USSRTovarisch wrote: »Tried to parse with 810CP 21M dummy on PTS and damage drastically low.
Izanagi.Xiiib16_ESO wrote: »Concerns about CP 2.0
[*] Additionally players now need to reach CP 2250 before being as effective as possible. (2250-3600 just allows for easier CP star swapping without respec). Without this amount of CP a player will simply be weaker than they could be.
This leads onto the catch up system.
With the above comments it is now even more important for players to be able to catch up to a competitive level (2250 cp). Starting from 0 this is a huge undertaking. It was already difficult for players to reach 810 but to reach 2250 when the catch up system stops at 1200 is going to be even more difficult.
Izanagi.Xiiib16_ESO wrote: »Concerns about CP 2.0
[*] Additionally players now need to reach CP 2250 before being as effective as possible. (2250-3600 just allows for easier CP star swapping without respec). Without this amount of CP a player will simply be weaker than they could be.
This leads onto the catch up system.
With the above comments it is now even more important for players to be able to catch up to a competitive level (2250 cp). Starting from 0 this is a huge undertaking. It was already difficult for players to reach 810 but to reach 2250 when the catch up system stops at 1200 is going to be even more difficult.
I’m not sure where or how you’re coming up with 2250. I easily needed at least 3100 cp total to get all the passives and 4 slotables for the blue constellation.
You need way more than 2250 to max everything out.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Why do we still not have a fast swap for cp points? (maybe even without paying the 3k gold)
Why?:
Will healers, tanks ,dds in pvp and pve have the same cp setup? Assuming they are not totally maxed out: No? See the problem
spacefracking wrote: »Why do we still not have a fast swap for cp points? (maybe even without paying the 3k gold)
Why?:
Will healers, tanks ,dds in pvp and pve have the same cp setup? Assuming they are not totally maxed out: No? See the problem
This patch is going to make Markarth look like a triumph of engineering. Nerfing peoples' ability to do the same content they did before patch is going to alienate a lot of the player base and hurt this game as a whole. This change is a disaster and I am baffled as to why they would show a completely broken overhaul of the entire game with only a month til launch. It's like Cyberpunk 2077's launch, except they have a working game to start with.
spacefracking wrote: »I responded to the wrong comment. lol. anyway, can't delete or edit so.....
Either I'm not doing something right, which I doubt, or Meticulous disassembly is not working.
I tested about 5 times assigned, 5 without, and I am getting far less powerful materials from refining jewelry mats with it assigned. But there seems to be a bigger issue with it- Even though it shouldn't affect it (supposedly?) it is affecting deconstructing gold jewelry, and it's worse, no powerful mats from decon with MD assigned, I am getting 3 single plat ounces from gold jewelry, nothing else.
I don't even know why we have this, as others mentioned, it is nearly a copy/paste of the currently available passives.
spacefracking wrote: »Why do we still not have a fast swap for cp points? (maybe even without paying the 3k gold)
Why?:
Will healers, tanks ,dds in pvp and pve have the same cp setup? Assuming they are not totally maxed out: No? See the problem
This patch is going to make Markarth look like a triumph of engineering. Nerfing peoples' ability to do the same content they did before patch is going to alienate a lot of the player base and hurt this game as a whole. This change is a disaster and I am baffled as to why they would show a completely broken overhaul of the entire game with only a month til launch. It's like Cyberpunk 2077's launch, except they have a working game to start with.
spacefracking wrote: »Why do we still not have a fast swap for cp points? (maybe even without paying the 3k gold)
Why?:
Will healers, tanks ,dds in pvp and pve have the same cp setup? Assuming they are not totally maxed out: No? See the problem
This patch is going to make Markarth look like a triumph of engineering. Nerfing peoples' ability to do the same content they did before patch is going to alienate a lot of the player base and hurt this game as a whole. This change is a disaster and I am baffled as to why they would show a completely broken overhaul of the entire game with only a month til launch. It's like Cyberpunk 2077's launch, except they have a working game to start with.
You will still be able to do the same content as currently, but may not necessarily able to burn everything to skip mechs, may need real tanks and healers for some content that currently dont require them etc. You just gotta adapt.
I'm really not a fan of how the Craft tree is laid out. There are decent things tucked away behind high-cost but not very useful (or entirely unrelated) nodes, so you're essentially forced to drop CP into something pointless that you'll never slot just to unlock the things you actually want.
Completely agree. Why would my grand master crafter drop points into getting more inspiration just to get to Master Gatherer?
There are some things that are showing in the CP trees that are also purchasable skills.
- Meticulous Disassembly (CP) vs Wood Extraction (purchasable woodworking passive) have the same exact wording (and none of the other crafting skills are included as CP options). Do they stack? Are crafting passives being moved to CP and skills just haven't been reworked yet?
- Rationer (CP) vs Connoisseur and Gourmand (purchasable provisioning passive). Again, do these things stack together or will the skill point versions be removed?
- After testing, these 2 things do stack but ONLY if you eat a new food. **Tested using artaeum, ate new food after assigning the skill points - duration increased. Then added the CP to Rationer and added to my CP bar. Duration did not increase. Ate a new food again, duration increased. So if you switch your bar to this, yes, you can stack for very long lasting food but could be an expensive mistake if you eat without having Rationer assigned to your bar. On the other hand, you can put the node on the bar, eat, then remove it and the duration stays. This is probably not working as intended, if I had to guess.
- Spirit Mastery (CP) vs Master Ritualist (templar Restoring Light passive): the cp version is even better than the templar version - 33% faster vs 20% faster (with both skillpoints). Can these stack on templars for an even faster rez? If not, are there plans to adjust the templar passive to something else?
- Infamous (CP) vs Haggling (Thieves Guild purchasable passive).
- These two do NOT stack. I purchased the 4 skills points in Haggling. A green item went from 100g to 110g. I then added the required CP to purchase Infamous and put it on the CP bar. My green item still was only worth 110g. I went and stole a new green item with Infamous on the bar when I looted the item and then headed back to an outlaw refuge. The new green item was still only worth 110g. Respecced and removed Haggling so I would only have Infamous on the CP bar. Green items dropped back to 100g. Went and stole a new item. Still only worth 100g. So maybe these two should stack but Infamous is bugged.
DebaZapelo wrote: »I see a lot of complains here but.....
This CP 2.0 system is actually much better.
Let me explain why.
In the current CP system all tanks, DD or healers have almost the same CP distribution based on their role and primary stat.The difference is caused by a bit by racial skills but mainly by class skills, armour sets and player skill.
Now with the new CP system build diversity will be introduced.
So you will have to choose what your main type of dmg will be, what kind of healer you will be ...... and so on
Remember that there will still be a limit of 1200 CP per constellation.
And
Yes a lot of content will be harder to complete even for people that have been playing this game for a long time.
Yes we will have to re-think group composition for group content.
Yes ignoring mechanics will be punished much more than now.
.......
To be honest as the things stand now it does not make sense
That after less than a year of playing this game I'm able to complete some vet dungeons solo with my tank
The PVP builds i see that have to face 20+ plus people to get killed
......
So the other hand people complain that content is too easy.
Well now that will change.
Do not be lazy and adapt to changes.
Also be honest and admit how many of you just copy pasted a build from someone on the internet.
DebaZapelo wrote: »I see a lot of complains here but.....
This CP 2.0 system is actually much better.
Let me explain why.
In the current CP system all tanks, DD or healers have almost the same CP distribution based on their role and primary stat.The difference is caused by a bit by racial skills but mainly by class skills, armour sets and player skill.
Now with the new CP system build diversity will be introduced.
So you will have to choose what your main type of dmg will be, what kind of healer you will be ...... and so on
Remember that there will still be a limit of 1200 CP per constellation.
And
Yes a lot of content will be harder to complete even for people that have been playing this game for a long time.
Yes we will have to re-think group composition for group content.
Yes ignoring mechanics will be punished much more than now.
.......
To be honest as the things stand now it does not make sense
That after less than a year of playing this game I'm able to complete some vet dungeons solo with my tank
The PVP builds i see that have to face 20+ plus people to get killed
......
So the other hand people complain that content is too easy.
Well now that will change.
Do not be lazy and adapt to changes.
Also be honest and admit how many of you just copy pasted a build from someone on the internet.
I don't think hardly anyone is saying it's all bad. Of course there are good things here. Most people are reasonable enough to not really care about things getting a bit harder but many are concerned that they won't be able to do things at all. People rightly don't want to be stopped doing content they are already doing. Saying to people they're just being lazy and not adjusting to changes helps no-one.
MaximusDecimus wrote: »I'm going to read the room and gather up everyone's key points. Most basic and fixable first, more complex and vague to the end.
UI
Basically yes the UI is very, very pretty. However it is extremely hard to process visually. After probably 20 minutes playing around it makes sense to use as a structure but the visual design is hard to see, hard to understand at first glance. Stars need to be brighter, the background dimmed slightly. The lines connecting stars, the webs, need to be brighter and more defined as well.
Okay now the other UI issue is the nested CP mini-trees. Purple? in a sea of blue stars? The mini trees need a better UI indicator symbol, sure keep the purple but give it a white outline or something. They in particular need to be well defined.
XP Gain
Basically everyone is concerned about the rate of XP gained and the lack of power a max level 810 will feel in the new system. This is amplified by the uncertainty of how much XP CP will require to gain. Give us the formula for XP gain in the new CP system so we know EXACTLY what this system entails so we can judge properly.
Vertical vs Horizontal Power and relative CP Strength
The final and hardest to solve problem is everyone's concern with the massive DPS loss seen on PTS. It seems like the promise of less straight CP power gain was broken because of all the passives. It looks like we need to double our CP to regain lost power. That's NO BUENO. I can tell you right now you will lose players if that's the case. This is compounded by the lack of clarity on XP per CP changes. The general consensus is this feels like an across the board nerf to anyone max CP who doesn't play this game like a Zealot. Granted this can't be tested until we have max CP test templates. Honestly even if it is a nerf then soften the blow and give everyone 2 months of enlightenment when the update drops. It just seems like this wasn't a full cooked idea, give us a few weeks on PTS with max CP toons and we'll finish baking it until its done.
MaximusDecimus wrote: »
Vertical vs Horizontal Power and relative CP Strength
The final and hardest to solve problem is everyone's concern with the massive DPS loss seen on PTS. It seems like the promise of less straight CP power gain was broken because of all the passives. It looks like we need to double our CP to regain lost power. That's NO BUENO. I can tell you right now you will lose players if that's the case. This is compounded by the lack of clarity on XP per CP changes. The general consensus is this feels like an across the board nerf to anyone max CP who doesn't play this game like a Zealot. Granted this can't be tested until we have max CP test templates. Honestly even if it is a nerf then soften the blow and give everyone 2 months of enlightenment when the update drops. It just seems like this wasn't a full cooked idea, give us a few weeks on PTS with max CP toons and we'll finish baking it until its done.