I'm really not a fan of how the Craft tree is laid out. There are decent things tucked away behind high-cost but not very useful (or entirely unrelated) nodes, so you're essentially forced to drop CP into something pointless that you'll never slot just to unlock the things you actually want.
Completely agree. Why would my grand master crafter drop points into getting more inspiration just to get to Master Gatherer?
thedoodle_90 wrote: »2. Gating is too much in the green passives. The most used passives will be quicker harvest and double node output and those need you to be like CP 1000 to even get and you have to wade through totally unrelated passives like wayshrine cost reduction and inspiration boost. Inspiration boost should not gate anything because once you cap crafting skills it is pointless.
Don't know how you got Agrees and Insightfuls when that's just wrong.UtopianWarrior88 wrote: »The good
I think the idea behind CP 2.0 is very good; it's in many ways more understandable to new players, and you have higher returns with fewer points invested compared to the old system.
silvereyes wrote: »The new Meticulous Disassembly tooltip in today's PTS patch expanded its scope from just woodworking to all trade skill extraction, but it's still right in the middle - creating the perception of blocking the stars above - and it still contradicts the crafting skill point passives for extraction. How can the CP skill increase something that's already maximized, or unlock gold mats that are more powerful than the most powerful ones?
I mean, I'm all for my gold mat drops to be turned up to 11, but I think this may be confusing to some players.
This is a great start for the revamp but one step in the wrong direction.
I like what you have proposed on rock paper scissors - armor is looking to head in that direction very well.
However, CP is back to the same old problem. You do not have any meaningful choices that are not simply resolved by time. You have to create meaningful, difficulty choices to support a healthy meta. A build should not be able to spend 2k+ CP and then gain all the offensive and defensive benefits. A build should have to choose between speccing def, offence, mitigation, attrition, etc... This is a core issue. You seem to know this but then why are we not doing something about it in CP? Even though we are doing something about it in skills, armor, and so on...
A) Remove the passive CP benefits that dont need to slotted. So you get nothing for free just because you've been around...
Allow players to slot 5 passives "stars" or milestone abilities or whatever. (for example) This is from ANY tree. So you can grab 6 offensive abilities or tanking or trade or whatever you want. But you have to make a choice BETWEEN the trees... not just within them.
C) Activate "free" passives in a tree depending on how many of the above were chosen. This could be as simple as 2% more damage per warfare star or mitigation per fitness star or so.
So if I build full dps, I'm going to slot 5 offensive (maybe 4), and get that benefit. But I will be a glass canon.
We're not going address the dull, identical builds problem if you allow people to optimized horizontal CP benefits across the board. You need to make us choose what we want to be good at.
The reward for having high CP should be the ability to alternate between builds without having to respec. Not just to get better over all. You will not have meaningful pvp/pve with passive bonuses and optimized offensive, defensive and sustain boosts available to a build at the same time.
Make. Us. Have. To. Choose.
Then you will actually see a wider more meaningful meta.
silvereyes wrote: »The new Meticulous Disassembly tooltip in today's PTS patch expanded its scope from just woodworking to all trade skill extraction, but it's still right in the middle - creating the perception of blocking the stars above - and it still contradicts the crafting skill point passives for extraction. How can the CP skill increase something that's already maximized, or unlock gold mats that are more powerful than the most powerful ones?
I mean, I'm all for my gold mat drops to be turned up to 11, but I think this may be confusing to some players.
They likely just copied the description from the crafting passive and didnt really think about it much.
Another thread someone made covers this, but I'd like to see the block cost reduction in the red tree apply to ice staves/magicka too. Right now, it only lowers stamina cost according to the tooltip.
@ninibini according to the video, they do hard modes with no CP. (I, too, call BS.)Please show us with a video where your QA HM team does vSunspire speed run on toons with 1k-ish CP.
Like, they could implement a system where you slot certain passives, but you're limited to four per constellation??phantasmalD wrote: »There needs to be a system in place that makes it impossible to unlock all passives on a single character, and by that I don't mean your total amount of CP. Being able to get them all gives the sytem too much verticality and creates a wide powergap in PvP. In PvE you may not care to have +healing on your DDs, but in PvP you'd want all the passives for maximum potential, meaning the CP ceiling is in the high 2000s.
Merlin13KAGL wrote: »@ninibini according to the video, they do hard modes with no CP. (I, too, call BS.)Please show us with a video where your QA HM team does vSunspire speed run on toons with 1k-ish CP.Like, they could implement a system where you slot certain passives, but you're limited to four per constellation??phantasmalD wrote: »There needs to be a system in place that makes it impossible to unlock all passives on a single character, and by that I don't mean your total amount of CP. Being able to get them all gives the sytem too much verticality and creates a wide powergap in PvP. In PvE you may not care to have +healing on your DDs, but in PvP you'd want all the passives for maximum potential, meaning the CP ceiling is in the high 2000s.
Having the passives and being able to use all the passives at once are two very different things.
You also still have the option of no CP PvP.
Merlin13KAGL wrote: »@ninibini according to the video, they do hard modes with no CP. (I, too, call BS.)Please show us with a video where your QA HM team does vSunspire speed run on toons with 1k-ish CP.Like, they could implement a system where you slot certain passives, but you're limited to four per constellation??phantasmalD wrote: »There needs to be a system in place that makes it impossible to unlock all passives on a single character, and by that I don't mean your total amount of CP. Being able to get them all gives the sytem too much verticality and creates a wide powergap in PvP. In PvE you may not care to have +healing on your DDs, but in PvP you'd want all the passives for maximum potential, meaning the CP ceiling is in the high 2000s.
Having the passives and being able to use all the passives at once are two very different things.
You also still have the option of no CP PvP.
VaxtinTheWolf wrote: »Another thread someone made covers this, but I'd like to see the block cost reduction in the red tree apply to ice staves/magicka too. Right now, it only lowers stamina cost according to the tooltip.
I think it works for ice staves? My Warden has 5 light/2 Heavy with dual ice staves and only a couple of Sturdy so a lot of the block cost reduction should be coming from that CP star. Block cost is just under 1k on the stat sheet.
Well, it's also possible that they haven't given up yet, but they just aren't finished. Many have suggested that there is perhaps a change to the crafting skill lines coming as well. If that is the case, it is probably being tracked as a separate coding task from updating all the CP 2.0 tooltips.silvereyes wrote: »The new Meticulous Disassembly tooltip in today's PTS patch expanded its scope from just woodworking to all trade skill extraction, but it's still right in the middle - creating the perception of blocking the stars above - and it still contradicts the crafting skill point passives for extraction. How can the CP skill increase something that's already maximized, or unlock gold mats that are more powerful than the most powerful ones?
I mean, I'm all for my gold mat drops to be turned up to 11, but I think this may be confusing to some players.
They likely just copied the description from the crafting passive and didnt really think about it much.
That was definitely what happened the first go round, when it was the Wood Extraction passive verbatim.
Since they clearly edited the first half of the tooltip but didn’t fix the rest, it feels like they gave up addressing this literally mid-sentence.
As I see the XP rate is not changed at all.What rate was the CP xp rate buffed to to accommodate the new CP cap?