I want to see twitch streams of ESO devs playing pvp, stream it! show us you all playing it live AS A SOLO PLAYER, and then look us in the eye (through the camera) and explain!
KitLightning wrote: »
i dont mind heals within a group only hitting the group, thats fine even if its a dumb band aid that solves nothing, like giving a musician a spoon on the titanic and being like "NAILED IT, problem solved, next!"
but i wandered into Cyro as a fresh level 10 to look at the height of the flames on that dumpster fire after not going in for around a month.
went in as a warden with a resto staff, no sets, with the 3 base skills, first two resto skills, and the heal tree ult.
i was fully aware of the group heal changes but kind of wanted to really feel it, as i have exclusively played Cyro solo since launch i wanted to throw myself into the changes.
needless to say, its garbage.
-try to regen people around you? nope.
-cast illustrious healing on people hit by siege? nope.
-enchanted growth on noob burning to death in oil? nope.
-secluded grove ult on a group getting run down by a blob? nothing.
on the flip side
blob groups
stack on crown? yup.
spam only purge on everyone? yup.
spam radiating on everyone? yup.
[snip]
EDIT:
I want to see twitch streams of ESO devs playing pvp, stream it! show us you all playing it live, and then look us in the eye (through the camera) and explain!
I dont understand the issue? Are you saying you dislike that pvp heals are group only? Or that they arent group only??
I've also run heals before in cyro but didnt really like it because:
1. Its only fun when your with a group healing
2. when you cant get into a group, you can't do much else.
AcadianPaladin wrote: »Back when I initially sort of learned my way around Cyrodiil as a casual pve player, I'd look for castles on fire and run to join in, fighting and healing those around me. That is no longer possible. With groups limited to 12, you need to be a decent pvp'er to get into them and without a group, you're not likely to ever become a decent pvp'er. Used to be easy to join a group but not anymore. As a casual pve'er I'm certainly not comfortable enough to start and lead my own group. Therefore, my healer is totally done in pvp. Though I suspect that was not the desired outcome of the smaller groups and heal only group members, that is my reality.
AcadianPaladin wrote: »Back when I initially sort of learned my way around Cyrodiil as a casual pve player, I'd look for castles on fire and run to join in, fighting and healing those around me. That is no longer possible. With groups limited to 12, you need to be a decent pvp'er to get into them and without a group, you're not likely to ever become a decent pvp'er. Used to be easy to join a group but not anymore. As a casual pve'er I'm certainly not comfortable enough to start and lead my own group. Therefore, my healer is totally done in pvp. Though I suspect that was not the desired outcome of the smaller groups and heal only group members, that is my reality.
Thrusts-His-Spear wrote: »The healing change is the best thing to happen to eso pvp in a long time. No more unkillable zergs
Narvuntien wrote: »Cryodil is 12 man PVP content.
If you want to solo... duel.
If you are a solo player in Cryodil just type lfg in group chat, if no group picks you up the next thing is to collect a PUG group from other people spamming lfg in chat.
I have had some of my best pvp running pug groups.
UGotBenched91 wrote: »Thrusts-His-Spear wrote: »The healing change is the best thing to happen to eso pvp in a long time. No more unkillable zergs
@Thrusts-His-Spear
So, I haven’t been in cyrodil for a couple months but I hear with the proc set groups are still unkillable despite the healer changes?
Thrusts-His-Spear wrote: »The healing change is the best thing to happen to eso pvp in a long time. No more unkillable zergs
Narvuntien wrote: »Cryodil is 12 man PVP content if you are a healer
Narvuntien wrote: »Cryodil is 12 man PVP content if you are a healer
Fixed
Everyone else still gets to play solo if they want to.
[Removed quoted content]]
Thrusts-His-Spear wrote: »The healing change is the best thing to happen to eso pvp in a long time. No more unkillable zergs
Narvuntien wrote: »Cryodil is 12 man PVP content.
If you want to solo... duel.
If you are a solo player in Cryodil just type lfg in group chat, if no group picks you up the next thing is to collect a PUG group from other people spamming lfg in chat.
I have had some of my best pvp running pug groups.
As a solo player its not really effected me that much as now all my heals target me so I'm happy, BUT I've noticed a serious decline in my faction's pug survivability in the field. I've also noticed all factions struggling to keep Rams in action since they can't heal each other, which leads to you watching people get melted by boiling oil who don't have the necessary self healing and purges to stay alive. Its much harder to stay alive in Cyrodiil and this is both a good and a bad thing. Good in that defenders can more easily defend locations against pugs, but bad in that ball groups become even stronger in this current system.
Narvuntien wrote: »Cryodil is 12 man PVP content.
If you want to solo... duel.
If you are a solo player in Cryodil just type lfg in group chat, if no group picks you up the next thing is to collect a PUG group from other people spamming lfg in chat.
I have had some of my best pvp running pug groups.
Thrusts-His-Spear wrote: »The healing change is the best thing to happen to eso pvp in a long time. No more unkillable zergs
Umm, you do realize that if 1 person faced off against a platoon in real life that they would have no chance right? Why do you think it should be different in game? Numbers matter in war.
No, OP has good points here....it really needs to be reverted since it empowers organized groups and nerfs everyone else who just wants to skirt around large conflicts. As for server performance...that is another issue entirely.
Thrusts-His-Spear wrote: »The healing change is the best thing to happen to eso pvp in a long time. No more unkillable zergs
Umm, you do realize that if 1 person faced off against a platoon in real life that they would have no chance right? Why do you think it should be different in game? Numbers matter in war.
No, OP has good points here....it really needs to be reverted since it empowers organized groups and nerfs everyone else who just wants to skirt around large conflicts. As for server performance...that is another issue entirely.
because it is a game? A game where skill actually matters. There have been real life situations where 1 man has killed 8 people with only a pistol with 8 bullets (Thomas Baker, https://en.wikipedia.org/wiki/Thomas_Baker_(Medal_of_Honor_recipient) Another example is CS:GO a skill based and tactical FPS shooter, even against professional players, people have managed to clutch a round in a 1v5 because they played better.
So why shouldnt we be able to kill 8 less experienced players alone when we are clearly way more expierenced and skilled than them. However this is almost impossible in this pvp meta because everyone is stacking proc sets and you die from armor sets, not players, but armor sets. There is no skill in using 1 skill and proccing 3 dots on 1 person and its really boring to fight with/against. Now imagine 3 players with full proc set damage trying to kill you, you cant do anything other than delay the death you will have. I miss the good old times when people had to use skills to kill people and had to follow them closely to kill them instead of just spamming 3 skills to proc them to death.
VaranisArano wrote: »Thrusts-His-Spear wrote: »The healing change is the best thing to happen to eso pvp in a long time. No more unkillable zergs
Umm, you do realize that if 1 person faced off against a platoon in real life that they would have no chance right? Why do you think it should be different in game? Numbers matter in war.
No, OP has good points here....it really needs to be reverted since it empowers organized groups and nerfs everyone else who just wants to skirt around large conflicts. As for server performance...that is another issue entirely.
because it is a game? A game where skill actually matters. There have been real life situations where 1 man has killed 8 people with only a pistol with 8 bullets (Thomas Baker, https://en.wikipedia.org/wiki/Thomas_Baker_(Medal_of_Honor_recipient) Another example is CS:GO a skill based and tactical FPS shooter, even against professional players, people have managed to clutch a round in a 1v5 because they played better.
So why shouldnt we be able to kill 8 less experienced players alone when we are clearly way more expierenced and skilled than them. However this is almost impossible in this pvp meta because everyone is stacking proc sets and you die from armor sets, not players, but armor sets. There is no skill in using 1 skill and proccing 3 dots on 1 person and its really boring to fight with/against. Now imagine 3 players with full proc set damage trying to kill you, you cant do anything other than delay the death you will have. I miss the good old times when people had to use skills to kill people and had to follow them closely to kill them instead of just spamming 3 skills to proc them to death.
1vX exists. Of course, its generally successfully done by an experienced player against far less experienced and very disorganized opponents.
And what you ignore here is that the current healing changes should make 1vXing easier than ever. Now, its an experienced player vs far less experienced players who often aren't grouped up and thus can't heal each other.
Narvuntien wrote: »Cryodil is 12 man PVP content.
If you want to solo... duel.
If you are a solo player in Cryodil just type lfg in group chat, if no group picks you up the next thing is to collect a PUG group from other people spamming lfg in chat.
I have had some of my best pvp running pug groups.