It's time to rise up and make a 60bman unkillable wall of heals. We will show them behavioral change!
@FENGRUSH
you PvP enough and know darn well that being able to kill large numbers has less to do with the actual numbers and more so on specific targeted skills and mechanics.
i get the idea behind not wanting one person to kill a zerg.
and i get that zergs need to be toned down.
not allowing random solos to heal each other was not the answer and you know it, nor are those players the problem. in fact once again you know that killing those players is rather easy.
if AoE healing is the problem, it needs to be a targeted change (we both know what skill)
and if mass purge is over enabling ball groups, once again, targeted change.
It's time to rise up and make a 60bman unkillable wall of heals. We will show them behavioral change!
@FENGRUSH
you PvP enough and know darn well that being able to kill large numbers has less to do with the actual numbers and more so on specific targeted skills and mechanics.
i get the idea behind not wanting one person to kill a zerg.
and i get that zergs need to be toned down.
not allowing random solos to heal each other was not the answer and you know it, nor are those players the problem. in fact once again you know that killing those players is rather easy.
if AoE healing is the problem, it needs to be a targeted change (we both know what skill)
and if mass purge is over enabling ball groups, once again, targeted change.
Yea I mean, they tried to do behavioral change by hitting one specific point of healing, rather than reworking on multiple fronts with a real vision I feel like. Flipping changes and reverting things back is more or less aimless goals.
The majority will obviously prefer this change. What was in place by itself wasnt great. But I dont think things are going in a direction that'll make things better.
Yes, cross healing is reverted. You can now heal group & solo players and vice-versa.Has it been reverted yet? Or is it still group only heal, and the revert is only planned sometimes in the future when they feel like it?
Asking it because I'm thinking of making a healer character for cyrodiil
ZOS_BrianWheeler wrote: »When this test begins on February 15, we will also be reverting a prior test where abilities cast on allies were restricted to group targets only. This adjustment gave no appreciable gains towards performance improvements, so this restriction will be removed until further notice and abilities which target/can be triggered by players outside of your group will once again function as they do outside of Cyrodiil.
Tommy_The_Gun wrote: »I would not be surprised if performance issues (that in theory should go up, since no proc sets = less server checks, but improvement is marginal) is because we have way larger queues.
VaranisArano wrote: »Correct me if I'm wrong, but isn't Purge capped at six targets?
Tommy_The_Gun wrote: »Yes, cross healing is reverted. You can now heal group & solo players and vice-versa.Has it been reverted yet? Or is it still group only heal, and the revert is only planned sometimes in the future when they feel like it?
Asking it because I'm thinking of making a healer character for cyrodiil
But something tells me that now we will have topics that are a "mirror" of this topic.
Currently we have no proc set tests in Cyro and performance did not improved much. Some people in Cyro Zone chat even blame cross-healing return for it (lol).
Personally I think that issue is different. When cross healing was disabled, population in Cyro dwindled. There was almost no solo players around. It gotten to a point that people who play in a group started to complaining that all they fight are other groups (lol_2) And performance did not improved much. ZOS even said that in twitch stream and somwhere here, on forums:
https://forums.elderscrollsonline.com/en/discussion/561180/feb-15-cyrodiil-test-details/p1
ZOS_BrianWheeler wrote: »When this test begins on February 15, we will also be reverting a prior test where abilities cast on allies were restricted to group targets only. This adjustment gave no appreciable gains towards performance improvements, so this restriction will be removed until further notice and abilities which target/can be triggered by players outside of your group will once again function as they do outside of Cyrodiil.
My point is: now we have more people in Cyro as we have double AP and solo players are back. I would not be surprised if performance issues (that in theory should go up, since no proc sets = less server checks, but improvement is marginal) is because we have way larger queues.
Also, if you want to make a healer build, be advised that only "raw stat" gear sets work in Cyro. Any set that has a condition check will not have its 5pcs bonus (or 2pcs in case of monster set or 1 in case of mythic).
https://forums.elderscrollsonline.com/en/discussion/561180/feb-15-cyrodiil-test-details/p1
List of sets that work:- Amber Plasm
- Armor of the Trainee
- Beekeeper’s Gear
- Crafty Alfiq
- Draugr Hulk
- Endurance
- Fortified Brass
- Grace of the Ancients
- Hunding’s Rage
- Impregnable Armor
- Law of Julianos
- Leviathan
- Mother’s Sorrow
- Plague Doctor
- Shacklebreaker
- Spinner’s Garments
- Spriggan’s Thorns
- Willpower
- Agility