak I had reached over 6 months ago. That new xp curve that is supposed to make it easier to gain levels... well 1mil enlightenment got me just 6 little levels. Once I burn through all 4.8 mil enlightenment I saved up I am still well over another month away from reaching 1200 and that's STILL lower of a level than my CP 1.0 xp would have me at in CP 2.0.
So tell me how is well over 6 months of my time gone in an instant with me having to grind for several months more months to reach what I had already earned is not losing anything? ZoS I dont know who said it was but the grind is not fun. I have had almost a dozen players from just 1 of my guilds announce their departure from the game over the sheer frustration of not being able to figure out the new CP system! Day 1 of console patch!
This was supposed to be about reducing power gained from CP and stealing xp from players so they cannot be a the level they earned in a system they made to be more fair... well that does not make sense. If me jumping from 936 to 1500-1600 something makes me OP then their entire reasoning for 2.0 is a complete failure.
Without calculating it off a spreadsheet or outside the game, and only from looking within the game alone, how much total XP have you earned?
Being the patch hit console yesterday that is not an easy task without looking at a spreadsheet as all the "excess" xp I had is gone and I did not see the need to memorize and write down what my xp was pre patch.
However, it has been pointed out multiple times to include ZoS themselves saying it takes about 50% less xp to reach 810. I was at 936 so what I think I am hearing is in the new XP curve the 50% of the xp removed to reach 810 in CP 1.0 was added back in the span of 126 levels and I lost nothing. Not only that once new players hit 810 it will then take them just as long as it took them to go from 1 to 810 to get to 936 from 810. If that is what your hinting at then yes your absolutely right they took nothing from me or thousands of other players.
Except that is not right. Those of us past the old cap earned X amount xp in 1.0 which in 2.0 places us at Y (cp wise) however we are now at W (xp wise) because ZoS took the excess xp. New players earn the same amount of xp in the new system that old players hard earned to reach X and the new player is at Y. They get rewarded for their effort as rightfully so yet old players do not get rewarded, we get stolen from.
Keep what we earned should have been based off xp as we earned it, not cp level. By setting that bar to the lesser of the 2 that can only be achieved by taking something the player earned which in this case is xp and time... a whole lot of time.
honey_badger82 wrote: »honey_badger82 wrote: »Blue_Radium wrote: »Please, please leave total EXP earned static, and cause CP to conform by raising it. Do not leave CP static, and cause total EXP earned to conform by destroying it.
I have a hard time imagining that leaving EXP alone and applying a new CP value would break something, any more than leaving CP alone and applying a new EXP value would. They're attached at the hip.
I hope it's not too late to consider/implement this. A year+ of game time up in smoke is going to feel heartbreaking.
It's not "going up in smoke", they're not resetting your level and CP to zero or where you were a year ago.
It HAS gone up in smoke. Forget about the CP number that is staying the same. No one is talking about losing CP. What we are talking about is the amount of hard earned xp we ARE losing. Once our CP hit 810 the curve we were grinding through on the old system took time and effort to earn the XP. Sure we were not expecting the CP cap of spendable points to move ever but we were gaining it nevertheless.
Now I have lost half my time and effort of XP I earned as it's been wiped away. I have to grind out another 256 levels minimum to reach CP 1200 and still be on verticle progress instead of the horizontal CP 2.0 was "designed" for... still not to that peak I had reached over 6 months ago. That new xp curve that is supposed to make it easier to gain levels... well 1mil enlightenment got me just 6 little levels. Once I burn through all 4.8 mil enlightenment I saved up I am still well over another month away from reaching 1200 and that's STILL lower of a level than my CP 1.0 xp would have me at in CP 2.0.
So tell me how is well over 6 months of my time gone in an instant with me having to grind for several months more months to reach what I had already earned is not losing anything? ZoS I dont know who said it was but the grind is not fun. I have had almost a dozen players from just 1 of my guilds announce their departure from the game over the sheer frustration of not being able to figure out the new CP system! Day 1 of console patch!
This was supposed to be about reducing power gained from CP and stealing xp from players so they cannot be a the level they earned in a system they made to be more fair... well that does not make sense. If me jumping from 936 to 1500-1600 something makes me OP then their entire reasoning for 2.0 is a complete failure.
Without calculating it off a spreadsheet or outside the game, and only from looking within the game alone, how much total XP have you earned?
Being the patch hit console yesterday that is not an easy task without looking at a spreadsheet as all the "excess" xp I had is gone and I did not see the need to memorize and write down what my xp was pre patch.
However, it has been pointed out multiple times to include ZoS themselves saying it takes about 50% less xp to reach 810. I was at 936 so what I think I am hearing is in the new XP curve the 50% of the xp removed to reach 810 in CP 1.0 was added back in the span of 126 levels and I lost nothing. Not only that once new players hit 810 it will then take them just as long as it took them to go from 1 to 810 to get to 936 from 810. If that is what your hinting at then yes your absolutely right they took nothing from me or thousands of other players.
Except that is not right. Those of us past the old cap earned X amount xp in 1.0 which in 2.0 places us at Y (cp wise) however we are now at W (xp wise) because ZoS took the excess xp. New players earn the same amount of xp in the new system that old players hard earned to reach X and the new player is at Y. They get rewarded for their effort as rightfully so yet old players do not get rewarded, we get stolen from.
Keep what we earned should have been based off xp as we earned it, not cp level. By setting that bar to the lesser of the 2 that can only be achieved by taking something the player earned which in this case is xp and time... a whole lot of time.
I seriously cannot understand why people think they had xp saved up and now it's gone. This is such an odd/wrong way of seeing this. It is time to get over it and start working your way up again like everyone else.
honey_badger82 wrote: »honey_badger82 wrote: »honey_badger82 wrote: »Blue_Radium wrote: »Please, please leave total EXP earned static, and cause CP to conform by raising it. Do not leave CP static, and cause total EXP earned to conform by destroying it.
I have a hard time imagining that leaving EXP alone and applying a new CP value would break something, any more than leaving CP alone and applying a new EXP value would. They're attached at the hip.
I hope it's not too late to consider/implement this. A year+ of game time up in smoke is going to feel heartbreaking.
It's not "going up in smoke", they're not resetting your level and CP to zero or where you were a year ago.
It HAS gone up in smoke. Forget about the CP number that is staying the same. No one is talking about losing CP. What we are talking about is the amount of hard earned xp we ARE losing. Once our CP hit 810 the curve we were grinding through on the old system took time and effort to earn the XP. Sure we were not expecting the CP cap of spendable points to move ever but we were gaining it nevertheless.
Now I have lost half my time and effort of XP I earned as it's been wiped away. I have to grind out another 256 levels minimum to reach CP 1200 and still be on verticle progress instead of the horizontal CP 2.0 was "designed" for... still not to that peak I had reached over 6 months ago. That new xp curve that is supposed to make it easier to gain levels... well 1mil enlightenment got me just 6 little levels. Once I burn through all 4.8 mil enlightenment I saved up I am still well over another month away from reaching 1200 and that's STILL lower of a level than my CP 1.0 xp would have me at in CP 2.0.
So tell me how is well over 6 months of my time gone in an instant with me having to grind for several months more months to reach what I had already earned is not losing anything? ZoS I dont know who said it was but the grind is not fun. I have had almost a dozen players from just 1 of my guilds announce their departure from the game over the sheer frustration of not being able to figure out the new CP system! Day 1 of console patch!
This was supposed to be about reducing power gained from CP and stealing xp from players so they cannot be a the level they earned in a system they made to be more fair... well that does not make sense. If me jumping from 936 to 1500-1600 something makes me OP then their entire reasoning for 2.0 is a complete failure.
Without calculating it off a spreadsheet or outside the game, and only from looking within the game alone, how much total XP have you earned?
Being the patch hit console yesterday that is not an easy task without looking at a spreadsheet as all the "excess" xp I had is gone and I did not see the need to memorize and write down what my xp was pre patch.
However, it has been pointed out multiple times to include ZoS themselves saying it takes about 50% less xp to reach 810. I was at 936 so what I think I am hearing is in the new XP curve the 50% of the xp removed to reach 810 in CP 1.0 was added back in the span of 126 levels and I lost nothing. Not only that once new players hit 810 it will then take them just as long as it took them to go from 1 to 810 to get to 936 from 810. If that is what your hinting at then yes your absolutely right they took nothing from me or thousands of other players.
Except that is not right. Those of us past the old cap earned X amount xp in 1.0 which in 2.0 places us at Y (cp wise) however we are now at W (xp wise) because ZoS took the excess xp. New players earn the same amount of xp in the new system that old players hard earned to reach X and the new player is at Y. They get rewarded for their effort as rightfully so yet old players do not get rewarded, we get stolen from.
Keep what we earned should have been based off xp as we earned it, not cp level. By setting that bar to the lesser of the 2 that can only be achieved by taking something the player earned which in this case is xp and time... a whole lot of time.
I seriously cannot understand why people think they had xp saved up and now it's gone. This is such an odd/wrong way of seeing this. It is time to get over it and start working your way up again like everyone else.
Let's put it this way... you work and earn hours for vacation. You are only allowed to carry over 40hrs each year. Due to work schedule/ life you could not use any of the 80hrs you earned that year. Then before you lose them your job changes the policy allowing you and new employees to carry over all accrued time off but it does not take effect all current employees have lost their excess hours and down to 40 to make it "easier" for new employees to catch up.
If this was you losing 40hrs of vacation you WORKED hard for then you would be rightfully pissed. This is essentially what they have done. They have taken the "excess" xp that we would have in CP 2.0 after we worked for the xp. Just like your vacation hours past 40 you knew was something meaningless past 40 until it wasn't you had still put in the time to earn them.
honey_badger82 wrote: »honey_badger82 wrote: »honey_badger82 wrote: »Blue_Radium wrote: »Please, please leave total EXP earned static, and cause CP to conform by raising it. Do not leave CP static, and cause total EXP earned to conform by destroying it.
I have a hard time imagining that leaving EXP alone and applying a new CP value would break something, any more than leaving CP alone and applying a new EXP value would. They're attached at the hip.
I hope it's not too late to consider/implement this. A year+ of game time up in smoke is going to feel heartbreaking.
It's not "going up in smoke", they're not resetting your level and CP to zero or where you were a year ago.
It HAS gone up in smoke. Forget about the CP number that is staying the same. No one is talking about losing CP. What we are talking about is the amount of hard earned xp we ARE losing. Once our CP hit 810 the curve we were grinding through on the old system took time and effort to earn the XP. Sure we were not expecting the CP cap of spendable points to move ever but we were gaining it nevertheless.
Now I have lost half my time and effort of XP I earned as it's been wiped away. I have to grind out another 256 levels minimum to reach CP 1200 and still be on verticle progress instead of the horizontal CP 2.0 was "designed" for... still not to that peak I had reached over 6 months ago. That new xp curve that is supposed to make it easier to gain levels... well 1mil enlightenment got me just 6 little levels. Once I burn through all 4.8 mil enlightenment I saved up I am still well over another month away from reaching 1200 and that's STILL lower of a level than my CP 1.0 xp would have me at in CP 2.0.
So tell me how is well over 6 months of my time gone in an instant with me having to grind for several months more months to reach what I had already earned is not losing anything? ZoS I dont know who said it was but the grind is not fun. I have had almost a dozen players from just 1 of my guilds announce their departure from the game over the sheer frustration of not being able to figure out the new CP system! Day 1 of console patch!
This was supposed to be about reducing power gained from CP and stealing xp from players so they cannot be a the level they earned in a system they made to be more fair... well that does not make sense. If me jumping from 936 to 1500-1600 something makes me OP then their entire reasoning for 2.0 is a complete failure.
Without calculating it off a spreadsheet or outside the game, and only from looking within the game alone, how much total XP have you earned?
Being the patch hit console yesterday that is not an easy task without looking at a spreadsheet as all the "excess" xp I had is gone and I did not see the need to memorize and write down what my xp was pre patch.
However, it has been pointed out multiple times to include ZoS themselves saying it takes about 50% less xp to reach 810. I was at 936 so what I think I am hearing is in the new XP curve the 50% of the xp removed to reach 810 in CP 1.0 was added back in the span of 126 levels and I lost nothing. Not only that once new players hit 810 it will then take them just as long as it took them to go from 1 to 810 to get to 936 from 810. If that is what your hinting at then yes your absolutely right they took nothing from me or thousands of other players.
Except that is not right. Those of us past the old cap earned X amount xp in 1.0 which in 2.0 places us at Y (cp wise) however we are now at W (xp wise) because ZoS took the excess xp. New players earn the same amount of xp in the new system that old players hard earned to reach X and the new player is at Y. They get rewarded for their effort as rightfully so yet old players do not get rewarded, we get stolen from.
Keep what we earned should have been based off xp as we earned it, not cp level. By setting that bar to the lesser of the 2 that can only be achieved by taking something the player earned which in this case is xp and time... a whole lot of time.
I seriously cannot understand why people think they had xp saved up and now it's gone. This is such an odd/wrong way of seeing this. It is time to get over it and start working your way up again like everyone else.
Let's put it this way... you work and earn hours for vacation. You are only allowed to carry over 40hrs each year. Due to work schedule/ life you could not use any of the 80hrs you earned that year. Then before you lose them your job changes the policy allowing you and new employees to carry over all accrued time off but it does not take effect all current employees have lost their excess hours and down to 40 to make it "easier" for new employees to catch up.
If this was you losing 40hrs of vacation you WORKED hard for then you would be rightfully pissed. This is essentially what they have done. They have taken the "excess" xp that we would have in CP 2.0 after we worked for the xp. Just like your vacation hours past 40 you knew was something meaningless past 40 until it wasn't you had still put in the time to earn them.
You did not have any xp saved....Why can you not understand that? You are given only one bar of xp, use it up, and it's gone, and another starts over. This is nothing like your analogy. Lmao. I can't even argue this anymore, it's so ridiculous.
honey_badger82 wrote: »honey_badger82 wrote: »Blue_Radium wrote: »Please, please leave total EXP earned static, and cause CP to conform by raising it. Do not leave CP static, and cause total EXP earned to conform by destroying it.
I have a hard time imagining that leaving EXP alone and applying a new CP value would break something, any more than leaving CP alone and applying a new EXP value would. They're attached at the hip.
I hope it's not too late to consider/implement this. A year+ of game time up in smoke is going to feel heartbreaking.
It's not "going up in smoke", they're not resetting your level and CP to zero or where you were a year ago.
It HAS gone up in smoke. Forget about the CP number that is staying the same. No one is talking about losing CP. What we are talking about is the amount of hard earned xp we ARE losing. Once our CP hit 810 the curve we were grinding through on the old system took time and effort to earn the XP. Sure we were not expecting the CP cap of spendable points to move ever but we were gaining it nevertheless.
Now I have lost half my time and effort of XP I earned as it's been wiped away. I have to grind out another 256 levels minimum to reach CP 1200 and still be on verticle progress instead of the horizontal CP 2.0 was "designed" for... still not to that peak I had reached over 6 months ago. That new xp curve that is supposed to make it easier to gain levels... well 1mil enlightenment got me just 6 little levels. Once I burn through all 4.8 mil enlightenment I saved up I am still well over another month away from reaching 1200 and that's STILL lower of a level than my CP 1.0 xp would have me at in CP 2.0.
So tell me how is well over 6 months of my time gone in an instant with me having to grind for several months more months to reach what I had already earned is not losing anything? ZoS I dont know who said it was but the grind is not fun. I have had almost a dozen players from just 1 of my guilds announce their departure from the game over the sheer frustration of not being able to figure out the new CP system! Day 1 of console patch!
This was supposed to be about reducing power gained from CP and stealing xp from players so they cannot be a the level they earned in a system they made to be more fair... well that does not make sense. If me jumping from 936 to 1500-1600 something makes me OP then their entire reasoning for 2.0 is a complete failure.
Without calculating it off a spreadsheet or outside the game, and only from looking within the game alone, how much total XP have you earned?
Being the patch hit console yesterday that is not an easy task without looking at a spreadsheet as all the "excess" xp I had is gone and I did not see the need to memorize and write down what my xp was pre patch.
However, it has been pointed out multiple times to include ZoS themselves saying it takes about 50% less xp to reach 810. I was at 936 so what I think I am hearing is in the new XP curve the 50% of the xp removed to reach 810 in CP 1.0 was added back in the span of 126 levels and I lost nothing. Not only that once new players hit 810 it will then take them just as long as it took them to go from 1 to 810 to get to 936 from 810. If that is what your hinting at then yes your absolutely right they took nothing from me or thousands of other players.
Except that is not right. Those of us past the old cap earned X amount xp in 1.0 which in 2.0 places us at Y (cp wise) however we are now at W (xp wise) because ZoS took the excess xp. New players earn the same amount of xp in the new system that old players hard earned to reach X and the new player is at Y. They get rewarded for their effort as rightfully so yet old players do not get rewarded, we get stolen from.
Keep what we earned should have been based off xp as we earned it, not cp level. By setting that bar to the lesser of the 2 that can only be achieved by taking something the player earned which in this case is xp and time... a whole lot of time.
I like that stealth and detection have been added as options to invest in in CP2.0, which opens up the stealth game to anyone who enjoys it while allowing people to also intentionally counter stealth in PvP if they so wish.
UI/UX Related:
1-) With a single constellation having a lot higher number of perks now, I am having difficulties seeing where everything is.
And pretty much everything in that post. Still a huge problem. Since the update, I've barely played, and I've let my subscription lapse. The UI is pretty but monumentally dysfunctional. If it was intended to be a significant time sink, good job. I don't mean the thinking part. Even strictly following a guide, it took far too long to find the right stars. And if I want to do the thinking for myself, it's not at all clear how the new system works. If I want to put points into X, where, exactly, do I have to put other points first? Maybe more than one place is possible, but then which exact places? It doesn't seem to be based on total spent in that constellation. The UI should make all of this clear; instead, it seems to obfuscate it.