dhoward5b14_ESO wrote: »I strongly suggest upping people's CP based on their previously earned XP. I am CP 1400. The only thing I do in game now is trials (and daily writs), so only play 3 nights a week. I will not be grinding to increase my CP to 2100-ish to max out passives. Not upping my CP based on previous experience is similar to not upgrading my arena weapons I already had earned on vet (please no comments on this - just the way I felt) - and I left the game for 5 months because of that.
If we don't get credit for prior XP I will probably be gone for good, as will some of my trial guilds. I guess getting rid of high CP players is another way to level the difference between low and high CP players.
DoggedBark24 wrote: »The UI in gamepad mode is much more zoomed in compared to the keyboard/mouse version, not sure if it's intentional or not but it makes navigating the constellations a tad more annoying
Yeah, sounds like we agree on most things!@bluebird Agreed, the system reminds me of Skyrim's in a way, but in a more intertwined, conflicting(?) manner. If the goal with CP 2.0 was to offer more player choice while limiting the vertical progression we see in CP 1.0, then they kind of hit the mark, but also didn't.
Lmao, so what should people at 3600CP feel, seeing the hundreds of people wanting to get credited for a hard grind they didn't do?new players will gain the same rank as mine by gathering less then half of xp i gained? It is not fair, it is stupid and truly another slap in the face from zos devs.
dhoward5b14_ESO wrote: »I strongly suggest upping people's CP based on their previously earned XP. I am CP 1400. The only thing I do in game now is trials (and daily writs), so only play 3 nights a week. I will not be grinding to increase my CP to 2100-ish to max out passives. Not upping my CP based on previous experience is similar to not upgrading my arena weapons I already had earned on vet (please no comments on this - just the way I felt) - and I left the game for 5 months because of that.
If we don't get credit for prior XP I will probably be gone for good, as will some of my trial guilds. I guess getting rid of high CP players is another way to level the difference between low and high CP players.
After some quick testing:
- The replacement of jump points with clear stages is helpful
- It's not immediately obvious how the unlocking along branches works, could use more signposting
- Some of the values look strange at first glance (not sure if this is just tooltips or actual impacts)
- On an 810 CP template, it feels like there's lots more you'd want to spend in the blue, a little more you might want in red and almost nothing impactful at all in green, so the even split of CP to spend feels a bit off
Also not sure how far along the current balance pass is, but damage on a like for like (gear/skill/rotation) with what felt like sensible CP allocation was massively down on live (over 30k DPS lower)
phantasmalD wrote: »That's always how CP extention always worked. Back when it was a regular thing the lower CPs would always become cheaper, allowing players not at the cap to catch up slightly faster. And nobody ever made a fuss about that.
Prob cause the veteran players were already at the cap.Lmao, so what should people at 3600CP feel, seeing the hundreds of people wanting to get credited for a hard grind they didn't do?new players will gain the same rank as mine by gathering less then half of xp i gained? It is not fair, it is stupid and truly another slap in the face from zos devs.
You didn't earn anything more than what you are already credited for; just because a pair of jeans I bought a week ago goes on a sale I'm not suddenly entitled for a second pair of jeans for free.
Another thought after reading the latest comments: In the old system, we had this theoretical 3600 maximum because we had 36 stars and we could allocate 100 points in each.
If we're going to have a new system, it doesn't necessarily have to follow the same parameters. You don't need to distribute the perks along all those 3600 points. It can be less. Each perk can require less points to unlock and the future grind won't take so much time.
In 4 years of playing, I've leveled my main account to CP 1387 and my secondary account to CP 890. If I had spent, on my main account, the amount of time I've put on my second account, I would be at CP 1592 now, only 205 higher than my current CP.
You said the amount of xp gained after 1200 will be the same as we have now. According to the current formula, it means that if I spend the same amount of time I did until now, in another 4 years I will be around CP 2080 on my main account, still far away from the speculated end-game goals people are calculating. That's a bit dauting.
Another thought after reading the latest comments: In the old system, we had this theoretical 3600 maximum because we had 36 stars and we could allocate 100 points in each.
If we're going to have a new system, it doesn't necessarily have to follow the same parameters. You don't need to distribute the perks along all those 3600 points. It can be less. Each perk can require less points to unlock and the future grind won't take so much time.
In 4 years of playing, I've leveled my main account to CP 1387 and my secondary account to CP 890. If I had spent, on my main account, the amount of time I've put on my second account, I would be at CP 1592 now, only 205 higher than my current CP.
You said the amount of xp gained after 1200 will be the same as we have now. According to the current formula, it means that if I spend the same amount of time I did until now, in another 4 years I will be around CP 2080 on my main account, still far away from the speculated end-game goals people are calculating. That's a bit dauting.
There are some good ideas in here if zos is unwilling to covert cp to your total xp gain in the new system. Capping cp below 3600 at first, or allowing you to spend points freely and not in the trees equally could be good solutions. But ultimately I think its very dumb that two players with the same total xp earned would be different cp levels.
Was the decision to not recalculate our gained xp from old cp to new cp again a Rich idea? He already shown us that he disrespects time and commitment of end game players with decision to not upgrade vMA weapons gained on vet to perfect version but this is whole new level.
I have cp1300+ on live ut behind this number there is milions of xp gained through years. Now you want to tell me they will reduce my power to below current 810cp and new players will gain the same rank as mine by gathering less then half of xp i gained? It is not fair, it is stupid and truly another slap in the face from zos devs.
If you want our respect, do your job properly and value the time and love we put into this game. Unless you want to kill your end game scene, then you will achieve it at some point with this attitude
What I want to know is what the XP curve is going to be like. It takes me 1.1 million XP to earn a CP right now. What will it be under the new system?