Hi, like everyone I'm a little disappointed with the changes made in the patch 6.3.2, so let's try to make the CP2.0 better !
Here my guidelines :
- Actives stars cost 50cp with 5 stages if applicable. Weaker (or less useful) ones cost 25cp and stronger ones 100cp.
- Passives stars costs 25cp with 5 stages if applicable. Weaker ones could be paired at 15cp and 10cp, and stronger one cost 50cp.
- Bonus from actives stars should be compare with a 5th piece bonus set and passives ones compare to 2nd/3rd/4th piece set. The passives create the feeling of vertical progression and actives should be strong enough to feel a real specialisation with the 4 slots limit.
- Cap vertical power at 1200cp. It means 400cp by constellation, 200cp for the 4 actives stars and 200cp left for all the passives ones.
- Link stars by categories, place stronger passive at the end of the chain, but try to have as much as possible actives stars link to passives ones (to not create higher artificial power cap).
- Try to keep it as close as possible as it is actually. Because developers will not recreate the system from scratch, it will be more pertinent to just make some adjustment.
To read my post: The ____ are chain links, [link to] create connexions between the chains.
for example: Star 1 is linked to Star 2, Star 3 and Star 5. Star 3 and Star 2 are linked to Star 4.
Star 1
____Star 2 [link to Star 4]
____Star 3
________Star4 [link to Star 2]
____Star5
Craft constellation: here I was able to reach the cp1200 cap for 4 actives and all passives (need cp3900 to have all the actives)
Steed's Blessing (active): 50cp with 50 stages, Increases your out of combat Movement Speed by 0,4%(0,5%?) per stage (max: 20%/25%?)
Sustaining Shadows (active): 50cp with 50 stages, Reduces the cost of Sneak by 1% per stage (max: 50%)
Professional Upkeep (active): 50cp with 50 stages, Reduces the cost of repairing your armor by 1% per stage (max: 50%)
Fleet Phantom (passive): 25cp with 5 stages, Reduces Movement Speed penalty of sneak by 5% per stage (max: 25%)
____
Out of Sight (passive): 10cp with 2 stages, Reduces the radius you can be detected while sneaking by 1 meter per stage (max: 2m) [link to Shadowstrike]
____
Fade Away (active): 25cp, Escaping from a Guard wipes 25% of your current Heat, but not Bounty [link to Cutpurse's Art and Treasure Hunter]
____
Friends in Low Places (active): 25cp, Removes 1000 gold from your bounty once per day when committing a crime where bounty is added
________
Cutpurse's Art (active): 50cp, Increases the chance to get higher-quality loot when pickpocketing [link to Fade Away and Treasure Hunter]
________
Shadowstrike (active): 50cp, When you kill an enemy with Blade of Woe, you become invisible for 5 seconds [link to Out of Sight]
Gilded Fingers (passive): 25cp with 5 stages, Increases your gold gained by 2% per stage (max: 10%)
____
Wanderer (passive): 25cp with 5 stages, Reduces the cost of Wayshrine usage by 10% per stage (max: 50%)
____
Infamous (active): 50cp, Increases the value of fenced items by 15%
____
Fortune's Flavor (passive): 25cp with 5 stages, Increases the amount of gold you find in treasure chests and safeboxes by 10% per stage (max: 50%)
________
Treasure Hunter (active): 50cp, Increase the quality of items you find treasure chests [link to Fade Away and Cutpurse's Art]
____________
Homemaker (active): 50cp, You have a 15% chance to find a second furnishing plan whenever you find a furnishing plan in the world [link to Plentiful Harvest]
____
Inspiration Boost (passive): 15cp with 3 stages, Increases your crafting Inspiration gained by 10% per stage (max: 30%)
________
Meticulous Disassembly (active): 100cp, Improves the chances of extracting ingredients and refining more powerful resins from raw materials
________
Master Gatherer (active): 50cp with 5 stages, Reduces the time it takes to harvest by 10% per stage (max: 50%)
____________
Plentiful Harvest (active): 100cp with 5 stages, You have a 20% chance to gain double the yield from normal resource nodes per stage (max: 100%) [link to Homemaker]
________
Reel Technique (active): 50cp, Decreases the time it takes for fish to bite by 25%(30%?)
____________
Angler's Instincts (active): 50cp, Increases your chance of catching higher quality fish by 10%(15%?) [link to Liquid Efficiency]
Breakfall (passive): 25cp with 5 stages, Reduces your fall damage taken by 7% per stage (max: 35%)
____
Soul Reservoir (active): 50cp, When you resurrect yourself or another player you have a 25%(33%?) chance to not consume a Soul Gem
____
Gifted Rider (active): 50cp with 5 stages, Increases your Mount Speed by 4% per stage (max: 20%)
________
War Mount (active): 100cp, Improves your mastery with mounts, removing all mount Stamina costs outside of combat
____
Steadfast Enchantment (passive): 50cp with 5 stages, Your Weapon Enchants decay 20% slower per stage (max: 100%)
________
Liquid Efficiency (active): 50cp, Whenever you use a potion or poison you have a 10% chance to not consume it [link to Angler's Instincts]
________
Rationer (active): 50cp with 5 stages, Adds 10 minutes to the duration of any eaten food or drink per stage (max: 50min)
Warfare constellation : here I wasn't able to reach the cp1200, I'm blocked at cp1350 (that is always better than actually), we will have to remove some passive to do it, but they are necessary to keep a balance between them all. With all the passive we arrive at cp4650.
Endless Endurance (active): 50cp with 50 stages, Increases your Max Stamina by 40 per point (max: 2000)
Arcane Supremacy (active): 50cp with 50 stages, Increases your Max Magicka by 40 per point (max: 2000)
Untamed Aggression (active): 50cp with 50 stages, Increase your Weapon and Spell damage by 3 per point (max: 150)
Precision (passive): 25cp with 5 stages, Grants 160 Critical Rating per stage (max: 800)
____
Wrathful Strikes (active): 50cp with 5 stages, Grants 36 Weapon and Spell Damage to your damaging abilities per stage (max: 180)
____
Fighting Finesse (active): 50cp with 5 stages, Increase your Critical Damage and your Critical Heal by 2% per stage (max: 10%)
____
Raving Blows (active): 50cp, When you deal Direct Damage you heal for 7% of the damage done
____
Occult Overload (active): 50cp with 2 stages, When you kill an enemy with a status effect, he explodes for 2000 Oblivion Damage per stage to all enemies at 4 meter (max: 4000)
____
Backstabber (active): 50cp with 5 stages, Increases your Critical Damage done by 3% per stage against enemies you are flanking (max: 15%)
Tireless Discipline (passive): 25cp with 5 stages, Grants 200 Max Stamina per stage (max: 1000) [link to Quick Recovery and Piercing]
Eldritch Insight (passive): 25cp with 5 stages, Grants 200 Max Magicka per stage (max: 1000) [link to Quick Recovery, Blessed and Piercing]
Quick Recovery (passive): 25cp with 5 stages, Increases your healing taken by 1% per stage (max: 5%)
____
Hardy (passive): 25cp with 5 stages, Reduces the damage you take from Martial attacks by 1% per stage (max: 5%)
____
Elemental Aegis (passive): 25cp with 5 stages, Reduces the damage you take from Magical attacks by 1% per stage (max: 5%)
____
Preparation (passive): 25cp with 5 stages, Reduces your damage taken from non-player attacks by 2% per stage (max: 10%)
____
Duelist's Rebuff (active): 50cp with 5 stages, Reduces your damage taken by single target attacks by 2% per stage (max: 10%)
________
Riposte (active): 50cp, When you block an attack, you deal 4800 Physical Damage back to the attacker, once every 5 seconds
____________
Last Stand (active): 50cp, When you take damage below 20% Health you gain Major Heroism for 9 seconds [link to Reinforced and Cutting Defence]
____
Enduring Resolve (active): 50cp with 5 stages, Reduces your damage taken by damage over time attacks by 2% per stage (max: 10%)
________
Reinforced (active): 50cp, When you begin Bracing, you gain a 5140 damage shield for 3s, once every 10s [link to Last Stand and Cutting Defence]
________
Unassailable (active): 50cp with 5 stages, Reduces your d
amage taken by area of effect attacks by 2% per stage (max: 10%)
________
Bulwark (active): 50cp, While you have a Shield or Frost Staff, increase your Spell and Physical Resistance by 2000
____________
Cutting Defence (active): 50cp, You deal 200 Magic Damage to attackers when damage you with Direct Damage within 7m [link to Last Stand and Reinforced]
____
Resilience (active): 50cp with 5 stages, Grants 132 Critical Resistance per stage, reducing your damage taken from Critical Strikes by 2% (max: 660)
Blessed (passive): 25cp with 5 stages, Increases your Healing Done by 1% per stage (max: 5%)
____
Focused Mending (active): 50cp with 5 stages, Increases your Healing Done with single target heals by 2% per stage (max: 10%)
________
Cleansing Revival (active): 50cp, Healing a target under 25% Health removes all harmful effects from them, once every 24s [link to Foresight and Rejuvenator]
____
Swift Renewal (active): 50cp with 5 stages, Increases your Healing Done with healing over time effects by 2% per stage (max: 10%)
________
Foresight (active): 50cp, After you drink a potion, the cost of your healing abilities used within 6s are reduced by 75% [link to Cleansing Revival and Rejuvenator]
____
Soothing Tide (active): 50cp with 5 stages, Increases your Healing Done by area of effect heals by 2% per stage (max: 10%)
________
Rejuvenator (active): 50cp with 5 stages, Grants 36 Weapon and Spell Damage to your healing abilities per stage (max: 180) [link to Cleansing Revival and Foresight]
Piercing (passive): 25cp with 5 stages, Grants over 300 offensive Penetration per stage (max: 1500)
____
Flawless Ritual (passive): 15cp with 3 stages, Increases your chance to apply a Magical status effect by 30% per stage (max: 60%)
________
Battle Mage (passive): 10cp, Grants 100 Spell Damage to magical attacks
____
Battle Mastery (passive): 15cp with 3 stages, Increases your chance to apply a Martial status effect by 30% per stage (max: 60%)
________
Mighty (passive): 10cp, Grants 100 Weapon Damage to martial attacks
____
Deadly Aim (active): 50cp with 5 stages, Increases your damage done with single target attacks by 2% per stage (max: 10%)
____
Thaumaturge (active): 50cp with 5 stages, Increases your damage done with damage over time effects by 2% per stage (max: 10%)
____
Biting Aura (active): 50cp with 5 stages, Increases your damage done with area of effect attacks by 2% per stage (max: 10%)
Fitness constellation: I am close with a cp1275 cap, we can just remove one passive to reach the cp1200 goal, but I wasn't able to find the good one.
Boundless Vitality (active): 50cp with 50 stages, Grants 50 Max Health per stage (max: 2500)
Ironclad (active): 50cp with 50 stages, Grants 36 Armor per stage (max: 1800)
Rejuvenation (active): 50cp with 50 stages, Grants 3 Health, Magicka, and Stamina recovery per stage (max: 150)
Tumbling (passive): 25cp with 5 stages, Reduces the cost of Dodge Rolling by 80 Stamina per stage (max: 400)
____
Expert Evasion (active): 50cp, Your next Roll Dodge is free of cost, once every 30s
____
Defiance (passive): 25cp with 5 stages, Reduces the cost of Break Free by 100 Stamina per stage (max: 500)
________
Juggernaut (active): 50cp with 5 stages, While CC immune, you take 2% less damage per stage (max: 10%)
________
Hardened (active): 50cp with 5 stages, Increases the duration of the time you are CC immune by 3% per stage (max: 15%)
________
Peace of Mind (active): 50cp with 5 stages, Increases Magicka and Health Recovery while CC immune by 40 per stage (max: 200)
________
Slippery (active): 50cp, When you are affected by a disabling effect, you automatically Break Free for no cost, once every 21s
____________
Unchained (active): 50cp with 5 stages, When you Break Free, the cost of your next Stamina ability within 5s is reduced by 11% per stage (max: 55%)
____
Mystic Tenacity (passive): 15cp with 3 stages, Reduces the duration of Elemental Status Effects applied to you by 10% per stage (max: 30%) [link to Hero's Vigor]
________
Survival Instinct (active): 50cp with 5 stages, While affective with a Status Effect, your core combat skills cost 5% less per stage (max: 25%) [link to Spirit Mastery and Bastion]
Sprinter (passive): 25cp with 5 stages, Reduces the cost of Sprint by 20 Stamina per stage (max: 100)
____
Rousing Speed (active): 50cp with 5 stages, Reduces the cost of Sprint by 50 Stamina per stage, while you are CC immune (max: 250)
________
Hasty (passive): 25cp with 5 stages, Increase your movement speed when Sprinting by 2% per stage (max: 10%) [link to Tireless Guardian]
________
Piercing Gaze (passive): 10cp with 2 stages, Increases your Stealth Detection by 1m per stage (max: 2m)
________
Hero's Vigor (passive): 25cp with 5 stages, Grants 240 Health per stage (max: 1200) [link to Mystic Tenacity]
____________
Tempered Soul (active): 100cp with 5 stages, Return to life after resurrection with 10% more resources per stage (max: 50%)
________________
Spirit Mastery (active): 50cp, Decrease the times it takes to resurrect an ally by 33% [link to Survival Instinct and Bastion]
____________
Shield Master (active): 50cp with 5 stages, Reduces the cost of your shields by 2% per stage (max: 10%)
________________
Bastion (active): 50cp with 5 stages, Increases your damage shields and damage against shield by 8% per stage (max: 15%) [link to Survival Instinct and Spirit Mastery]
____________________
Arcane Alacrity (active): 50cp with 5 stages, While Shielded your dodge roll costs 160 less stamina per stage (max: 800)
____________
Strategic Reserve (active): 50cp, Gain 30 health Recovery for every 10 Ultimate you have [link to Siphoning Spell]
____________
Siphoning Spell (active): 50cp with 5 stages, Restore 300 Magicka per stage, whenever you kill an enemy (max: 1500) [link to Strategic Reserve and Bloody Renewal]
____________
Bloody Renewal (active): 50cp with 5 stages, Restore 300 Stamina per stage, whenever you kill an enemy (max: 1500) [link to Siphoning Spell]
Tireless Guardian (passive): 25cp with 5 stages, Reduces the cost of Block by 30 Stamina per stage (max: 150) [link to Hasty]
____
Fortification (passive): 15cp with 3 stages, Increases the amount of damage you can block by 2% per stage (max: 6%)
____
Nimble Protector (passive): 10cp, Increases your Movement Speed while bracing by 15% per stage
____
On Guard (active): 50cp with 5 stages, While CC immune, increases the amount of damage you block by 2% per stage (max: 10%)
____
Savage Defence (passive): 25cp with 5 stages, Reduces the cost of Bash by 30 Stamina per stage (max: 150)
________
Bashing Brutality (active): 50cp with 5 stages, Increases your Bash damage by 60 per stage (max: 300)
Sorry for the looooong post, but it should be done
PS: change your typo, it's not readable !