SydneyGrey wrote: »They ruined healing in PvP. I think it was a bad mistake for them to do it.
I stopped playing PvP after they made that change. Maybe I'll try PvPing again later at Midyear Mayhem, but it killed a lot of my desire to do it.
Joy_Division wrote: »UGotBenched91 wrote: »Thrusts-His-Spear wrote: »The healing change is the best thing to happen to eso pvp in a long time. No more unkillable zergs
@Thrusts-His-Spear
So, I haven’t been in cyrodil for a couple months but I hear with the proc set groups are still unkillable despite the healer changes?
They are even stronger than they were before since they still can heal each other, but many of the players they farm cannot.
This is absolutely the truth. Ball groups are feasting on collections of solo players who can't help each other now. And PUG leaders aren't inviting unknowns because the smaller group size forces them to only add known PvPers they know can function efficiently to succeed.
But ZOS says they like these behaviors. Lag and disconnects are worse than ever, so it can't be performance related. So welcome to the new 12v12v12 ball group battleground meta. Solo players and large learning groups not welcome.
Best change ever. You guys dont actually want to solo, no what you want is to chase down solo players with randoms while still being able to heal them. No. But you still will chase actual solo players down with a random group and thank god you wont be able to heal them. You already have the advantage, you dont need more.
Again, one of the best changes they ever made. right along side the group size. Plus its good for performance. Its a step in the right direction for once.
If you really want to randomly heal people find a heal that can still heal others. I dont play a healer, and never will, but ive seen people healing randoms with cauterize. Not sure what else does it.
aetherial_heavenn wrote: »Joy_Division wrote: »UGotBenched91 wrote: »Thrusts-His-Spear wrote: »The healing change is the best thing to happen to eso pvp in a long time. No more unkillable zergs
@Thrusts-His-Spear
So, I haven’t been in cyrodil for a couple months but I hear with the proc set groups are still unkillable despite the healer changes?
They are even stronger than they were before since they still can heal each other, but many of the players they farm cannot.
This is absolutely the truth. Ball groups are feasting on collections of solo players who can't help each other now. And PUG leaders aren't inviting unknowns because the smaller group size forces them to only add known PvPers they know can function efficiently to succeed.
But ZOS says they like these behaviors. Lag and disconnects are worse than ever, so it can't be performance related. So welcome to the new 12v12v12 ball group battleground meta. Solo players and large learning groups not welcome.
Proc sets being OP and ball groups having too much access to group /heals purge without penalty have been the most consistent complaints from forum writers in my reading.
Certain streamers/celebrity players have been calling for nerfs to solo/zerg healers for 3years.
ZoS listened to the latter. Implemented a change that nullified the solo healer or pug group healers effectiveness and made the proc sets stupid strong so even less skill is required to get kills while simultaneously making the ball group brigade even more immortal.
In doing so they have killed zone LFG groups through group size changes, made it nearly impossible for new support style players to get anywhere in open world PvP because they can't find a non guild group and are slaughtered in zergs/seige/faction v faction fights.
Meanwhile put on a restro, for radiating regen, a purge/cleanse from your class, spam an aoe DPS skill and zerg surf and rack up AP, and even kills if you get a few random dots on. You don't even have to wear a cheese set. Corporal to Sergeant doing just this in a couple of hours yesterday. Playing DPS as a soloer zerg surfer is too effing easy.
All they had to do was make resto heals (radiating regen/illustrious healing/blessed protection/ward) purge and vigour affect yourself/ group. And maybe nerf resto in Cyro through battle spirit. So DPs are encouraged to run with a support player. Leave the rest of heal skills alone to work as before. Soloers would have self heals, solo healers would bring something to the table soloing (like when pugs are sieging).
Yeah, ball groups will still have a purge/regen bots but that job is so tedious that most real healers will eventually look to other ways to play. There are so many issues with coordinated group roles and voice led play skill levels versus losely grouped pugs, I really don't think they can be addressed easily. The heal changes have just made this difference even worse.
Since healers cannot heal anyone who is not in a group with them maybe ZOS should make it so that if you are in a group you can only damage enemy players who are in a group. Now wouldn't that be a fun time in cyro? HAHAHA
Best change ever. You guys dont actually want to solo, no what you want is to chase down solo players with randoms while still being able to heal them. No. But you still will chase actual solo players down with a random group and thank god you wont be able to heal them. You already have the advantage, you dont need more.
Again, one of the best changes they ever made. right along side the group size. Plus its good for performance. Its a step in the right direction for once.
If you really want to randomly heal people find a heal that can still heal others. I dont play a healer, and never will, but ive seen people healing randoms with cauterize. Not sure what else does it.
You said it yourself.. You dont play as a healer and never well. So i'll just go right ahead and disregard your opinion on the matter.
I've played a healer on EVERY MMO for over 15 years of playing MMOs. This is one of the WORST decisions.
What does it actually accomplish??
As a healer heading into PVP and realizing, once again on AD NA, that we were highly outnumbered, with no large organized groups going up against EP and DC, defending forts with about 20 people maybe a few grouped (i suspect mostly not), I log in and see theres 20+ players about to be rolled by incoming EP, attempt to heal them in a bid to help defend the fort and guess what? We were rolled in 2 seconds and I couldn't even help. Prior to these changes MAYBE my heals could have helped slow down the attack, allow us to push them back out the gate & seal the breach and be a defend. But 20 pugs going against like 40 EP. We had 0 chance, especially now I cant even heal we've -80% chance. In fact we mose well have logged off and just handed them the keys to that fort.
It made no difference. These changes are KILLING the class. And I'll be the first to say it. I'm dropping playing a healer and playing something else. Period. Is this a MMO?? BEcause its not very massive if 1/3 of the play style cant actually play in PVP (meaning DPS, Tank, healer).
If you've played NA, AD before you'd realize numbers are already LOW the majority of the time (outside of peak), as an Australian player, I play MOSTLY out of peak, meaning PVP was already a soggy experience at that for me, but this... this really kills it.. This isn't PVP. We don't even stand a chance anymore without the big shot PVP guilds..
Best change ever. You guys dont actually want to solo, no what you want is to chase down solo players with randoms while still being able to heal them. No. But you still will chase actual solo players down with a random group and thank god you wont be able to heal them. You already have the advantage, you dont need more.
Again, one of the best changes they ever made. right along side the group size. Plus its good for performance. Its a step in the right direction for once.
If you really want to randomly heal people find a heal that can still heal others. I dont play a healer, and never will, but ive seen people healing randoms with cauterize. Not sure what else does it.
You said it yourself.. You dont play as a healer and never well. So i'll just go right ahead and disregard your opinion on the matter.
I've played a healer on EVERY MMO for over 15 years of playing MMOs. This is one of the WORST decisions.
What does it actually accomplish??
As a healer heading into PVP and realizing, once again on AD NA, that we were highly outnumbered, with no large organized groups going up against EP and DC, defending forts with about 20 people maybe a few grouped (i suspect mostly not), I log in and see theres 20+ players about to be rolled by incoming EP, attempt to heal them in a bid to help defend the fort and guess what? We were rolled in 2 seconds and I couldn't even help. Prior to these changes MAYBE my heals could have helped slow down the attack, allow us to push them back out the gate & seal the breach and be a defend. But 20 pugs going against like 40 EP. We had 0 chance, especially now I cant even heal we've -80% chance. In fact we mose well have logged off and just handed them the keys to that fort.
It made no difference. These changes are KILLING the class. And I'll be the first to say it. I'm dropping playing a healer and playing something else. Period. Is this a MMO?? BEcause its not very massive if 1/3 of the play style cant actually play in PVP (meaning DPS, Tank, healer).
If you've played NA, AD before you'd realize numbers are already LOW the majority of the time (outside of peak), as an Australian player, I play MOSTLY out of peak, meaning PVP was already a soggy experience at that for me, but this... this really kills it.. This isn't PVP. We don't even stand a chance anymore without the big shot PVP guilds..
Oh well, make a group. Encourage people to make a group. Eventually they will learn. And i cant relate you what you are saying about your faction because i play DC on xbox. When i started I played EP but there were way too many people on EP back then, and still are. too many zergs. In the campaign i played DC was gated almost all the time. So i made my new main on DC because there would be more EP to kill. Go take a resource solo or with a small group, or even a keep, and wipe people. Thats what I enjoy.
Healing is broken in this game. If you have played mmos for 15 years then name some other mmos with healing like this game. Its broken. I mean ffs, i fight max cp players that dont even know how to heal. Its an absolute embarrassment. And do you know the worst part? Its when i fight a group of 5 random players getting carried by a magplar and i cant kill any of them, nor can they kill me. Why? Because they arent using any strategy or combos to kill me, and they are getting carried by some unkillable healer tank that just happend to be there.
Of course things like that are better this update, but now everyones a tank. Or worse, a filthy werewolf, or even worse still, a filthy werewolf in crimson. Quite possibly one of the most broken builds ive ever seen in this game. I dont envy the people balancing this game.
LonePirate wrote: »I wouldn't mind the healing and purge change if it had left everyone on an even playing field. Unfortunately, that certainly is not the case. I also wouldn't mind it if ball groups focused their efforts on other ball groups; but they avoid each other for reasons akin to professional courtesy despite many of them allegedly wanting good fights.
Sadly, I honestly don't think ZOS will do anything about the current imbalance in Cyrodiil. They are hiding behind the auspices of improved server performance and the mask of not truly caring about PVP. Does anyone really believe ZOS cares about PVP? It has been years since any sort of PVP was featured on one of the ESO Live broadcasts. That should tell you everything you need to know about what ZOS thinks of PVP (along with the long time gap since the last new battleground map). Don't hold your breath for an ESO Live show about PVP during the upcoming Midyear Mayhem event.
Also, grouping has been made very hard if not impossible at the same time, with the group size being limited to 12. No one has room for randoms anymore, so people are forced to play solo. Even in pvp guilds there aren't enough room in groups and people have to wait for free space. They of course play solo meanwhile. We speak in guild chat, so people can follow the groups. Yes, we can have 2 or 3 guild groups and still there are people lfging in guild chat. So it's great fun to see my guild mates melt in the siege damage next to me, while i heal our group through anything they throw at us. Makes me as a healer feel so... useless? Limited? Invalid. I think that is the right word. Invalid.
[Quoted post was removed]
I understand why ZOS have been making many of the changes in the entire game that they have been making and much of it has been for the better but in Cyrodiil it is because they cannot currently get a handle on their performance issues so they are trying to cut out as much data flow as they can and still keep as many players happy as possible. If Cyrodiil was not such a performance mess they would have never made the change and that entire month long testing of different things would have never happened on the live server and probably would have never happened at all.
thatESOdude wrote: »So what's the issue?? Join a group and heal away... You're not solo anyway if u run around healing people in zergs or around other groups... So join the group and heal says rather than suggesting reverting a change that actually helped with competent outnumbered overs to win fights and not just be mindless pvp that solely relies on numbers and no skill
LonePirate wrote: »I wouldn't mind the healing and purge change if it had left everyone on an even playing field. Unfortunately, that certainly is not the case.
thatESOdude wrote: »So what's the issue?? Join a group and heal away... You're not solo anyway if u run around healing people in zergs or around other groups... So join the group and heal says rather than suggesting reverting a change that actually helped with competent outnumbered overs to win fights and not just be mindless pvp that solely relies on numbers and no skill
thatESOdude wrote: »So what's the issue?? Join a group and heal away... You're not solo anyway if u run around healing people in zergs or around other groups... So join the group and heal says rather than suggesting reverting a change that actually helped with competent outnumbered overs to win fights and not just be mindless pvp that solely relies on numbers and no skill
I dont understand the issue? Are you saying you dislike that pvp heals are group only? Or that they arent group only??
I've also run heals before in cyro but didnt really like it because:
1. Its only fun when your with a group healing
2. when you cant get into a group, you can't do much else.
currently if your solo in cyrodil you are a group, just a group of 1, yourself, so if you try to heal anyone, you cannot, though any means, you can be standing my 20 almost dead people, and spam heals, and nobody but yourself will receive healing.
if your in a group you can spam away, ball groups are unaffected in any meaningful way.
random solo players however cannot heal or be healed by anyone while they are all being zerg'd down by a ball group, that itself is purge and hot spamming to its hearts content.
Joy_Division wrote: »
If the bosses could post on the Forums
Thrusts-His-Spear wrote: »The healing change is the best thing to happen to eso pvp in a long time. No more unkillable zergs
Best change ever. You guys dont actually want to solo, no what you want is to chase down solo players with randoms while still being able to heal them. No. But you still will chase actual solo players down with a random group and thank god you wont be able to heal them. You already have the advantage, you dont need more.
Again, one of the best changes they ever made. right along side the group size. Plus its good for performance. Its a step in the right direction for once.
If you really want to randomly heal people find a heal that can still heal others. I dont play a healer, and never will, but ive seen people healing randoms with cauterize. Not sure what else does it.
You said it yourself.. You dont play as a healer and never well. So i'll just go right ahead and disregard your opinion on the matter.
I've played a healer on EVERY MMO for over 15 years of playing MMOs. This is one of the WORST decisions.
What does it actually accomplish??
As a healer heading into PVP and realizing, once again on AD NA, that we were highly outnumbered, with no large organized groups going up against EP and DC, defending forts with about 20 people maybe a few grouped (i suspect mostly not), I log in and see theres 20+ players about to be rolled by incoming EP, attempt to heal them in a bid to help defend the fort and guess what? We were rolled in 2 seconds and I couldn't even help. Prior to these changes MAYBE my heals could have helped slow down the attack, allow us to push them back out the gate & seal the breach and be a defend. But 20 pugs going against like 40 EP. We had 0 chance, especially now I cant even heal we've -80% chance. In fact we mose well have logged off and just handed them the keys to that fort.
It made no difference. These changes are KILLING the class. And I'll be the first to say it. I'm dropping playing a healer and playing something else. Period. Is this a MMO?? BEcause its not very massive if 1/3 of the play style cant actually play in PVP (meaning DPS, Tank, healer).
If you've played NA, AD before you'd realize numbers are already LOW the majority of the time (outside of peak), as an Australian player, I play MOSTLY out of peak, meaning PVP was already a soggy experience at that for me, but this... this really kills it.. This isn't PVP. We don't even stand a chance anymore without the big shot PVP guilds..
Oh well, make a group. Encourage people to make a group. Eventually they will learn. And i cant relate you what you are saying about your faction because i play DC on xbox. When i started I played EP but there were way too many people on EP back then, and still are. too many zergs. In the campaign i played DC was gated almost all the time. So i made my new main on DC because there would be more EP to kill. Go take a resource solo or with a small group, or even a keep, and wipe people. Thats what I enjoy.
Healing is broken in this game. If you have played mmos for 15 years then name some other mmos with healing like this game. Its broken. I mean ffs, i fight max cp players that dont even know how to heal. Its an absolute embarrassment. And do you know the worst part? Its when i fight a group of 5 random players getting carried by a magplar and i cant kill any of them, nor can they kill me. Why? Because they arent using any strategy or combos to kill me, and they are getting carried by some unkillable healer tank that just happend to be there.
Of course things like that are better this update, but now everyones a tank. Or worse, a filthy werewolf, or even worse still, a filthy werewolf in crimson. Quite possibly one of the most broken builds ive ever seen in this game. I dont envy the people balancing this game.
starlizard70ub17_ESO wrote: »Thrusts-His-Spear wrote: »The healing change is the best thing to happen to eso pvp in a long time. No more unkillable zergs
Maybe not, but I've noticed a sizable increase in purge/heal spamming, unkillable ball groups who do nothing but plant themselves on resources hoping to farm pugs for hours at a time.
YandereGirlfriend wrote: »You guys dont actually want to solo, no what you want is to chase down solo players with randoms while still being able to heal them. No. But you still will chase actual solo players down with a random group and thank god you wont be able to heal them.
This was kind of the elephant in the room that I was sensing in many of these posts.
There are many "solo" players out there who simply want to cruise around with a full faction-stack and bulldoze everything in their path with overwhelming numbers. Those same players have zero compunction about running down a true solo player or a small-scale group in the same fashion that they are now complaining about ball groups eating them up.
And in the unlocked campaign, many "solo" players simply switch sides so that they can bandwagon along with the winning side, running around fully buffed up with the Emperor bonus and all the Scrolls and gate-camping the losing factions.
So while I am sad for the honest solo healers that lost their playstyle, I am not particularly sad for the opportunistic bandwagoneers out who come to Cyrodiil simply to zerg around and beat down factions that are already outnumbered.
thatESOdude wrote: »So what's the issue?? Join a group and heal away... You're not solo anyway if u run around healing people in zergs or around other groups... So join the group and heal says rather than suggesting reverting a change that actually helped with competent outnumbered overs to win fights and not just be mindless pvp that solely relies on numbers and no skill
LonePirate wrote: »I wouldn't mind the healing and purge change if it had left everyone on an even playing field. Unfortunately, that certainly is not the case.
My last day in Cyrodiil, my friend and I spent 20 minutes trying to decide if we wanted to duo or not. Suddenly there's an invisible advantage to grouping - we could heal and buff each other, but maybe the people we were fighting couldn't. Maybe.
So we could group up and bully people who had an invisible disadvantage from the start, or we could solo together and eat that invisible disadvantage ourselves. Brilliant game design.
I'm surprised I haven't seen more comments about this, but maybe I shouldn't be.