DPS test on iron atronach gives 43672,5 DPS (almost half of what I have on live with worst gear).
Then I removed all blue CP to see where that would land me and what was the progression rate. Same stuff, same rotation, got 40013 DPS.
270 CP in the blue tree gives me a 3k-ish increase in DPS. Please, please tell me that something isn't working as it should. The system going live as is will make endgame PvE unreachable. Let me remind you that to clear vSS non HM, the three people going through the portal *must* dish out 40k self-buffed each. Anything lower than that and the trial is impossible to clear. And in the current state of things the people able to do it will be few and far between.
The forced progression thing isn't as bad as it seems - you only need to get to the first level of a star to unlock the ones it leads to. Usually this is only 10 CP
There must be something that doesn't work as intended.
I went for the following repartition on a fresh template character on PTS
- Untamed agression : 50
- Precision : 10
- Wrathful strikes : 50
- Piercing : 50
- Battle mastery : 80
- Mighty : 30
Basically went for the most weapon damage accessible with 810 CP, which is a 150 straight, plus 265 to select attacks (read : most of the attacks I use).
DPS test on iron atronach gives 43672,5 DPS (almost half of what I have on live with worst gear).
Then I removed all blue CP to see where that would land me and what was the progression rate. Same stuff, same rotation, got 40013 DPS.
270 CP in the blue tree gives me a 3k-ish increase in DPS. Please, please tell me that something isn't working as it should. The system going live as is will make endgame PvE unreachable. Let me remind you that to clear vSS non HM, the three people going through the portal *must* dish out 40k self-buffed each. Anything lower than that and the trial is impossible to clear. And in the current state of things the people able to do it will be few and far between.
I agree with the previous posters in that the new system does not meet its stated goals. The progression is still vertical, in fact, more so than the old system. There is no surprise the new system is getting so much negative feedback. Reaching maximum combat effectiveness now requires a lot more grind, something few players enjoy.
There is a fairly simple fix: make all stars that impact combat slottable. You could increase the number of slots e.g. from 4 to 5, but the end result should be a system where a new player can quickly become competitive in all end-game activities.
Non-combat stars could remain passive, however, please get rid of the current gating where players are forced to spend points on something they do not want to open stars they want.
When Update 29 launches, it will take less experience to gain Champion Points than it currently does. Will players retain their same CP level or will their CP increase to reflect their total experience gain?
For example:
It takes 2 billion experience to reach CP1500. Next patch, if 2 billion experience is enough to reach C1800, would the player become a CP1800 or will they remain as a CP1500...
GrimTheReaper45 wrote: »