When they added CP instead of VR, did they reduce your dps by 30k? And reduce your survivability at the same time, because those points are now shared? Because that's what's happening.I can't believe people are expecting to be pushed to endgame level when this hits. A lot of us grinded vet ranks, we all grinded to 810. What makes you think you should get a push now? Play the game or don't, but it should remain 1:1. They'll make the grind a little easier, not just hand you the reward for nothing.
When they added CP instead of VR, did they reduce your dps by 30k? And reduce your survivability at the same time, because those points are now shared? Because that's what's happening.I can't believe people are expecting to be pushed to endgame level when this hits. A lot of us grinded vet ranks, we all grinded to 810. What makes you think you should get a push now? Play the game or don't, but it should remain 1:1. They'll make the grind a little easier, not just hand you the reward for nothing.
People wouldn't mind an extra 1500 cp to grind, but as things stand, we LOSE stuff we already had with 810 cp. We are objectively worse off in performance AND in survivability AND utility. People aren't asking for free stuff when new things get added; they are asking for the things they have right now not to be taken away, only to have to regrind the same thing with worse results overall in the end.
I can't believe people are expecting to be pushed to endgame level when this hits. A lot of us grinded vet ranks, we all grinded to 810. What makes you think you should get a push now? Play the game or don't, but it should remain 1:1. They'll make the grind a little easier, not just hand you the reward for nothing.
Did you look at it? If you had 270 blue points on live, you have 270 blue points on the PTS.Sandman929 wrote: »Lots of reports that parsing isn't working right on PTS...so since parsing doesn't work right, how do we know it's any DPS loss again?When they added CP instead of VR, did they reduce your dps by 30k? And reduce your survivability at the same time, because those points are now shared? Because that's what's happening.I can't believe people are expecting to be pushed to endgame level when this hits. A lot of us grinded vet ranks, we all grinded to 810. What makes you think you should get a push now? Play the game or don't, but it should remain 1:1. They'll make the grind a little easier, not just hand you the reward for nothing.
People wouldn't mind an extra 1500 cp to grind, but as things stand, we LOSE stuff we already had with 810 cp. We are objectively worse off in performance AND in survivability AND utility. People aren't asking for free stuff when new things get added; they are asking for the things they have right now not to be taken away, only to have to regrind the same thing with worse results overall in the end.
Did you look at it? If you had 270 blue points on live, you have 270 blue points on the PTS.
When they added CP instead of VR, did they reduce your dps by 30k? And reduce your survivability at the same time, because those points are now shared? Because that's what's happening.I can't believe people are expecting to be pushed to endgame level when this hits. A lot of us grinded vet ranks, we all grinded to 810. What makes you think you should get a push now? Play the game or don't, but it should remain 1:1. They'll make the grind a little easier, not just hand you the reward for nothing.
People wouldn't mind an extra 1500 cp to grind, but as things stand, we LOSE stuff we already had with 810 cp. We are objectively worse off in performance AND in survivability AND utility. People aren't asking for free stuff when new things get added; they are asking for the things they have right now not to be taken away, only to have to regrind the same thing with worse results overall in the end.
When they added CP instead of VR, did they reduce your dps by 30k? And reduce your survivability at the same time, because those points are now shared? Because that's what's happening.I can't believe people are expecting to be pushed to endgame level when this hits. A lot of us grinded vet ranks, we all grinded to 810. What makes you think you should get a push now? Play the game or don't, but it should remain 1:1. They'll make the grind a little easier, not just hand you the reward for nothing.
People wouldn't mind an extra 1500 cp to grind, but as things stand, we LOSE stuff we already had with 810 cp. We are objectively worse off in performance AND in survivability AND utility. People aren't asking for free stuff when new things get added; they are asking for the things they have right now not to be taken away, only to have to regrind the same thing with worse results overall in the end.
It hasn't even been a full day of actual testing and everyone is already saying their dps is gone, the system is crap... Parses we had back in vet ranks were live boss tests, didn't do them, also didn't care then as I was still questing the entire map instead of obsessing over an number.
That is exactly what people are asking for-free power without putting work in to earn it.
It took me a while to figure it out due to the lines being so feint, but you can totally go around Meticulous Disassembly with far fewer points spent. But I agree, it looks like a gateway to the stuff people want at the top, even though it really isn't. They should move it to an extremity on the tree, not the center.LadyHeloise wrote: »I agree with much of what has been said and I have only had a bit of a play so far. But I really like this, I think you have got absolutely the right idea, but there are issues.
1. the visibility of lines/pathways and different types of stars (didn't even know this was a thing really, apart from the sub-constellations) is atrocious. This needs to be improved for everyone, and I can't imagine how poor this is for people with any sort of sight issue.
2. Some of the passives are too powerful and would therefore be better as active stars to put on your bar (others have given examples of these)
3. What's so special about woodworking, and why is this a gateway to other things? I can only assume this is a work in progress and we will see other craft skills added somewhere. And how does this stack? What does it mean when playing? Bit vague.
I'm sure there will be other comments later!
Edit: I think the names are awful too - they should be more lore friendly.
YandereGirlfriend wrote: »Please allow us to buff specific elemental damage types!
That's like the single-most desired feature that I (and many others) had for the CP Rework and stunningly it seems to be entirely absent.
Players want to be able to specialize in certain damage types and make elemental-themed themed characters.
YandereGirlfriend wrote: »Please allow us to buff specific elemental damage types!
Players want to be able to specialize in certain damage types and make elemental-themed themed characters.
Bonus damage is not horizontal progression. It's vertical progression. When people become more powerful with more grinding, that's vertical. If a MagDK with +10% fire dmg faces off an identical MagDK without that same bonus, they will win not because they had a wider playstyle and more options or whatever, but because they were more powerful.Agreed. While I enjoy several of the concepts behind CP 2.0, namely the CP bar that creates another player choice, the actual horizontal progression options combat wise are lacking. I’m still compiling my thoughts, but my general opinion is that the Vertical part of it needs to wrap up at a lower CP level. More power needs to be invested into armor/weapon/class passives, rather than higher CP past threshold. From there, CP would be about choosing bonuses to open up or expand different play styles, ie. horizontal progression. This would mean less power creep from level to level, and higher CP just means more options. (Such as bonuses for different elements).
When they added CP instead of VR, did they reduce your dps by 30k? And reduce your survivability at the same time, because those points are now shared? Because that's what's happening.I can't believe people are expecting to be pushed to endgame level when this hits. A lot of us grinded vet ranks, we all grinded to 810. What makes you think you should get a push now? Play the game or don't, but it should remain 1:1. They'll make the grind a little easier, not just hand you the reward for nothing.
People wouldn't mind an extra 1500 cp to grind, but as things stand, we LOSE stuff we already had with 810 cp. We are objectively worse off in performance AND in survivability AND utility. People aren't asking for free stuff when new things get added; they are asking for the things they have right now not to be taken away, only to have to regrind the same thing with worse results overall in the end.
It hasn't even been a full day of actual testing and everyone is already saying their dps is gone, the system is crap... Parses we had back in vet ranks were live boss tests, didn't do them, also didn't care then as I was still questing the entire map instead of obsessing over an number.
That is exactly what people are asking for-free power without putting work in to earn it.
No, people are asking for the devs not to put away their power that they earned with hard work and that might now end up in the rubbish bin.
YandereGirlfriend wrote: »Please allow us to buff specific elemental damage types!
Players want to be able to specialize in certain damage types and make elemental-themed themed characters.Bonus damage is not horizontal progression. It's vertical progression. When people become more powerful with more grinding, that's vertical. If a MagDK with +10% fire dmg faces off an identical MagDK without that same bonus, they will win not because they had a wider playstyle and more options or whatever, but because they were more powerful.Agreed. While I enjoy several of the concepts behind CP 2.0, namely the CP bar that creates another player choice, the actual horizontal progression options combat wise are lacking. I’m still compiling my thoughts, but my general opinion is that the Vertical part of it needs to wrap up at a lower CP level. More power needs to be invested into armor/weapon/class passives, rather than higher CP past threshold. From there, CP would be about choosing bonuses to open up or expand different play styles, ie. horizontal progression. This would mean less power creep from level to level, and higher CP just means more options. (Such as bonuses for different elements).
Creating niche CP points will just make mandatory cookie cutter builds more prevalent, because no MagDK is going to be allowed into any group content without having specced into +% fire dmg and equipping it on their bar; so they will have even less free choice than now. Sure people may want frost dmg on a MagDK for roleplay purposes or whatever, but just take the normal +% any mag dmg point and mentally ignore the parts you don't want for your roleplay.
If you want horizontal progression, check out GW2. I have 351 mastery points, but my stats and my combat performance are equal to someone with 0 mastery points. Endgame progression there is truly horizontal - my mounts jump higher than theirs, I can use special transport network that lets me travel across a zone quicker, I can temporarily turn invisible next to NPCs while I'm gliding in the air, stuff like that.
The Craft skill line in CP 2.0 is trying to be the horizontal progression of ESO, with random bonuses to Pickpocketing, or Blade of Woe, or gathering, and stuff like that which doesn't really effect your power. Damage bonuses, damage reductions, healing boosts, and combat perks like self-heals based on damage are all in blue, and are performance-oriented. Adding separate elemental stars would make the blue tree even worse.
When they added CP instead of VR, did they reduce your dps by 30k? And reduce your survivability at the same time, because those points are now shared? Because that's what's happening.I can't believe people are expecting to be pushed to endgame level when this hits. A lot of us grinded vet ranks, we all grinded to 810. What makes you think you should get a push now? Play the game or don't, but it should remain 1:1. They'll make the grind a little easier, not just hand you the reward for nothing.
People wouldn't mind an extra 1500 cp to grind, but as things stand, we LOSE stuff we already had with 810 cp. We are objectively worse off in performance AND in survivability AND utility. People aren't asking for free stuff when new things get added; they are asking for the things they have right now not to be taken away, only to have to regrind the same thing with worse results overall in the end.
It hasn't even been a full day of actual testing and everyone is already saying their dps is gone, the system is crap... Parses we had back in vet ranks were live boss tests, didn't do them, also didn't care then as I was still questing the entire map instead of obsessing over an number.
That is exactly what people are asking for-free power without putting work in to earn it.
No, people are asking for the devs not to put away their power that they earned with hard work and that might now end up in the rubbish bin.
Like I said, not even a full day of testing, not to mention reports of parsing being broken on PTS and everyone losing it.
YandereGirlfriend wrote: »Please allow us to buff specific elemental damage types!
That's like the single-most desired feature that I (and many others) had for the CP Rework and stunningly it seems to be entirely absent.
Players want to be able to specialize in certain damage types and make elemental-themed themed characters.