PTS Update 29 - Feedback Thread for Champion Point System

  • Sahidom
    Sahidom
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    Hesperax79 wrote: »
    Reaching CP 810 now takes ~1 year whitout power play but with daily log-in.
    If this 3600 CP can be reach whitin same amount of time you will have ~10 level per day. THis is...how can I say in english...laughable and funny but with a bitter mood.

    This game was not designed like WoW where you know that in every 2nd year you will start from zero. ESO had a different design and this was the reason why it is good. You can reach the max level and then you can start to mastering your character grinding new gears ec. But this system will change too much.

    I disagree with the timeframe here. I've leveled multiple accounts up to, and beyond 810, and it didn't take me a year. Maybe 6-7 months; So, honestly, the variance on time boils down to login time played. There will always be a variance. It's not very different than other game systems out there, and you're free to tell me I'm wrong; but gaining CP comes at a steady pace. It hurts those who stopped playing game content for experiences since 1.0 didn't offer any more incentive to unnecessarily do more than necessary with the 810 CP cap. Now that it's increasing, we are finding all those who are shocked by the sudden, but expected, as the 2.0 CP cap increased and limits slotted passives.

    Games like World of Warcraft went with the progressive level increase per new chapter release. They have also stack crunched multiple times to scale down the damage, as the scaling damage by the level increase began breaking the flow and balance of the game. In similar scenarios, the 2.0 CP system addresses the same issues World of Warcraft experience; but in another format to crunching down the scaling power and damage/healing. The power loss or restrictions imposed by the CP 2.0 system isn't 100% negative, it does offer a lot for the game's future, as they've also said its modeled to be expanded upon.

    You don't master your character by grinding new gear, or slotting the next best set released by ZOS. You master your character by learning the strengths, weaknesses and how to apply them in active combat instances. It's the ideal scenario, yet ZOS did force the game into a model where it's a gear setup over any semblance of class or race picks. The later just ended up being which of those has the best passives for the gear setups: horrible design. The 2.0 CP system does assist in moving us away from this mindset model (not completely) but time will actually tell whether ZOS seizes the advantage, or fumbles it. As the ESO combat system evolves, including the CP 2.0 integration, than we'll see whether their "vision" has moved us forward or became an elaborate ruse to mask other defects of the classes, except Warden and Necromancers.
  • penguin_zombies
    Could someone answer something for me since I am on console? If you have occult overload slotted, can you devour the enemies that explode while in Werewolf form?
  • ApoAlaia
    ApoAlaia
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    Parent comment was deleted leaving this one out of context...
    Edited by ApoAlaia on March 6, 2021 10:10PM
  • Sarannah
    Sarannah
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    Is the latest PTS patch how this system will go live, or will there be further changes when it is released tomorrow?
  • lillybit
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    Sarannah wrote: »
    Is the latest PTS patch how this system will go live, or will there be further changes when it is released tomorrow?

    It's likely this will be the version going live. It's not unknown for further changes to be made but most often it's the last week of PTS carried over.
    PS4 EU
  • virtus753
    virtus753
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    lillybit wrote: »
    Sarannah wrote: »
    Is the latest PTS patch how this system will go live, or will there be further changes when it is released tomorrow?

    It's likely this will be the version going live. It's not unknown for further changes to be made but most often it's the last week of PTS carried over.

    The only big change seems to be the disabling of health and stam regen as well as magicka while in mist form:

    https://forums.elderscrollsonline.com/en/discussion/564242/pc-mac-patch-notes-v6-3-5-flames-of-ambition-dlc-update-29#latest
  • Blue_Radium
    Blue_Radium
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    Please, please leave total EXP earned static, and cause CP to conform by raising it. Do not leave CP static, and cause total EXP earned to conform by destroying it.

    I have a hard time imagining that leaving EXP alone and applying a new CP value would break something, any more than leaving CP alone and applying a new EXP value would. They're attached at the hip.

    I hope it's not too late to consider/implement this. A year+ of game time up in smoke is going to feel heartbreaking.
  • phantasmalD
    phantasmalD
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    Total EXP is not tracked. They aren't attached at the hip because total exp doesn't actually exist. The game only tracks your total CP earned.
    The only exp that is recorded is the amount you earned going towards your next CP. And that value is reset to 0 and a new requirement is dynamically calculated every time you level up.
  • renne
    renne
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    Please, please leave total EXP earned static, and cause CP to conform by raising it. Do not leave CP static, and cause total EXP earned to conform by destroying it.

    I have a hard time imagining that leaving EXP alone and applying a new CP value would break something, any more than leaving CP alone and applying a new EXP value would. They're attached at the hip.

    I hope it's not too late to consider/implement this. A year+ of game time up in smoke is going to feel heartbreaking.

    It's not "going up in smoke", they're not resetting your level and CP to zero or where you were a year ago.
  • virtus753
    virtus753
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    Please, please leave total EXP earned static, and cause CP to conform by raising it. Do not leave CP static, and cause total EXP earned to conform by destroying it.

    I have a hard time imagining that leaving EXP alone and applying a new CP value would break something, any more than leaving CP alone and applying a new EXP value would. They're attached at the hip.

    I hope it's not too late to consider/implement this. A year+ of game time up in smoke is going to feel heartbreaking.

    I’m sorry to break it to you (not being sarcastic here), but it was too late several weeks ago, when they made their decision. The update went in for Stadia certification weeks before being brought to live on PC/Mac, which was two days ago. There’s no way to go back now.
  • kiddafinlay
    kiddafinlay
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    I feel totally overwhelmed by this new system I can play skyrim if I want overly complicated stuff like this new cp systme, on top of all the other changes and removal of procs in cyro I just cannot be bothered playing atm, my game is totally ruined for me, I really love all aspects of the whole game except trials and battlegrounds never done those in the 6 years I have been playing, why make it so complicated it has killed the fun for casual gamers?
  • honey_badger82
    honey_badger82
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    renne wrote: »
    Please, please leave total EXP earned static, and cause CP to conform by raising it. Do not leave CP static, and cause total EXP earned to conform by destroying it.

    I have a hard time imagining that leaving EXP alone and applying a new CP value would break something, any more than leaving CP alone and applying a new EXP value would. They're attached at the hip.

    I hope it's not too late to consider/implement this. A year+ of game time up in smoke is going to feel heartbreaking.

    It's not "going up in smoke", they're not resetting your level and CP to zero or where you were a year ago.

    It HAS gone up in smoke. Forget about the CP number that is staying the same. No one is talking about losing CP. What we are talking about is the amount of hard earned xp we ARE losing. Once our CP hit 810 the curve we were grinding through on the old system took time and effort to earn the XP. Sure we were not expecting the CP cap of spendable points to move ever but we were gaining it nevertheless.
    Now I have lost half my time and effort of XP I earned as it's been wiped away. I have to grind out another 256 levels minimum to reach CP 1200 and still be on verticle progress instead of the horizontal CP 2.0 was "designed" for... still not to that peak I had reached over 6 months ago. That new xp curve that is supposed to make it easier to gain levels... well 1mil enlightenment got me just 6 little levels. Once I burn through all 4.8 mil enlightenment I saved up I am still well over another month away from reaching 1200 and that's STILL lower of a level than my CP 1.0 xp would have me at in CP 2.0.
    So tell me how is well over 6 months of my time gone in an instant with me having to grind for several months more months to reach what I had already earned is not losing anything? ZoS I dont know who said it was but the grind is not fun. I have had almost a dozen players from just 1 of my guilds announce their departure from the game over the sheer frustration of not being able to figure out the new CP system! Day 1 of console patch!

    This was supposed to be about reducing power gained from CP and stealing xp from players so they cannot be a the level they earned in a system they made to be more fair... well that does not make sense. If me jumping from 936 to 1500-1600 something makes me OP then their entire reasoning for 2.0 is a complete failure.
  • kiddafinlay
    kiddafinlay
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    what has happened to master gatherer it takes longer to pick things up instead of one action it takes 2 and costs 75 cp to max out, a whole lot of something for a whole lot of nothing in my opinion
  • renne
    renne
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    renne wrote: »
    Please, please leave total EXP earned static, and cause CP to conform by raising it. Do not leave CP static, and cause total EXP earned to conform by destroying it.

    I have a hard time imagining that leaving EXP alone and applying a new CP value would break something, any more than leaving CP alone and applying a new EXP value would. They're attached at the hip.

    I hope it's not too late to consider/implement this. A year+ of game time up in smoke is going to feel heartbreaking.

    It's not "going up in smoke", they're not resetting your level and CP to zero or where you were a year ago.

    It HAS gone up in smoke. Forget about the CP number that is staying the same. No one is talking about losing CP. What we are talking about is the amount of hard earned xp we ARE losing. Once our CP hit 810 the curve we were grinding through on the old system took time and effort to earn the XP. Sure we were not expecting the CP cap of spendable points to move ever but we were gaining it nevertheless.
    Now I have lost half my time and effort of XP I earned as it's been wiped away. I have to grind out another 256 levels minimum to reach CP 1200 and still be on verticle progress instead of the horizontal CP 2.0 was "designed" for... still not to that peak I had reached over 6 months ago. That new xp curve that is supposed to make it easier to gain levels... well 1mil enlightenment got me just 6 little levels. Once I burn through all 4.8 mil enlightenment I saved up I am still well over another month away from reaching 1200 and that's STILL lower of a level than my CP 1.0 xp would have me at in CP 2.0.
    So tell me how is well over 6 months of my time gone in an instant with me having to grind for several months more months to reach what I had already earned is not losing anything? ZoS I dont know who said it was but the grind is not fun. I have had almost a dozen players from just 1 of my guilds announce their departure from the game over the sheer frustration of not being able to figure out the new CP system! Day 1 of console patch!

    This was supposed to be about reducing power gained from CP and stealing xp from players so they cannot be a the level they earned in a system they made to be more fair... well that does not make sense. If me jumping from 936 to 1500-1600 something makes me OP then their entire reasoning for 2.0 is a complete failure.

    Without calculating it off a spreadsheet or outside the game, and only from looking within the game alone, how much total XP have you earned?
  • honey_badger82
    honey_badger82
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    renne wrote: »
    renne wrote: »
    Please, please leave total EXP earned static, and cause CP to conform by raising it. Do not leave CP static, and cause total EXP earned to conform by destroying it.

    I have a hard time imagining that leaving EXP alone and applying a new CP value would break something, any more than leaving CP alone and applying a new EXP value would. They're attached at the hip.

    I hope it's not too late to consider/implement this. A year+ of game time up in smoke is going to feel heartbreaking.

    It's not "going up in smoke", they're not resetting your level and CP to zero or where you were a year ago.

    It HAS gone up in smoke. Forget about the CP number that is staying the same. No one is talking about losing CP. What we are talking about is the amount of hard earned xp we ARE losing. Once our CP hit 810 the curve we were grinding through on the old system took time and effort to earn the XP. Sure we were not expecting the CP cap of spendable points to move ever but we were gaining it nevertheless.
    Now I have lost half my time and effort of XP I earned as it's been wiped away. I have to grind out another 256 levels minimum to reach CP 1200 and still be on verticle progress instead of the horizontal CP 2.0 was "designed" for... still not to that peak I had reached over 6 months ago. That new xp curve that is supposed to make it easier to gain levels... well 1mil enlightenment got me just 6 little levels. Once I burn through all 4.8 mil enlightenment I saved up I am still well over another month away from reaching 1200 and that's STILL lower of a level than my CP 1.0 xp would have me at in CP 2.0.
    So tell me how is well over 6 months of my time gone in an instant with me having to grind for several months more months to reach what I had already earned is not losing anything? ZoS I dont know who said it was but the grind is not fun. I have had almost a dozen players from just 1 of my guilds announce their departure from the game over the sheer frustration of not being able to figure out the new CP system! Day 1 of console patch!

    This was supposed to be about reducing power gained from CP and stealing xp from players so they cannot be a the level they earned in a system they made to be more fair... well that does not make sense. If me jumping from 936 to 1500-1600 something makes me OP then their entire reasoning for 2.0 is a complete failure.

    Without calculating it off a spreadsheet or outside the game, and only from looking within the game alone, how much total XP have you earned?

    Being the patch hit console yesterday that is not an easy task without looking at a spreadsheet as all the "excess" xp I had is gone and I did not see the need to memorize and write down what my xp was pre patch.

    However, it has been pointed out multiple times to include ZoS themselves saying it takes about 50% less xp to reach 810. I was at 936 so what I think I am hearing is in the new XP curve the 50% of the xp removed to reach 810 in CP 1.0 was added back in the span of 126 levels and I lost nothing. Not only that once new players hit 810 it will then take them just as long as it took them to go from 1 to 810 to get to 936 from 810. If that is what your hinting at then yes your absolutely right they took nothing from me or thousands of other players.

    Except that is not right. Those of us past the old cap earned X amount xp in 1.0 which in 2.0 places us at Y (cp wise) however we are now at W (xp wise) because ZoS took the excess xp. New players earn the same amount of xp in the new system that old players hard earned to reach X and the new player is at Y. They get rewarded for their effort as rightfully so yet old players do not get rewarded, we get stolen from.
    Keep what we earned should have been based off xp as we earned it, not cp level. By setting that bar to the lesser of the 2 that can only be achieved by taking something the player earned which in this case is xp and time... a whole lot of time.
  • Sju
    Sju
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    renne wrote: »
    renne wrote: »
    Please, please leave total EXP earned static, and cause CP to conform by raising it. Do not leave CP static, and cause total EXP earned to conform by destroying it.

    I have a hard time imagining that leaving EXP alone and applying a new CP value would break something, any more than leaving CP alone and applying a new EXP value would. They're attached at the hip.

    I hope it's not too late to consider/implement this. A year+ of game time up in smoke is going to feel heartbreaking.

    It's not "going up in smoke", they're not resetting your level and CP to zero or where you were a year ago.

    It HAS gone up in smoke. Forget about the CP number that is staying the same. No one is talking about losing CP. What we are talking about is the amount of hard earned xp we ARE losing. Once our CP hit 810 the curve we were grinding through on the old system took time and effort to earn the XP. Sure we were not expecting the CP cap of spendable points to move ever but we were gaining it nevertheless.
    Now I have lost half my time and effort of XP I earned as it's been wiped away. I have to grind out another 256 levels minimum to reach CP 1200 and still be on verticle progress instead of the horizontal CP 2.0 was "designed" for... still not to that peak I had reached over 6 months ago. That new xp curve that is supposed to make it easier to gain levels... well 1mil enlightenment got me just 6 little levels. Once I burn through all 4.8 mil enlightenment I saved up I am still well over another month away from reaching 1200 and that's STILL lower of a level than my CP 1.0 xp would have me at in CP 2.0.
    So tell me how is well over 6 months of my time gone in an instant with me having to grind for several months more months to reach what I had already earned is not losing anything? ZoS I dont know who said it was but the grind is not fun. I have had almost a dozen players from just 1 of my guilds announce their departure from the game over the sheer frustration of not being able to figure out the new CP system! Day 1 of console patch!

    This was supposed to be about reducing power gained from CP and stealing xp from players so they cannot be a the level they earned in a system they made to be more fair... well that does not make sense. If me jumping from 936 to 1500-1600 something makes me OP then their entire reasoning for 2.0 is a complete failure.

    Without calculating it off a spreadsheet or outside the game, and only from looking within the game alone, how much total XP have you earned?

    Being the patch hit console yesterday that is not an easy task without looking at a spreadsheet as all the "excess" xp I had is gone and I did not see the need to memorize and write down what my xp was pre patch.

    However, it has been pointed out multiple times to include ZoS themselves saying it takes about 50% less xp to reach 810. I was at 936 so what I think I am hearing is in the new XP curve the 50% of the xp removed to reach 810 in CP 1.0 was added back in the span of 126 levels and I lost nothing. Not only that once new players hit 810 it will then take them just as long as it took them to go from 1 to 810 to get to 936 from 810. If that is what your hinting at then yes your absolutely right they took nothing from me or thousands of other players.

    Except that is not right. Those of us past the old cap earned X amount xp in 1.0 which in 2.0 places us at Y (cp wise) however we are now at W (xp wise) because ZoS took the excess xp. New players earn the same amount of xp in the new system that old players hard earned to reach X and the new player is at Y. They get rewarded for their effort as rightfully so yet old players do not get rewarded, we get stolen from.
    Keep what we earned should have been based off xp as we earned it, not cp level. By setting that bar to the lesser of the 2 that can only be achieved by taking something the player earned which in this case is xp and time... a whole lot of time.

    I seriously cannot understand why people think they had xp saved up and now it's gone. This is such an odd/wrong way of seeing this. It is time to get over it and start working your way up again like everyone else.
  • honey_badger82
    honey_badger82
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    Sju wrote: »
    renne wrote: »
    renne wrote: »
    Please, please leave total EXP earned static, and cause CP to conform by raising it. Do not leave CP static, and cause total EXP earned to conform by destroying it.

    I have a hard time imagining that leaving EXP alone and applying a new CP value would break something, any more than leaving CP alone and applying a new EXP value would. They're attached at the hip.

    I hope it's not too late to consider/implement this. A year+ of game time up in smoke is going to feel heartbreaking.

    It's not "going up in smoke", they're not resetting your level and CP to zero or where you were a year ago.

    It HAS gone up in smoke. Forget about the CP number that is staying the same. No one is talking about losing CP. What we are talking about is the amount of hard earned xp we ARE losing. Once our CP hit 810 the curve we were grinding through on the old system took time and effort to earn the XP. Sure we were not expecting the CP cap of spendable points to move ever but we were gaining it nevertheless.
    Now I have lost half my time and effort of XP I earned as it's been wiped away. I have to grind out another 256 levels minimum to reach CP 1200 and still be on verticle progress instead of the horizontal CP 2.0 was "designed" for... still not to that peak I had reached over 6 months ago. That new xp curve that is supposed to make it easier to gain levels... well 1mil enlightenment got me just 6 little levels. Once I burn through all 4.8 mil enlightenment I saved up I am still well over another month away from reaching 1200 and that's STILL lower of a level than my CP 1.0 xp would have me at in CP 2.0.
    So tell me how is well over 6 months of my time gone in an instant with me having to grind for several months more months to reach what I had already earned is not losing anything? ZoS I dont know who said it was but the grind is not fun. I have had almost a dozen players from just 1 of my guilds announce their departure from the game over the sheer frustration of not being able to figure out the new CP system! Day 1 of console patch!

    This was supposed to be about reducing power gained from CP and stealing xp from players so they cannot be a the level they earned in a system they made to be more fair... well that does not make sense. If me jumping from 936 to 1500-1600 something makes me OP then their entire reasoning for 2.0 is a complete failure.

    Without calculating it off a spreadsheet or outside the game, and only from looking within the game alone, how much total XP have you earned?

    Being the patch hit console yesterday that is not an easy task without looking at a spreadsheet as all the "excess" xp I had is gone and I did not see the need to memorize and write down what my xp was pre patch.

    However, it has been pointed out multiple times to include ZoS themselves saying it takes about 50% less xp to reach 810. I was at 936 so what I think I am hearing is in the new XP curve the 50% of the xp removed to reach 810 in CP 1.0 was added back in the span of 126 levels and I lost nothing. Not only that once new players hit 810 it will then take them just as long as it took them to go from 1 to 810 to get to 936 from 810. If that is what your hinting at then yes your absolutely right they took nothing from me or thousands of other players.

    Except that is not right. Those of us past the old cap earned X amount xp in 1.0 which in 2.0 places us at Y (cp wise) however we are now at W (xp wise) because ZoS took the excess xp. New players earn the same amount of xp in the new system that old players hard earned to reach X and the new player is at Y. They get rewarded for their effort as rightfully so yet old players do not get rewarded, we get stolen from.
    Keep what we earned should have been based off xp as we earned it, not cp level. By setting that bar to the lesser of the 2 that can only be achieved by taking something the player earned which in this case is xp and time... a whole lot of time.

    I seriously cannot understand why people think they had xp saved up and now it's gone. This is such an odd/wrong way of seeing this. It is time to get over it and start working your way up again like everyone else.

    Let's put it this way... you work and earn hours for vacation. You are only allowed to carry over 40hrs each year. Due to work schedule/ life you could not use any of the 80hrs you earned that year. Then before you lose them your job changes the policy allowing you and new employees to carry over all accrued time off but it does not take effect all current employees have lost their excess hours and down to 40 to make it "easier" for new employees to catch up.
    If this was you losing 40hrs of vacation you WORKED hard for then you would be rightfully pissed. This is essentially what they have done. They have taken the "excess" xp that we would have in CP 2.0 after we worked for the xp. Just like your vacation hours past 40 you knew was something meaningless past 40 until it wasn't you had still put in the time to earn them.
  • angrydrew
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    Would rather they fixed PvP than messed with a system that worked ,they could have just enabled more of the cp points.Total waste of time.
  • Sju
    Sju
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    Sju wrote: »
    renne wrote: »
    renne wrote: »
    Please, please leave total EXP earned static, and cause CP to conform by raising it. Do not leave CP static, and cause total EXP earned to conform by destroying it.

    I have a hard time imagining that leaving EXP alone and applying a new CP value would break something, any more than leaving CP alone and applying a new EXP value would. They're attached at the hip.

    I hope it's not too late to consider/implement this. A year+ of game time up in smoke is going to feel heartbreaking.

    It's not "going up in smoke", they're not resetting your level and CP to zero or where you were a year ago.

    It HAS gone up in smoke. Forget about the CP number that is staying the same. No one is talking about losing CP. What we are talking about is the amount of hard earned xp we ARE losing. Once our CP hit 810 the curve we were grinding through on the old system took time and effort to earn the XP. Sure we were not expecting the CP cap of spendable points to move ever but we were gaining it nevertheless.
    Now I have lost half my time and effort of XP I earned as it's been wiped away. I have to grind out another 256 levels minimum to reach CP 1200 and still be on verticle progress instead of the horizontal CP 2.0 was "designed" for... still not to that peak I had reached over 6 months ago. That new xp curve that is supposed to make it easier to gain levels... well 1mil enlightenment got me just 6 little levels. Once I burn through all 4.8 mil enlightenment I saved up I am still well over another month away from reaching 1200 and that's STILL lower of a level than my CP 1.0 xp would have me at in CP 2.0.
    So tell me how is well over 6 months of my time gone in an instant with me having to grind for several months more months to reach what I had already earned is not losing anything? ZoS I dont know who said it was but the grind is not fun. I have had almost a dozen players from just 1 of my guilds announce their departure from the game over the sheer frustration of not being able to figure out the new CP system! Day 1 of console patch!

    This was supposed to be about reducing power gained from CP and stealing xp from players so they cannot be a the level they earned in a system they made to be more fair... well that does not make sense. If me jumping from 936 to 1500-1600 something makes me OP then their entire reasoning for 2.0 is a complete failure.

    Without calculating it off a spreadsheet or outside the game, and only from looking within the game alone, how much total XP have you earned?

    Being the patch hit console yesterday that is not an easy task without looking at a spreadsheet as all the "excess" xp I had is gone and I did not see the need to memorize and write down what my xp was pre patch.

    However, it has been pointed out multiple times to include ZoS themselves saying it takes about 50% less xp to reach 810. I was at 936 so what I think I am hearing is in the new XP curve the 50% of the xp removed to reach 810 in CP 1.0 was added back in the span of 126 levels and I lost nothing. Not only that once new players hit 810 it will then take them just as long as it took them to go from 1 to 810 to get to 936 from 810. If that is what your hinting at then yes your absolutely right they took nothing from me or thousands of other players.

    Except that is not right. Those of us past the old cap earned X amount xp in 1.0 which in 2.0 places us at Y (cp wise) however we are now at W (xp wise) because ZoS took the excess xp. New players earn the same amount of xp in the new system that old players hard earned to reach X and the new player is at Y. They get rewarded for their effort as rightfully so yet old players do not get rewarded, we get stolen from.
    Keep what we earned should have been based off xp as we earned it, not cp level. By setting that bar to the lesser of the 2 that can only be achieved by taking something the player earned which in this case is xp and time... a whole lot of time.

    I seriously cannot understand why people think they had xp saved up and now it's gone. This is such an odd/wrong way of seeing this. It is time to get over it and start working your way up again like everyone else.

    Let's put it this way... you work and earn hours for vacation. You are only allowed to carry over 40hrs each year. Due to work schedule/ life you could not use any of the 80hrs you earned that year. Then before you lose them your job changes the policy allowing you and new employees to carry over all accrued time off but it does not take effect all current employees have lost their excess hours and down to 40 to make it "easier" for new employees to catch up.
    If this was you losing 40hrs of vacation you WORKED hard for then you would be rightfully pissed. This is essentially what they have done. They have taken the "excess" xp that we would have in CP 2.0 after we worked for the xp. Just like your vacation hours past 40 you knew was something meaningless past 40 until it wasn't you had still put in the time to earn them.

    You did not have any xp saved....Why can you not understand that? You are given only one bar of xp, use it up, and it's gone, and another starts over. This is nothing like your analogy. Lmao. I can't even argue this anymore, it's so ridiculous.
  • honey_badger82
    honey_badger82
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    Sju wrote: »
    Sju wrote: »
    renne wrote: »
    renne wrote: »
    Please, please leave total EXP earned static, and cause CP to conform by raising it. Do not leave CP static, and cause total EXP earned to conform by destroying it.

    I have a hard time imagining that leaving EXP alone and applying a new CP value would break something, any more than leaving CP alone and applying a new EXP value would. They're attached at the hip.

    I hope it's not too late to consider/implement this. A year+ of game time up in smoke is going to feel heartbreaking.

    It's not "going up in smoke", they're not resetting your level and CP to zero or where you were a year ago.

    It HAS gone up in smoke. Forget about the CP number that is staying the same. No one is talking about losing CP. What we are talking about is the amount of hard earned xp we ARE losing. Once our CP hit 810 the curve we were grinding through on the old system took time and effort to earn the XP. Sure we were not expecting the CP cap of spendable points to move ever but we were gaining it nevertheless.
    Now I have lost half my time and effort of XP I earned as it's been wiped away. I have to grind out another 256 levels minimum to reach CP 1200 and still be on verticle progress instead of the horizontal CP 2.0 was "designed" for... still not to that peak I had reached over 6 months ago. That new xp curve that is supposed to make it easier to gain levels... well 1mil enlightenment got me just 6 little levels. Once I burn through all 4.8 mil enlightenment I saved up I am still well over another month away from reaching 1200 and that's STILL lower of a level than my CP 1.0 xp would have me at in CP 2.0.
    So tell me how is well over 6 months of my time gone in an instant with me having to grind for several months more months to reach what I had already earned is not losing anything? ZoS I dont know who said it was but the grind is not fun. I have had almost a dozen players from just 1 of my guilds announce their departure from the game over the sheer frustration of not being able to figure out the new CP system! Day 1 of console patch!

    This was supposed to be about reducing power gained from CP and stealing xp from players so they cannot be a the level they earned in a system they made to be more fair... well that does not make sense. If me jumping from 936 to 1500-1600 something makes me OP then their entire reasoning for 2.0 is a complete failure.

    Without calculating it off a spreadsheet or outside the game, and only from looking within the game alone, how much total XP have you earned?

    Being the patch hit console yesterday that is not an easy task without looking at a spreadsheet as all the "excess" xp I had is gone and I did not see the need to memorize and write down what my xp was pre patch.

    However, it has been pointed out multiple times to include ZoS themselves saying it takes about 50% less xp to reach 810. I was at 936 so what I think I am hearing is in the new XP curve the 50% of the xp removed to reach 810 in CP 1.0 was added back in the span of 126 levels and I lost nothing. Not only that once new players hit 810 it will then take them just as long as it took them to go from 1 to 810 to get to 936 from 810. If that is what your hinting at then yes your absolutely right they took nothing from me or thousands of other players.

    Except that is not right. Those of us past the old cap earned X amount xp in 1.0 which in 2.0 places us at Y (cp wise) however we are now at W (xp wise) because ZoS took the excess xp. New players earn the same amount of xp in the new system that old players hard earned to reach X and the new player is at Y. They get rewarded for their effort as rightfully so yet old players do not get rewarded, we get stolen from.
    Keep what we earned should have been based off xp as we earned it, not cp level. By setting that bar to the lesser of the 2 that can only be achieved by taking something the player earned which in this case is xp and time... a whole lot of time.

    I seriously cannot understand why people think they had xp saved up and now it's gone. This is such an odd/wrong way of seeing this. It is time to get over it and start working your way up again like everyone else.

    Let's put it this way... you work and earn hours for vacation. You are only allowed to carry over 40hrs each year. Due to work schedule/ life you could not use any of the 80hrs you earned that year. Then before you lose them your job changes the policy allowing you and new employees to carry over all accrued time off but it does not take effect all current employees have lost their excess hours and down to 40 to make it "easier" for new employees to catch up.
    If this was you losing 40hrs of vacation you WORKED hard for then you would be rightfully pissed. This is essentially what they have done. They have taken the "excess" xp that we would have in CP 2.0 after we worked for the xp. Just like your vacation hours past 40 you knew was something meaningless past 40 until it wasn't you had still put in the time to earn them.

    You did not have any xp saved....Why can you not understand that? You are given only one bar of xp, use it up, and it's gone, and another starts over. This is nothing like your analogy. Lmao. I can't even argue this anymore, it's so ridiculous.

    you are referring to the new system. Now all you see is the xp to next level, no total earned anywhere. pre patch on your character sheet you could see the total xp you had earned as well as your percentage to the next level
    Edited by honey_badger82 on March 18, 2021 1:13AM
  • renne
    renne
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    renne wrote: »
    renne wrote: »
    Please, please leave total EXP earned static, and cause CP to conform by raising it. Do not leave CP static, and cause total EXP earned to conform by destroying it.

    I have a hard time imagining that leaving EXP alone and applying a new CP value would break something, any more than leaving CP alone and applying a new EXP value would. They're attached at the hip.

    I hope it's not too late to consider/implement this. A year+ of game time up in smoke is going to feel heartbreaking.

    It's not "going up in smoke", they're not resetting your level and CP to zero or where you were a year ago.

    It HAS gone up in smoke. Forget about the CP number that is staying the same. No one is talking about losing CP. What we are talking about is the amount of hard earned xp we ARE losing. Once our CP hit 810 the curve we were grinding through on the old system took time and effort to earn the XP. Sure we were not expecting the CP cap of spendable points to move ever but we were gaining it nevertheless.
    Now I have lost half my time and effort of XP I earned as it's been wiped away. I have to grind out another 256 levels minimum to reach CP 1200 and still be on verticle progress instead of the horizontal CP 2.0 was "designed" for... still not to that peak I had reached over 6 months ago. That new xp curve that is supposed to make it easier to gain levels... well 1mil enlightenment got me just 6 little levels. Once I burn through all 4.8 mil enlightenment I saved up I am still well over another month away from reaching 1200 and that's STILL lower of a level than my CP 1.0 xp would have me at in CP 2.0.
    So tell me how is well over 6 months of my time gone in an instant with me having to grind for several months more months to reach what I had already earned is not losing anything? ZoS I dont know who said it was but the grind is not fun. I have had almost a dozen players from just 1 of my guilds announce their departure from the game over the sheer frustration of not being able to figure out the new CP system! Day 1 of console patch!

    This was supposed to be about reducing power gained from CP and stealing xp from players so they cannot be a the level they earned in a system they made to be more fair... well that does not make sense. If me jumping from 936 to 1500-1600 something makes me OP then their entire reasoning for 2.0 is a complete failure.

    Without calculating it off a spreadsheet or outside the game, and only from looking within the game alone, how much total XP have you earned?

    Being the patch hit console yesterday that is not an easy task without looking at a spreadsheet as all the "excess" xp I had is gone and I did not see the need to memorize and write down what my xp was pre patch.

    However, it has been pointed out multiple times to include ZoS themselves saying it takes about 50% less xp to reach 810. I was at 936 so what I think I am hearing is in the new XP curve the 50% of the xp removed to reach 810 in CP 1.0 was added back in the span of 126 levels and I lost nothing. Not only that once new players hit 810 it will then take them just as long as it took them to go from 1 to 810 to get to 936 from 810. If that is what your hinting at then yes your absolutely right they took nothing from me or thousands of other players.

    Except that is not right. Those of us past the old cap earned X amount xp in 1.0 which in 2.0 places us at Y (cp wise) however we are now at W (xp wise) because ZoS took the excess xp. New players earn the same amount of xp in the new system that old players hard earned to reach X and the new player is at Y. They get rewarded for their effort as rightfully so yet old players do not get rewarded, we get stolen from.
    Keep what we earned should have been based off xp as we earned it, not cp level. By setting that bar to the lesser of the 2 that can only be achieved by taking something the player earned which in this case is xp and time... a whole lot of time.

    If you can't look in game and see what your so-called total accumulated XP is, then it doesn't exist because there is literally no grand total of your XP in game. When you get a CP, your XP resets to zero, it doesn't just keep stacking on and on and on. It resets to zero. Every time. You are not "losing" any "excess" XP because you don't have any "excess" XP to "lose". You only think you have an accumulated total of XP because you're calculating it outside of the game and subsequently winding yourself up with claims they're """"""stealing"""""""" your XP.

    On the other hand, if you had more XP than it cost to get to your next CP when you logged in after the patch, then congratulations! As the only "total" XP the game calculates, it absolutely carried over to your next CP! So really, you got what you wanted anyway, and that was for your "excess" XP not to be lost. Congrats, you got your next CP quicker! :)
  • goatlyonesub17_ESO
    goatlyonesub17_ESO
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    Ratzkifal wrote: »
    I like that stealth and detection have been added as options to invest in in CP2.0, which opens up the stealth game to anyone who enjoys it while allowing people to also intentionally counter stealth in PvP if they so wish.

    The 3 meter buff (decrease) in your stealth detection radius only gives back to you the meter that was deleted (from 3 meters down to 2 meters) from Night Terror, Night Mother's Embrace, and Darloc Brae. Nobody using these sets to help them hide has really improved their hiding ability.
    "Argonians have fat, scaly tails." —Rissa Manyclaws.
    "Once upon a time there were three sisters: Delicious, Delightful, and Disgusting. Now, Delicious and Delightful were both very pretty girls..." —Brendalyn Jurarde.
    "I smell to the nobility." —Indrasa Avani.
    "A bargain with an animal is not a contract made." —Haderus Atrimus.
    "Redguard makeup for sale. Free samples. Secret ingredients. Unique application method. Lots of satisfied customers." —The Mudball Goblin (aka, Cognac Vinecroft)
    "Your armor looks like underwear." —Shuns-the-Knife.
  • Kaivalya
    Kaivalya
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    Epona222 wrote: »
    Arkhaniir wrote: »
    UI/UX Related:

    1-) With a single constellation having a lot higher number of perks now, I am having difficulties seeing where everything is.

    And pretty much everything in that post. Still a huge problem. Since the update, I've barely played, and I've let my subscription lapse. The UI is pretty but monumentally dysfunctional. If it was intended to be a significant time sink, good job. I don't mean the thinking part. Even strictly following a guide, it took far too long to find the right stars. And if I want to do the thinking for myself, it's not at all clear how the new system works. If I want to put points into X, where, exactly, do I have to put other points first? Maybe more than one place is possible, but then which exact places? It doesn't seem to be based on total spent in that constellation. The UI should make all of this clear; instead, it seems to obfuscate it.
  • Kaivalya
    Kaivalya
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    Bah. Didn't realize I was quoting something with a quote. Shortened the amount that I was quoting; left out the second quote-closing tag. Would be nice if the "quote" button quoted only what I highlighted, not the entire post.
  • Hotdog_23
    Hotdog_23
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    Seen this and it made me think about ZOS and when they seen the jack of all trades plugin and the new green tree.

    https://imgur.com/gallery/q9W82nL
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