You first said that the vertical gameplay ends at cp1200, but in the first version of the CP2.0 it was at cp2640 in Warfare and cp3414 in Fitness. In the last version we reach the power cap at cp1890 in Warfare and cp2361 in Fitness, it's way better but not enough to pretend to be around cp1200. For that you have to really reduce the cost of passives stars and/or reduce their number.
I really thing [sic] cp1200 is not a too high cap and enough high to have a good vertical progression, but you have to make it true !
Meticulous Disassembly doesn't lock away Treasure Hunter, but you aren't the first person to think that it does. It really needs to be moved out of the middle, and the lines between stars on the right and left need to be made brighter.Myrddin1357 wrote: »It's not even live and I already hate meticulous disassembly! Things like treasure hunter are particularly useful to lower level (under CP400) players in farming gear. The new system is going is to lock these away from the players that need them the most.
silvereyes wrote: »Meticulous Disassembly doesn't lock away Treasure Hunter, but you aren't the first person to think that it does. It really needs to be moved out of the middle, and the lines between stars on the right and left need to be made brighter.Myrddin1357 wrote: »It's not even live and I already hate meticulous disassembly! Things like treasure hunter are particularly useful to lower level (under CP400) players in farming gear. The new system is going is to lock these away from the players that need them the most.
Start on the right and unlock:Going that route, it unlocks at or around CP 375. Not as good as CP 225 on live, but not awful.
- Breakfall
- Wanderer
- Steadfast Enchantment
- Treasure Hunter
The difference is very subtle. Passives have a yellowish halo and a + shaped starburst. Actives have a halo the color of their constellation (green, blue, red).Myrddin1357 wrote: »The UI could be a little clearer. I was struggling to even identify which stars were passive and which were active. There didn't seem to any obvious visual cue. Tooltip did not indicate it either.
I would be happy if ZOS will return to the drawing board and delay the Champion System 2.0 until Update 30(June 2021) at the least.
There are far too many issues and 3 weeks isn't enough time to improve the situation.
I think they just have to decide what they want. They created a system that required a moderate to fast leveling speed and they gave it slow to super slow level speed.
They created a system that is half vertical and half horizontal progression.
Naturally players will want to fill their vertical part first. To do this they need ~2.5 -3.0 times the XP they require with the old system. So maxing out the potential takes longer.
The horizontal progression will likely see investment after vertical is complete. At that point however players will need even more XP to use the choice feature of the new system. Most will never reach it at this point.
The main turn down on the system will be the pure time requirement and the feeling that you dont progress unless you farm explicitely and even then it will be slow.
Besides some adjustments to stars what they need to do is this: CP1-CP1800 should take as long as CP1-CP810 currently takes. Thats a reasonable amount of time, especially when considering that enw players have to catch up and that progression inside the stars is now linear instead of diminishing returns. CP1801-CP3600 should take twice as long as CP1-CP1800. This would mean a reasonable amount of work is needed, but there is also progress to make use of the horizontal progression and the choice system.
I would be happy if ZOS will return to the drawing board and delay the Champion System 2.0 until Update 30(June 2021) at the least.
There are far too many issues and 3 weeks isn't enough time to improve the situation.
ApostateHobo wrote: »I would be happy if ZOS will return to the drawing board and delay the Champion System 2.0 until Update 30(June 2021) at the least.
There are far too many issues and 3 weeks isn't enough time to improve the situation.
Agree this definitely needs to be delayed because there's no way they'll be able to fix everything, and take all our feedback into consideration in just 3 weeks.
Also agree with everyone saying we should be allowed to allocate our cp freely instead of being forced to dump it into stars we have no use for. This would help a lot since there's so many stars and so little cp to go around. Would also make sense to make all the green stars passives because most of them are so situational they'll be slotted for 5 minutes then swapped out again. Would make much more sense having 6 blue and 6 red instead of 4 of each, especially since you guys decided to shove so dang much into the blue tree.
ApostateHobo wrote: »I would be happy if ZOS will return to the drawing board and delay the Champion System 2.0 until Update 30(June 2021) at the least.
There are far too many issues and 3 weeks isn't enough time to improve the situation.
Agree this definitely needs to be delayed because there's no way they'll be able to fix everything, and take all our feedback into consideration in just 3 weeks.
Also agree with everyone saying we should be allowed to allocate our cp freely instead of being forced to dump it into stars we have no use for. This would help a lot since there's so many stars and so little cp to go around. Would also make sense to make all the green stars passives because most of them are so situational they'll be slotted for 5 minutes then swapped out again. Would make much more sense having 6 blue and 6 red instead of 4 of each, especially since you guys decided to shove so dang much into the blue tree.
Looks like I'll stop playing after this next update unless they delay/fix the CP system as it stands now...
it seems only the voices of the hardcore players was heard when making these decisions. Casuals/N00bies can pound sand.
Looks like I'll stop playing after this next update unless they delay/fix the CP system as it stands now...
it seems only the voices of the hardcore players was heard when making these decisions. Casuals/N00bies can pound sand.
ApostateHobo wrote: »I would be happy if ZOS will return to the drawing board and delay the Champion System 2.0 until Update 30(June 2021) at the least.
There are far too many issues and 3 weeks isn't enough time to improve the situation.
Agree this definitely needs to be delayed because there's no way they'll be able to fix everything, and take all our feedback into consideration in just 3 weeks.
Also agree with everyone saying we should be allowed to allocate our cp freely instead of being forced to dump it into stars we have no use for. This would help a lot since there's so many stars and so little cp to go around. Would also make sense to make all the green stars passives because most of them are so situational they'll be slotted for 5 minutes then swapped out again. Would make much more sense having 6 blue and 6 red instead of 4 of each, especially since you guys decided to shove so dang much into the blue tree.
Unfortunately, I don't think that's going to happen. There is not enough time to just remove the new CP 2.0 and put the 1.0 version back in it's place. About the only thing they could do is complete delay update 29 until they get it right.
WrathOfInnos wrote: »I would like to see a slottable star for increasing direct damage, like the old Master at Arms. I’ve heard some saying that Deadly Aim is replacing it, but single target damage is not the same thing as Direct Damage. DA is the opposite of Biting Aura, but Thaumaturge does not have a counterpart in the new system. I made a graphic to illustrate this point more clearly.
would it be possible that every 4th point the player can choose the color ( red, green, blue)
so your first point is green, next blue, next red, next player choice, then back to green.
That might give players a little bit of freedom to max out combat ( or whatever they choose) a little bit earlier if they choose, while maintaining the overall idea of the separation and horizontal growth of the different trees.
ApostateHobo wrote: »I would be happy if ZOS will return to the drawing board and delay the Champion System 2.0 until Update 30(June 2021) at the least.
There are far too many issues and 3 weeks isn't enough time to improve the situation.
Agree this definitely needs to be delayed because there's no way they'll be able to fix everything, and take all our feedback into consideration in just 3 weeks.
So to swap out active stars you have to open the CP interface? Does it not have a "favorites" type of settings that allows for quick slots to between a few setups?
AmendmentI wrote: »Seems cool to actually have a reason to level again. Sounds like this is getting thrown way out of proportion with people thinking they need to be max level or have thousands of cp to have fun again. Which doesn't seem true so far....
Think we need to stop feeling like if we aren't 3600 or max cp then everything will suddenly be impossible or harder on us. Or that the large difference in cp will put us in such a disadvantageous position. If what they've said is true then it doesn't look like itll matter much to have such a high cp. Or maybe stop feeling like we just absolutely have to be at max and how long itll take to get there. Like its impossible to enjoy the game if we aren't at max cp again.
AmendmentI wrote: »Seems cool to actually have a reason to level again. Sounds like this is getting thrown way out of proportion with people thinking they need to be max level or have thousands of cp to have fun again. Which doesn't seem true so far....
Think we need to stop feeling like if we aren't 3600 or max cp then everything will suddenly be impossible or harder on us. Or that the large difference in cp will put us in such a disadvantageous position. If what they've said is true then it doesn't look like itll matter much to have such a high cp. Or maybe stop feeling like we just absolutely have to be at max and how long itll take to get there. Like its impossible to enjoy the game if we aren't at max cp again.
There is a reason, people choose specific races for a class-build, or hunt for gear sets, or use food/drinks/potions. Its allways about to get the best performance.
Now, what do you think is the difference between a 1200cp and a 3600cp toon?
Is it less than
...choosing the 'wrong' race for your class-build?
...not using any drink/food/potion?
...using no gear with a set bonus?
...using purple gear instead of gold?